35GB according to some posts I've seen. So yeah, on both consoles its small. Just smaller on PS5.Isn't it 30.2GB on xbox?
EDIT, ok...it does say 30 on the XSX.
Last edited:
35GB according to some posts I've seen. So yeah, on both consoles its small. Just smaller on PS5.Isn't it 30.2GB on xbox?
Isn't it 30.2GB on xbox?
Both are coming so it’s not like they don’t have it. Additionally, expandable storage will have better options going forward as there are many different brands of SSD that fit the spec for the PS5. Meanwhile, you have a single SSD option from the worst storage manufacturer on the market LOL. If it means I have to wait for a Samsung or Western Digital, it’s worth the wait than paying for that thing from Seagate who’s barely just started making SSDs and has the nerve to charge a premium.
As we saw with the interesting Halo showing. Microsoft’s still selling the structure of a 4 generations old game and couldn’t even get it right on time to launch with a console that’s literally advertising it on the back of the box but yeah, whatever.
Rather than people saying the first 1-2 years of a console is largely for early adopters to slowly migrate over and work out the kinks for future purchasers everyone needs to chill out acting like there’s some clear winner on any side, especially considering most people can’t even buy one if they wanted too.
Wrong. That 1.5 is the compression ratio of Zlib. The kraken is 10% more efficient than Zlib. So, the number should be 1.6 instead of 1.5.That's raw SSD perf from PS5 without kraken even being in play.
Literally. If you are defending expected features as "its coming" so its okay, then whatever MS has whoever waiting on you could also say "its coming" so its okay.It's better to have an option than no option, Microsoft have said there will be other manufacturers and options in time plus you can play some Series games from an external on top. Saying it's ok because it's coming later is the same position that MS are in for what they are being criticized for, it's coming later.
Why couldn't Sony manufacture their own option?
Try watching the video from DF, analyzing Nioh2 ps5 upgrade, you will see why BC in PS5 Ssd is slow.Dude, Trust Me!n!!!!!!!!!!!!
Would appreciate more that you would be less confident in your assumptions as DF did not suggest this themselves. Other people suggested it is how much resource it gets from the CPU, not how much speed the SSD is throttled.
And your sorry ass response did not answer my question, why would they throttle their SSD speed for compatibility? Most games on PC has no problem running on SSD without any modifications.
35 if I remember correctly. Could be wrong though.Isn't it 30.2GB on xbox?
I literally slammed my hand on the desk at the moment he interrupted
Yeah, I dont doubt what the Series consoles are doing is good too, but I highly doubt its that good, lol.
Maybe some folks are hung up on MS giving their file system setup a nice catchy name and Sony didnt.
![]()
Btw, wasn't it Dealer who said "lol it's math 40 to 50 fps on GPU alone" or some shit like that?
It's better to have an option than no option, Microsoft have said there will be other manufacturers and options in time plus you can play some Series games from an external on top. Saying it's ok because it's coming later is the same position that MS are in for what they are being criticized for, it's coming later.
Why couldn't Sony manufacture their own option?
This is the guy working on the Xbox compression side of things and presumably quite a few other things graphics related at Xbox. He has said some pretty interesting things.
I wish I saw this tweet the other day when we were talking about the PRT stuff. It would have saved us a lot of time
14GB worth of texture data, Sampler Feedback Streaming's memory efficiency benefits would instantly slash that demand down to just 5.6GB of data. But since BCPack is in play with its 50% or better compression ratio that 5.8GB is actually compressed using BCPack and is instead 2.8GB, which with the 4.8GB/s SSD bandwidth with compression at play
Series's ssd bandwidth is 2.4 GB/s, you already compress your data from 5.8 to 2.8, so it will be more than a second, not 0.58. Seems like you are too excited to make correctly even basic calculations.BCPack is in play with its 50% or better compression ratio that 5.8GB is actually compressed using BCPack and is instead 2.8GB, which with the 4.8GB/s SSD bandwidth with compression at play in effect the Series X could decompress an effective 14GB of data into RAM in an unbelievable 0.58 seconds.
you mean like Sony with cold storage, 1440p, vrr support, and expansion bay working? At least one console maker released a fully operational hardware where only dev tools are behind, while other is still enabling things on the hardware side.Some people make it sound like Microsoft wasn't even planning to release a console. I mean the claims that they were not ready with so many things seems a bit dumb to me. Just wait till they fix this just wait till they release date. And we had Demon Souls at launch on the other side plus Miles Morales.
Just odd that one manufacturer wasn't ready at all while the other isn't having issues.
Both consoles are operational, software (drivers or tools, one affects games being made far more than the other) is apparently late for both, but I suspect one is being pushed as a stronger narrative because there is still hope for a domination on the HW front and not an acceptance that the consoles are closer to each other than some people would want them to wrt third party games especially. Anyways, this is enough of a thread derail for meyou mean like Sony with cold storage, 1440p, vrr support, and expansion bay working? At least one console maker released a fully operational hardware where only dev tools are behind, while other is still enabling things on the hardware side.
No. He means Sony who has released next-gen games such as Demon's Souls, Miles Morales, Returnal, and in a few weeks, Ratcht and Clank.you mean like Sony with cold storage, 1440p, vrr support, and expansion bay working? At least one console maker released a fully operational hardware where only dev tools are behind, while other is still enabling things on the hardware side.
Your math is wrong, 14gb should be raw data, with SFS 14÷2.5=5.6 raw. The speed is 5.6÷2.4÷ 2* = 1.667sec.So, going off what he just said, with both BCPack and Sampler Feedback Streaming in play, If a game requested, say, 14GB worth of texture data, Sampler Feedback Streaming's memory efficiency benefits would instantly slash that demand down to just 5.6GB of data. But since BCPack is in play with its 50% or better compression ratio that 5.8GB is actually compressed using BCPack and is instead 2.8GB, which with the 4.8GB/s SSD bandwidth with compression at play in effect the Series X could decompress an effective 14GB of data into RAM in an unbelievable 0.58 seconds.
1.1666671.667sec.
It can hit ~18 GB/s (in realistic scenarios, not just remote edge cases) which is the maximum speed of the decoder: http://cbloomrants.blogspot.com/2020/09/how-oodle-kraken-and-oodle-texture.htmlDoes anyone knows whats the multiplier of Kraken+Oodle texture??
Still impressive though?Your math is wrong, 14gb should be raw data, with SFS 14÷2.5=5.6 raw. The speed is 5.6÷2.4÷ 2* = 1.667sec.
Note* compression ratio of Zlib+Bcpacks for textures.
Edit: 1.1667
From the article "The result is that we expect the average compression ratio of games to be much better in the future, closer to 2 to 1"It can hit ~18 GB/s (in realistic scenarios, not just remote edge cases) which is the maximum speed of the decoder: http://cbloomrants.blogspot.com/2020/09/how-oodle-kraken-and-oodle-texture.html
The official 8-9 GB/s figure did not take into account Oodle Texture.
This is not a random article but something from Oodle’s engineering team, it reads more like “we cannot out developers and their unannounced games, but since we are working with them on implementing Oodle Textures and fine tuning it we know that…”.From the article "The result is that we expect the average compression ratio of games to be much better in the future, closer to 2 to 1"
"We expect", it's basically an assumption and all theoretical. I'd take that article with a large grain of salt my friend.
Displaying textures has very little to do with GPU processing power and everything to do with data throughput.I'd just like to point out that neither of these machines are powerful enough to display textures using all of the VRAM in these machines at a good framerate, so you guys arguing over IO speed isn't really that meaningful from a player perspective.
You mean next-gen games like Demons Souls which released the gen before last?No. He means Sony who has released next-gen games such as Demon's Souls, Miles Morales, Returnal, and in a few weeks, Ratcht and Clank.
What about cold storage, 1440p,and expansion bay? Are these features so essential that you'd brag about having these over having the ability to play next-gen games on a next-gen console?
If, other than BC games, that's all the advantage you have at the moment, well enjoy those features, then.
It's not surprising reading this from a person with nintendo avatar. They are still somewhere in ps2 age with 360p games, it's understandable that they have little knowledge of modern tech.Displaying textures has very little to do with GPU processing power and everything to do with data throughput.
Many people don't know that textures are basically, just like pictures in their smart phones with different format.Displaying textures has very little to do with GPU processing power and everything to do with data throughput.
From the eurogamer article:Stii seeing that SenjutsuSage continues his spin crusade. It is 6 GB/s max for decompression for XSX SSD, nothing more, nothing less.
I'm really curious why Xbox fans trying so hard to spin things. It is like they have it inborn
Hmm, don't know if he would have gone that far, but very few of these guys are really ever actually experts on this stuff. I know I sure as hell am not. Just hardcore fans of gaming giving our armchair assessments of very complex tech.
Interesting conversation.
An example of where this happens? Kind of hard to understand this without seeing it in action.
None yet. It might be this year or next as Xbox hasn't released anything that uses all of the Series features, while PS5 has.
Doesn't mean 3rd parties can't use it.
Interesting conversation.
True maybe Battlefield will be Xbox's tech demo.
Wait wait hold on, let me get this straight.Yeah well where are they? We know which ones from a specification standpoint will be capable of using when it’s enabled meanwhile we still only have seagate, which you couldn’t pay me to use from a reliability standpoint.
plus you can play some Series games from an external on top.
You mean Xbox games with enhancement’s like Ghost of Tsushima and Days Gone with a 4K/60 patch that runs from a spinning disk? Games built for the S|X won’t operate from anything but a SSD by Microsoft’s own admission.
Saying it's ok because it's coming later is the same position that MS are in for what they are being criticized for, it's coming later.
That’s my personal opinion. Even by Sony’s own admission SSDs that could run wouldn’t release until later since their research Is the reason SSDs are going to reach that speed anyway. Then again, I personally don’t even see the point of extra storage for these things unless you’re playing previous gen games, which honestly, is all the series has.
Series's ssd bandwidth is 2.4 GB/s, you already compress your data from 5.8 to 2.8, so it will be more than a second, not 0.58. Seems like you are too excited to make correct even basic calculations.
Your math is wrong, 14gb should be raw data, with SFS 14÷2.5=5.6 raw. The speed is 5.6÷2.4÷ 2* = 1.667sec.
Note* compression ratio of Zlib+Bcpacks for textures.
Edit: 1.1667
Wait wait hold on, let me get this straight.
So the Series consoles launched out of the gate with expandable storage solutions, and are offering more 3rd party options down the line
Sony launches with less storage, and here we are Six months later with no viable compatible expandable storage options
Both MS and Sony promise more options soon, but only MS is wrong? Are they lying? I'm confused