it's a pop up on the actual galactic map. it's not in my current star systemI think you can scan?
errr or maybe I wasn't paying attention
it's a pop up on the actual galactic map. it's not in my current star systemI think you can scan?
for the new page:
when I'm in the galactic map and it says "anomaly detected" how do I actually find it?
It'll select it as a waypoint when you first bring it up. Try the path to waypoint option if that's available (third circle).it's a pop up on the actual galactic map. it's not in my current star system
errr or maybe I wasn't paying attention
Any tips on getting 100% discoveries, best I've done is all but one and I couldn't find it anywhere.
My mining Beam melts Sentinels like they're chocolate. So much so that I got rid of the Boltcaster and went full on Beam mode.
This is gonna sound stupid but is it possible to come to a complete stop while in space?
yep. I got rid of bolt casters and photon cannons. mining beams ftwYou can damage sentinels with your mining beam??
You can damage anything with it; there are upgrades just for its damage too. If you so choose you can uninstall your boltcaster altogether, although on PS4 I had some upgrades for it that made it really fun.You can damage sentinels with your mining beam??
I don't like the glitch that launches my ship straight off of the planet.
And I've noticed that all crab-like creatures, at least for me, are always hostile. Dog and Beaver-like ones are always friendly.
Anyone else getting a little dizziness/motion sickness when playing/after playing? Wasn't a problem for me the first few days but now it is. I don;t think any other games are doing it either. An effect of the FOV maybe? I don't usually notice a bad FOV, but this one did seem a bit odd.
What are these lines around the planets?
The game isn't fun for me because of Life support and Inventory version 1.0. They are way too limited and take all the fun out of the game when I have to keep filling up life support all the time and have absolutely 0 inventory space to collect goods and build stuff.
If they are going to be this limited early in the game, the upgrades to both shouldn't be a random find, but a guaranteed upgrade find X number of planets in....
Going to take a look at the tips posted, maybe it will help.
What are these lines around the planets?
Warp Reactor Theta is so good. Warp from one Atlas to another one one warp cell.
Ringed planets where
Hot damn, where did you find those Blueprints?
I'm gonna keep going at it. Maybe it will pass. Sucks, because even though the game isn't the best thing since sliced bread, it;s still a calming and fun little romp for an hour or so.This is the first game to ever give me a sense of motion sickness. It was when I first walked onto a cliff, I got a weird feeling for five minutes or so and it never ever happened again :|
Welp my first experience was waiting 5-10 minutes because it decided to not tell me that it was rendering shaders in the background. Would have much prefered a loading screen.
Second the game forces GSync for some stupid reason. I ran through the exe, and oh boy are there a fuckload of debug options left in. You can actually load into a specific planet, and there is a scene called "SCENES/DEMOS/SPRINGEVENT2016" so I'm going to take the E3 Demo's and all the other gameplay demos with a grain of salt now that the game is out and that is most likely a predetermined planet picked specifically for that.
There is also a way I believe to set each planet's seed so that's that. I'm going to be modding it in the coming week hopefully.
EDIT: To push how bad this PC version is. It's still using the PSAR (Playstation Archive) files that are made to be used on a Playstation.
No Man's Sky secretly related toDeath Stranding?
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Ugh keep getting burned by these overly hyped large indie titles (this alongside The Witness).
Games just not fun, tired of the loop already and the discoveries at times feel a lot like things I've discovered already. Hell my daughter can't even stay engaged and she's naming all this stuff. Also some of the planets have terrain that simply doesn't make sense.
Sorry No Man's Sky you join The Witness as most disappointing game this year, congrats. At least I can sell this one!
You need to get your head checked.
(this is a copy paste from another thread)
I've put about an hour and a half into No Man's Sky and it's exactly, to the point, what I expected from sensibly digesting all the pre-launch media and previews.
On one hand I don't feel it's a very good game, at least for my taste. It's very repetitive, follows a shallow gameplay cycle, and is definitely too big for its own booths. On the other hand I really admire the technology within and the general ambience and mood it conveys, which is something that on this 3D scale hasn't been done before.
So I'm left in this weird middleground. I think there's a lot of potential in the technology and concept that today is partially hindered by Hello Games being a tiny team, and partially technology itself. I'm not sure how feasible an even more complex, game system rich No Man's Sky under the same huge galaxy+ size template would be with today's CPU and RAM bottlenecks. There's definitely a place for a game that's No Man's Sky with even deeper, richer game systems, maybe in the future. I also like a lot of the concepts put into the game as-is; the language stuff is super neat, mining is fine, faux-RPG inventory and gear, etc. But it's still all follow the same relatively shallow gameplay loop.
It just never really presents itself as anything other than this though. Like it's 100% built on how invested you, the player, will subjectively be in this galaxy spanning resource acquisition adventure. The adventure is just you. And either the smoke and mirrors and game systems don't work and you don't care and it's all a crock of Molyneux shit. Or you're caught up in the scope and travel and legitimately (if potentially superficial) endlessness of everything and find peace and wonder with that. Or maybe you fall somewhere in between.
And I think me having quelled huge expectations, that's what the game is for me; an in between. I know I'm going to get bored, just like I get bored with Minecraft and Destiny, because I don't really like these gameplay systems very much. I don't like the feedback loop of resource gathering and upgrading. But at the same time I'm fascinated by the technology and its implementation, mainly for the fact it exists right now and there's potential for it to grow in the future. I can fly between planets and moons in real time and land on the surface and it's all fucking huge with gorgeous vistas and even though it's nothingness and pointless I still love the fact this can be done and I haven't done it before.
I'm basically a tourist in a technology demo I really like, and a game I don't. And I'm kinda okay with that.
I know what you mean. I've see the giant land coral in white on nearly every planet.Ugh keep getting burned by these overly hyped large indie titles (this alongside The Witness).
Games just not fun, tired of the loop already and the discoveries at times feel a lot like things I've discovered already. Hell my daughter can't even stay engaged and she's naming all this stuff. Also some of the planets have terrain that simply doesn't make sense.
Sorry No Man's Sky you join The Witness as most disappointing game this year, congrats. At least I can sell this one!
What is the point of creating a POI for an abandoned building, place it under water in the middle of an ocean, and when you managed to make your way there, OOPS no door! Can't get in! TWICE in same star system.