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Wuthering Waves |OT| - Devil May Impact

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Damn, some of these mods look pretty dope đź‘€

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Nankatsu

Member
So they ended up "tweaking" Brant one week before his release, and after people experience him in the story quest?

Now if you dodge midair you reset his air combo, making him do less damage, which, for a character that relies on mid air attacking, is just stupid.

They didn't even increased his mid air damage resistance a bit.

lucious lyon wtf GIF
 
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Mayar

Member
So they ended up "tweaking" Brant one week before his release, and after people experience him in the story quest?

Now if you dodge midair you reset his air combo, making him do less damage, which, for a character that relies on mid air attacking, is just stupid.

They didn't even increased his mid air damage resistance a bit.

lucious lyon wtf GIF
That's why I always write, wait for the release. The character can change a lot between the test server and the release. Although honestly, the fact that they cut his flights is not the biggest problem, well, unless of course we are not talking about a casual style of play. All jumps, all flights in 99% in this game should either be cancelled by a quick swap or a dash cancel, since all this acrobatics in 99% of cases are just a loss of DPS. And as far as I know, this is not his only problem, he has the same problem as Jinhsi and Changli, that is, while he is in the air and "flying" he is vulnerable to damage, that's why all flight animations are usually canceled on them to avoid damage, since on Holograms 5-6 and the Red Tower, well, this is death.
 
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Pejo

Member
You know, I'm really pissed with what they did to that "Fantasy of the Thousand Gateways" Illusive Realm mode after a fucking WEEK of it being out.

First week I cleared 6000 points on a single run, no issue, but it was fairly challenging and the buffs had plus and minus bits that you had to keep in mind.

This week, I had a better selection and more cohesive buffs than last week, my team is maxed, and I cruised right through the entire thing up until the last fight. Then I was greeted with phase 2 Hecate as the final boss with something like 300,000,000 HP, and of course they throw a timer in there for 3 minutes. Worst part is, I beat it without dying, after like 10 minutes (even through her rage mode huge atk buff), and only got 4000 points for the whole run. The devs must have a fucking some kind of brain defect or something to design shit like this.

What the fuck is wrong with them? Now we have yet ANOTHER endgame mode that prioritizes fixed team DPS rotations and min/max echo farming over something fun and skill based. Ruined after 1 fucking week.
 

Mayar

Member
You know, I'm really pissed with what they did to that "Fantasy of the Thousand Gateways" Illusive Realm mode after a fucking WEEK of it being out.

First week I cleared 6000 points on a single run, no issue, but it was fairly challenging and the buffs had plus and minus bits that you had to keep in mind.

This week, I had a better selection and more cohesive buffs than last week, my team is maxed, and I cruised right through the entire thing up until the last fight. Then I was greeted with phase 2 Hecate as the final boss with something like 300,000,000 HP, and of course they throw a timer in there for 3 minutes. Worst part is, I beat it without dying, after like 10 minutes (even through her rage mode huge atk buff), and only got 4000 points for the whole run. The devs must have a fucking some kind of brain defect or something to design shit like this.

What the fuck is wrong with them? Now we have yet ANOTHER endgame mode that prioritizes fixed team DPS rotations and min/max echo farming over something fun and skill based. Ruined after 1 fucking week.
Honestly, I didn't have any problems this week. I can't say that I was really killing myself in collecting Echo or min-maxing my characters, it was pretty easy. Hecate at the end, if I remember correctly, I don't want to lie, there was about 30-40 seconds left in the timer. I would even say that this rotation was easier for me than last week, 6000 out of 6000 for me.
A3xks6u.jpeg
 
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Pejo

Member
Honestly, I didn't have any problems this week. I can't say that I was really killing myself in collecting Echo or min-maxing my characters, it was pretty easy. Hecate at the end, if I remember correctly, I don't want to lie, there was about 30-40 seconds left in the timer. I would even say that this rotation was easier for me than last week, 6000 out of 6000 for me.
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Nankatsu

Member
Everything is as usual 50 (min) - 150 (min) (As usual, more is only better). She does not have some kind of special build.
Or are you interested in some specific stat?

Just asking because I've been reading she is a good unit to pair with Brant eventually, so I'm starting to build her, bit by bit.
 

Mayar

Member
Just asking because I've been reading she is a good unit to pair with Brant eventually, so I'm starting to build her, bit by bit.
I don't quite understand how... but you can certainly try.
She just usually used with characters that have very fast attack speed - Encore, Camellya. The slower the attack speed, the less effective the buff is.
 
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Nankatsu

Member
I don't quite understand how... but you can certainly try.
She just usually used with characters that have very fast attack speed - Encore, Camellya. The slower the attack speed, the less effective the buff is.

Well, via her outro, since Brant will really quite a lot on his basic attack damage output.

S6 Chixia could also be a nice option, I'm one sequence away from her S6.
 

Mayar

Member
Well, via her outro, since Brant will really quite a lot on his basic attack damage output.
S6 Chixia could also be a nice option, I'm one sequence away from her S6.
The idea of her buff is not that it increases attack, but how many attacks DPS can deal while her buff is working. Actually, that's why Roccia was put so low in TOA, because when prydwen made measurements and- "Sanhua is a very very close second to Roccia in Camellya teams, so much so there's really no incentive to pull Roccia because she's too small of a DMG increase over the free glacio swordswoman." Camellya hits with such a speed that Sanhua's buff is comparable to Roccia's. If it weren't for Camellya's attack speed, the situation would be completely different. That's why the lower the DPS attack speed, the weaker her buff.
 

Pejo

Member
My wuwa bros, whats a good ratio in terms of stats for a Sanhua sub-dps?
Other than usual damage stats, Energy Regen is her stat dump if you want to use her Resonance Liberation often.

Here's a guide from a site I find helpful:
 
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