I can't remember what pushed me to the forest first, honestly, but as I was moving through the transition zone I initially had the same reaction that teiresias did: "this area seems a bit unusually treacherous."
Oh really? What makes you say that?
Oh really? What makes you say that?
Faster, agile, dinamic nearly instant recuperation combat and the enemies do the same
One thing that is different with how I'm playing DS2 right now is that I'm purposefully limiting shield use - mainly since I know there will be no shield when I finally get around to Bloodborne - hence, I started with a swordsman build (though I gave him a shield, I just don't use it much, it seems like dual-wielding swords doesn't by you much since you can't seem to combo between them in any meaningful way . . . at least I haven't figured out how).
In DemonS and DS1 I was definitely a slow methodical shield user, and this time I'm really trying to roll and dodge more.
There are so many little things that add up to my discontent: the movement doesn't feel right, I can't riposte like I did in the first game, you have to invest tons of points into adaptability in order to dodge like the first game, etc.
You don't really need that good of a roll to survive DS2. You can roll circles around Fume Knight with 10 adaptability.
It's not.
But I can't say the same about this thread.
Dark Souls 3 is a little faster than the other Souls but I dunno, it felt close to Dark 1 to me. There wasn't much from Bloodborne in there apart from being somewhat faster.
Also, there was no equip weight so everyone had fast rolls no matter what.
One part where I gasped was when (big endgame DS2 spoiler)You finally meet this King Vendrick everyone is talking about, and he's just a soulless hollow/zombie walking aimlessly in circles. I thought that was a neat touch and completely subverted what I thought he'd be.
Then i understandI haven't yet played them. I picked up dark souls 2 cos it was cheap on PS4, and cos I enjoyed bloodborne so much.
Its been a while since i played Demon's Souls (platinumed it) and Dark Souls (beat it once), but i cant recall any major differences. I played Dark Souls 2 about 400 hours.Except it isn't. It's very similar, of course, but it just doesn't feel as good. I've just started playing DkS2, so I haven't deeply analyzed why this is, but I could instantly feel the difference.
It's the highest rated souls game.
So is the real starting area where you go down the side of the cliff and open the door with the lever? I went there, but the darkness just past the for made it feel like it would be a later area compared to the bright and airy tower area so that's why I went to the tower.
That isn't the very first beginner area. Look for another area out of Majula.
Yes, the forest is the starting area. The woman standing by the sea (who levels you up - don't remember her name right now, as I just started playing this game the other day) outright tells you that's where you should go first. And actually, that seems to be a theme in this game. NPCs tell you WAY more about what you should be doing and how things work than they ever did in DeS or DkS. But I guess not everyone takes the time to actually go through all their dialogue.
Dark Souls 3 is a little faster than the other Souls but I dunno, it felt close to Dark 1 to me. There wasn't much from Bloodborne in there apart from being somewhat faster.
Also, there was no equip weight so everyone had fast rolls no matter what.
Is that just for the beta?
Dark Souls 3 is a little faster than the other Souls but I dunno, it felt close to Dark 1 to me. There wasn't much from Bloodborne in there apart from being somewhat faster.
Also, there was no equip weight so everyone had fast rolls no matter what.
The sweetspot lies in letting the player take at least one or two hits before having to dodge or block rather than having to trade hits because enemies 3 and 4 are landing their attacks as your attack animation ends. I'd rather fight blue spear knights/Cthulu warriors (Bloodborne DLC)/Silver Spear Knights steadily chip away at my health in groups of two max than fight five nerdy enemies (each needing about four hits to die, so I need to land twenty hits while meticulously doing hit and run tactics). The latter is doable but a slog. Best example I can think of is the area in the Harvest Valley with the 5+ enemies (both the big guys with the spears and the undead soldiers) where you end up going up the ramp, taking a left, chipping away at their health, dropping down the ledge once you've been backed into a corner, and looping this for five minutes.
Bloodborne is good at this at times too, particularly obvs the initial area with all the people hunting in big groups, but bloodborne too many times just prefers to throw enemies who can kill you in one or two of your mistakes. One of the best npc fights in BB is just before Mergo's, where there are five shadows of yharnam in one spot, just walkign around. Just running there and trying to hit one before they all attack you it's just great. That fight is much better than the big pigs who can just ran over you and ohko you that are just before them...
The sweetspot lies in letting the player take at least one or two hits before having to dodge or block rather than having to trade hits because enemies 3 and 4 are landing their attacks as your attack animation ends. I'd rather fight blue spear knights/Cthulu warriors (Bloodborne DLC)/Silver Spear Knights steadily chip away at my health in groups of two max than fight five nerdy enemies (each needing about four hits to die, so I need to land twenty hits while meticulously doing hit and run tactics). The latter is doable but a slog. Best example I can think of is the area in the Harvest Valley with the 5+ enemies (both the big guys with the spears and the undead soldiers) where you end up going up the ramp, taking a left, chipping away at their health, dropping down the ledge once you've been backed into a corner, and looping this for five minutes.
What on Earth...I really think gender representation in Dark Souls 2 is pretty bad, a big step back from the other games. Nashandra, Najka, Mytha... all travel in negative fantasy tropes about women; any one of them would be fine in a game but it piles up by the end.
Yeah no. The impaling animations for the spears and lance was awesome.god, I hate what they did to backstabbing and parrying in ds2
I really think gender representation in Dark Souls 2 is pretty bad, a big step back from the other games. Nashandra, Najka, Mytha... all travel in negative fantasy tropes about women; any one of them would be fine in a game but it piles up by the end. The DLC eventually goes some way to improve the overall role of women in the game but it was def something I noticed on my first playthrough and have seen others pick up on; the Bonfireside Chat podcast also talked about it for example.
Drive-by opinions are the worst.
Drive-by opinions are the worst.
What on Earth...
This thread, man.
Not sure if you're agreeing with me or "calling out" my post.
Not so different with many people refuting the criticism by "Yeah No" or "Lol lol lol!" replies.
If you can't handle your favorite game being criticized by others, or if you can't handle other people have strong opinions about your favorite game that are not painting it in a favorable manner, then I am not sure GAF is the right place for you to hang around in.
I just fired it up to give it another shot. I was so good at riposte in DS1, and I can't do it for the life of me in this game. Whatever they changed, I don't like it. It just doesn't feel like DS1. I'm out.
Yeah no. The impaling animations for the spears and lance was awesome.
Dark 2 has it's own rhythm, but I got wicked good at parrying in it using the rapier R2. Easier than parrying in Demon's, I think.
I just fired it up to give it another shot. I was so good at riposte in DS1, and I can't do it for the life of me in this game. Whatever they changed, I don't like it. It just doesn't feel like DS1. I'm out.
he fight against the Shadows of Yharnam, for example, is much more memorable than the one against the "Three Armored Amigos" in DS2.
The dark souls 3 thread is gonna be full of bloodborne players crying.
Yet the animations for all of the swords are terrible, and much more importantly, they screwed up the parry timing/windows. Adding the ability to parry while two-handing a weapon was great, but it didn't much matter when the system at its core was borked.
i said it is the highest rated souls game.Bloodborne is rated higher actually