ScHlAuChi
Member
TLDW: TI is talking mostly BSI literally can't stomach watching this for more than a few minutes... my head hurts trying to understand his English. I had to skip back multiple times within the first few minutes to get what he said
if there's a summary of what he says or a transcript I'll read it...
The mainstream consumer doesnt care about that - they want nicer looking graphics.then maybe the goal should have been simply perfecting what was done on PS4, maximise performance and image quality, as well as temporal stability.
Those games use tech that was completey impossible on previous generations, so it isnt just "enhanced PS4 graphics"it's clearly not feasible to run all the shit that devs want to run on these consoles.
the most pleasing looking games this gen are games that are basically PS4 games with slight enhancements where it works.
Spider-Man 2 for example. as much as I think it's an absolutely awfully designed game. in terms of its presentation it did everything correctly. it uses tech that's basically just enhanced PS4 graphics, and used raytracing to replace the worst aspects of these PS4 graphics, the Screen Space Reflections.
Ratchet & Clank did basically the same. it used the stronger GPU to add more details and replace SSR.
It is the simulation complexity in general that is much higher - more NPCs, more particles, more physics etc.
It might not be perfect yet, but going back to baked lighting is completely impractical.oh yeah, we have such great dynamic lighting now. GI that fizzles, blobs of light leaking through due to the low quality RT used... blotches of light and dark dancing around walls that can't be cleaned up by the denoisers because there's just not enough information there to create a coherent image.
Examples?and all of this often in games that have no or very limited dynamic lights and/or no dynamically changing time of day.
I´m sorry, but if that is enough for you to stop, then I dont see how you can ever have fun playing ANY game.I remember walking into the bar in the beginning of SH2 Remake, and literally the entire bar counter was full of disgusting RT artifacts from the red light of the save point...
at that point I instantly turned the game off and looked for mods to fix it as much as possible.
I will never understand how anyone can prefer "more advanced" methods that are completely unstable over older methods that are stable and have dramatically less artifacts... especially when the gains are as small as we see in current gen games.
Graphics isnt everything!