This is true, but SONY was in a far more financially precarious position leading up to the PS4 reveal and release. They didn't have the money to build the most powerful console, higher management thought the PlayStation division would fail soon, and the morale in the playstation department was at an all-time low. Funding was also cut, which was why they couldn't take a loss on the unit.
I don't think so. SONY is in a far more financially advantageous position now than in 2012-2013 primarily from high PS4 sales and huge PS+ fees. There is also a lot more confidence in the playstation department, so they're receiving essentially a blank check from SONY. SONY confirmed at a recent investor's meeting that they're going to take a large loss on the PS5, something they refused to do with the PS4.
The circumstances today are different than they were 6-7 years ago. We're back to PS2 and PS3-era SONY sans their fetish for exotic architecture.
I agree that Sony of today is in a much better position than 2012-2013 Sony, and they're also much more confident in the PS division considering how, in terms of consumer electronics, it's by far their biggest cash cow, without question. But we're not back to those PS2-PS3 days of Sony fetishizing exotic architecture and hardware; that was all Ken Kutaragi and he left Sony a long time ago.
Cerny's approach to console tech has been remarkably conservative by comparison to Kutaragi and there's zero chance of him suddenly changing that. He prefers working with mature and semi-mature technologies that already have a lot of R&D investment from other tech companies.
Which is why while some think GDDR5 was a bit of a risk for PS4 (and 8GB was definitely a game, because production just prior to the announcement hadn't ramped up enough to guarantee 8GB, partly due because only 2 of the 3 big memory manufacturers were actually involved in GDDR5 production), if you look at it in relation to some of the truly exotic offerings in the tech market at that time and against the PS3, it wasn't really
that risky at all.
They also foresaw a gradual push for GDDR5 in GPU memory cards going forward, since there was a worry that consoles would "bleed" more users to PC which had been happening a bit during the very late end of PS3 and 360's lifespans, so the assumption was that prolific GDDR5 manufacturing with other companies on-board would bring economies of scale even faster to lower prices (it did).
So that's basically the kind of guy Cerny is, and he's very good at it. It's also why I'm not entertaining things like HBM2/3, even if patents are out there. Sony patents a lot of things, a LOT of companies do. But they're ultimately just patents. If Kutaragi were still at Sony's PS division PS5 would probably be pushing a semi-quantum processor (quantum/classical CPU hybrid) and cloud memory or something like that xD
Are you for real? People can't accept 12 and you're going for 14?
Not hating, just things are getting out of hand with these numbers and we never get any concrete info. Its so wishy washy.
It's starting to reek of playground console warrior fanboyism; staunch fanatics on both sides so eager to make their system have the bigger e-dick they're throwing rational reality and estimates from relatively more trustworthy leakers out of the window and flying full-speed into fantasy zone. Happens all the time; humorous and annoying each time it happens though.
Neither of these systems are going to push over 13TF; I don't think either is even going to reach 13TF realistically (though from the better leaks it seems PS5 is in more favorable position to do that, ATM).
PS5 will most likely have the lead in pure TFLOPs, SSD speed and memory bandwidth speed.
XSEX will likely have the lead in CPU clockspeed, total overall memory, and memory bandwidth size. The differences will be noticeable enough on paper but only respective 1st-party games will likely truly exploit them in practice. And (personal opinion) both systems will likely feature some implementation of PCM persistent memory cache (3D Xpoint, not ReRAM) ranging from 64GB-128GB (more likely 64GB-96GB).
We aren't going to see a PS4/XBO type of gulf between the two systems this time around, fanboy fantasies be damned. It'll most probably be closer to between 360/PS3; arguably not even that considering PS5 and XSEX are using virtually the same architecture and technology, just in slightly differing amounts for each. So it'd be neat if people could have more realistic expectations with these system that balance things out just a tad more, right?
