I'm the opposite. If Horizon or GTA were reasonably priced I would buy them for sure, but I am confirmed 'wait for sale' on both. Ragnarok will be the same. I'm not paying $70, I'm just not. And I can afford it, I just won't do it. I would however subscribe to Sony's GamePass if it had them day one.
Not going to last forever, either streaming will become more viable if performance improves, or Sony or ms will eventually launch a portable. There will be no more bubble.
But why does it bother YOU ? You don't have Gamepass, you don't own an Xbox so how does this effect you?Because a lot of gamers don't like subscriptions, GaaS and microtransactions and would prefer if the industry stayed more traditional. I would vastly prefer is Sony remained traditional and I don't think they need to give away their incredible, high budget first party single player IP in some cheap garage sale just because other companies are. Why are people playing follow the leader with the console that has worst hardware and first party software sales. Mind boggling.
Sounds like maybe you should stop playing video games since you don't like what it's become.Micro transactions and other sleazy predatory shit.
For some reason console gamer's have become excited about this trash that we previously ridiculed now that their favourite gaming company is implementing it as their go to strategy.
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God, some of you guys are so relentless to the point where itās just boring now.the console that has worst hardware and first party software sales.
The attempt to group Sony in with Nintendoās game sales by Sony fanboys has to be one of the saddest things about GAF. Theyāre not even in the same league.Sony and Nintendo games easily sell 10+ million copies. Nothing you say will change that fact. Youāre wrong, people donāt necessarily get the āmore bang for your buckā option. Sorry dude, give up.
my guess is that microsoft gives an estimate of how many people will actually download the game if available and offers a lump sum to the devs based on that.I just have a simple question.
How do the developers make money off of their games being played on a service like this, than on unit sales?
I think a good example of how GaaS affects games and their perceived value is Halo Infinite. Halo used to be an event, hype for months after release. Now itās barely talked about and itās not being played as much as other shooters.
Hard disagree, the people always concerned about GP profit and MS financials are way more annoying. Just buy Sony and Nintendo and those that want to go with MS, they go with MS, doesn't matter if you buy a console or play on PC.Hard disagree. The former group is way more vocal and annoying.
I love GP for plenty of reasons but I donāt care that people keep buying games if they want to, I donāt see it as an either/or situation.Of course itās not sustainable, look how Netflix raised the subs, how HBO is barely survivingā¦ look how the music industry is producing forgettable songsā¦
All the buzz about that service was somehow created artificially - tons of articles with the same words āadded valueā, āfreeā āgame changerā - thus getting as much gamers to the service. Get ahead of the competition by making pressure!
letās be realistic, yeah itās cheap but not for longā¦ and one can assume the quality of the games will drop I mean look at Ubisoft and EAā¦ full retail games that are sequel after sequel barely any innovation.
The problem is not gamepass, -
physical copies, digital and renting services can co- exist just fine.
The problem is a vocal minority of us gamers wanting/choosing services as the future for all of us!!
All of us gamers should pause and look at the past! Online behind a paywall was championed as way to lead to better online gaming and it was not! Now all the big 3 does it.
To end my thoughts, everyone has different tastes and the more options for us gamers, the betterā¦ standardizing how gaming is consumed is bad.
I'm not so sure the shelf fillers get an equal share to the big games that take up the majority of the play time. Unless the suggestion is each is licensed to MS for an agreed fee for a period of time no matter what, each deal & pay amount different - even then I imagine the small players getting squeezed hard by a heavyweight corp.Because that's what the publishers want and will push hard. It gives them total control and profits, as there's no second hand market, no stores fees, no nothing, every single cent goes directly into their pocket, and it does that on a monthly basis no matter how many people play the game.
I love GP for plenty of reasons but I donāt care that people keep buying games if they want to, I donāt see it as an either/or situation.
I donāt see a lot of people asking for games to stop being sold directly, thatās fearmongering to me. And nothing indicates that you will be forced to use a subscription to play games in the future, HBO exists for years now and you can still buy their production in Blu-Ray if you want to.
All of this is just tired arguments:
- Ā« it will decrease the quality of games Ā», in reality MS games have never rated so highly;
- Ā« you will be forced to use it Ā», still nothing is exclusive to GP after four years;
- Ā« the price will increase Ā», again it still hasnāt happened meanwhile buying games has become more expensive with next gen.
Itās just the concern bingo again and again. And to say it again: nobody is bothered if you keep buying games and donāt want to use a sub.
I donāt see things getting worse personally, but even if you do how is it connected to GP? The push for MTX is anterior to GP and also happened industry-wide.Iāve seen this defensive āconcernedā attack used many times over the yearsā¦ from all be fans of the big 3ā¦. So Iām used to it.
Still the gaming industry keeps getting worse. But yeah nothing to be āconcernedā about!
Oh wellā¦
People think those copies cost 60$. At most it's $1-$2 per copy at big chunk for MS. For the AAA, at max is $10 for 10m copies. The higher the copies request, the cheaper the prices becomes.my guess is that microsoft gives an estimate of how many people will actually download the game if available and offers a lump sum to the devs based on that.
of course much like with everything, the higher the amount of supposed downloads, the lower the price per copy is.
Or they might actually look at the data afterward and pay the devs per download.
this is really appealing to
a)oldish games that exhausted their initial sale power and would now see a big increase only if the games goes on sale or something
b)devs that are not really that confident that the game will be a huge success and just want to be sure to get back on the investment and make some sure profit with it instead of challenging the waves of the market. From this point of view the fact that you can still sell your game through traditional means also helps making the decision more straightforward, you put a pillow behind you with gamepass and whataever you sell out of it (or inside of it since you can still buy games on gamepass, although i doubt many do) is pure profit.
Do you understand how disastrous that is for developer's, and MS?Because that's what the publishers want and will push hard. It gives them total control and profits, as there's no second hand market, no stores fees, no nothing, every single cent goes directly into their pocket, and it does that on a monthly basis no matter how many people play the game.
Like I said before the problem is not gamepass, the problem is people being very vocal, wanting only that type of services and telling everyone to shut up because that is the future. you can re read what I wrote on my first post here!I donāt see things getting worse personally, but even if you do how is it connected to GP? The push for MTX is anterior to GP and also happened industry-wide.
Thereās nothing right now that validates any of the perceived issues about GP: not the quality of the games, not the price, not the availability of games outside of it.
what?In a time where gaming is becoming more and more expensive
The way you are carrying yourself in the first few posts make you seem like a console warrior.. probably not wrong.Day 1 releases? Sony's first party games are high budget single player games and don't lend themselves to predatory GaaS oriented type micro transaction type subscription services and I'd like it to stay that way.
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Lol I'm from a developing country. Our exchange rate has collapsed in the last few years. General inflation is shooting up. Wages are stagnant. Disposable income is tight. So yes, maybe in USD terms the prices of games have not gone up, but there are a lot more factors at play when discussing how expensive gaming is for people like us.what?
Gaming is the cheapest it`s ever been, even without gamepass.
Prices in the gaming industry have basically ignored inflation for 20 years and the fight for marketshare has become so fierce that publishers thow games around for next to nothing all the time.
The whole hobby "gaming" is ridiculously cheap (aside from GPU prices in the PC realm currently)
This is wrong. Single player games have a place on a subscription service. It is not the type of content it is the amount of content. That is why Sony are bulking up.Day 1 releases? Sony's first party games are high budget single player games and don't lend themselves to predatory GaaS oriented type micro transaction type subscription services and I'd like it to stay that way.
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Canāt say Iāve seen a lot of posts saying itās the only possible future but if that happens I agree that itās pointless, both models will exist in the future at least as long as Nintendo exists.Like I said before the problem is not gamepass, the problem is people being very vocal, wanting only that type of services and telling everyone to shut up because that is the future. you can re read what I wrote on my first post here!
like I said before as well, same thing happened with online behind a paywall.
I donāt think Sony will ever prevent you from paying 70 usd / 79 eur to play their games if thatās what you want.Day 1 releases? Sony's first party games are high budget single player games and don't lend themselves to predatory GaaS oriented type micro transaction type subscription services and I'd like it to stay that way.
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who exactly is saying that only subscription based systems should exist exactly?Like I said before the problem is not gamepass, the problem is people being very vocal, wanting only that type of services and telling everyone to shut up because that is the future. you can re read what I wrote on my first post here!
like I said before as well, same thing happened with online behind a paywall.
I doubt that economical situation is only affecting gaming and I bet it`s probably still cheap compared to other hobbies, but I get what you mean, no offense intended.Lol I'm from a developing country. Our exchange rate has collapsed in the last few years. General inflation is shooting up. Wages are stagnant. Disposable income is tight. So yes, maybe in USD terms the prices of games have not gone up, but there are a lot more factors at play when discussing how expensive gaming is for people like us.
Haven't they got 10 GAAS titles in the works for release before 2026 though?Day 1 releases? Sony's first party games are high budget single player games and don't lend themselves to predatory GaaS oriented type micro transaction type subscription services and I'd like it to stay that way.
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You missed the gamepass mega thread!? Or the multiple threads about gamepass on the past 2 years?!who exactly is saying that only subscription based systems should exist exactly?
haven't seen the entirety of the internet, but usually it's more about people doubting the sustainability of the system and questioning its benefits...never saw a single example of people saying that only subscription system should exist...and i mean, that didn't happen with music and movies, why would that happen with videogames
CEO of Microsoft Gaming said the opposite. But I'd rather trust your wordOf course itās not sustainable
Actually no. In the US the cost of a movie ticket will be what, 5x less expensive than a standard AAA console game? But over here a AAA game could cost more 10x the price of a movie ticket. Even before the chip shortages, I would have to pay a 30% premium for a GPU or a console. Now it's even worse obviously.I doubt that economical situation is only affecting gaming and I bet it`s probably still cheap compared to other hobbies, but I get what you mean, no offense intended.![]()
Soā¦he didnāt shown numbers, not the first time he lied - tomb raider exclusivity but ok.CEO of Microsoft Gaming said the opposite. But I'd rather trust your word![]()
We have numbers from 2019, there Xbox software and services made a $2.2b profit. Xbox only grew since then.Soā¦he didnāt shown numbers, not the first time he lied - tomb raider exclusivity but ok.
enjoy your fantasy world with unicorns and rainbows.
Iām going and let you guys enjoy![]()
Don't get me wrong. Renting games on the cheap is great (even considering picking up a Series X), even though I prefer a Steam like service, but I keep hearing all this buzz about Gamepass like MS sets the trends even though they sell the least consoles and have since 2017 since Gamepass started.
I hear buzz about revenue, but what about profits?
Why is Nintendo selling the most hardware and low budget games for full price making way more profit than anyone if giving your games away and devaluing your IP's is such a great idea?
Because a lot of gamers don't like subscriptions, GaaS and microtransactions and would prefer if the industry stayed more traditional. I would vastly prefer is Sony remained traditional and I don't think they need to give away their incredible, high budget first party single player IP in some cheap garage sale just because other companies are. Why are people playing follow the leader with the console that has worst hardware and first party software sales. Mind boggling.
Looking at gears 5 and halo infinite and how many mtx both have, I think you're pretty much already right. It will only get worse with 30+ studios to maintain plus pay third party games (this costs more than putting first party games if we go by the netflix reports) with their games with more expensive budgets. They'll sell single player games episodic or be super short or not look as good.Keep cheerleading this all you want. It's going to take away the quality of the industry.
These subscripted fees are
1 going to become more expensive
2 game quality is going to drop even further
3 GaaS and micro transactions will become even more of a thing.
Let's see which one of us is right when the dust settles.
Because who plays a 2 hour movie or a 30 minute album over and over again like a video game?Umm take a look at music and movies/tv shows... all the streaming music and video services. i really dont know a single person who buys music/videos anymore.