IFireflyl
Gold Member
I don't hear my HDD and the loading times in videos, musics, PS2 and older era games have no significant difference.
Okay?
I don't hear my HDD and the loading times in videos, musics, PS2 and older era games have no significant difference.
Examples? So far, I only "needed" for Star Citizen.lot of latest game already need SSD as requirement.
Examples? So far, I only "needed" for Star Citizen.
I think you are confusing "requirement" with "recommended". CP2077 works with HDD.lot of game has SSD in recomended requirement.
Cyberpunk 2077 devs also starting to phasing out HDD in favour of SSD.
not the upcoming dlcI think you are confusing "requirement" with "recommended". CP2077 works with HDD.
Rage offered CUDA for handling the Megatexture > GPU texture transcoding way back in 2011.GPU Hardware decompression??
The PS5 doesnt use its GPU to do decompression so how could that possibly be PS5 tech when the PS5 doesnt do it?
The PS5 has a dedicated kraken hardware unit for decompression.
And GPU de/compression has been a thing on PC for years, Sony didnt invent it......game devs just didnt bother with it and MS giving us an API for easy implementation is whats driving (hopefully) more devs to actually use it.
nvComp was released before the PS5 came out.
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And thats just one example of a GPU de/compression algorithm.
I could keep going but I know you have some counterpoint which proves its all because of the PS5 that Microsoft developed DirectStorage (which was in development before the PS5) and King Cerny is the reason engineers figured CUDA is good for all these cool things, what if we used it for de/compression.
By extension shouldnt any GPU be capable of GPU de/compression......nooooo not until the PS5 does it, then our monkey brains will figure it out.
...upcoming
lol it’s coming in two months.
Ok, but CP2077 =/= CP2077 Phantom Liberty.lol it’s coming in two months.
person you quoted also says “starting to phase out”
post also doesn’t mention CP2077 you do.Ok, but CP2077 =/= CP2077 Phantom Liberty.
Post stated "lot of game HAS". Only CP 2077 is out, so...post also doesn’t mention CP2077 you do.
it says “CP2077 devs starting to phase out hdd” which is a fact
lol have fun with the goalpost stuck to your assPost stated "lot of game HAS". Only CP 2077 is out, so...
The bolded would make this is a pointless comparison for any normal reason. Asset quality is vey key. Could it have run on a PS4? That would be a reasonable comparison.>Graphics settings are irrelevant, so are other hardware components. If this can run off a HDD with none of the previously mentioned issues, even if it requires 64gb of ram, an i9 and all on the lowest of settings, it'll already count as a win for the HDD. After all, the effect of the SSD on game design was always the main topic of these conversations.
Have fun playing games from the future.lol have fun with the goalpost stuck to your ass
pc requirement usually come with two tier. minimum and recomended.I think you are confusing "requirement" with "recommended". CP2077 works with HDD.
One of the changes is the choice to stop supporting HDDs for the minimum requirements – SSDs offer faster loading times, improved streaming, and better overall performance when compared to HDDs. - CDPR
Drop for the base game? They can't do that. People already bought the game based on the minimum specs on the launch. Imagine the shit storm if a game that someone bought and run on a HDD stops working on HDDs. Unless they don't force the update.pc requirement come with two tier. minimum and recomended.
Cyberpunk 2077 will drop HDD support in favour of SSD when Phantom Liberty release later
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they release this statement on the official site.
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UPDATE TO PC SYSTEM REQUIREMENTS
As we kick off the pre-orders for Phantom Liberty, we want to update our current system requirements to ensure that players have a better understanding of what will be needed to run Cyberpunk 2077www.cyberpunk.net
it should still continue to work but future update wont be tested on HDD. so my understanding is there perhaps a risk of suffer more performance drop or they wont bother to any ingame complaint regarding to HDD.Drop for the base game? They can't do that. People already bought the game based on the minimum specs on the launch. Imagine the shit storm if a game that someone bought and run on a HDD stops working on HDDs. Unless they don't force the update.
It just moved a character from a lower part to a higher part of the map and then back, it didn't load in new "worlds".
that is not true. There's this giant planet that get's destroyed and you can hammer a crystal to go back and forth between 'broken' and 'ok' planet.
Though I agree, the game is most likely playable on HDD with not many major hiccups
At the lowest settings possible and you're acting like this is an "I told you so" moment. lol
This is a moot point now that we know the minimum specs. We shall wait for benchmarks.The bolded would make this is a pointless comparison for any normal reason. Asset quality is vey key. Could it have run on a PS4? That would be a reasonable comparison.
No, its only because of the PS5 that we GPU hardware decompression on PC.Rage offered CUDA for handling the Megatexture > GPU texture transcoding way back in 2011.
Hahaha Ill work on those beers.lol I meant Final Fantasy 7R for PS4 and PS5 used the same engine (PS5 had new stuff specifically for SSD but base is UE4)
now send me a beer or 10, because tomorrow is the last day before my 2 weeks vacations!
Nope. We need to know asset quality and what specs are needed to match ps5 settings. Otherwise it’s a pointless criteria bringing up minimum specs.This is a moot point now that we know the minimum specs. We shall wait for benchmarks.
The point is seeing how essential a SSD truly is to the game. Minimum settings is still a configuration deemed acceptable by the developers, but we still should wait for the release to reach proper conclusions. The game will run on a hdd as we already know but we dont know if the transitions, its supposed SSD-essential mechanical design, will suffer from it greatly, mildly or won't.Nope. We need to know asset quality and what specs are needed to match ps5 settings. Otherwise it’s a pointless criteria bringing up minimum specs.
The RAM requirements are fairly standard for modern games. 8gb for minimum, 16gb for most recommended settings, 32gb for the maximum ultra settings.They are moving the loads to RAM, look at the RAM requirements.
It's what they did with Returnal.
Anyone who tries to play this game on an HDD is being a hot take diva who has no idea how any of this works.
Do you mean video RAM?The RAM requirements are fairly standard for modern games. 8gb for minimum, 16gb for most recommended settings, 32gb for the maximum ultra settings.
Also way more durable, any kind of vibrating while moving your computer for whatever reason can send your HDD with Kaiosama suddenly... That's the reason why I don't consider them anymore, not even for cold storage, SATA SSD are the new cheaper option and they're way more reliable.Because SSDs are quieter and faster than HDDs.
I mentioned this planet in a post. the fact is that you can only switch at predetermined spots, which would allow the devs to pre-load things while you approach, and to have full control over what is in you immediate vicinity before and after the switch, which gives them the opportunity to manage assets for easy/fast loading.
No, this is just RAM. VRAM requirements aren't high either though, with most of the highest settings requiring 8gb, medium-lower settings from 6gb to 4gb. Didn't you see the specs sheet they released?Do you mean video RAM?
I just tested it. When hitting the crystal there's a transition effect (?) which hides the loading. It's very subtle on PS5 but I suppose they could lengthen it on the PC version if needed.
I doubt they would change how it works much.
Yeah for the fast loads they want 16GB.No, this is just RAM. VRAM requirements aren't high either though, with most of the highest settings requiring 8gb, medium-lower settings from 6gb to 4gb. Didn't you see the specs sheet they released?
If I'm not mistaken,Titanfall level switch is just a reskin of the same level/layout.I remember Titanfall 2 and Dishonor 2 both have a limited kind of switch portal mechanic they run perfecrly fine on hhd
You mean for the ultra maximum settings at 4k 60 fps with even more ray tracing settings than the ps5 version. Yeah, they want a powerful card for that indeed.Yeah for the fast loads they want 16GB.
Isn’t this kinda pointless? Every PC gamer with a decent PC has a SSD. At the very least they are using SATA SSDs. Unless they have some horribly outdated PC that runs games worse than current gen consoles and they refuse to update the one thing that helps so god damn much with even just basic Windows stuff. I mean I had an outdated PC, but I still got a SATA SSD in it way back in 2013-2014. It’s not like anyone is going to be playing this off a hard drive other than to just see if it can do it or not.
Its not that PC gamers doesn't have a SSD nowadays. Its just that some folks proclaim this game is impossible without (PS5's) SSD or something. And now we have proper evidence that it works even on an ordinary SSD and a HDD.
Considering people tested out playing the game on the Xbox Series X SSD (which is far below Sony’s recommended speed) in the PS5’s SSD slot it’s not that surprising. Not surprising it runs on an ordinary SSD, surprising it runs on a HDD. Wonder what it would take to actually max out the throughput of the PS5’s SSD + Hardware decompression.
You doubt Nixxes? The guys & gals responsible for ports like Rise of the Tomb Raider, Shadow of the TR, Spider-Man...You know, there is only one thing that might stop it from running perfectly fine on PC - quality of the port.
To be fair to Insomniac, they were talking about PS4 and not PC with DirectStorage 1.2 (I wonder if this can be turned on and off?). PS4 Spider-Man has loading screens in sections where PS5 does not.Its not that PC gamers doesn't have a SSD nowadays. Its just that some folks proclaim this game is impossible without (PS5's) SSD or something. And now we have proper evidence that it works even on an ordinary SSD and a HDD.
Not long to go now until we find out.CRITERIA:
>The game must run with no meaningful loading screens nor severe stutters between portals. Assets must also be loaded quickly, with minimum pop-ins or none at all.
They can store whole level in memory (with 2 layouts). I think they do that in PS5 version...