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Next-Gen PS5 & XSX |OT| Console tEch threaD

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geordiemp

Member
I think that's a possibility. Let's not forget the original Gonzalo leak from early 2019 had a presumably 36 CU's at 1Ghz, then later it was clocked up to 1.8Ghz if the analysis is correct. Then Github had that clocked at 2Ghz. I mean there's no way native PS5 mode was ever gonna be targeting 36 at 1Ghz, so who knows, github leak could just be a BC mode with a kick ass PS4 Pro +++ mode at 9.2. But if 9.2 Navi for ps5 native ends up being true, I wouldn't be surprised either.

Until new info is released we're not gonna know so it really is just speculation. But I wouldn't fret too much if it does turn out to be 9.2Tflops, all I'm saying.

2 Ghz as a STRESS test - OK, but I dont believe it will be that in consumer consoles. Cant see it

Also as a consumer who wants to buy a console that is running hot, no thanks. Cerny is not stupid.
 
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Smoke6

Member
Seriously lol tht shit annoying 😂😂😂
Unless the games are developed for 4K output.

Lockhart will be able to produce the same graphical fidelity at a lower resolution, assets do not need to change for this. To produce 4K games with 4K output you will need 3-4 Times the GPU. Resolution is the biggest stress on a GPU.
man this is a lie that’s been told for a while now!

I could have sworn we were told in last generations how the previous consoles were holding back their “visions” of what there games were supposed to have been!
This is an 8tflop difference and you’re telling me everything is gonna be the same except for resolution? Ok!
 
Devs have being concern about Lockhart for some reason I guess. They must know better than us.
I GUESS that if they don't touch base tech like SSD and GDDR6 you could just scale down texture, rest, frame rate, particles etc while still maintaining next gen as target. The real problem would be if there is no SSD, that can't be fixed.
Anyway I do not have the competence to say for certain, what I say is just that in general a weaker hardware is taken in consideration both on PCs and consoles, which can mean just lower settings or entirely different design.
 
Sony are planning on releasing exclusives on day 1 for the PS5 only that are coded with PS5 tech like the SSD in mind for example, they just won't run on the PS4... Sony want people who own a PS4 to transition to the PS5 as quickly as possible... Microsoft on the other hand are happy to just cross platform for the first year and a half.

Look at Godfall for example, that's a PS5 exclusive and PC... No PS4 version🤔
Yes devs will still create games for the PS4 but Sony's first party devs will be focusing on the PS5 exclusivity.

If its bollocks I'll eat my words... Just as I'll eat my words if the PS5 isn't a 9tf or lower machine 🤔

Lol wat? Godfall is a 3rd-party game, and a running meme is that it looks like a PS4 game with higher IQ and RT enabled (not saying that's my personal opinion on it (I think it looks pretty good visually), but it is an opinion a lot of people who've seen footage think).

We can assume Sony will have some exclusives at launch, the question is which ones have actually been announced? Zero so far, that's the problem. And there are multiple ways to transition people from an older platform to the newer one: considering 3rd-party AAA games are usually the biggest draws to either Sony or MS consoles, that transition can be met through other things such as an attractive price point, or new services tied to the new console, etc. It doesn't solely mean exclusive games.

You are also misunderstanding how AAA game development is these days. Both systems will have SSDs with at least some giant chunk of NAND (be it 3D NAND, PCM, or a mix of both) memory-mapped to virtual RAM cache (the NAND; PCM Xpoint-style memory would act more like an actual persistent RAM, but I'm only entertaining this because someone else linked something the other day about Micron's X100 SSDs which looks intriguing) , and both will make it very easy for devs to take advantage of this. Game engines are designed to be scaled not just with graphics but also game logic, AI, physics systems etc.

Therefore it's magnitudes easier than in the past to develop for the upper end and then scale down. There will even be instances of last-gen games getting ports by completely different dev teams, that happened with some 360 and PS3 versions of early-gen XBO and PS4 games.

Jason said 10.7 now?

No, he said above 10.7 (hence the >), but that was referring to Stadia, which is GCN.

So when you take that comparison and reference into context, "even" a 7TF Navi GPU would have equal to better performance than that. So practically everything we've seen and/or heard from both systems pushes them well past Stadia.
 
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demigod

Member
I never said I was a pc gamer. I'm a fan of pcs. They do great stuff. I'm not a hard core pc gamer.

And I know. You know you're wrong that Lockhart will hold back XSX games. Just like PS5 won't hold back 3rd party games on XSX for being weaker.

Nope I’m not wrong. Your first comment about PC was wrong thats how I know you’re not a pc gamer yet you tried to pretend as one.

Lol how do you know PS5 is weaker, do you have the specs or talking from your anus as usual? Also a -10% is not a huge difference compared to 30%+.
 
Sony will be fine due to their strong First Party lineup.

Never implied otherwise. However, if a lower priced console proved to be a gateway to increasing subscription and software revenue, expect Sony to have their own low spec unit on the market as quick as they could (maybe a year or two down the line if they didn't have something worked up already).
 

demigod

Member
Never implied otherwise. However, if a lower priced console proved to be a gateway to increasing subscription and software revenue, expect Sony to have their own low spec unit on the market as quick as they could (maybe a year or two down the line if they didn't have something worked up already).

Can you tell me where this magical lower spec is when it didn’t happen with the ps3?
 

01011001

Banned
man this is a lie that’s been told for a while now!

I could have sworn we were told in last generations how the previous consoles were holding back their “visions” of what there games were supposed to have been!
This is an 8tflop difference and you’re telling me everything is gonna be the same except for resolution? Ok!

have you seen Digital foundry's tests? they tested a 9+TF GPU vs a 4TF gpu of the same architecture, and the resolution scaled almost perfectly with the performance.
the 4TF gpu ran games at 1080p at higher framerates than the 9-10TF gpu did at 4k at the same settings.

and at 4TF at 1440p vs 9-10TF at 4k they were basically tied in performance
 

Fun Fanboy

Banned
Devs have being concern about Lockhart for some reason I guess. They must know better than us.

Never said Lockhart is a old console lol.
But you came in to my discussion with a guy who WAS talking about lockhart... and PS5. Both new consoles.

Why are you posting these pics when your post contradicts this? A 4TF machine will hold back the 12TF, facts. A 9TF ps5 will hold back a 12 TF, facts. Please make up your mind about the 4TF.

Btw i applaud you for not going down the stupid 9.2TF like most xbox fanboys.

So.... yeah.
 
Can you tell me where this magical lower spec is when it didn’t happen with the ps3?

I don't know what you are on about. Clearly, the Lockhart strategy is NEW for the console market. If it fails, Sony does nothing. If it succeeds, Sony would likely counter.

The idea of a volume part at a lower price isn't new at all to PC (check the most popular cards on Steam), but it is new to console. We'll see how it goes if it happens.
 
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Fun Fanboy

Banned
Nope I’m not wrong. Your first comment about PC was wrong thats how I know you’re not a pc gamer yet you tried to pretend as one.

Lol how do you know PS5 is weaker, do you have the specs or talking from your anus as usual? Also a -10% is not a huge difference compared to 30%+.
Maybe it's ESL or something going on here. I never said I was a pc gamer. Lol.

And how do I know PS5 is weaker? Too much smoke around for it not to be.
 
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DeepEnigma

Gold Member
Please stop calling people who self profess to be "insiders" as insiders. Have we leaned nothing about this? Save the term insider for real insiders plz. Or put "unproven" or "internet self-proclaimed", etc.. A real insider would be someone who for example works at MS or Sony in their console division on those projects, not someone that hears about something secondhand....telephone game of acquaintances or knows someone who knows someone.....It's firsthand knowledge.

Also even a real insider could spread misinformation, much more someone without firsthand knowledge of anything, internet posters. It might pay to take things with a grain of salt without evidence of anything.
YxbxdJ.gif
 

Fake

Member
Which devs? And what are their concerns?

Christ... people are so damn lazy in this forum.



Richard Leadbetter: I have spoken to developers about this across the year once this sort of [dual SKU] concept became known and there has always been, to every one I've spoken to about it, a certain degree of suspicion and worry... If we look back at the console generations, the lowest spec machine has always been a pain in the bum to work with... that's the PG13 way of expressing some of the [developer] sentiments.

I've heard some skepticism from third-party developers, who are, like, "Hey, it's a pain in the ass to ship on multiple hardware SKUs. Second of all, this is going to hamper us, because Microsoft is requiring us to ship on this lower-powered version, that has the equivalent graphical power of a PS4 Pro." It's worth noting, that is has a higher-end CPU and a solid-state drive, and other next-gen features, so it's not safe to compare it directly to the PS4 Pro.
 
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Sosokrates

Report me if I continue to console war
Wanted to compile a list of all insiders here who have hinted at PS5 Specs (mostly tflops)

Gaf Insiders
  • Osiris - 12+
  • Heisenberg - First Source 9.5 Tflops (SIE dev?) Second Source 11+ tflops.
  • BGs - Hinting at 11-13+ tflops
  • WhispersInTheWind - 11 Tflops
  • o'dium - 11.5 tflops

Outside Insiders
  • Klee - 12+ tflops (based on his reaction to Series X being 12 tflops)
  • Ex Ubisoft Employe Britney - 14 tflops
  • Jason - >10.7 tflops


Not a single mention of 8 or 9.2 tflops. Things are not looking good for Github truthers.

Like last time a lot of "forum insiders" turn out to be completely false.

While your list of them seem to say a majority of over 11tflops. However Sony going for a $499 just seems to go against logic for sony, it just does not make sense for Sony to chase the power crown.
If PS5 was originally set for 2019 @ a more realistic 1800mhz for 36cus, but when they needed to delay they decided to use the extra time to make it 2000mhz and give more performance, while it's not optimal it may explain Sony's serious cooling system shown on the devkit and reports of them spending more on cooling then usual.

It's funny that now the XsX has been confirmed 12tflops people seems to forget how insanely powerful that is.
When these next gen console predictions started anyone suggesting 14 gcn tflops were laughed out the room. And now 14 gcn tflops is weak sauce.
 

Gavin Stevens

Formerly 'o'dium'
Am I in some dream world? Where people have honestly just said that a lockhart machine will hold back the main SX?

Seriously?

If you mentioned the older consoles, I can at least try and see where you’re coming from. There, you need to put in serious work, sometimes even a full on different approach, to get something that would work on SX working on a One. But then you would expect that, with the lack of SSD and awful CPU.

A lockhart however, is different, and this is from somebody that doesn’t even like the damn thing. Lockhart is essentially the main SX machine, with reduced GPU performance and reduced ram. These are reduced because, low and behold, when you lower your target resolution, you free up some memory and need less system GPU grunt to do it. The CPU and SSD are reportedly the same in both consoles.

In short, there is nothing that an SX can do at 12tf, that the lock hart can’t do with reduced resolution and a few settings toned down.

Ive been making games for nearly twenty years, and have yet to hear such a big bag of bollocks as this. Armchair developers who read some place that the Xbox one will hold back the SX, and assume that means the lockhart will do the same. That’s NOT why it even exists, IF it even exists. What the fuck would be the point
otherwise?!

I mean... Wow... Do a LITTLE research first, please?

edit: I honestly think because are seeing what the idea was with the Xbox one and Xbox one x, and just applying the same logic, without a single thought beforehand.
 
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have you seen Digital foundry's tests? they tested a 9+TF GPU vs a 4TF gpu of the same architecture, and the resolution scaled almost perfectly with the performance.
the 4TF gpu ran games at 1080p at higher framerates than the 9-10TF gpu did at 4k at the same settings.

and at 4TF at 1440p vs 9-10TF at 4k they were basically tied in performance
Yes but Xbox Series X is 12 tf, not 9 tf. So that test is not a valid test at all.
 

Fake

Member
Am I in some dream world? Where people have honestly just said that a lockhart machine will hold back the main SX?

Seriously?

Devs have been saying this, not me. Ask for them. You can either send an email for Rich from Digital Foundry.
 
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DeepEnigma

Gold Member
have you seen Digital foundry's tests? they tested a 9+TF GPU vs a 4TF gpu of the same architecture, and the resolution scaled almost perfectly with the performance.
the 4TF gpu ran games at 1080p at higher framerates than the 9-10TF gpu did at 4k at the same settings.

and at 4TF at 1440p vs 9-10TF at 4k they were basically tied in performance

Who wants just resolution scaling? Then you just have another mid gen solution at day one.

How about balls to the wall bells and whistles in that 12TF box. Not just scaling up to 4K from a anemic little brother in comparison.
 

saintjules

Member
You know, this kind of Mega lineup really does seem to require all the air in the room. Probably the soundest reason for shutting up about a next gen consoles atm. Well done.

Agreed. Maybe July for reveal? I mean there are People thinking that because these games are pending release, it would conflict with a Console reveal. Not sure if I'd think the same way, but it's an interesting sub-topic.
 
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DaMonsta

Member
Christ... people are so damn lazy in this forum.






That doesn’t answer the question.

A random anonymous confirmation of “concern” over a rumored product that does not exist.

Is not proof of anything. Let alone your claims that Lockhart will “hold back” Series X.

So again, what devs? And what are their concerns?
 

McHuj

Member
I'm a little surprised that Ghost of Tsushima is coming in June. I thought that was going to be a fall game.

However... I wonder if that's implying that PS5 is scheduled to be a Sept/Oct release instead of November. I feel that would be a big surprise move by Sony if they were able to launch earlier.
 

01011001

Banned
Yes but Xbox Series X is 12 tf, not 9 tf. So that test is not a valid test at all.

okay, that comment should disqualify you from any tech talk from now on... jesus christ...

the 4TF gpu performed better at 1080p than the 9tf at 4k

we can therefore deduct from that that a 12TF gpu will most likely have similar performance at 4k as the 4TF gpu has at 1080p.
any Performance difference will most likely be negligible and could be fixed by a slight reduction in the settings (draw distance, AA, lighting etc.)
 

Gavin Stevens

Formerly 'o'dium'
Who wants just resolution scaling? Then you just have another mid gen solution at day one.

How about balls to the wall bells and whistles in that 12TF box. Not just scaling up to 4K from a anemic little brother in comparison.

You’re not understanding the logic behind it.

Games are made at the higher performance level, bells and whistles and all.

Lower and turn off bells and whistles, lower your footprint, and lower your resolution.

That’s your lockhart version.

I know what you’re all doing. You’re confusing the talks people had about a game can run with everything looking amazing on an SX, but then also work on a One. That’s a valid area of discussion, because there your cpu is heavily lowered, your memory much slower, and you have a slow ass mechanical drive.
 

Shmunter

Member
Am I in some dream world? Where people have honestly just said that a lockhart machine will hold back the main SX?

Seriously?

If you mentioned the older consoles, I can at least try and see where you’re coming from. There, you need to put in serious work, sometimes even a full on different approach, to get something that would work on SX working on a One. But then you would expect that, with the lack of SSD and awful CPU.

A lockhart however, is different, and this is from somebody that doesn’t even like the damn thing. Lockhart is essentially the main SX machine, with reduced GPU performance and reduced ram. These are reduced because, low and behold, when you lower your target resolution, you free up some memory and need less system GPU grunt to do it. The CPU and SSD are reportedly the same in both consoles.

In short, there is nothing that an SX can do at 12tf, that the lock hart can’t do with reduced resolution and a few settings toned down.

Ive been making games for nearly twenty years, and have yet to hear such a big bag of bollocks as this. Armchair developers who read some place that the Xbox one will hold back the SX, and assume that means the lockhart will do the same. That’s NOT why it even exists, IF it even exists. What the fuck would be the point
otherwise?!

I mean... Wow... Do a LITTLE research first, please?
I’m not certain why you’re not considering this a 2 way scenario? I.e targeting a game for 1440p and harnessing 12tf within that frame buffer, throwing in some modern upscaling, dsr, etc to get free 4K.

Where does that leave the system with 1/3 the muscle? Up shit creek. So instead of cornering oneself into a bad situation you just build it for the lower spec to start with, especially if that spec is the bigger install base. Let the 12tf run the same limited game at native 4K or 120fps without effort.

That’s not dream world, that’s the plausible and most likely reality.
 
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Fake

Member
That doesn’t answer the question.

A random anonymous confirmation of “concern” over a rumored product that does not exist.

Is not proof of anything. Let alone your claims that Lockhart will “hold back” Series X.

So again, what devs? And what are their concerns?
 

Sosokrates

Report me if I continue to console war
Yes but Xbox Series X is 12 tf, not 9 tf. So that test is not a valid test at all.

Maybe series X will have additional graphical features like more Ray tracing, effects etc on top of being native 4k.

For example the next elder Scrolls might light this

Lockhart: 1440p, VRS - high, RT - high , other settings - high

PS5: 4K, High RT, other settings - high.

XsX: 4k, very high RT, other settings - very high.
 

DaMonsta

Member
Your post is wrong.

No dev has ever said “Lockhart will hold Series X back”

You made that up
 

DeepEnigma

Gold Member
I’m not certain why you’re not considering this a 2 way scenario? I.e targeting a game for 1440p and harnessing 12tf within that frame buffer, throwing in some modern upscaling, dsr, etc to get free 4K.

Where does that leave the system with 1/3 the muscle? Up shit creek. So instead of cornering oneself into a bad situation you just build it for the lower spec to start with, especially if that spec is the bigger install base. Let the 12tf run the same limited game at native 4K or 120fps without effort.

Exactly what I am talking about.

Every Sony 1P game is designed around the base system to the max they can on a 1080p frame buffer. They admit to this, and they produce arguably some of the best looking games today.

They then add the marginal (mainly resolution) bells and whistles for the 4.2TF box. Same thing happens with the X. The other way around, the games would suffer far worse, not only visually, but performance wise on the base units. And with that other way around both the X and the Pro would produce games that would melt comparatively. They are not used to their full potential, because of the base systems.

What do you think is going to happen even worse with the 1S and X still being a policy for MS first party? No SSD, slow ram, sluggish CPU?
 
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Fun Fanboy

Banned
Am I in some dream world? Where people have honestly just said that a lockhart machine will hold back the main SX?

Seriously?

If you mentioned the older consoles, I can at least try and see where you’re coming from. There, you need to put in serious work, sometimes even a full on different approach, to get something that would work on SX working on a One. But then you would expect that, with the lack of SSD and awful CPU.

A lockhart however, is different, and this is from somebody that doesn’t even like the damn thing. Lockhart is essentially the main SX machine, with reduced GPU performance and reduced ram. These are reduced because, low and behold, when you lower your target resolution, you free up some memory and need less system GPU grunt to do it. The CPU and SSD are reportedly the same in both consoles.

In short, there is nothing that an SX can do at 12tf, that the lock hart can’t do with reduced resolution and a few settings toned down.

Ive been making games for nearly twenty years, and have yet to hear such a big bag of bollocks as this. Armchair developers who read some place that the Xbox one will hold back the SX, and assume that means the lockhart will do the same. That’s NOT why it even exists, IF it even exists. What the fuck would be the point
otherwise?!

I mean... Wow... Do a LITTLE research first, please?
I wouldn't even bother. That one dude just totally made it seem like I said stuff I didn't. Somehow this Xbot is a PC master race now! When all I'm saying is these new consoles won't hold back the others. Much like my cheesy PC doesn't hold back anyone elses bad ass gaming rig. Lol.. Good post though above.

That doesn’t answer the question.

A random anonymous confirmation of “concern” over a rumored product that does not exist.

Is not proof of anything. Let alone your claims that Lockhart will “hold back” Series X.

So again, what devs? And what are their concerns?
I work right next door to ready at dawn. I'm going to ask one of them if I see one on my walk break. Wonder if they can answer that.
 
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man this is a lie that’s been told for a while now!

I could have sworn we were told in last generations how the previous consoles were holding back their “visions” of what there games were supposed to have been!
This is an 8tflop difference and you’re telling me everything is gonna be the same except for resolution? Ok!
I have an 8TF (GTX 1080) video card in my PC right now. At 1080P I can run most games at ultra settings at 120+ fps and then some. The moment I set my shit to 4k it's over, it's not doing shit and I'm stuck at 10-20fps on ultra settings, maybe. So for what it's worth It's not a lie. People that think otherwise are literally full of shit. Also, who wants to upscale anything next gen with 12TF under the hood?
 
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Shmunter

Member
Exactly what I am talking about.

Every Sony 1P game is designed around the base system to the max they can on a 1080p frame buffer. They admit to this, and they produce arguably some of the best looking games today.

They then add the bells and whistles for the 4.2TF box. The other way around, the games would suffer far worse, not only visually, but performance wise on the base units. And with that other way around both the X and the Pro would produce games that would melt comparatively. They are not used to their full potential, because of the base systems.
There’s no question about it. Especially when you factor in a dominant seller aspect. The path of least resistance is not only human nature, it’s business economics.
 

Dabaus

Banned
Between Ghosts release date today and the HBO last of us announcements today i feel like this is sony feeling the pressure to say something to their fanbase. I do think the PS5 situation is a mess behind the scenes and the release date has been pushed back, probably.
 
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