Kleegamefan
K. LEE GAIDEN
No joke, this game is the primary reason I got an Xbone.
Can you tell us anything about the gameplay when we're not shooting guys? Is there lots of exploration like in Alan Wake? Or is it more like Max Payne where the combat is the main focus?
You will be able to skip the actual show if you want to continue playing, right?
Some gifs from the high quality video. Shame it is so short.
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Some gifs from the high quality video. Shame it is so short.
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Some gifs from the high quality video. Shame it is so short.
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Show episode length was just confirmed 22 min.
Show episode length was just confirmed 22 min.
Absolutely one of the best looking games i've ever seen. The little details are amazing. Bravo Remedy.
How many episodes?
How many episodes?
4 I think
4 I think
Did I miss this in the interview?
That's the number listed on the IMDB page for the show.
Is that part of the weird time flashback we saw in the gameplay footage?
I utterly love the weird ripple effect that happens when times starts and stops.
Easily my most anticipated game, and I own all the systems. How anyone can say anything negative about this is beyond me.
Graphics are ace.
Combat seems fresh and varied.
Time mechanics are stunning and plentiful.
And the story already looks special and great!
We've got a mix of combat, story and adventuring - with some areas bleeding into one another. I'd say we sit in-between Max Payne and Alan Wake. We'd like players to discover secondary narrative components (world and character building for example) via a bit of exploration, but the levels aren't as vast as Alan Wake.
The two demos we've shown (GC 2014 and GC 2015) give a good indication of pacing / gameplay variety.
He looks like that guy from the Sci Fi show Killjoys and The Following. Wait... they are identical brothers! I thought it was the same guy...
The effects are absolutely amazing and mesmerizing! But the gameplay looks so boring and mediocre :/
I agree. I think that the game looks uber-impressive graphically, but the gameplay just seems so derivative... it is a third-person shooter where you can play with time.
I agree. I think that the game looks uber-impressive graphically, but the gameplay just seems so derivative... it is a third-person shooter where you can play with time.
Remedy is the big daddy of narrative-heavy cinematic third person shooters. They created this goddamn genre.
Agreed. They've never disappointed me.Made by Remedy.
Don't forgot the essential differentiator here: Made by Remedy.
Its pretty easy to describe just about any game today as derivative in a negative sense by saying "it is a [insert game genre] where you [insert differentiation here]".I agree. I think that the game looks uber-impressive graphically, but the gameplay just seems so derivative... it is a third-person shooter where you can play with time.
I've got TO1886 vibes, I mean: cinematic - shooting - cinematic - shooting.
All with nice graphics and effects. And always at the sunset, dawn (for the blue/orange colours) and night
Remedy sure did a lot of changes since their last demo. Between Scalebound, Crackdown 3 and QB, I think QB was the highlight of the conference. Microsoft needs to purchase Remedy games.
Made by Remedy.
Don't forgot the essential differentiator here: Made by Remedy.
We've got a mix of combat, story and adventuring - with some areas bleeding into one another. I'd say we sit in-between Max Payne and Alan Wake. We'd like players to discover secondary narrative components (world and character building for example) via a bit of exploration, but the levels aren't as vast as Alan Wake.
The two demos we've shown (GC 2014 and GC 2015) give a good indication of pacing / gameplay variety.
Some gifs from the high quality video. Shame it is so short.
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No shit. Remedy are pretty much first party in all but name anyway. I don't think they could find the same deal anywhere else. They get bankrolled for 4~ years per project and get to make the criticially acclaimed games they want to make with seemingly unrestricted creative license.
I don't know why Microsoft doesn't just buy them out, but then Microsoft doesn't seem to even buy out studios they help create, fund and allow to work on their IP using their technology (see: Mistwalker, feelplus and Ruffian Games).
Just completely bizarre dealings imo.
My only worry right now is the prevalence of cover. I barely ever took cover in Max Payne and never in Alan Wake. For me, Remedy games have always been about moving around. Cover is, like, the opposite of that. D:
Otherwise, day one.