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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Reindeer

Member
What's coming out on Xbox one this year?

PlayStation 4 has FF7 remake, Nioh 2, Dreams, TLOU2, Ghost of Tsushima, Predator Hunting Grounds, Iron-man VR, Yakuza 5 and Persona 5 Royal.
Ori 2, Bleeding Edge, Grounded, Wasteland 3, Crossfire X, Flight Simulator, Cuphead: The Delicious Last Course, Halo Infinite. Plus tons of titles on GamePass.

Not as good as PS4 lineup of course, but there are few decent titles there.
 
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I really hate this moneyhatting shit at the start of a generation. It really turns me right off....
I mean Xbox one is pretty barren till the new console launches, while PS4 has loads of awesome games still coming. Same happened with 360.
They didn't learn with Tomb Raider!
Thank you for the insight and good luck with the game, launch and everything ahead.

It's business. Gaming is something we love, but it's also very much business. Sony bought Insomniac, taking with them a fantastic IP in sunset overdrive that many xbox fans loved that many wanted a sequel to. It sucks, but business is business. Now Sony has Insomniac first party, they now own sunset and real fans of that game will now have to play it on playstation. Now you might say that's not exactly the same thing, and you'd be right, but it was just an example. Fact is both sides will cut deals to make their platform look more enticing than the competition's early on and throughout the gen. That's just the way it works.

It isn't just that Microsoft may offer money, it's also that the studio or publisher is open to taking that money because they feel they need or just want it because it helps them in an important way going forward. Sony will do their share, too. This industry is a series of financial and/or business decisions to determine who gets to publish what game, who gets to own the ip, who gets to own a studio or an IP, which platform gets a title first, whether they get to keep it forever, or just who gets marketing rights,

The Microsoft that money hatted Tomb Raider was good and aggressive. That's how they need to stay while building their first party.
 

R600

Banned
Are you still on the N7P bandwagon for these APUs?

I did some reading and googling and there is a design for N7+ that is very interesting, Van Gogh. This is a zen2 + Navi 21 Apu that is being built on N7+.

This would mean than zen2 has been ported to N7+ so the costs for MS/Sony of having their console APUs designed for N7+ seem to have gone down.

This does make N7+ far more likely IMO but if the 400mm² die size is close to accurate for Scarlett then it must have more in it than we think.
Yes I am actually. Note that Van Gogh is notebook APU, likely for Apple. I am not sure if its N7P or EUV, but I am pretty sure consoles are N7P.

At least Xbox judging by die size for 56CU part. I think they have to be, because they will have to have 6-7m of them come launch, and back last year they probably thought about how risky it is to move and redesign chip for 7nm EUV and 15% density improvement vs 10% TDP reduction straight by N7P, which requires no redesign and will have more then enough wafers.
 

ZywyPL

Banned
i mean just because you have 40-50 million consoles sold doesnt equal that in sales, ps4 has over 100 million and spiderman sold 15 million. Think he means no matter how many console sales you have you only get a faction of people buying. Since ps4 has a higher install base means its more likely it will sell more copies than a console with less systems out

And that's exactly why MS is aiming for those few billions of Win10 users, even if a mere percent will get a games the actual numbers will be in millions. That's a user base only Google or Facebook can match.


Everybody celebrating on one side based on those AMD leaks (essentially small test runs for more complete chips) are going to be disappointed. I can say with certainty while the tests are real, the PS5 chip has over 40 CUs.

Who has the stronger console shouldn't be considered as case closed, and the advantage isn't exactly on Xbox's side in that department. Sony has kept their cards close to their chest, very close, and as a result appear poised to surprise everybody again like they did in 2013. Only this time, there hasn't been a superdae style leak that accurately depicts most of Sony's plans. Sony did not skimp on their GPU. It is competitive with Xbox GPU. In fact, what has annoyed me recently has been all the vagueness, so I'll just flat out say it here. The PS5 GPU is stronger and larger than the Xbox chip. They're close, but Sony wins in that department, and anybody that doubts it come speak to me after the reveal.

Who the hell am I? Why should you believe me? I can't say because, well, NDAs are a bitch, and I'm not a fan of being hauled into court, but I'm not in agreement with how quiet Sony has been when they have the better box, so just consider me a friend tossing you guys a bone. I won't be participating too heavily in this thread because, quite frankly I don't want all the attention, but I see a lot of people settling on this ridiculous 9.2TFLOPs mess and I cringe when I see it. No, Sony isn't running their GPU as hot as some are thinking. Those 2GHz numbers were literally stress tests. No more, no less. And BC does not hinder Sony from increasing their CUs, cause they clearly have.

Everyone is assuming what form factor sony is going with based on their dev kit, don't. Microsoft aren't the only ones willing to draw more power in the next gen from their console. Sony are not designing a $399 console, they are shooting straight at the $499 price point and will likely have to take a loss because their SSD (SWEET JESUS THAT SSD!!!) is no game. They probably could have hit $399 easy without it, but I'm not mad at them.

And to add further context to Bluepoints tweet, "stay hungry" stop overreacting and getting nervous that the 9.2TFLOPS PS5 is real or a thing. It isn't, and they are fully aware of this. I will repeat because no other insider has made it quite clear yet, too much vagueness. The PS5 GPU is greater than 12.5 Teraflops, but less than 14TF. Is above 40 CUs (bye bye 5700 range navi - the thing that bugged us the most probably)

In all honesty when Phil Spencer put the Scarlett chip in his profile, and Xbox started flexing, Sony should have done the same. It would have been most interesting to see what measurements everybody came back with on both, and I will leave it at that on the chip size. On hardware ray tracing, both consoles are more or less similar, there is no super, special secret sauce. The story is just about the same there. I expect few games to use it because of the performance penalty, which is why you probably see Sony not mouthing off on that front. Xbox will find themselves in a precarious position to be pushing it so hard and then fail to deliver on it. Sony is choosing to take the humble route, but there is no advantage on either side for RT. It's a wash.

And finally, again, I know nobody here has any reason to believe a single word of what I just said, but trust when I tell you guys everything I say here you can take to the bank. We are in the early development phase of a title that will release first on Xbox even though all of our initial work, tests and benchmarks for performance, basically our entire invested time since the game was a concept, were done on ps5 until I guess a deal was made? We are not cross-platform. Next Gen Only. So now we have to do our best show pony routine and start building for xbox first with a later release on PS5 (might even drag us up on stage or something to show some ass). One of those fake exclusives as it were. We went from building for one powerful spec to now having to develop for an entirely different beast and its weaker kid brother. SSD optimizations (what the fuck do we need those for anymore?) Fan fucking tastic. I'm sure our art guys are loving it right now.

I’m done ranting, see you guys at reveal.

Interesting read, as oppose to all of the attention whores that are on my ignore list, who suspiciously appear only when some actual leaks/rumors appear on the web, but never provide anything from themselves, you for once actually came up with some concrete info, and ones that do make a lot of sense.

399 is a delusional wet dream, that's a fact, not only inflation is a real thing, but SSD (and a one that is not even openly available on the market yet) and at least 16GB GDDR6 alone will bump the price quite a bit, even if everything else would remain at the same size/production costs as in the PS4, which it won't obviously. 399 would mean Sony loses like 200-250$ (if not more) on each console, and that's not a position they would want to put themselves in, not after the harsh lesson they learnt from PS3, 50-100$ would be acceptable, but not more, way more.

As for the GPUs, what you say also comes along with the rumored 52CU in XBX - PS5 from what you say would have 54 - 3x18CU, that would allow for super easy PS4 and Pro BC. Both GPUs sitting at around 1.8GHz based on the TF numbers, which Navi is capable of.

Kind of sad to hear about poor RT performance, but that was totally expected, NV worked on their RT for 10 year based on what they claim, so there was zero chance AMD could bring something better. That being said, I just hope the devs will take the smart route when it comes to utilizing RT, like CoD;MW did, where RT is used just for the shadows, that aren't nowhere near as taxing as reflections, transparency and all the other effects, that some games try to run all together to begin with, while CoD:MW has arguably the best shadows out there, without any performance penalty basically, you can still rock at 1080p@200-240 or 4K60 on 2080Ti, just like without RT.
 
It looks like their market cap is actually 6.5 Billion.
But even at 20 Billion less, still cant see MS paying that sort of money.
I think they are more likely going after Techland. Fits MS profile better.

I dunno. Here is Market Cap. 27 Billion. Or maybe i've mixed something

 
I dunno. Here is Market Cap. 27 Billion. Or maybe i've mixed something

Yeah, dont know. But 27 Billions sounds a hell of a lot just for a games studio. I think 6.5 Billion sounds way too much.
What ever it is, its a heap of money that I couldn't see MS paying.
What would Techland be worth?
For MS I think their Zombie type games fits the Xbox crowd, and their game engine is really good and could be used by other MS studios.
 
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TLZ

Banned
Everybody celebrating on one side based on those AMD leaks (essentially small test runs for more complete chips) are going to be disappointed. I can say with certainty while the tests are real, the PS5 chip has over 40 CUs.

Who has the stronger console shouldn't be considered as case closed, and the advantage isn't exactly on Xbox's side in that department. Sony has kept their cards close to their chest, very close, and as a result appear poised to surprise everybody again like they did in 2013. Only this time, there hasn't been a superdae style leak that accurately depicts most of Sony's plans. Sony did not skimp on their GPU. It is competitive with Xbox GPU. In fact, what has annoyed me recently has been all the vagueness, so I'll just flat out say it here. The PS5 GPU is stronger and larger than the Xbox chip. They're close, but Sony wins in that department, and anybody that doubts it come speak to me after the reveal.

Who the hell am I? Why should you believe me? I can't say because, well, NDAs are a bitch, and I'm not a fan of being hauled into court, but I'm not in agreement with how quiet Sony has been when they have the better box, so just consider me a friend tossing you guys a bone. I won't be participating too heavily in this thread because, quite frankly I don't want all the attention, but I see a lot of people settling on this ridiculous 9.2TFLOPs mess and I cringe when I see it. No, Sony isn't running their GPU as hot as some are thinking. Those 2GHz numbers were literally stress tests. No more, no less. And BC does not hinder Sony from increasing their CUs, cause they clearly have.

Everyone is assuming what form factor sony is going with based on their dev kit, don't. Microsoft aren't the only ones willing to draw more power in the next gen from their console. Sony are not designing a $399 console, they are shooting straight at the $499 price point and will likely have to take a loss because their SSD (SWEET JESUS THAT SSD!!!) is no game. They probably could have hit $399 easy without it, but I'm not mad at them.

And to add further context to Bluepoints tweet, "stay hungry" stop overreacting and getting nervous that the 9.2TFLOPS PS5 is real or a thing. It isn't, and they are fully aware of this. I will repeat because no other insider has made it quite clear yet, too much vagueness. The PS5 GPU is greater than 12.5 Teraflops, but less than 14TF. Is above 40 CUs (bye bye 5700 range navi - the thing that bugged us the most probably)

In all honesty when Phil Spencer put the Scarlett chip in his profile, and Xbox started flexing, Sony should have done the same. It would have been most interesting to see what measurements everybody came back with on both, and I will leave it at that on the chip size. On hardware ray tracing, both consoles are more or less similar, there is no super, special secret sauce. The story is just about the same there. I expect few games to use it because of the performance penalty, which is why you probably see Sony not mouthing off on that front. Xbox will find themselves in a precarious position to be pushing it so hard and then fail to deliver on it. Sony is choosing to take the humble route, but there is no advantage on either side for RT. It's a wash.

And finally, again, I know nobody here has any reason to believe a single word of what I just said, but trust when I tell you guys everything I say here you can take to the bank. We are in the early development phase of a title that will release first on Xbox even though all of our initial work, tests and benchmarks for performance, basically our entire invested time since the game was a concept, were done on ps5 until I guess a deal was made? We are not cross-platform. Next Gen Only. So now we have to do our best show pony routine and start building for xbox first with a later release on PS5 (might even drag us up on stage or something to show some ass). One of those fake exclusives as it were. We went from building for one powerful spec to now having to develop for an entirely different beast and its weaker kid brother. SSD optimizations (what the fuck do we need those for anymore?) Fan fucking tastic. I'm sure our art guys are loving it right now.

I’m done ranting, see you guys at reveal.
Thanks for all this info. But we'd like less vagueness like you said so an exact TF number would be great ;)
 


I still wanna know if i could play my PS1 and PS2 japanese games on PS5 pal and if my PAL PS1 games will play at a native or enhanced 50HTZ.

The TF gape between PS5 and XOBX is so minimal that it does not matter anymore. They are both on the same league. That's goof for everyone.

Now i wanna know if i can sell my pro on summer or wait because there wiil be a PSP to Vita files transfer type.😱
 
Everybody celebrating on one side based on those AMD leaks (essentially small test runs for more complete chips) are going to be disappointed. I can say with certainty while the tests are real, the PS5 chip has over 40 CUs.

Who has the stronger console shouldn't be considered as case closed, and the advantage isn't exactly on Xbox's side in that department. Sony has kept their cards close to their chest, very close, and as a result appear poised to surprise everybody again like they did in 2013. Only this time, there hasn't been a superdae style leak that accurately depicts most of Sony's plans. Sony did not skimp on their GPU. It is competitive with Xbox GPU. In fact, what has annoyed me recently has been all the vagueness, so I'll just flat out say it here. The PS5 GPU is stronger and larger than the Xbox chip. They're close, but Sony wins in that department, and anybody that doubts it come speak to me after the reveal.

Who the hell am I? Why should you believe me? I can't say because, well, NDAs are a bitch, and I'm not a fan of being hauled into court, but I'm not in agreement with how quiet Sony has been when they have the better box, so just consider me a friend tossing you guys a bone. I won't be participating too heavily in this thread because, quite frankly I don't want all the attention, but I see a lot of people settling on this ridiculous 9.2TFLOPs mess and I cringe when I see it. No, Sony isn't running their GPU as hot as some are thinking. Those 2GHz numbers were literally stress tests. No more, no less. And BC does not hinder Sony from increasing their CUs, cause they clearly have.

Everyone is assuming what form factor sony is going with based on their dev kit, don't. Microsoft aren't the only ones willing to draw more power in the next gen from their console. Sony are not designing a $399 console, they are shooting straight at the $499 price point and will likely have to take a loss because their SSD (SWEET JESUS THAT SSD!!!) is no game. They probably could have hit $399 easy without it, but I'm not mad at them.

And to add further context to Bluepoints tweet, "stay hungry" stop overreacting and getting nervous that the 9.2TFLOPS PS5 is real or a thing. It isn't, and they are fully aware of this. I will repeat because no other insider has made it quite clear yet, too much vagueness. The PS5 GPU is greater than 12.5 Teraflops, but less than 14TF. Is above 40 CUs (bye bye 5700 range navi - the thing that bugged us the most probably)

In all honesty when Phil Spencer put the Scarlett chip in his profile, and Xbox started flexing, Sony should have done the same. It would have been most interesting to see what measurements everybody came back with on both, and I will leave it at that on the chip size. On hardware ray tracing, both consoles are more or less similar, there is no super, special secret sauce. The story is just about the same there. I expect few games to use it because of the performance penalty, which is why you probably see Sony not mouthing off on that front. Xbox will find themselves in a precarious position to be pushing it so hard and then fail to deliver on it. Sony is choosing to take the humble route, but there is no advantage on either side for RT. It's a wash.

And finally, again, I know nobody here has any reason to believe a single word of what I just said, but trust when I tell you guys everything I say here you can take to the bank. We are in the early development phase of a title that will release first on Xbox even though all of our initial work, tests and benchmarks for performance, basically our entire invested time since the game was a concept, were done on ps5 until I guess a deal was made? We are not cross-platform. Next Gen Only. So now we have to do our best show pony routine and start building for xbox first with a later release on PS5 (might even drag us up on stage or something to show some ass). One of those fake exclusives as it were. We went from building for one powerful spec to now having to develop for an entirely different beast and its weaker kid brother. SSD optimizations (what the fuck do we need those for anymore?) Fan fucking tastic. I'm sure our art guys are loving it right now.

I’m done ranting, see you guys at reveal.

Hmm..

shit-just-got-real.gif
 
Can someone explain to me what would the use of much faster SSD be in a console? On PC we barely see much difference on faster SSD when it comes to things like loading a game. Will this have more to do with games being designed around SSDs and game world data being streamed at faster rate and thus taking oad off from both GPU and CPU?

The biggest advantage over normal HDDs is that you have way faster loading for levels and data in general. Apply this to techinices like level streaming in most game engines and you will have some great results. Wasnt there a digital foundry video where it was discussed that next gen consoles can load, store and reallocate specific data from RAM in to the SSD? If thats true you pretty much have virtual ram allongside the physical one. Pretty crazy if that would be true.
 
Everybody celebrating on one side based on those AMD leaks (essentially small test runs for more complete chips) are going to be disappointed. I can say with certainty while the tests are real, the PS5 chip has over 40 CUs.

Who has the stronger console shouldn't be considered as case closed, and the advantage isn't exactly on Xbox's side in that department. Sony has kept their cards close to their chest, very close, and as a result appear poised to surprise everybody again like they did in 2013. Only this time, there hasn't been a superdae style leak that accurately depicts most of Sony's plans. Sony did not skimp on their GPU. It is competitive with Xbox GPU. In fact, what has annoyed me recently has been all the vagueness, so I'll just flat out say it here. The PS5 GPU is stronger and larger than the Xbox chip. They're close, but Sony wins in that department, and anybody that doubts it come speak to me after the reveal.

Who the hell am I? Why should you believe me? I can't say because, well, NDAs are a bitch, and I'm not a fan of being hauled into court, but I'm not in agreement with how quiet Sony has been when they have the better box, so just consider me a friend tossing you guys a bone. I won't be participating too heavily in this thread because, quite frankly I don't want all the attention, but I see a lot of people settling on this ridiculous 9.2TFLOPs mess and I cringe when I see it. No, Sony isn't running their GPU as hot as some are thinking. Those 2GHz numbers were literally stress tests. No more, no less. And BC does not hinder Sony from increasing their CUs, cause they clearly have.

Everyone is assuming what form factor sony is going with based on their dev kit, don't. Microsoft aren't the only ones willing to draw more power in the next gen from their console. Sony are not designing a $399 console, they are shooting straight at the $499 price point and will likely have to take a loss because their SSD (SWEET JESUS THAT SSD!!!) is no game. They probably could have hit $399 easy without it, but I'm not mad at them.

And to add further context to Bluepoints tweet, "stay hungry" stop overreacting and getting nervous that the 9.2TFLOPS PS5 is real or a thing. It isn't, and they are fully aware of this. I will repeat because no other insider has made it quite clear yet, too much vagueness. The PS5 GPU is greater than 12.5 Teraflops, but less than 14TF. Is above 40 CUs (bye bye 5700 range navi - the thing that bugged us the most probably)

In all honesty when Phil Spencer put the Scarlett chip in his profile, and Xbox started flexing, Sony should have done the same. It would have been most interesting to see what measurements everybody came back with on both, and I will leave it at that on the chip size. On hardware ray tracing, both consoles are more or less similar, there is no super, special secret sauce. The story is just about the same there. I expect few games to use it because of the performance penalty, which is why you probably see Sony not mouthing off on that front. Xbox will find themselves in a precarious position to be pushing it so hard and then fail to deliver on it. Sony is choosing to take the humble route, but there is no advantage on either side for RT. It's a wash.

And finally, again, I know nobody here has any reason to believe a single word of what I just said, but trust when I tell you guys everything I say here you can take to the bank. We are in the early development phase of a title that will release first on Xbox even though all of our initial work, tests and benchmarks for performance, basically our entire invested time since the game was a concept, were done on ps5 until I guess a deal was made? We are not cross-platform. Next Gen Only. So now we have to do our best show pony routine and start building for xbox first with a later release on PS5 (might even drag us up on stage or something to show some ass). One of those fake exclusives as it were. We went from building for one powerful spec to now having to develop for an entirely different beast and its weaker kid brother. SSD optimizations (what the fuck do we need those for anymore?) Fan fucking tastic. I'm sure our art guys are loving it right now.

I’m done ranting, see you guys at reveal.

I am still in disbelief at the specifics you'd mentioned. Lets see how it all turns out when Sony announces things officially
 
My impression is that users on both side are quick to react if they think the brand they are faithful to might have a less powerful console. It’s a bit of personal pride and when you’re spending half a grand give or take, you want to believe you’re buying the best product for the money.

If you didn't know, before E3 2019, it was a "common sense" to think that next Xbox will be the most powerful because 2 SKU strategy, one the most expensive one and one the cheapest, PS5 somewhere in the middle. And like that, it was, in general, accepted. I didn't saw anyone ( i dunno, maybe i've missed some comments ) on PS side which claimed that PS5 will be more powerful - before E3. It was a blasphemy to even think that PS5 will be the most powerful one. But after Reiner's tweet, everything changed......
 
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Everybody celebrating on one side based on those AMD leaks (essentially small test runs for more complete chips) are going to be disappointed. I can say with certainty while the tests are real, the PS5 chip has over 40 CUs.

Who has the stronger console shouldn't be considered as case closed, and the advantage isn't exactly on Xbox's side in that department. Sony has kept their cards close to their chest, very close, and as a result appear poised to surprise everybody again like they did in 2013. Only this time, there hasn't been a superdae style leak that accurately depicts most of Sony's plans. Sony did not skimp on their GPU. It is competitive with Xbox GPU. In fact, what has annoyed me recently has been all the vagueness, so I'll just flat out say it here. The PS5 GPU is stronger and larger than the Xbox chip. They're close, but Sony wins in that department, and anybody that doubts it come speak to me after the reveal.

Who the hell am I? Why should you believe me? I can't say because, well, NDAs are a bitch, and I'm not a fan of being hauled into court, but I'm not in agreement with how quiet Sony has been when they have the better box, so just consider me a friend tossing you guys a bone. I won't be participating too heavily in this thread because, quite frankly I don't want all the attention, but I see a lot of people settling on this ridiculous 9.2TFLOPs mess and I cringe when I see it. No, Sony isn't running their GPU as hot as some are thinking. Those 2GHz numbers were literally stress tests. No more, no less. And BC does not hinder Sony from increasing their CUs, cause they clearly have.

Everyone is assuming what form factor sony is going with based on their dev kit, don't. Microsoft aren't the only ones willing to draw more power in the next gen from their console. Sony are not designing a $399 console, they are shooting straight at the $499 price point and will likely have to take a loss because their SSD (SWEET JESUS THAT SSD!!!) is no game. They probably could have hit $399 easy without it, but I'm not mad at them.

And to add further context to Bluepoints tweet, "stay hungry" stop overreacting and getting nervous that the 9.2TFLOPS PS5 is real or a thing. It isn't, and they are fully aware of this. I will repeat because no other insider has made it quite clear yet, too much vagueness. The PS5 GPU is greater than 12.5 Teraflops, but less than 14TF. Is above 40 CUs (bye bye 5700 range navi - the thing that bugged us the most probably)

In all honesty when Phil Spencer put the Scarlett chip in his profile, and Xbox started flexing, Sony should have done the same. It would have been most interesting to see what measurements everybody came back with on both, and I will leave it at that on the chip size. On hardware ray tracing, both consoles are more or less similar, there is no super, special secret sauce. The story is just about the same there. I expect few games to use it because of the performance penalty, which is why you probably see Sony not mouthing off on that front. Xbox will find themselves in a precarious position to be pushing it so hard and then fail to deliver on it. Sony is choosing to take the humble route, but there is no advantage on either side for RT. It's a wash.

And finally, again, I know nobody here has any reason to believe a single word of what I just said, but trust when I tell you guys everything I say here you can take to the bank. We are in the early development phase of a title that will release first on Xbox even though all of our initial work, tests and benchmarks for performance, basically our entire invested time since the game was a concept, were done on ps5 until I guess a deal was made? We are not cross-platform. Next Gen Only. So now we have to do our best show pony routine and start building for xbox first with a later release on PS5 (might even drag us up on stage or something to show some ass). One of those fake exclusives as it were. We went from building for one powerful spec to now having to develop for an entirely different beast and its weaker kid brother. SSD optimizations (what the fuck do we need those for anymore?) Fan fucking tastic. I'm sure our art guys are loving it right now.

I’m done ranting, see you guys at reveal.
Lol. You have had it with all the vagueness.

" I will repeat because no other insider has made it quite clear yet, too much vagueness. The PS5 GPU is greater than 12.5 Teraflops, but less than 14TF. Is above 40 CUs (bye bye 5700 range navi - the thing that bugged us the most probably)"

Good thing you cleared up that vagueness.
 

DForce

NaughtyDog Defense Force
For real?
Phil Spencer announced the world that he wanted to buy a Japanese developer.

You're not very good at this.

And it was a Polish guy who leaked that MS was in Poland talking to developers.

No, you're not very good at paying attention.

I asked, "Why are you even entertaining this?"

This conversation was brought up by an insider's post on this forum. It was well known for awhile that Phil was looking to purchase a studio in Japan and fans were speculating that MS might purchase CD Projekt Red. I just find it funny that you so quick to criticize insiders unless it has something to do with Xbox.
 

DForce

NaughtyDog Defense Force
I am still in disbelief at the specifics you'd mentioned. Lets see how it all turns out when Sony announces things officially
I say don't believe in people with so called inside information when they haven't been verified.

This is the time where people just make up fake rumors because they just want attention.
 

chigstoke

Member
I still wanna know if i could play my PS1 and PS2 japanese games on PS5 pal and if my PAL PS1 games will play at a native or enhanced 50HTZ.

The TF gape between PS5 and XOBX is so minimal that it does not matter anymore. They are both on the same league. That's goof for everyone.

Now i wanna know if i can sell my pro on summer or wait because there wiil be a PSP to Vita files transfer type.😱
That would be brilliant if we could play JP games on a PAL PS5, just makes it an even bigger library to access.

As for selling your pro or not, I'm gonna guess there might be some form of network transfer option similar for people who purchased the One X and needed to transfer from the original box. Especially with PS4 compatibility. I would imagine Series X will also retain that feature.
 
CDPR will never get acquired by microsoft. Maybe they will make some timed exclussives or exclussives for single games. But an acquisition? Really unlikely. They have more then enough funding to exist the next 50 years. Their stock is also on the rise ever since they released Witcher 3. If anything mircrosoft would invest in to CDPR but not aquire the whole company and its shares. CDPR also have GOG which alone makes them quite a lot of revenue.
 
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It only makes sense for japanese studios to make timed exclussives on xbox. You need to take in to account that not many people in Japan own a xbox and they will most likely not buy The series X just to play a handfull of time exclussive xbox games. Most japanes studios still rely on multi platform releases or playstation exclusivity.

My guess for time exclussives on the Xbox Series X are the following games:

Dead or Alive, Ninja Gaiden, Elden ring, Baldurs gate 3

Edit: It would also be interesting to research games that already have been released in the past exclusively on xbox. Games like Ryse. Perhaps we will see a sequel to that or even a new crysis game exclusively for the Series X?
 
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ZywyPL

Banned


I had a really, REALLY good laugh at the "blazing fast downloads", LMFAO. On XBL, Steam, Origin, GoG, UPlay, sure, but not on PSN, ni console won't change shit as long as their infrastructure/protocols remains as it is.

As for the rest of the info, not bad, I really wish at least half of it turns out to be true.
 

pawel86ck

Banned
Everybody celebrating on one side based on those AMD leaks (essentially small test runs for more complete chips) are going to be disappointed. I can say with certainty while the tests are real, the PS5 chip has over 40 CUs.

Who has the stronger console shouldn't be considered as case closed, and the advantage isn't exactly on Xbox's side in that department. Sony has kept their cards close to their chest, very close, and as a result appear poised to surprise everybody again like they did in 2013. Only this time, there hasn't been a superdae style leak that accurately depicts most of Sony's plans. Sony did not skimp on their GPU. It is competitive with Xbox GPU. In fact, what has annoyed me recently has been all the vagueness, so I'll just flat out say it here. The PS5 GPU is stronger and larger than the Xbox chip. They're close, but Sony wins in that department, and anybody that doubts it come speak to me after the reveal.

Who the hell am I? Why should you believe me? I can't say because, well, NDAs are a bitch, and I'm not a fan of being hauled into court, but I'm not in agreement with how quiet Sony has been when they have the better box, so just consider me a friend tossing you guys a bone. I won't be participating too heavily in this thread because, quite frankly I don't want all the attention, but I see a lot of people settling on this ridiculous 9.2TFLOPs mess and I cringe when I see it. No, Sony isn't running their GPU as hot as some are thinking. Those 2GHz numbers were literally stress tests. No more, no less. And BC does not hinder Sony from increasing their CUs, cause they clearly have.

Everyone is assuming what form factor sony is going with based on their dev kit, don't. Microsoft aren't the only ones willing to draw more power in the next gen from their console. Sony are not designing a $399 console, they are shooting straight at the $499 price point and will likely have to take a loss because their SSD (SWEET JESUS THAT SSD!!!) is no game. They probably could have hit $399 easy without it, but I'm not mad at them.

And to add further context to Bluepoints tweet, "stay hungry" stop overreacting and getting nervous that the 9.2TFLOPS PS5 is real or a thing. It isn't, and they are fully aware of this. I will repeat because no other insider has made it quite clear yet, too much vagueness. The PS5 GPU is greater than 12.5 Teraflops, but less than 14TF. Is above 40 CUs (bye bye 5700 range navi - the thing that bugged us the most probably)

In all honesty when Phil Spencer put the Scarlett chip in his profile, and Xbox started flexing, Sony should have done the same. It would have been most interesting to see what measurements everybody came back with on both, and I will leave it at that on the chip size. On hardware ray tracing, both consoles are more or less similar, there is no super, special secret sauce. The story is just about the same there. I expect few games to use it because of the performance penalty, which is why you probably see Sony not mouthing off on that front. Xbox will find themselves in a precarious position to be pushing it so hard and then fail to deliver on it. Sony is choosing to take the humble route, but there is no advantage on either side for RT. It's a wash.

And finally, again, I know nobody here has any reason to believe a single word of what I just said, but trust when I tell you guys everything I say here you can take to the bank. We are in the early development phase of a title that will release first on Xbox even though all of our initial work, tests and benchmarks for performance, basically our entire invested time since the game was a concept, were done on ps5 until I guess a deal was made? We are not cross-platform. Next Gen Only. So now we have to do our best show pony routine and start building for xbox first with a later release on PS5 (might even drag us up on stage or something to show some ass). One of those fake exclusives as it were. We went from building for one powerful spec to now having to develop for an entirely different beast and its weaker kid brother. SSD optimizations (what the fuck do we need those for anymore?) Fan fucking tastic. I'm sure our art guys are loving it right now.

I’m done ranting, see you guys at reveal.
Thanks. If that's true one month from now we will be not hearing from team 8-9TF. Being realistic is one thing, but some 8-9TF team members were really rude towards others who even suggested 10TF+.

Xbox x 12TF GPU should be already as fast as 2080S, not to mention 13TF, but can you say more about lockhart? It's indeed slower than xbox x 6TF?
 

Proelite

Member
Everybody celebrating on one side based on those AMD leaks (essentially small test runs for more complete chips) are going to be disappointed. I can say with certainty while the tests are real, the PS5 chip has over 40 CUs.

Who has the stronger console shouldn't be considered as case closed, and the advantage isn't exactly on Xbox's side in that department. Sony has kept their cards close to their chest, very close, and as a result appear poised to surprise everybody again like they did in 2013. Only this time, there hasn't been a superdae style leak that accurately depicts most of Sony's plans. Sony did not skimp on their GPU. It is competitive with Xbox GPU. In fact, what has annoyed me recently has been all the vagueness, so I'll just flat out say it here. The PS5 GPU is stronger and larger than the Xbox chip. They're close, but Sony wins in that department, and anybody that doubts it come speak to me after the reveal.

Who the hell am I? Why should you believe me? I can't say because, well, NDAs are a bitch, and I'm not a fan of being hauled into court, but I'm not in agreement with how quiet Sony has been when they have the better box, so just consider me a friend tossing you guys a bone. I won't be participating too heavily in this thread because, quite frankly I don't want all the attention, but I see a lot of people settling on this ridiculous 9.2TFLOPs mess and I cringe when I see it. No, Sony isn't running their GPU as hot as some are thinking. Those 2GHz numbers were literally stress tests. No more, no less. And BC does not hinder Sony from increasing their CUs, cause they clearly have.

Everyone is assuming what form factor sony is going with based on their dev kit, don't. Microsoft aren't the only ones willing to draw more power in the next gen from their console. Sony are not designing a $399 console, they are shooting straight at the $499 price point and will likely have to take a loss because their SSD (SWEET JESUS THAT SSD!!!) is no game. They probably could have hit $399 easy without it, but I'm not mad at them.

And to add further context to Bluepoints tweet, "stay hungry" stop overreacting and getting nervous that the 9.2TFLOPS PS5 is real or a thing. It isn't, and they are fully aware of this. I will repeat because no other insider has made it quite clear yet, too much vagueness. The PS5 GPU is greater than 12.5 Teraflops, but less than 14TF. Is above 40 CUs (bye bye 5700 range navi - the thing that bugged us the most probably)

In all honesty when Phil Spencer put the Scarlett chip in his profile, and Xbox started flexing, Sony should have done the same. It would have been most interesting to see what measurements everybody came back with on both, and I will leave it at that on the chip size. On hardware ray tracing, both consoles are more or less similar, there is no super, special secret sauce. The story is just about the same there. I expect few games to use it because of the performance penalty, which is why you probably see Sony not mouthing off on that front. Xbox will find themselves in a precarious position to be pushing it so hard and then fail to deliver on it. Sony is choosing to take the humble route, but there is no advantage on either side for RT. It's a wash.

And finally, again, I know nobody here has any reason to believe a single word of what I just said, but trust when I tell you guys everything I say here you can take to the bank. We are in the early development phase of a title that will release first on Xbox even though all of our initial work, tests and benchmarks for performance, basically our entire invested time since the game was a concept, were done on ps5 until I guess a deal was made? We are not cross-platform. Next Gen Only. So now we have to do our best show pony routine and start building for xbox first with a later release on PS5 (might even drag us up on stage or something to show some ass). One of those fake exclusives as it were. We went from building for one powerful spec to now having to develop for an entirely different beast and its weaker kid brother. SSD optimizations (what the fuck do we need those for anymore?) Fan fucking tastic. I'm sure our art guys are loving it right now.

I’m done ranting, see you guys at reveal.

Hmm. This appears to be legit. Cerny has outdone himself once again.
 

pawel86ck

Banned
Kind of sad to hear about poor RT performance, but that was totally expected, NV worked on their RT for 10 year based on what they claim, so there was zero chance AMD could bring something better. That being said, I just hope the devs will take the smart route when it comes to utilizing RT, like CoD;MW did, where RT is used just for the shadows, that aren't nowhere near as taxing as reflections, transparency and all the other effects, that some games try to run all together to begin with, while CoD:MW has arguably the best shadows out there, without any performance penalty basically, you can still rock at 1080p@200-240 or 4K60 on 2080Ti, just like without RT.
If LocalRay technology will deliver what's promised RT performance will skyrocket in near future anyway.
 
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