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Next-Gen PS5 & XSX |OT| Console tEch threaD

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I am way way way more interested in Low latency wifi direct for PS VR2 than I am in the the PS5 Teraflop number.

I hope ps5 has a low latency direct wifi chip built in that can stream 4k resolution wirelessly to psvr2.

A wireless psvr2 similar to the oculus quest that gets the image from ps5 would be amazing.

Pair dual 4k screens with surround sound and haptic controls and you can have vr experience that are damn near life like simulations.

Wifi direct seems like a great solution. The headset would probably need to do a little thinking on its own in order to limit the amount of data that needs to transfer, but this would be A+ stuff.
 

mitchman

Gold Member
You guys wear me out it's not MERS...
Just look at the numbers you'll see a pattern do some fucking research yourselves

Ok, so let's hear from a proper expert then and not some self-appointed forum expert: - This is https://en.wikipedia.org/wiki/Michael_Osterholm. So yes, he even calls it a myth. This is fucking research from one of the top experts in the world.
 

wintersouls

Member
Anyone think with possible limited supply of next-gen Consoles that Retailers will ask for the full amount to secure a unit at launch? Not sure how it is with online Retailers, but with a place like Gamestop and/or local shops, they usually ask for $100 deposits. Would not be surprised if the full amount is asked prior.



I think that with the crisis of the coronavirus it can delay the next gen for the next year. Currently it is a possibility that I would not rule out.
 

devilNprada

Member
yes, he even calls it a myth. This is fucking research from one of the top experts in the world.

I guess you can believe you tube.
Is he working directly with the virus lab samples? Or a backseat expert speculator?
Look at the numbers in India and other hot climate countries...

Anyways done shitting the thread gotta get TP.
 
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mitchman

Gold Member
I guess you can believe you tube.
Is he working directly with the virus lab samples? Or a backseat expert speculator?


Anyways done shitting the thread gotta get TP.
Did you even read his credidentials or the article headline you just posted? It doesn't support your narrative.
 

POTUS

Banned
9.2Teraflops is plenty as long as the ps5 has a wifi direct chip that can stream to the dual 4k screens on the ps vr2 at 120fps. I dont care if the games look as graphically intesnive as switch games, as long as they are being displayed on dual 4k screens at 120fps

Why not license Oculus as well and get some spare money out of those chasing perfection?

What do you mean by license oculus?

Sony making the ps5 compatible with oculus and oculus in turn running ps5 vr games?

That would be an amazing but seems unlikely.
 
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husomc

Member
You mean like Captain Flat?

q4sz9hdaq1n01.jpg
Butts optional for feminists
 

POTUS

Banned
Take the bullshit attacks on feminism over to the politics subforum, or the ot. This thread is about the next gen consoles.

What do we know about the haptic feedback on the ps5 controllers?

What do you think are the odds they can be split in half and held one half in each hand as per the earlier patent?

What are the odds they can accurately simulate the feeling of putting your hand in water, of holding a metal gun, or touching skin, or feeling a cold breeze on the palm of your hand.
 
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Carthemanbrah found something interesting that could disprove what he‘s been led to believe about Oberon. Read the back and forth here between he and @HDR.MADNESS for a more in-depth explanation.



Ok, this has to be your own Twitter account.

It would be like if I posted a random tweet from an account named 'HomerSimpsonMan' and expect people to care...even though practically no one follows this person.
 
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ethomaz

Banned
Carthemanbrah found something interesting that could disprove what he‘s been led to believe about Oberon. Read the back and forth here between he and @HDR.MADNESS for a more in-depth explanation.


So they never found Oberon C0 or E0... or new benchmarks.
Everything showed from July to now is Oberon A0 lol

99% sure AMD is trolling (faking) GitHub believers lol
 
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ethomaz

Banned
I guess you can believe you tube.
Is he working directly with the virus lab samples? Or a backseat expert speculator?
Look at the numbers in India and other hot climate countries...

Anyways done shitting the thread gotta get TP.
Conincidence or not.
Today some FGV researchers put an article about the high temperature climate is not a guarantee of contention of the new Conavirus.

The confirmed cases just increase and the temps are reaching 35 celsius here.

This morning 97... now 121.
 
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Carthemanbrah found something interesting that could disprove what he‘s been led to believe about Oberon. Read the back and forth here between he and @HDR.MADNESS for a more in-depth explanation.


Wasn't it said the AMD on purpose have put in false info for the data miners to send them on wild goose chase ?
 
We Need a run down of recent leaks, like past week.

Only Leaks I know that have come out in the last week. There was the 11.6TF The 13TF GPU on Tech something or another website. Then the 15TF 4Chan which was dismissed because of the Fake PS5 Image.

I have tried to ask for clarification. And the timeframe of which leak he is referring to. I may have been to blunt in the questions I asked him. I’m waiting on a response.

In my personal opinion and my speculation. Which I could be wrong. But based off the Devs I have talked to and their launch title target pref for PS5 launch titles. I believe is 11.6 the one he is referring to. Because he messaged me the next day after that was all over the Internet.

Also if it is 11.6. It makes a lot of sense. Why we have heard 12TF floating around also. It could mean Sony is looking to do a small up clock to close or match the Xbox Series X. I also believe we have heard 13 for some dev kit and debug kits because they where either GCN, Overclocked or Debug Kits for Studios with PSVR2 Prototypes. From My understanding PSVR2 is more powerful the first gen PSVR. So Devs need to extra TFlops In Dev Kit/ Debug Kits for PSVR2.
 
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Only Leaks I know that have come out in the last week. There was the 11.6TF The 13TF GPU on Tech something or another website. Then the 15TF 4Chan which was dismissed because of the Fake PS5 Image.

I have tried to ask for clarification. And the timeframe of which leak he is referring to. I may have been to blunt in the questions I asked him. I’m waiting on a response.

In my personal opinion and my speculation. Which I could be wrong. But based off the Devs I have talked to and their launch title target pref for PS5 launch titles. I believe is 11.6 the one he is referring to. Because he messaged me the next day after that was all over the Internet.

Also if it is 11.6. It makes a lot of sense. Why we have heard 12TF floating around also. It could mean Sony is looking to do a small up clock to close or match the Xbox Series X. I also believe we have heard 13 for some dev kit and debug kits because they where either GCN, Overclocked or Debug Kits for Studios with PSVR2 Prototypes. From My understanding PSVR2 is more powerful the first gen PSVR. So Devs need to extra TFlops In Dev Kit/ Debug Kits for PSVR2.
But there is no dev kit for psvr specifically. We have DK1 and DK2 and DK3 for everyone .atleast that's what I heard could be bullshit
 

saintjules

Member
Only Leaks I know that have come out in the last week. There was the 11.6TF The 13TF GPU on Tech something or another website. Then the 15TF 4Chan which was dismissed because of the Fake PS5 Image.

I have tried to ask for clarification. And the timeframe of which leak he is referring to. I may have been to blunt in the questions I asked him. I’m waiting on a response.

In my personal opinion and my speculation. Which I could be wrong. But based off the Devs I have talked to and their launch title target pref for PS5 launch titles. I believe is 11.6 the one he is referring to. Because he messaged me the next day after that was all over the Internet.

Also if it is 11.6. It makes a lot of sense. Why we have heard 12TF floating around also. It could mean Sony is looking to do a small up clock to close or match the Xbox Series X. I also believe we have heard 13 for some dev kit and debug kits because they where either GCN, Overclocked or Debug Kits for Studios with PSVR2 Prototypes. From My understanding PSVR2 is more powerful the first gen PSVR. So Devs need to extra TFlops In Dev Kit/ Debug Kits for PSVR2.

I'm just waiting for the games to be shown off at this point. Not you, but this tflop stuff is giving me a headache lol.
 

HerjansEagleFeeder

Gold Member
I can't be the only one that's incredibly impressed with Sony's ability to keep a lid on any concrete details about the PS5. Considering the extreme interest and the many possible holes for leaks, this is ridiculously impressive.

Goes to show how many of the supposed "leaks" are just another marketing tunnel for companies like Sony. They aren't that incompetent. All going according to keikaku :messenger_tears_of_joy:
 

Sinthor

Gold Member
Actually I think waiting for this long after MS showed their cards, was already the bad idea.

And there's no need blaming Corona Virus for it, there was enough time...

I actually think waiting is a pretty smart marketing move. The only ones who REALLY care this early are people like us on the forums. But this way they let MS announce a bunch of cool things that gets people excited...but that fades a bit over time. So MS will have less steam in the tank by the time Sony makes their announcements. The PS5 won't be competing for as much oxygen against the XBsX that way. At least, that's possible.
 
They said around $450.
ZhugeEX estimated that the XsX would be between $460 and $520.

You're really trying to push the 9TF stuff. :messenger_grinning_sweat:
Lol, Ya know theres no satisfying outcome for this illness. Its quite pathetic that some fools think they turned a new leaf with the Github leak.

It's a crazy notion to them that the PS5 is going to be on RDNA2/Navi 21, so the Github has to be reimagined to keep that delusional fanboy train going. 🤣🤣
 

FranXico

Member
I actually think waiting is a pretty smart marketing move. The only ones who REALLY care this early are people like us on the forums. But this way they let MS announce a bunch of cool things that gets people excited...but that fades a bit over time. So MS will have less steam in the tank by the time Sony makes their announcements. The PS5 won't be competing for as much oxygen against the XBsX that way. At least, that's possible.
That's assuming MS will quiet down after a while. But MS usually are very loud and don't stop hammering their marketing machine.
 
It can’t possibly be 11.6 because everybody collectively told me I was full of shit, era burned me, called me fake news, and people threatened me.

‘memba?

SgDiy4K.gif

I never said you was wrong. I have only repeated what the devs I have talked said their Target was. As you know Devs like overhead room left over for the Optimization Stage.

Like I said 11.6-12 Something TFlops is where I stand. 13TF slight possibility. I have not been given direct exact number, or proof of that number.
 

Gavin Stevens

Formerly 'o'dium'
I never said you was wrong. I have only repeated what the devs I have talked said their Target was. As you know Devs like overhead room left over for the Optimization Stage.

Like I said 11.6-12 Something TFlops is where I stand. 13TF slight possibility. I have not been given direct exact number, or proof of that number.

I never said you said anything! Ha! Checkmate! BTW, the reason I said 11.6 but likely might even be a tiny bit lower was because they were already pushing things for their enclosure, so while higher was possible, it was less likely than 11.6 or 11.5. But still possible. 13tf was off the cards from what I’ve been told.
 
I can't speak for others who utilize Github and the testing data as a reference point, but I'll answer what I can in your post.

-I always thought the initial testing data was doing BC testings for PS4 and Pro. This was even before I learned about the Ariel iGPU testing profile and therefore meant even well before bringing that up into discussion, I felt that testing data was only reflective of BC settings and not the full actual chip

-The 36/40 is either the full Oberon CU counts, or a count that's incomplete. It's not the fault of the data miners why that particular question can't be clearly answered; you'd have to ask Sony and AMD staff running these tests and storing the data about that.

-You are actually misinterpreting what RDNA2 actually is. RDNA2 isn't exclusively 7nm EUV. AMD's wording clouded conclusions on that but they shortly clarified after the conference that it was a nomenclature thing, so 7nm"+" can be thought of more as further improvement on the 7nm node process

-Another important thing to keep in mind is that RDNA2 does not necessarily mean "large chip" out of necessity. AMD have never stated this, not even once, and they never will. Why would they keep RDNA2 features like RT, VRS, VRR etc. off their mobile APUs, which have very low CU counts compared to these consoles? Some people have automatically made the correlation when that is just them jumping through an unnecessary hoop. It just so happens there will be chips on RDNA2 that are "big" chips, but RDNA2 features can be implemented on smaller chips as well. Otherwise, AMD have completely failed in designing a smart, scalable GPU architecture

-There's nothing inherently stopping Sony from going with a bigger chip, but that doesn't mean a bigger chip was their goal, either. I actually speculated why there's a chance they've gone with a relatively smaller chip, but there are also cost-related reasons, plus the fact Sony is very likely going to manufacture a very big chunk of units for the first fiscal quarter (I would guess at least 10 million) and then you have to weigh all of that against the size of Sony as a corporation itself and what money they have on hand (and what can be borrowed through big loans from banks or investors) to cover those costs. That alone could have led them down a path of wanting a relatively "smaller" chip.

-You're right, pretty much anyone speculating Oberon is an RDNA2 chip is doing so with information outside of Github. But for myself personally, I've been using a swell of other sources besides that in my own speculation for a long time now, and more to the point, it's not like most of the insiders really know what the PS5 is, either. If so, we could actually get some more nuanced specifications beyond simply a TF range. And when you have guys like Tommy Fischer commit reputation suicide by almost duping a mod with doctored controller photos, that just puts an extra bit of questioning on other rumors as a whole: even when pressed with proof some of these dudes may try bullshitting their way to the top because the balls are just that brass.

-I never questioned PS5 having hardware ray-tracing, not once. But it wasn't just Githubbers speculating about PS5 being RDNA1; many people in general were. Many were under the assumption Sony had their own RT ASIC solution either integrated into the APU as an IP block (some went as far as to bring up a team member having worked on PowerVR as Sony maybe using PowerVR RT instead of AMD's), or connected to the APU, likely with some PCIe interconnect or something to that effect. And that was mainly Sony people speculating this. Even I did for a while but once it became apparent how inefficient a separate RT ASIC would be to the design (bandwidth issue, potentially) I just accepted that PS5 would have AMD's RT in one form or another, and that's while still relating Oberon to PS5. In other words, I dropped PS5 being RDNA1 a long time ago and that was pretty much at the time Cerny clarified things and when the RT ASIC idea fell through.

-Gotta keep in mind that a lot of us were also uncertain about RDNA2's node process. I assumed both PS5 and XSX were RDNA1 because I thought they would be 7nm. In fact, given AMD's recently said 7nm+ isn't necessarily EUV but rather improvements on the 7nm process, it means almost for certain PS5 and XSX are still 7nm but with some efficiency gains (just not EUV levels). I even doubted XSX was fully RDNA2 even when Microsoft themselves mentioned RDNA2 in that Twitter post, because I assumed RDNA2 was exclusively 7nm EUV and knew that would be even costlier than regular 7nm.

So basically, I think PS5 and even XSX will still be 7nm, but be RDNA2 chips. That should be pretty clear-cut.

-I think people are overestimating RDNA2 efficiency. The 50% perf-per-watt doesn't actually mean 50% IPC over RDNA1. And we now know RDNA2 is not exclusive to EUV, and the "7nm+" is actually indicative of small improvements over the 7nm process, notable improvements but not to the level of what actual 7nm EUV brings. So if anything it suggests both PS5 and XSX are 7nm but benefit from slight efficiency improvements while not being on the EUV process.

-Wasn't the interpretation of the testing data always meant to indicate BC of PS4 and PS4 Pro? Even with that said it asks the question of why 2GHz needed to be tested for that except to perhaps ensure PS4 Pro titles could hit native 4K60 natively on the chip. Probably a question worth asking and one we'll hopefully get an answer for soon (through Sony themselves).

-So I guess that brings us back to the high clock. You ask why would they do it, well, I'm still asking that too. I have always said Github and the testing data do not represent everything in terms of PS5's performance, not even once. However, I think with clarification on what RDNA2 actually is and the fact it can be on both 7nm and 7nm EUV (and the "7nm+" was apparently more about minor improvements on the 7nm process, probably through things AMD have done themselves on the architecture pipeline side) that there might be some justification for the 2GHz clock testing on Oberon outside of acting as a free FPS stability boost for Pro-enhanced games.

What would justify that? Well, the easiest answer is that Oberon might be a 36/40CU chip after all. Or, it could be a slightly larger chip (the Dec revision adjusted the memory bus controller IIRC, upping it higher) but still getting a relatively high clock. That's why I think maybe the best answer to what PS5 actually is (for now) is to go somewhere in the middle. A 44 - 48 active CU chip on a more recent revision, pushing relatively high clocks (anything between 1800MHz and 1900MHz if 2000MHz can't be sustained) might fit that bill.

But I can't have a grounded speculation like that by simply considering one source type (insiders) as gospel and the other (pertinent & persistent testing data) as throwaway junk. Unfortunately a lot of the people who say things like "Team Github" are doing it unironically, so as to discredit anyone even partially referencing the Github stuff or any of the datamined testing data whatsoever, for any purpose at all. That type of reasoning is nothing short of insanity.

I also think it's because we really do have a group of people who are desperate for a power crown battle at any costs, unwilling to even consider the worth or validity of any source that isn't for 'their team" coming out on top in a proverbial e-penis TF pissing contest, and assume anyone and everyone who refers to anything besides insiders exclusively as being against their preferred brand or "team". The truth is you may get that with literally a very small minority of people but the vast majority of that type aren't here on these forums.

Yes it's unfortunate people with actual troll-like behavior in the past such as TimDog (and even some people here like Longdi who I hope has calmed that type of posting down) are clinging to the Github 9.2TF stuff to antagonize PS fans, but I'm not TimDog and TimDog is not representative of the majority of us who simply see it as a valuable asset in discussing the possibility of next-gen PlayStation. Hell, most of us are even doing so while still listening and giving consideration to the rumors as well, it doesn't have to be an either/or situation.

In the end, I ultimately agree with your end point: Github doesn't provide the full picture on PS5. It didn't provide the full picture on XSX either and barely provides anything on Lockhart (speaking of which, I'll actually take a minute here and say how funny it was to see some Xbox people try arguing the 22/24 CU APU leak that very clearly listed Microsoft in it, with a 950MHz TDP-down, was in fact not related to Lockhart. It took until DF did a video simulating a 4TF Lockhart running games at 1080p and mostly 60FPS clocks for them to accept that particular leak. However I took that leak to pretty much be Lockhart upon first seeing it and it also has me thinking Lockhart is not a "traditional" game console, but that's something for another time).

However, there're people who will take anyone merely stating simply that, and interpret it to mean "Github is useless. The testing data is useless. None of these chips are PS5 related at all", and some of them know what they're doing when they do this. So IMHO, they're just as guilty as having an agenda in dismissing Github as some people are in using Github and the testing data to antagonize Sony and PS fans (and pushing 9.2TF like it's a derogatory insult). It goes both ways on this, and as much as I don't want to give the fanatical, trolling Xbox fanboys ammunition (in needing to clarify things on the Github info and testing data from my own POV), I don't want to give the fanatical, trolling PlayStation fanboys ammunition in attacking all aspects of that info and testing data as being FUD that only folks with an agenda against Sony and PS would bother bringing up in the first place, because for the vast majority of us that is NOT the case whatsoever.

I just simply talk about what I observe, and I try to observe from multiple sources, and be fair in doing so to see where they can meet in the middle and agree upon. However, I can't help if one of those source types has data on its side that I can look at, check up on/research, verify on my own (in terms of following any coding the producers of the chips the data comes from would follow), and itself has been very consistent. And I can't help if that comes off to some people as me "choosing" one side over another when that isn't me doing so out of some emotional need or negative bias towards a preference. And I honestly think most of the other people who regard the Github info and testing data with at least some weight would feel similar.
This is an excellent post brother you covered a lot of information in one go.

I think the biggest misconception on the main APU testing chip, is that whatever was interpreted from the Github files apparently didn't have any raytracing information like you stated above.

From the leak, I'm understanding that Oberon and Ariel had an indirect relationship from last year with its backwards compatibility modes, and code names references. This could be indicative that it's the PS5 APU, but what reallywere we seeing. Those 2 markers are supposedly stating that it's the PS5 test chip named Oberon, being tested in backwards compatibility mode, running at different clock frequencies, with 36 computational units. This is something that we now know but what has changed since the regression tests. I really want know how far these APUs have come?

So now that we are all assuming that Oberon is the PS5, we definitely have not seen the chip running natively for PS5 gaming. I really can't wait to see the final versions tested and analyzed. I think that will be very interesting, and cool.

My inpatient mind, would very much like to see some Next Gen console component leaks and direct analysis ASAP LOL. I would especially like to know how many compute units, and the physical die size of Sonys code named Oberon chip that has Raytracing. Was Ariel/Oberon ever 36 cu, or were they deactivated some way and disguised. We'll find out I suppose Soooon.

Now that AMD has stated Next Generation consoles are based on RDNA 2, the Console APUs are most definitely not based on Navi 10 lite, such as one of the now newly debunked claims from The Github leak repository interpretation. If that portion of the leak has been debunked what else in there begs the question?
 

T_T

Member
Putting to one side the final TF metric for PS5 – that we won’t know until we know. I’m still really interested in the design ethos for each console and specially the clocks chosen for the CPU and GPU, and how they vary between current gen game use and the PS3/360 gen use – assuming we are getting hardware B/C.

The clocks for last-gen CPUs were really interesting (IMHO) because they pitched at a level that made easy B/C impossible for the PS3 on PS4 and even though it was a simpler case on the 360 and the One – which I’ll explain in a second – with game industry distilling game logic for games into a single general purpose CPU core (with 2 hardware threads) running at 3.6GHz (on both systems) the APUs on PS4/One had no way of accommodating those main loop workloads across multi-core using half the clock speed without game re-engineering(cross gen patching on ps4) or extensive emulation work(Xbox One).

For the Xbox 360 its multi-core CPU for the most part had been a waste of die-space, because the Silicon Knights complaint of the original Unreal engine 3 powered Gears of war using multi-core rendering meant the 2nd and 3rd general purpose cores were do rendering workloads they weren’t suited to run, and presumably did so on all UE3 games there after, just for any extra rendering help they could give the xenos. So moving those games’ workloads to Xbox One CPU compute cores resulted in better performance because they were already light workloads and would be perfectly suited to APU cores in the emulation (AFAIK).

The PS3 unfortunately couldn’t do the same, as the SPU cores were similar efficiency as the APU cores, but had twice the clockspeed – and there were 6 SPUs and only 6 spare APU cores available and they were running at half the clock speed – so although much of those workloads in cross-gen patched games could be moved to the PS4 GPU, some of them just couldn’t because of clockspeed. An excellent comparison of Journey on PS3 versus PS4 by DF highlighted the removed workload in the higher resolution PS4 version. Playing through the Last Guardian also has at least one water section puzzle in which major slow down occurs that I would be shocked if the code that does water physics simulation in the unreleased PS3 version doesn’t run perfectly– and this brings me on to my last points.

PS3 and 360 gen clockspeeds aren’t power efficient for hot APU chips, so if Sony and Microsoft did allow the APU cores(in PS5/XsX) to run that high, would they limit them doing it when they were using a specific B/C mode that downclocked the GPU massively to keep the APU cool? If not, are higher clockspeeds an essential part of RT workloads ? Does going higher clock on CPU and GPU help reduce things like memory thrashing - by giving CUs enough clock cycles per frame to get work done in time with less memory redundancy acceses?
As far as CPU clock speeds are concerned I would expect next gen to be pretty close to PS3/360 clocks (nevermind the massive IPC advantage that Zen2 has over those CPUs). As far as the GPUs, I expect the clock speeds to change depending on the BC mode that is used (eg base PS4 and PS4 Pro clocks). Also for BC mode the RT would just be disabled. What I don't really understand is your point about PS3/360 CPU inefficiencies depending on the temperature. Could you elaborate on that?
 

POak

Neo Member
Hi everyone,

When it comes to a PS5 reveal, please consider the following: with COVID-19 dominating every single news cycle, I think Sony has decided that now is not a good time to announce its new console, which is why I think we won't be getting any PS5 news until this virus situation dies down. Hopefully, I'm wrong!

As for the console's release, I think it will come out in November 2020, as expected, but in limited amounts.
 

FeiRR

Banned
I would buy the shit out of a PS2 Classic btw. As long as it’s handled better than the ps1 Classic, which was a terrible purchase.

Add n64 classic and a handheld backlit screen gameboy classic and I would be set for any pandemic.
Buy a PS2 and a good upscaler to get quality signal on your TV. I used an old Pioneer DVD recorder for upscaling 8/16-bit hardware to modern standards, works really well and it was about 30 EUR. It's just a pass-through, of course. You don't need to record anything.
 
FeiRR FeiRR ivr had my eyes on one of those fancy upscaling cables for a while now, it will never fix a lack of detail, but it will help. Either that or emulation, but some of these games do NOT hold up in high res at all, and break like crazy.
Odium the info you had was it for the silver V or black V that runs cooler ?

Also do you know if black V is DK3 or DK2?
 

Gavin Stevens

Formerly 'o'dium'
Odium the info you had was it for the silver V or black V that runs cooler ?

Also do you know if black V is DK3 or DK2?

Black. Previous DK ran hot with thermal peaks that were not intended, as I’ve mentioned. As far as I know, there I’ve only been two types of DK, silver and a final black one, both pretty much the same design though. But as I also said previously, the latest DK had a few issues at 11.6 still and there was a possibility of a slight downclock to keep temps in check (this was the one people reported being too loud still), which is why I don’t see them pushing higher unless they fix other areas, which at this stage in the game I just can’t see?

(All this is old info I’ve posted before Btw, I’m not posting anything new).

As for which it was, I cant put a number on it. I’ve heard at least 3 kits being in the wild and this was the last one (up to date like two weeks back), but as for the having an actual number? I couldn’t say, and haven’t been told.
 
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