This looks familiar
Just released on steam thought it was worth a mention!!
This looks familiar
![]()
http://store.steampowered.com/app/346510/
Spin your way to victory in this devilishly hard, ultra-cool action/puzzle game for PC. Dim the lights, pump up the volume and prepare to rage!
Just released on steam thought it was worth a mention!!
Ah ha, dev of Ephemerid already did a post in the thread (He's a Gaffer)This looks familiar
Ah ha, dev of Ephemerid already did a post in the thread (He's a Gaffer)
Ah that explains it! xD
Always a shame when a dev is forced to close shop. I've seen a lot of good devs of mobile slip into obscurity or who were forced to close because of poor salesThis makes me feel crappy:
http://www.sc0ttgames.com/?p=559
Especially since I was a bit critical on one of his games.
![]()
http://jackspinoza.itch.io/beeswing
Beeswing is a 2D RPG, reminiscent of games like The Legend of Zelda: Link's Awakening, Illusion of Gaia, Earthbound, the Mana series and other pre-32 bit RPG games.
This is a game about the people and places that shaped my life.
![]()
http://ironsnowflakes.blogspot.com/p/blog-page.html
The Moon Sliver is a short narrative-focused non-linear exploration game, with elements of horror. It features a unique narrative mechanic that blurs the line between story and exploration, where interacting with objects and even simply moving around will reveal fragments of narration. As you piece these fragments together, a story of guilt, loneliness, and faith begins to take shape. And it becomes increasingly obvious that something is hunting you...
![]()
http://gamejolt.com/games/other/sanctuary/28040/
Touch the three guardian stones to unseal the Sanctuary's door.
![]()
http://gamejolt.com/games/other/gallergy/29180/
How will you fare against the ruthless onslaught of expressionist art?
![]()
http://gamejolt.com/games/adventure/viddeo/31024/
You are combing through security footage to find out what has taken place in a hotel. However, the result is not clear. The perceived reality of the footage is blending into your own reality. You find yourself inside and outside the media discovering the tapes in the very place you are watching. Identities are disapearing, context is no longer existing. Nothing is sacred anymore, and you are constantly feeling dread and unawareness.
![]()
http://abbreviatedidentity.itch.io/demon-extermination-squadron
Demon Extermination Squadron is an interesting and unique blend of strategy and action! Combining elements of XCOM: Enemy Unknown and Nuclear Throne, this rogue-like game is both nail-bitingly tough and hard to put down! Control four characters through sixteen randomly generated levels, fighting enemies and seeking out upgrades!
![]()
http://cemelusine.itch.io/east-van-ep
Its about being an oracle. Procedurally Generated Surreal Visions! Prophecies! Ancient Transcendent Horrors! Networks of Signification!
![]()
http://connor-sherlock.itch.io/marginalia
Marginalia is a first-person horror game that transports you to Kestlebrook, a secluded valley where history becomes enmeshed with a strange present. Weeks ago Eric left. Days ago you got a letter telling you to come to him. Now you're here, but precisely where is here? And better yet, when?
![]()
http://softwareinc.coredumping.com
Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.
![]()
https://www.facebook.com/LevitateVR
Experience the thrill of flying with an Oculus Rift in a surreal gravity shifting planet as you embody a bird, who is on a journey to save its planet.
![]()
http://buckaneer.itch.io/bunker-blast
Take on an unrelenting enemy force in this new top-down shooter
Infiltrate the enemy compound, sneak into their bunker and blow it to pieces - simple, right?
Every bunker is different to the last, with different enemies, traps, tech and weaknesses.
![]()
https://www.facebook.com/leditrain
Motorcycles, guns, monsters and bikini-babes. Led It Rain is first person shooter racing game. Faster you drive, bigger score you obtain from shooting mons
![]()
https://twitter.com/LukeRobertsJ
The Long Path is a first person auto-runner with puzzle and platformer gameplay elements.
Gallergy - Free (PC)
How will you fare against the ruthless onslaught of expressionist art?
Looks like Kuru Kuru Kururin on steroids. Haven't played those games, but I can tell from watching videos that they can cause some total rageHYPHEN - $7.99 (WINDOWS)
I except no responsibility for broken computer parts due to playing this game....
Some of the impressions here were mixed, but I enjoyed it. Takes that formula and added some bullet hell and Super Hexagon-esque twitch mechanicsLooks like Kuru Kuru Kururin on steroids. Haven't played those games, but I can tell from watching videos that they can cause some total rage![]()
That good?Quick note on Earthtongue: 3 thumbs up.
That good?
![]()
http://store.steampowered.com/app/320820/?snr=1_7_7_comingsoon_150_5
Experience the mysterious, timeless world of Toren, the first adventure game from Brazilian indie developer Swordtales. You are Moonchild, destined to climb the tower (known as Toren) on a hauntingly solitary journey to find your purpose.
Yeah, just checked. Was in the September 2014 thread. Didn't have release date yet at the timeHas anyone posted about this yet?
Toren - May 2015 (PC)
Looks really impressive I think.
Has anyone posted about this yet?
Toren - May 2015 (PC)
Looks really impressive I think.
Did anyone play Grav? The trailer kinda looks TOO good:
http://bitmonstergames.com/?page_id=1004
Maybe repetetive mission design/planets whatnot.
Good to see some Earthtongue love in here. Hope it's not in Greenlight Hell for too long, but the dev seems very happy with it's suscess so far too
Super fun Asteroids inspired Twinstickshooter. I was a bit bewildered at first that moving the mouse wont let you aim, but instead moves the ship while you aim with the keyboard, but I got to admit, that it works surprisingly well and actually makes the game stand out. Its highscore focussed and comes with several modes, but I really like some sort of campaign progression in these games with different enemy setups, weapon types, stage hazards and whatnot, which this doesnt have. But I need to get to grips with that
Very cool little game. I love the concept of filling out the world with ink/colour and then using that to navigate. Very reminiscent of Unfinished Swan (which I loved), but with rather challenging combat. Definitely needs a bit of getting used to, but great little game that already has some splendid ideas (like an enemy that can clean up your color). The only downside is that I'd really love it to be expanded to a more complex game, more levels, different level setups, more items/ink abilities, etc. Still, fun game and well done execution in its own right.
Has a free demo on Steam (and currently 50% off for 3-4 bucks) and is totally worth checking out. Its a puzzle platformer, but easily one of the better ones of the recent past, polished AND interesting enough to get into my highly recommended category even. The basic mechanic revolves around growing and shrinking your ball, and how that affects mass, momentum and some other aspects that are very cleverly used in the levels. Swirling around the level is very satisfying and its generally really pleasant to play and solve. Definitely check this out as well.
I agree with Titch on this one, initially the walljumping seems broken, then you get used to it (but its still highly annoying). Sometimes the level design is outright stupid, but the simple level up/skill hook and the levels that keep you on your toes all the time are surprisingly engaging. It started out as a pretty standard game, but then developed its own charme that will likely draw me in again at one point. You can grab it in a bundle with 7 other smaller Steam Indies for 2,50 here: http://www.bundlestars.com/
Did you play it?
I feel like you can say that about every Linssen game. His game are always so good and interesting and have so much potential to be even better. He did it with The Sun & Moon, hopefully he revisits more of his gamesHaemo
The only downside is that I'd really love it to be expanded to a more complex game
I was the first to bring it up last month =p. Great game, though the final goal of max biodiversity is pretty extreme. For some reason since my first play session I've had terrible luck and can't get over 10 biodiversity actually--looking forward to the new changes and the possibility of some sort of "easy mode". The dev brought up that he was thinking about something like that when I mentioned the difficulty.
I actually would like more complexity (as with everything I play). Give me more plants! More bugs! More everything!
My current run is at 13 diversity, but the 2 achievements before seem to be bugged. Pretty sure I was aat 7+ diversity etc for over 7000 years.
Not sure, what is the latest version? I downloaded it from itch.ioYes, that's already planned. My problem is the difficulty makes attaining/keeping complexity hard. Though it might have been updated to be a bit more sensible--I played the very first release version and haven't updated yet. There's also going to be more visual indicators of things like rain, spores. There's a few carnivorous fungi planned too
Are you on the latest version? I found a few unlocks were bugged but told the dev and I think they're first in latest.
The first one was fun, but it looks like the second one will deliver on all the potential of the orignal. Open environments, deeper hunting mechanics, etc. Cant wait
![]()
http://albinolullaby.com/
A horror exploration game that doesn't rely on jump scares or gore. Escape from a dark and surreal Victorian town that clings to the precipices of underground cliffs, while comically creepy monsters give chase.
Nope, you're good. I had posted about it in the Kickstarter thread last year, but never in these threads. The KS just barely made it too, $25,126 of a $25,000 goalAlbino Lullaby - Spring 2015 (PC)
Hopefully this isn't a repost, but I just saw this and think it looks really promising. Screenshots don't work as well as the trailer: https://www.youtube.com/watch?v=ggSd6GEJAAs
Albino Lullaby - Spring 2015 (PC)
Hmm, that's kind of worrying. Going off a lot of other Kickstarters, usually the money asked falls quite a bit from what is actually needed (inb4 Broken Age bashing).Nope, you're good. I had posted about it in the Kickstarter thread last year, but never in these threads. The KS just barely made it too, $25,126 of a $25,000 goal
![]()
http://scalemail.com/walkerman.htm
Walkerman is an Adventure Game/Visual Novel made in the Ren'Py engine. It features a non-linear story, puzzle-based gameplay, and multiple endings.
Each act of Walkerman revolves around a single foe, and the process of investigating it. Unlike most heroes, walkermen do not stand a chance against their enemies in toe-to-toe combat. In order to defeat these creatures, walkermen must exploit their one weakness: their 'rules'.
Early in the game, the creatures Jorgen encounters will be quite simple, with easily distinguishable rules. As the game progresses however, the enemies get more complex. Jorgen can spend up to two in-game weeks investigating a single enemy. Most rules revolve around the usage of items, which Jorgen collects over the course of his investigations.
![]()
http://www.pulpogames.com
This is a moody, beautifully narrated action/adventure game, with handcrafted 2D pixel animations and a mysterious world to explore. You play as a girl whose home is going to be destroyed by the gods. She embarks on an adventure, exploring mysterious islands scattered across the sea. Each island houses one of her "birthrights"; ancient artifacts that will help her continue her quest deeper into this strange world.
![]()
http://alexvscoding.itch.io/narcissus
Fail in love with Narcissus, the perfect game to put any healthy relationship to the test. Guide the reflections of Narcissus as they leap and weave through increasingly mind-melting scatterings of earth - all to a smorgasbord of electronic music.
I'm no expert of course, but I think it would be more beneficial to you to make the entire game playable. Thus you can have feedback on the whole thing, beginning to end, before a full store releaseCross-posting from the indie dev thread:
Put out a big update on Steam yesterday. Added some NPCs and a lot of general improvements.
I'd like to ask some advice here. Right now, Malebolgia is in Early Access and it offers about half of the game playable. Would it be a smart idea to make the entire game playable in future updates, or would it be wiser to keep a big portion of content locked until the full store release?
I'm no expert of course, but I think it would be more beneficial to you to make the entire game playable. Thus you can have feedback on the whole thing, beginning to end, before a full store release
I sort of agree with this. Players already paid for the Early Access, so it doesnt hurt to continue getting their feedback. Additionally, small updates and iterations keep some PR flowing up until the release of the game. Unless you notice of course that the feedback you are getting is not worth the effort anymore, but then you should of course be up front with it.
Whoa, now, you didn't make it clear that's what you were planning on doing. Not sure I'd agree with that.Alright, the mob has spoken.
I will make everything available during Early Access, then cut content away from the final release and sell it later as DLC.
Alright, the mob has spoken.
I will make everything available during Early Access, then cut content away from the final release and sell it later as DLC.