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SimCity a disaster for you? Take a look at Cities: Skylines (not related to CitiesXL)

wit3tyg3r

Member
We should probably give credit where it's due, as much as SimCity 2013 burned the lot of us, it still laid the groundwork for Cities: Skylines in a lot of ways. The graphical style, the UI, and the agent based system, are all ripped straight from SimCity 2013. It also showed what a huge demand there was for a solid city builder, and it really crystallized what consumers want - and don't want - out of one. In the end, Cities: Skylines success couldn't have happened without SimCity 2013's failure.

I am in agreement with this.

*raises glass*

Here's to Maxis, for being the king of a great genre for many years. And although your last release was not what we wanted, it was a great lesson for all of us. And sadly, your closure today is a reminder that not all great things last forever. However, the wonderful devs at Colossal Order are making their way to pick up where you left off with SimCity 4.

And here's to Colossal Order, may your reign truly and justly for many, many years to come.
 
They're doing a custom building competition over at the official forums. It's only for the next 4 days, though, so if you're good at Blender, make a building.

http://forum.paradoxplaza.com/forum...-Building-Competition&p=18972619#post18972619

I wanted to do some buildings in the future for the game, now that im finding 3d being easy while doing aour game.
I still nedd to learn how to make lods for this type of games.
They seem to be asking original buildings for this one, wanted to start with some recreations of my city, so i think im out.
 

Rentahamster

Rodent Whores
We should probably give credit where it's due, as much as SimCity 2013 burned the lot of us, it still laid the groundwork for Cities: Skylines in a lot of ways. The graphical style, the UI, and the agent based system, are all ripped straight from SimCity 2013. It also showed what a huge demand there was for a solid city builder, and it really crystallized what consumers want - and don't want - out of one. In the end, Cities: Skylines success couldn't have happened without SimCity 2013's failure.
Probably, yes. In an interview, Mariina said that they started development on Skylines right after they released CiM2. SimCity released in March, and CiM2 released in April, so after that gigantic launch clusterfuck of SimCity, Colossal Order probably thought to themselves, hell we can do better.

CO needs to quickly grab those Maxis engineers.

Heh. Would anyone from Cali want to move all the way to Finland?
 
Probably, yes. In an interview, Mariina said that they started development on Skylines right after they released CiM2. SimCity released in March, and CiM2 released in April, so after that gigantic launch clusterfuck of SimCity, Colossal Order probably thought to themselves, hell we can do better.



Heh. Would anyone from Cali want to move all the way to Finland?

Oof, good point

Remote work it is!
 

Rentahamster

Rodent Whores
He spent the entire latest video ignore the fact parts of his city don't have power or water, trash was piling up and half his wood factories have burned down.

And people say he's good at this game?

He's better than most people I've seen playing this game so far :p

Cut him some slack, though, doing commentary and playing the game perfectly isn't that easy. He's got good street cred from his SimCity LPs and Banished LPs.
 

DEO3

Member
I think she's planning on stopping soon, but this women has a beautiful looking city. She's spent a lot of time creating pedestrian walkways and trees all throughout her city: http://www.twitch.tv/akiss4luck

Edit: The CEO of CO is chatting with people in her stream too.
 

Nokterian

Member
Man this looks so damn good.

https://www.youtube.com/watch?v=uessYobwpRc

tumblr_lvgoi7mkmp1qdlkgg.gif
 

red731

Member
He spent the entire latest video ignore the fact parts of his city don't have power or water, trash was piling up and half his wood factories have burned down.

And people say he's good at this game?

I sense the irony of me saying that people that aren't playing and get angry are funny, but holy shit doesn't Skye have tunnel vision problem as hell.
I was so pissed about the water "problems" he had. Just that one freaking icon there. How can't you not see that!
 

The Real Abed

Perma-Junior
Heck yeah, more Skye videos. I guess I need to watch Mathas' Skylines videos too. I need more.

Is it even worth it to get the deluxe version? I saw a list of stuff it had and nothing appealed to me. What all does it include? I don't give a shit about landmarks.
 

Onyar

Member
Crap, I wanted to pre-order the deluxe edition and instead pre-ordered the regular edition on GMG! :(

I preordered the regular edition at GMG.
There is a link that they send you with the confirmation of the purchase email with some information and it says you can refund in several cases.

You are welcome to a refund on your Pre-purchase as long as you meet the following criteria:

The game activation key (including any bonus or beta keys) has not yet been disclosed to you by email or webpage.
The release of the game, or the pre-load is not within 48 hours of the refund request. We are unable to process refunds 48 hours before a game is due to be released or preload begins.
If purchased through Paypal, refunds can not be processed after 60 days from purchase. After this, only a credit refund can be offered in its place.
 

Shaldome

Member
I haven't seen it mentioned yet, I found in den Paradox forum that you can get a free city park building by signing up to the Cities Skylines newsletter.

The modding community seems also to be quite active. I saw some nice buildings already and some people who create their local areas with the help of available height maps (either NASA or government issued). Looking forward to what people come up with.
 

Shahadan

Member
What the fuck.
The game is sitting at second place of the top sellers list on steam here.

I looked yesterday and it was at #24 or something.
 

Phinor

Member
What the fuck.
The game is sitting at second place of the top sellers list on steam here.

I looked yesterday and it was at #24 or something.

Good to see developer/publisher have faith in their game with taking streaming/video NDA down week before release and thanks to that, word of mouth really works. It's also #1 and #2 at GMG.
 
Also thanks to some high-profile streamers, Skylines has been consistently in the top 10 streamed games on twitch since the streaming embargo lifted.
 

Chariot

Member
Good to see developer/publisher have faith in their game with taking streaming/video NDA down week before release and thanks to that, word of mouth really works. It's also #1 and #2 at GMG.
I bought mine from nuuvem. And god knows where it's also on spot 3 of the bestsellers.
And I agree. Good on them for having actually faith in their gameplay advertising itself instead of strange marketing moves.
 

koolin101

Neo Member
CO needs to quickly grab those Maxis engineers.

Clearly that is the last thing CO should do if ever at all. Artists sure but pretty clear those Maxis engineers have been schooled by CO. They did have vision though, execution was just full of fail which says not really that good an engineer. I'd like to say architect but that was the major issue overall, terrible architecture and terrible implementation/execution. I am still waiting for that cash delivery from City A to City B from 2013, Maxis engineering at work.
 

Handal

Member
This game looks amazing and all, can't wait to play it.

Only thing that's a downside to me, is the 4x4 max tiles zones.
This, IMO, make it hard to create a great downtown ala Simcity 4 or even Cities XL.

But, I guess the modding community will probably fix this.
 
I had today off and I just wasted the entire day watching Skylines videos.
Yep, me too. He is up to video 9 now and got some farming in.

He is a great to watch and the game looks awesome. This will be my first sim build game since an early version of Tropico. Can't wait but need to get a new laptop that meets the recommended requirements..
 

The Llama

Member
This game looks amazing and all, can't wait to play it.

Only thing that's a downside to me, is the 4x4 max tiles zones.
This, IMO, make it hard to create a great downtown ala Simcity 4 or even Cities XL.

But, I guess the modding community will probably fix this.

Is this like, buildings can't be larger than 4x4? IIRC I think SC4 could have up to 6x6 but basically nothing was that big anyway.
 
Cities in Motion is a very competent series. Most urban and street design enthusiasts and public transit engineers actually prefer it over Simcity because it is a more realistic portrayal simulation compared to what Simcity tries to pass off as 'simulation'. It has the Seal of Approval of Jarrett Walker, a well-known name in transit design circles.
 
I wonder if Skylines affected EAs decision to axe Maxis.

I sincerely doubt it. EA is a large, ponderous corporation. The machinations for the Maxis shutdown were probably in the works before most people had even heard of Skylines.

After the SimCity debacle, it was probably clear that the brand was too damaged to support the cost of a AAA PC-centric development house based in one of the most expensive areas in the nation. Will Wright left years ago, and Ocean Quigley (the SimCity 2013 lead) left after SimCity released to form his own studio. They probably didn't have a clear direction of what to do next. Maxis WAS the SimCity developer house. Spore was a dead IP, and the Sims had already been spun off.

So with no top lead developer to drive a new initiative, on the backs of a controversial title they couldn't immediately return to, it's not really a huge surprise that EA shut Maxis down. It's still sad, but the writing was sort of on the wall.
 

Suikoguy

I whinny my fervor lowly, for his length is not as great as those of the Hylian war stallions
Good to see developer/publisher have faith in their game with taking streaming/video NDA down week before release and thanks to that, word of mouth really works. It's also #1 and #2 at GMG.

Seriously, no bullshit embargo till release day. Kudos to them.

No, I think they said it was for gameplay reasons, but maybe they might add them in the future since CiM had mixed use buildings.

If the game becomes as big as I suspect, there should be a decent modding community around it. The devs are leaving much open to modders.
 

Handal

Member
Oh, that's a shame. Maybe in an expansion, or mods. I really want some Megatowers.

Yeah that's why I'm not too worried about it, because I'm pretty sure the modding community will solve this.

Still can't wait to play this, been watching the streams alot since yesterday and it really looks fun to play.
 

Grief.exe

Member
Cities in Motion is a very competent series. Most urban and street design enthusiasts and public transit engineers actually prefer it over Simcity because it is a more realistic portrayal simulation compared to what Simcity tries to pass off as 'simulation'. It has the Seal of Approval of Jarrett Walker, a well-known name in transit design circles.

It's interesting because Colossal Order had a complete game in Cities in Motion, and now they've tacked on a completely new game on top of that ground work.
 

Melon Husk

Member
I had today off and I just wasted the entire day watching Skylines videos.
Yep, me too. He is up to video 9 now and got some farming in.

He is a great to watch and the game looks awesome. This will be my first sim build game since an early version of Tropico. Can't wait but need to get a new laptop that meets the recommended requirements..


Yep. Took a day off. Did not get much done. Oh no, new page, think something quick Really looking forward to expansion packs! So many possibilities from new terrain types and methods of transportation to natural disasters.
 
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