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Women And Non-Binary Devs Now Make Up 32 Percent Of All Game Developers, Up From 24 Percent In 2022

Alexios

Cores, shaders and BIOS oh my!
Arcane is so good, hope we get tons more from the writers and artists and the whole studio responsible. Aaaaanyway, so nothing's being forced but is happening organically cos the devs are doing what they do, integrating likes, experiences and biases as always, guess everyone's happy now then..!
 
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Bet Candycrush pushes it significantly :messenger_winking_tongue:

I want to have that statistic by genres.
In my time playing shooters and racing games, people in game chat are like 95%+ men. I don´t know where that 50% women gamers number comes from.

Edit: Maybe, there are as many women who have played a game at least once, or are playing once a month, as men. But if you look at gaming hours, each man is putting like 100 times more hours in online shooters compared to women. So even if they really are 50% of the players, you almost never actually see one.
 
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Barakov

Member
arcane-image-showing-vi-and-caitlyn.jpg




The game development space is undergoing a seismic shift in its diversity makeup, with the GDC State of the Game Industry report finding that 32 percent of all game developers now identify as female or non-binary/

This is up three percent when compared to last year's report and eight percent when compared to 2022's. However, it suggests that women and non-binary developers are still slightly under-represented when compared to their male counterparts.

Males Still Make Up 66 Percent Of All Game Developers, 24 Percent Identify As LGBTQ+​

GDC's report finds that men still make up 66 percent of all game developers, down from 75 percent in 2020—a nine percent decrease over the last four years. 66 percent, of course, still puts males in the majority.

Alongside an increase in women and non-binary developers, the report found that almost a quarter of game developers (24 percent) identified as LGBTQ+. This represents a three percent year-on-year increase. It found that almost half (43 percent) of developers aged between 18 and 24 identify as LGBTQ+, with women far more likely to do so.

"The report found that almost a quarter of all game developers (24 percent) identified as LGBTQ+."

In terms of ethnicity, the State of the Game industry report found that 59 percent of developers were White/Caucasian, 10 percent were Hispanic, Latino, or of Spanish Origin, and only three percent were Black, African, or Caribbean.

This split meant that there was a slight increase in racial diversity at game studios, with the number of White/Caucasian respondents down from 64 percent, but development houses were still predominantly staffed by the latter. The publishers of the report do note that due to the fact that the survey takes place in the United States, certain responses may "not always represent the views of the global community at large."

The culmination of the 'Global Game Developer Community' section of GDC's report found that 35 percent of all respondents were white, male, and not part of the LGBTQ+ community. It shows that while strides have been made to diversify the industry, there is still a little way to go.

"GDC's report found that 35 percent of all respondents were white, male, and not part of the LGBTQ+ community."

Calls for broader diversity in the gaming space have been growing for several years now, and several prominent game developers and studios have spoken up about the issue. Last year, Tales of Kenzera: Zau's director, Abubakar Salim, delivered a heartfelt message following racial abuse he'd received, saying that diverse games are "for everyone," and CD Projekt Red's CEO recently rubbished claims that "diversity hires" were ruining the studio. But as support grows for these initiatives, so does discontent from a vocal minority.

Explains why games have been going the shitter the last 5 years or so.

"But as support grows for these initiatives, so does discontent from a vocal minority."

Get the fuck out of here The Gamer. Most people don't like this forced diversity. And guess what the people that don't like it are pretty diverse, ironically.
 

Complistic

Member
OK I mean it's not like they weren't allowed to be game devs before, they obviously just didn't show as much interest in doing it. Also weird to lump non binary in with them, no?

Why is this news?
 
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yurinka

Member
This is a subset of the people who attended the GDC, a very expensive trip and event for most devs from around the world.

Meaning, most people should be from around there. GDC is in San Francisco, California. The most LGTB city of the most LGTB/woke state of the most LGTB/woke country.

The 2022 number seems more realistic than the current one.
 

CityHunter1981

An Absolute Desaster
So if you go to an interview and getting asked if you are straight, you must answer no to still have a chance to get the job?

Isn’t sexual orientation confidential and companies should not ask such questions when hiring new people?

It is also pretty stupid business wise, if you hire only minorities and push them to include more DEI elements in their games.

We have to fix this whole industry and tgis discrimination bullshit and the only way to do it is to not buy these games and hope the people who make these decisions wake up soon.
 

RespawnX

Member
Explains why overall game quality is in the shitter.
Correlation is not causality.

Personally, I know many (non-gaming) techies whose sexual orientation and identification is “wild” from my point of view. Most of them outperform "straight" developers in skill and expertise. Ironically, I know fewer straight developers who demonstrate such exceptional talent. And the ones I know support the identification of the other group.

Those people are usually highly educated and skilled. A certain group of people may not want to hear this, but better education and a sharp mind usually results in libertarian thoughts that can be located on the socio-political left. This also includes sexual identification.

If management takes bad decisions, it might not matter much whether developers identify as they, he or she. This is not a question of gender but of expertise.
 
So are we assume that if you are a member of LTBG community but you have no talent or imagination or requirements for the job but you gonna take the job? So that companies would be "DIVERSE"?

Now the sector workers identified by their gender affiliation instead of their actual talents?

PS: Actually these are rhetoric questions. I think we all know the answer and quality of majority of recent games from western side of the world.
 
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Can't help but think these stats have been somewhat fluffed or misconstrued to appear more significant than they actually are.

Queen mental illness grifter.
I only caught up to the entire Gamergate thing a few recent years ago. I swear, man. That woman and her weird rambling radical takes managed to sully up and invite/drive lunacy into US west coast game studios. Its going take a while for her nonsensical influence to thin out.
 
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Zug

Member
"The publishers of the report do note that due to the fact that the survey takes place in the United States, certain responses may "not always represent the views of the global community at large."
No shit, Sherlock.

Personal take on the subject : pay is shit in the entertainment industry in general, even more so in technical positions, relatively speaking (dev, etc.)
When the boat is sinking, competent technical people will rather work in other, better paying sectors (pretty much all of them), instead of having to deal with the bullshit.
 
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Humdinger

Gold Member
I'd be interested to see why these groups of people are over represented (proportionally speaking) and why it is so evident in the videogame sector.

It's probably the case in other entertainment sectors as well. You see the same sort of thing in Hollywood and the publishing industry, for instance.

I highly doubt 24% of developers are lgbt.

Yeah, studies in this area can inflate numbers. They skew them to support particular points of view, either through the way questions are asked, the sampling is conducted, or the way the stats are analyzed. I could name other types of "research" in this area with inflated statistics, but I don't want to get political. It's wise to be a little skeptical.
 
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Kamina

Golden Boy
So i am guessing they want to push for 50+, while at the same time how many % of the population is part of that category?
 

JayK47

Member
It is about what I expected. Honestly seems low, but that maybe means some smaller studios may still be mostly guys. Every time you see some modern studio photo, there are lots of women. Definitely different from what was seen 20 years ago.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Insane percentages. Either this corrects itself naturally after DEI policies are eradicated, or western games continue to collapse into oblivion.

Your post legit makes no sense. There's no way for you to act as if this is a bad number. You have very little context.
 

StreetsofBeige

Gold Member
Are you sure that number is accurate?
RYihQLd.png

I would think that Nintendo has the largest percentage of women gamers and there numbers show that only 11% of their gamers are women.
Googling it, it is pretty much true. I get a lot of 45-46% kind of stats. BUT, what's key s the type of games played.

This article is old from 2017 but is going to be holistically still true. There might be a ton of female gamers, but they skew a lot to puzzlers, gem matching and games resembling Sims. So what females avoid in more balanced gaming across genres, they skew hard in a small number.


AroTZ7g.jpeg
 

Kacho

Gold Member
Are you sure that number is accurate?
RYihQLd.png

I would think that Nintendo has the largest percentage of women gamers and there numbers show that only 11% of their gamers are women.
I think he’s referencing the Circana “PlayerPulse” study from a while back. Mat Piscatella tweeted about it, while Schreier and the other usual suspects belittled people who questioned the validity of the data.

This really shouldn’t be news and it certainly shouldn’t be surprising to anyone, but yes, new data from Circana shows that—as we told you in 2017—women play video games. In fact, more than half of all Switch owners are women. And a very vocal bunch of idiots are reacting about as well as you’d expect to this “revelation.”

 

StreetsofBeige

Gold Member
Are you sure that number is accurate?
RYihQLd.png

I would think that Nintendo has the largest percentage of women gamers and there numbers show that only 11% of their gamers are women.
Looking at your chart more closely, the survey had to do with who is likely to purchase it not play it.

So it's totally feasible most purchasers are guys, but who plays the system can be anyone in the house. As a made up example, it'd be similar to a survey asking who is likely to purchase a fancy Italian 10 pcs cookware set. I'd guess probably a female. But at some point everyone in the house (including the dad and son) will use it too.
 
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Sooner

Gold Member
Gender is binary.

Let's not let out two categories be "men" and "women + weirdos".
 
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hemo memo

You can't die before your death
I heard since Trump signed all those executive orders, there are now only females in the US.
He brought biology back to the table, cutting through the nonsense of countless made-up genders and reaffirming the reality of only two: male and female.
 
Are you sure that number is accurate?
RYihQLd.png

I would think that Nintendo has the largest percentage of women gamers and there numbers show that only 11% of their gamers are women.
I saw this chart as well. Imo, I think it appears the most accurate despite what the experts claim. The higher numbers or percentages from other sources were probably counting people who played a mobile game a few times I’m assuming.
 
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StreetsofBeige

Gold Member
The problem is they hire based on diversity and checklists instead of talent.
And that's totally feasible for media jobs which are entertainment. Whether it does well or not, it doesn't really matter except perhaps loss of profits and the movie or game employee loses their job. So it really doesn't matter. That's why these kinds of industries hire them and the DEI crowd knows they can score a job as a political person, HR bandwagoner or consultant pushing political hot topics.

You cant do that shit at a wall st investment bank or an engineering company building towers and bridges. And everyone knows it. So that's why a lot of wokeish kinds of jobs involve soft skill desk jobs, they story writer or art dude, or the HR task force guy.
 
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Kacho

Gold Member
And that's totally feasible for media jobs which are entertainment. Whether it does well or not, it doesn't really matter except perhaps loss of profits and the movie or game employee loses their job. So it really doesn't matter. That's why these kinds of industries hire them and the DEI crowd knows they can score a job as a political person, HR bandwagoner or consultant pushing political hot topics.

You cant do that shit at a wall st investment bank or an engineering company building towers and bridges. And everyone knows it. So that's why a lot of wokeish kinds of jobs involve soft skill desk jobs, they story writer or art dude, or the HR task force guy.
Are you saying it doesn’t matter because entertainment is unimportant compared to engineering and such?
 

StreetsofBeige

Gold Member
Are you saying it doesn’t matter because entertainment is unimportant compared to engineering and such?
Yes, in terms of safety, building code, or number crunching. I dont a get a sense a company building condos would hire talentless DEI guys designing a building with politics infused into it.

But for a movie, no doubt.
 
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