...stop focusing on the best case scenario....i know where you going...Pana and i gave you at least 3 or 4 practical example (that you ignored) of how file size is the limit and not the SSD / io speed .......you can't have games long 10 hours with a size of 47gb and stream 22gb/s....cmon now ...lol the stream will be even lower 500 mb/s
Exactly.First of all his example was about Spider-man and general open world assets streaming (if you cannot tie the speed of movement to the speed data is fetched from the disk at well), second of all you made several straw man arguments and I already said why I disagreed with them and especially how you framed them.
Should we start again from 22 GB/s being an edge case or how we are not talking about streaming completely unique data all of the time vs reuse/dedicating more RAM to what is on screen, reducing buffers depth, and thus streaming the same blocks of data over and over or how it is not how many GB you move per second but how many ms you need to move a specific piece of data that is important?
You are repeating them over and over regardless of what people reply back and using the fact you are repeating it over and over as evidence you were right to begin with…. If people stop replying == they admitted defeat eh?
Once again...this is why I asked whats the average and best case scenarios for Series consoles.
We have this for PS5, I dont think we have this for Series consoles.
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