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Yoshi's Island- are any of the later Yoshi games as good?

Codes 208

Member
Wooly World was a lot of fun on Wii U and unlocking all the different color yoshis

Nothing as good as the snes game though
Alternatively the 3ds version is fantastic. Graphical downgrade for sure but the added Poochy stuff and the unlockable claymation shorts being so damn adorable is worth the trade-off
 

notseqi

Gold Member
I just finished it a couple days ago and it gives Mario World a run for its money. It's such a beautifully made, timeless platformer with tons of amazing visuals, effects, and a wonderfully aged artstyle.
Yoshis Island Nintendo GIF

I'm just asking because it seems like nobody really discusses anything Yoshi besides the first game. Is anything after the first game on SNES worth playing? Yoshi's story seems mixed

Also, a question- there are 2 empty slots in each one of the worlds, are those levels? how do you unlock them? I want to see all of the secrets
You got some nerve not to mention the beautiful soundtrack and the cute-as-shit SFX.
 

NeoIkaruGAF

Gold Member
It’s the usual story with games from Nintendo’s golden age: they were so good, and most first-time players were so young and impressionable when they released, that nobody is willing to admit that what came later could be anywhere near as good.

For me, returning to Yoshi’s Island so many years after my teen playthroughs was shocking. I didn’t remember the game being so brutal, and downright unfair with some enemy placements and cheap shots. I honestly had to wonder how I managed to 100% it without savestates as a teen. Special level 5 had me pulling my hair out and swear like a sailor even with rewind and savestates, and special level 3 is close behind it. That final stretch of the Very Looooooong Cave is almost impossible without a true SNES D-pad, too, requiring extremely quick and precise inputs that modern controllers don’t really allow for.

It may be true that, as a whole, no other Yoshi game was ever that good. But New Island is much, much better than what its vitriolic reception will have you believe. And Woolly World, while not as tight, is a solid game too.
I briefly tried the DS game a long time ago and it didn’t click, but I always thought about giving it a second chance.
 
IMO none of the games after come even close at all. They're all at least decent though.

To this day Yoshi's Island stands as one of the best games Nintendo has ever made. From the technical excellence, to the soundtrack, level design, innovation, it just doesn't get much better when it comes to 2D platformers.

Like others mentioned, it would be nice if the post YI games respected the player and weren't complete cakewalks.
 

NeoIkaruGAF

Gold Member
Exactly what I wrote.
Old D-pads were more precise.
When I tried doing that section in YI on Switch, I really struggled to perform all the fast ground pounds required to get the last red coins while the screen autoscrolls from the left. So many times the downward press would just not register.
 
I played Crafted World. The problem with it as well as many modern nintendo games are that they are TOO easy, as if they are making the game for 2 year olds. I remember playing Mario on nes when I was three and Nintendo didn't shy away from having a challenge. Now, the games are so easy that it's impossible to lose. They make the 'challenge' be collecting some obscure collectible that doesn't really mean anything. I feel like in this game, a lot of the enemies, like shy guys, aren't even attempting to attack you. They are just existing in the world and you're the one initiating attacks on them. The lack of difficultly ruins the game imo.
This killed Mario Wonded and Astrobot for me.

Brain dead piss easy ruins what could have been amazing games. Platformers are supposed to be challenging. They don't have to be ridiculously hard but have some challenge at least and a progressive difficulty curve.
 
not really. I do like some of them a little bit but yoshi's island is peak.

woolly world is alright and crafted world is a wrung below it

You may have already played it but if you want a charming, easy colourful 3D platformer with surprising depth and content I feel that Kirby and the Forgotten Land is underrated
 
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This killed Mario Wonded and Astrobot for me.

Brain dead piss easy ruins what could have been amazing games. Platformers are supposed to be challenging. They don't have to be ridiculously hard but have some challenge at least and a progressive difficulty curve.
Yup. Mario Wonder didn't have anything resembling a slight challenge until you're 75% through the game. Lots of cool concepts and a handful of really good levels, but a big disappointment.
 

Diddy X

Member
Mario games stopped being a challenge after SMB3, all full of magic and fun (except for those 2.5D ones) but no challenge anywhere.
 
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