Affliction is pretty bad right now, and Demonology is too slow and janky. Stuff tends to die faster in 5 Man Dungeons though, to the burstier classes will get more damage out.Absolutely. But when you're tying your fingers in knots pulling off a near perfect rotation (like I said previously - seasoned Affli lock here) and seeing the Tank destroy your DPS it becomes clear that it's a design problem (gear notwithstanding).
I use Wowhead for everything when i need to look something up.
I use Wowhead for everything when i need to look something up.
Affliction is pretty bad right now, and Demonology is too slow and janky. Stuff tends to die faster in 5 Man Dungeons though, to the burstier classes will get more damage out.
Destruction however is fine IMO. You should not be below a tank on damage, barring a significant ilvl difference. Abuse havoc at every opportunity, it's excellent.
Every single Warlock issue was called in the private beta.
All of them.
This is the worst balanced expansion since Cata.
http://www.mmo-champion.com/threads/2069642-Legendary-items-drop-bug
Interesting thread on mmo champion about a potential legendary bug. I was skeptical at first, but it's blowing up. Ironically that stupid comment about legendaries being tied to ip addresses that was sarcastically mocked by a blue lends more credence to this theory. I wouldn't be surprised if the bad luck protection was bugged and only kicked in after your first legendary. On Beta, people casually playing averaged 1 legendary every 1-2 weeks. It's absurd that guilds of 30-40+ active raiders are seeing a pattern of multiple legendaries concentrated on 4-5 guys and not a wider spread of 1 legendary across more guys; those odds are extremely improbable. The weirder part is those guys get their 2nd legendary in the same order as their first.
Since no RNG system is ever a true magical RNG, there can always be issues with how it's simulated/implemented. Just experienced that in the Division first hand when it was discovered that their "RNG" system just involved locking drops to your windows clock LMAO. Blizz obviously isn't as dumb I assume, but there can always be a small error in an RNG system that leads to a more noticeable and widespread trend. Obviously this could be Onyxia deep breaths more, but ultimately this is only an issue that blizz can investigate beyond the mass anecdotes and armory checks on the top guilds.
Blizzard would probably stealth fix something like this to avoid the mass hysteria and whining over a "fixed bug with legendary drops" patchnote.
I use Wowhead for everything when i need to look something up.
Affliction is pretty bad right now, and Demonology is too slow and janky. Stuff tends to die faster in 5 Man Dungeons though, to the burstier classes will get more damage out.
Destruction however is fine IMO. You should not be below a tank on damage, barring a significant ilvl difference. Abuse havoc at every opportunity, it's excellent.
And then I fight a boss in withered training and all my withered freeze in place, and won't move or attack.
I HAD 27 FUCKING WITHERED.
Game is still bullshit.
Remind me, can you do the Withered Army Training thing every day?
I'm back in the saddle after four years off and having a blast. It feels like feral druids were treated very well by this expansion. Cool customization options with the artifact weapon. I played feral DPS since I started through the dark times in BC so I dunno. It just feels right.
Also I need to sell this Tome of Polymorph turtle that I had in my bank. My server has it going for 400k. I don't even know if that's a lot anymore.
Skinning world quests in tiny areas with competition are the worst. There's no way you can share credit or anything.
When you have millions of players, sometimes the odd "pattern" comes up here and there. Humans are prone to seeing patterns where none exist. With millions of players, it's not really unthinkable to see that RNG works out this way in a a few guilds.
But it seems some people have already made up their minds. If the pattern breaks then obviously Blizzard stealthily fixed it!
Feral is nuts atm. Hard rotation, but the potential is massive.
Not really seeing it. They're fine but nothing to write home about with where other melee are at.Feral is nuts atm. Hard rotation, but the potential is massive.
Feral is nuts atm. Hard rotation, but the potential is massive.
I'd call this tinfoil hat shit if I hadn't seen evidence of it in my own guild last night, as I mentioned a few posts up.
Our guild also has 3 legendaris and I own 3 of them. :0
Just spam masters skinning knife bruh
Feral is nuts atm. Hard rotation, but the potential is massive.
Anyone found a good spot other than Twilight Vineyards to farm ancient mana? It's become pretty hard to farm there on my server as it's always busy. I'd rather not have to server hop.
Anyone found a good spot other than Twilight Vineyards to farm ancient mana? It's become pretty hard to farm there on my server as it's always busy. I'd rather not have to server hop.
Assuming you mean mother's skinning knife, I don't have it yet. Actually, I'm wondering if my skinning questline got broken when I faction changed because I don't see any new quests and I don't have any.
RE: Legendaries, about 6 people in my guild have gotten them, and of those people 2 have gotten 2 already.
Dammit Blizz. Wish they were tied to super hard questlines or something and not pure RNG
Did you toggle their stance? Sometimes they seem to do nothing and toggling that fixes it
Aye, tried that. Tried getting some distance. They all just stood there, staring as the spiders tore them down. I logged a ticket. This shit is stupid. 3 day cooldown for a buggy quest.
Maybe its good I havent done a single withered scenario
RE: Legendaries, about 6 people in my guild have gotten them, and of those people 2 have gotten 2 already.
Dammit Blizz. Wish they were tied to super hard questlines or something and not pure RNG
Did you toggle their stance? Sometimes they seem to do nothing and toggling that fixes it
It's on a three day cooldown I believe.
So I get this mission, "investigate the maw of souls", a rare mission, but even with my best champions all I get is a -15%. My best champions are only green.
I really don't understand why the gear inside emissary chests don't scale with item level at all. :/
Looks like tanks are getting a DMG nerf across the board.
http://us.battle.net/forums/en/wow/topic/20749088032?page=1
http://www.mmo-champion.com/threads/2069642-Legendary-items-drop-bug
Interesting thread on mmo champion about a potential legendary bug. I was skeptical at first, but it's blowing up.
Ironically that stupid comment about legendaries being tied to ip addresses that was sarcastically mocked by a blue lends more credence to this theory (story was about two guys who lived with each other pulling a legendary each and then pulling a second around the same time - OP tied it to IP address, more logical tie in would be the consistency with which people with 1 legendary are getting a 2nd despite the insane odds and the expectation of a wider spread of 1 legendary before you start seeing masses of 2-3).
I wouldn't be surprised if the bad luck protection was bugged and only kicked in after your first legendary. On Beta, people casually playing averaged 1 legendary every 1-2 weeks. It's absurd that guilds of 30-40+ active raiders are seeing a pattern of multiple legendaries concentrated on 4-5 guys and not a wider spread of 1 legendary across more guys; those odds are extremely improbable. The weirder part is those guys get their 2nd legendary in the same order as their first. Hell, Method's GM just pulled his second legendary.
Since no RNG system is ever a true magical RNG, there can always be issues with how it's simulated/implemented. Just experienced that in the Division first hand when it was discovered that their "RNG" system just involved locking drops to your windows clock LMAO or the myriad of diablo loot bugs/abuses. Blizz obviously isn't as dumb I assume, but there can always be a small error in an RNG system that leads to a more noticeable and widespread trend. Obviously this could be Onyxia deep breaths more, but ultimately this is only an issue that blizz can investigate beyond the mass anecdotes and armory checks on the top guilds.
Blizzard would probably stealth fix something like this to avoid the mass hysteria and whining over a "fixed bug with legendary drops" patchnote and rightfully so.
Looks like tanks are getting a DMG nerf across the board.
http://us.battle.net/forums/en/wow/t...9088032?page=1
Looks like tanks are getting a DMG nerf across the board.
http://us.battle.net/forums/en/wow/topic/20749088032?page=1
tanks doing even less damage than before, i hope they specifically mean vengeance dh with this