StreetsofBeige
Gold Member
So true.
Every TV maker has about 5-6 different models with another 3-4 sizes each. Go to Samsung's website and bet there's at least 30 spec combinations to choose from.
Pretty sure every shopper can figure it out.
I don’t think you are correct.
I don't know where to start now.This method will only work if Anaconda is way stronger than PS5, like for example a 18TF or 20 TF $699 beast. Other than that, people will be getting the more popular PS5 and as the gen progresses Lockhart will become more irrelevant and Sony would be able to lower PS5 price (due to economy of scale) making Lockhart even more useless.
So true.
Every TV maker has about 5-6 different models with another 3-4 sizes each. Go to Samsung's website and bet there's at least 30 spec combinations to choose from.
Pretty sure every shopper can figure it out.
That's what happens when you call it wii U.Don’t forget though that people thought Wii U was a controller addon for Wii which resulted in poor sales.
Well they’ve been through a lot this week. I get it.Lets just forget it and just wait. No one's listening.
Don’t forget though that people thought Wii U was a controller addon for Wii which resulted in poor sales.
Yup.That's what happens when you call it wii U.
It's like Nintendo targeted the gaming community and forgot the mainstream thinking that every consumer watches E3 and folow gaming websites.Yup.
That was Nintendo's fault.
All they had to do is call it Wii 2 and show that the games are better looking with a more powerful system right there with 360/PS3.
Instead it's called Wii U and all they seemed to do is show tablet gaming.
If Lockhart is a 4TF console, I do not expect it to feature HW RT. Too costly for a $299 console with a sub-$100 ($70-80) APU. There goes your feature parity.
nVidia's weakest RTX-enabled offering only has 6.5TF (RTX 2060).
It should be able to run every game at 1080p60 with traditional shaders, but it may potentially affect HW RT in terms of becoming a baseline feature for game devs.
Does that actually do something? Any videos on it?I hope it has AI upscaling like the new shield tv.
Does that actually do something? Any videos on it?
not bad at all. Shouldn’t be an issue to add to next gen.
Works pretty well.
What is there to optimize if GPU is 1:1 (bar TFLOPs)?
You literally have two exact same consoles, with same arch and design except one is 9-10TF other is 4-5TF. But one is shooting for 4K native, other is 1080/1440p? Its easiest thing to scale and its very smart of MS to notice that.
Imagine PS4 having 1.8TF and Xbone having 1TF. You would run Xbone games at 800p and PS4 at 1080p and they would perform pretty much the same, only resolution would be 40% lower.
That was the case this gen, even with different RAM and BW, and completely different console manufacturers. For Anaconda > Lockhart it will be even more straightforward.
Just look at Xbox One X v Xbox One. 3x more overall BW, 5x the FLOPs, different arch and yet you still can easily scale any game to work on both.
Name Kuro getting thrown around by Joel for the xbox also. Someone in the know with plenty of inside industry connections.
Forza Motorsport, Forza Horizon, Gears of War, Halo, Sea of Thieves etc etc can be played on PC, so theres that.
They have said themselves they want to be "on every device."
Hell, their slogan is Xbox play anywhere![]()
I don’t think you are correct.
I don't know where to start now.
what a liar.... big fat liar.. typical for pc fanboysPC games also up the minimum requirements every year.
the latest games are using the 1060 as the minimum spec.
Im not suggesting that. No apologies needed, but please pay attention. When I said compatible, I ment in regards to game design, not that you could straight up run it from one platform to another, like backwards compatibility for example.Again - apologies for being frank, but it does sound like you don't know anything. You can't just take a game and play it on PC, like you're suggesting.
Im not suggesting that. No apologies needed, but please pay attention. When I said compatible, I ment in regards to game design, not that you could straight up run it from one platform to another, like backwards compatibility for example.
Even with your back-pedalling, it still doesn't make sense. The Xbox One is extremely different from any known PC and it's not an issue porting games back and forth. It wasn't this gen and it won't be next gen.
Why do you think that specialized hardware in a console would "f*** up Microsofts plan to be compatible everywhere. PC`s Consoles etc."?
i will be strategically brilliant move from MS to name lockhard = xbox 5
and Scarlett = xbox 6
6>ps5
Back pedaling? I cleared that up pages ago. I also gave examples in regards to Xbox play anywhere program. Microsoft themselves says this is what they want to do. Not sure what your problem is.
Take Cerrnys example with fast travelling. If you design your game around being able to travel at a certain speed, but your platform is too slow to do that. As a developer you then have two options. Rewrite your game completely, in which makes crossplay difficult. Or design for low min spec.
Also, you need to work on your manners boy.
I'm sure we can agree that the XB1 and any given PC is vastly different, apart from the fact they both run x86. Right? I'm also sure that we can agree that it hasn't hindered neither Microsoft or any of the 3rd party developers when it comes to releasing games on both platforms. Right?
It's not going to change in next-gen.
It has absolutely hindered both Microsoft and 3rd party developers. They say it themselves. When you start doing this cross generations, youre in trouble. Thats whats so freeing about starting fresh on a new generation. Pay attention to min spec on PC on cross platform games, its usually around 2x original xbox one spec(because the efficiency in a closed system)/tech from around the start of this generation/2013, and it have guided game design for this whole generation.
This is great for none other than corporate Microsoft. Surprised so many Xbox fans just lined up to give them money, completely clueless about the effects it actually has.
It hasn't hindered anything. We've seen amazing games on all platforms. That won't change next-gen. Developers are smart enough to be able to handle different specifications. They've done so for decades.
The last part of you post makes no sense and really reveals your motive behind your posts. Heck, even Sony is contemplating releasing 1st party games on to "a wider installed base". I assume you'd call Sony-customers clueless then, as well?
Right...All PlayStation exclusives for the next 3 year's will be also developed for ps4.....
All PlayStation exclusives for the next 3 year's will be also developed for ps4.....
What makes your opinion more accurate than mine? elitism much? Are you doubting that PS5 will sell more? Because it will
Anything else important past the first 5 minutes?
I expect the PS5 to sell more units, but it would be suicide to price the Xbox above it regardless of power. Microsoft would be smart to match the PlayStation 5’s price while also having a lower cost entry model.
But here’s an alternative if you look at the Black Friday sales numbers one of the best selling consuls was the Xbox SAD. If a lot of people are more into third-party games such as call of duty or battlefield or fortnite It wouldn’t make sense to pay anymore money Especially when you’re a parent buying for your kid.
PS5 hype teaser or PS Meeting announcement at the end perhaps?
PS5 hype teaser or PS Meeting announcement at the end perhaps?
PS5 hype teaser or PS Meeting announcement at the end perhaps?
They can name it whatever, it won't outsell PS5![]()
Apparently not. They have that disclaimer saying no info about their next-gen plans....
If the PS5 features ReRAM as its secret sauce, then I don't think that even the most powerful PCs will be able to brute force it.Why do you think that specialized hardware in a console would "f*** up Microsofts plan to be compatible everywhere. PC`s Consoles etc."?
I don't think so. Only 3rd parties will do that.All PlayStation exclusives for the next 3 year's will be also developed for ps4.....
Ah ok. Should see Ghost of Tsushima and RE3 remake at least.
This is probably the last state of play until after PS Meeting I assume.
PS3 Xbox 360 gen thy were hundreds less and had better multiplats and still were outsold by ps3 world wide almost every single month. The Sony minds hare is intense and thy earned it with their hardware and exclusives.
If the PS5 features ReRAM as its secret sauce, then I don't think that even the most powerful PCs will be able to brute force it.
It will be kinda reminiscent of the PS2/eDRAM era. Maybe Sony doesn't want to be assimilated by PCs, despite using PC-based parts (x86 CPU, GCN GPU).
I don't think so. Only 3rd parties will do that.
Sony is committed to having distinct generations and judging by that, I expect the likes of HZD2 to push the envelope in terms of AI, physics, not just graphics (which are for the most part scalable, minus HW RT).
Keep in mind that HW RT as a baseline feature means less work for game devs compared to pre-baked lighting. More hardware power vs more human labor needed. It's a trade-off.
I mean, they did outsell them worldwide throughout the gen, but that didn't make much any difference until towards the very end of the generation. Even with those worldwide markets 360 still had a sales lead overall and that was mainly thanks to the U.S and UK markets.
Personally I don't think either strategy is better or worst than the other. They each have their advantages and disadvantages. If you can offer similar manufacturing and distribution capacity to your rival and aim to serve many more markets as priority, you inevitably have to concede to smaller shipments per country to cover minimum amounts of demand. While OTOH, the rival can concentrate the bulk of their manufacturing and distribution for a few key markets and still easily match the demand in those key markets, especially if it'd appear demand is lower in other regions (demand for Xbox is notoriously low in Japan for example).
Sony's strategy eventually helped them pass MS in LTD sales towards the end of that gen, but MS's was the more financially lucrative*. Not just because 360 was cheaper to manufacture but also because priority distribution in only a handful of markets meant dealing with only a handful of country-specific taxes, warehouse stocking fees, and the such. That adds up over time.
*(ignoring the RROD/YLOD though)
no to the bold part not for major studios not sure why you think so or just spread false rumors.Heck, even Sony is contemplating releasing 1st party games on to "a wider installed base". I assume you'd call Sony-customers clueless then, as well?
What makes you so sure that this wont happen? Sony makes more money selling games than consoles.no to the bold part not for major studios not sure why you think so or just spread false rumors.