Men_in_Boxes
Snake Oil Salesman
"The Live Service market is saturated."
We didn't really hear this 3 or 4 years ago. Now whenever a new multiplayer game gets announced, the phrase gets parroted endlessly in the comments. I'm skeptical, but I've been wrong before so I thought, why not ask the best of NeoGAF to hopefully help me gain some clarity on this issue.
When did the Live Service market become saturated? Here's four reasons why I'm skeptical...
1. Earlier this year, Steam, which is mostly just Live Service games competing against each other, announced a record high in terms of concurrent in game players (10+ million). If the PC market is a more mature, competitive market in terms of multiplayer, wouldn't we see player numbers plateauing before we can claim the market is saturated?
2. PlayStation apparently trusts IDG Consulting Firm enough to use them in shareholder conference meetings. According to IDG Consulting ADD-ON CONTENT will increase from 9 billion dollars in 2021 to 19 billion dollars by 2025. That's an absurd growth projection in a relatively short period of time. What is IDG Consulting not seeing that the "market is saturated" people are seeing?
3. PlayStation publishes their revenue breakdowns every year and their Live Service / MTX segment has grown quickly ever since the data has become available. This is particularly interesting considering how unimpactful PlayStations multiplayer efforts have been over the last 5 years. Wouldn't we see this data level off before we can claim the market is saturated?
4. If you look at company acquisitions over the last 5 years, the majority seem to be from multiplayer studios. Why would the smartest minds in the business be aggressively pursuing multiplayer if they believed the market was saturated?
I want to be wrong people. I want to learn! Help me make it make sense!
We didn't really hear this 3 or 4 years ago. Now whenever a new multiplayer game gets announced, the phrase gets parroted endlessly in the comments. I'm skeptical, but I've been wrong before so I thought, why not ask the best of NeoGAF to hopefully help me gain some clarity on this issue.
When did the Live Service market become saturated? Here's four reasons why I'm skeptical...
1. Earlier this year, Steam, which is mostly just Live Service games competing against each other, announced a record high in terms of concurrent in game players (10+ million). If the PC market is a more mature, competitive market in terms of multiplayer, wouldn't we see player numbers plateauing before we can claim the market is saturated?
2. PlayStation apparently trusts IDG Consulting Firm enough to use them in shareholder conference meetings. According to IDG Consulting ADD-ON CONTENT will increase from 9 billion dollars in 2021 to 19 billion dollars by 2025. That's an absurd growth projection in a relatively short period of time. What is IDG Consulting not seeing that the "market is saturated" people are seeing?
3. PlayStation publishes their revenue breakdowns every year and their Live Service / MTX segment has grown quickly ever since the data has become available. This is particularly interesting considering how unimpactful PlayStations multiplayer efforts have been over the last 5 years. Wouldn't we see this data level off before we can claim the market is saturated?
4. If you look at company acquisitions over the last 5 years, the majority seem to be from multiplayer studios. Why would the smartest minds in the business be aggressively pursuing multiplayer if they believed the market was saturated?
I want to be wrong people. I want to learn! Help me make it make sense!