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Next-Gen PS5 & XSX |OT| Console tEch threaD

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M-V2

Member
This exactly what's happening now in the world AND exactly what's happening in this thread. People know themselves.

TkWDg1n.jpg
 

luca_29_bg

Member
Newest gdk is taller and black it is also running at around the number I previously posted. It is also cool and whisper quiet.
never heard of one crashing but I do know that they were very loud and very hot so I can believe this could have happened with the first units.

As far as official news be patient. I said to pay attention to the world news when codiv-19 first hit. News has been ready but the timing is horrible. No one is saying anything about any dates because everything is in flux and anyone that gives a concrete date right now is blatantly lying. (Unless it’s Sony) I have a lot to say about the current state of rumors but I’m holding my tongue, for now.

So ps5 retail will not be 11.06 tf ?
 

saintjules

Member
So MarlonGamingNation is claiming that there are 2 Guerilla Games coming for PS5. A 'Scarface' type game that's open world and the other is a game in which it's art style resembles Sayonora: Wild Hearts that's on the Switch. He gives a short description on what he saw from a Trailer that was provided to him on the 2nd game. He won't go into detail nor give a title.

Also mentions he's heard GTA 6 is a 2022 title. This is the add on from my previous post within the first 45 minutes of his livestream today so far.
 
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3liteDragon

Member
So ps5 retail will not be 11.06 tf ?
Well he said the new black devkits are running at a number he previously posted here which I THINK was 12.4TF (Correct me if I'm wrong pls) and the silver devkits were running at about 11.6 (not 11.06), but were having unintended thermal issues. Apparently, the newer black ones are super quiet compared to the silver devkits while also running at 12.4TF (Again, correct me if I'm wrong on this number).
 

StreetsofBeige

Gold Member
Idk if it was Klee or someone else but back in December or November I think, one of them said one of Sony's first-party studios are working on an FPS game and "you wouldn't believe it :)".
If they are working on a FPS, I'll throw a dart and say MAG. KZ is dead, and I think an alien infested shooter like Resistance wouldn't go far. People don't seem to care about sci-fi alien stuff like 10-20 years ago
 
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johnjohn

Member
Well he said the new black devkits are running at a number he previously posted here which I THINK was 12.4TF (Correct me if I'm wrong pls) and the silver devkits were running at about 11.6 (not 11.06), but were having unintended thermal issues. Apparently, the newer black ones are super quiet compared to the silver devkits while also running at 12.4TF (Again, correct me if I'm wrong on this number).
I'm pretty sure a couple insiders have said the most recent black ones were the ones running at 11.6 TFs, not the old silver ones.
 

rnlval

Member
I joined this forum for multiple reasons, including the fact that I was sick and tired of people sprouting false information that the PS5 was going to have 9.2TF. I firmly believe it will be at least twelve and more likely thirteen. My hope is fourteen but that is probably going too far. The evidence for this is everywhere, but the trolls are trying to say otherwise.

But I'll stand by my comment than anything less than twelve TF is garbage. I don't care if it is .1TF less.

I am very principled in my beliefs, and I'm NOT pragmatic. If I don't think I'm getting what I deserve, I won't buy something even if it is on sale. When it comes to the next Playstation, I firmly believe it will be a generational leap. However, if it wasn't, I don't care how many features other than TFs it had - I wouldn't buy it.

Although I hope the Corona virus goes away, if it gets worse my desire is for Sony and Microsoft to abandon these systems and wait a couple more years until they can produce consoles with ten times the TFLOPS of previous ones.
Vega GCN retires its wave64 instructions with 12 clock cycles.

NAVI 10 RDNA v1 retires its wave64 instructions with 8 clock cycles.
NAVI 10 RDNA v1 retires its wave32 instructions with 7 clock cycles.

So even on code optimized for GCN, Navi is faster., but more performance can be extracted by optimizing for Navi.
Lower latency, and no wasted clock cycles.

RX 5700 XT's 9.66 TFLOPS average (cite techpowerup) is effectively 12.85 TFLOPS Vega GCN. Radeon VII has ~14 TFLOPS. RX 5700 XT's gaming results are very close to VII.

Your TFLOPS argument is flawed.
 

3liteDragon

Member
I'm pretty sure a couple insiders have said the most recent black ones were the ones running at 11.6 TFs, not the old silver ones.
Well o'dium said some devs told him the newer black devkits are just as loud as the silver ones and also I think said the black ones were running at 11.6, and on the other hand, you have OsirisBlack saying the new black devkits are super quiet while also running at 12.4.
 

luca_29_bg

Member
Well he said the new black devkits are running at a number he previously posted here which I THINK was 12.4TF (Correct me if I'm wrong pls) and the silver devkits were running at about 11.6 (not 11.06), but were having unintended thermal issues. Apparently, the newer black ones are super quiet compared to the silver devkits while also running at 12.4TF (Again, correct me if I'm wrong on this number).

Thank you, i have lost some detail indeed and i'm a little confused right now so i can't correct you at all ahahaha :D
 

3liteDragon

Member
Yeah I remember that comment. What could it possibly be? Something that hasn't been around for a Long time?
If they are working on a FPS, I'll throw a dart and say MAG. KZ is dead, and I think an alien infested shooter like Resistance wouldn't go far. People don't seem to care about sci-fi alien stuff like 10-20 years ago
Could be KZ or a completely new FPS game, we'll have to wait and see.
 

B_Boss

Member
Well he said the new black devkits are running at a number he previously posted here which I THINK was 12.4TF (Correct me if I'm wrong pls) and the silver devkits were running at about 11.6 (not 11.06), but were having unintended thermal issues. Apparently, the newer black ones are super quiet compared to the silver devkits while also running at 12.4TF (Again, correct me if I'm wrong on this number).

Well he said “around” that earlier stated number.
 
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3liteDragon

Member
Well o'dium said some devs told him the newer black devkits are just as loud as the silver ones and also I think said the black ones were running at 11.6, and on the other hand, you have OsirisBlack saying the new black devkits are super quiet while also running at 12.4.
I think what could've happened here is that version 1 of these black devkits went out with the same thermal issues like the silver ones, and then a possible version 2 black devkit was shipped out with all thermal issues fixed. Maybe the devs O'dium is in contact with still have version 1 of these black devkits and OsirisBlack's contacts are on version 2 of these black devkits with better cooling. Just guessing what could've happened here cause you got one person saying the black devkits are just as loud as the silver ones and another person saying it's super quiet.
 
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Three Jackdaws

Unconfirmed Member
Well he said the new black devkits are running at a number he previously posted here which I THINK was 12.4TF (Correct me if I'm wrong pls) and the silver devkits were running at about 11.6 (not 11.06), but were having unintended thermal issues. Apparently, the newer black ones are super quiet compared to the silver devkits while also running at 12.4TF (Again, correct me if I'm wrong on this number).
what osiris is saying conflicts with what odium is saying, not saying either of them is wrong but if we assume both are true then that is a little strange right? correct me if I'm wrong
 

3liteDragon

Member
what osiris is saying conflicts with what odium is saying, not saying either of them is wrong but if we assume both are true then that is a little strange right? correct me if I'm wrong
I think what could've happened here is that version 1 of these black devkits went out with the same thermal issues like the silver ones, and then a possible version 2 black devkit was shipped out with all thermal issues fixed. Maybe the devs O'dium is in contact with still have version 1 of these black devkits and OsirisBlack's contacts are on version 2 of these black devkits with better cooling. Just guessing what could've happened here cause you got one person saying the black devkits are just as loud as the silver ones and another person saying it's super quiet.
 
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Three Jackdaws

Unconfirmed Member
oh I see, thanks. since the first kits they sent out had a lot of issues with heat and noise, it makes sense now that the latest kits are likely cool and quiet, just a guess.
 


Hmm...on the one hand, some of those IP (especially Castlevania) have effectively been dormant for years and not in the best of shape, and it's doubtful Konami has the dev teams in-place to give them the attention they deserve. On the other hand, those IP might be associated with Sony but it's not like they haven't also appeared on non-Sony platforms: the MGS remake on Gamecube, multiple Silent Hill games on OG Xbox and 360, a few Castlevania exclusives on N64 (not to mention the portable games), etc.

So if it happens, and there's a strong chance it could happen, I can see why some might call it a moneyhat deal. At the same time, is the dev situation really THAT bad at Konami now? Their market cap's higher than both SEGA's and Capcom's, and those two have been doing pretty well these days (particularly Capcom). So I think Konami probably has the funds to develop those titles, or at least hire people to do so, but maybe they're really just that lazy xD.

I'm actually more worried how this would affect Nintendo with Castlevania in particular, because that's a Konami IP probably more strongly associated with them than Nintendo, especially with the handhelds. Maybe Sony'll still support those with specific ports to the Switch or whatever Nintendo's next system ends up being by then.. And if Sony does that then you know Microsoft's going to try something similar by poaching some well-known but poor-health/dormant Japanese IPs, if they can't outright buy the studios that is.

Guess I'm just saying it can kinda be seen as a moneyhat but given how Konami's been of late and how dormant some of those IP really are, this could be one of those justified ones. But if we start seeing stuff like Resident Evil, Street Fighter, Tekken, Dark Souls etc. getting their IPs purchased or even just installments purchased for exclusivity to either system, it'd be very hard not to call those questionable moneyhats. Which means it's probably gonna happen at least a few times.

If both consoles get delayed, I suspect XsX’s delay will only be until May 2021, because they’ve already committed to a great number. Trying to change their great number requires a lot of marketing skill without it projecting insecurity (IMHO) if they haven't heard a better number from Cerny for the PS5 in the meantime. The longer the consoles delay, the harder it is for xbox to live with their great number, in case it has still fallen short by a distance; especially if Sony made it all the way to February 2021 without revealing PS5 specs. That type of time frame might allow them to revise their current position. That would leave Xbox with no concrete info on what Playstation was capable of releasing since the Pro – and the Pro wasn’t even Playstation going full tilt on the design of a half-gen refresh.
It is unthinkable we'd have to wait until Feb 2021 for Ps5 specs, but you wouldn't want to be the strategist at xbox, charged with predicting that figure, even for a free XsX and PS5.

Personally I think if anyone is going to do a hard delay this year, it'll likely be Sony. They are ironically kinda forced to in a worst-case due to this corona crap because 1: they have bigger dedication to more global markets simultaneously which means they have a higher minimum that need to be guaranteed (or else they come off as regressing compared to the PS4 rollout), and 2: they don't really have any other locations outside of China for big (ish) numbers of production like MS seems to (IIRC they have a production facility in Brazil. I know they have Covid-19 cases too but it's nowhere near as bad there (or anywhere else in the world tbh) as it is in China).

I can see MS still going with a 2020 launch, but they'd just do what they did with the 360 and focus primarily on the American and UK markets, provided those are the ones that recover the quickest by then from this mess. If not them (or not just them), they'll probably expand that to however many other markets they can that fit a certain minimum level of recovery and seem like safe bets to launch in 2020 for, but it wouldn't be on the scale of a "full" launch.

Suppose technically Sony could try this too, but PlayStation is a big priority in more markets than Xbox going by simply PS4 sales, and they probably wouldn't want to cause any bad issues with those markets by coming off like they're ignoring them. Plus, there's still the off-chance that they could actually look at things after the world starts recovering later in the year, see that shopping habits might favor the cheaper current-gen systems still, ascertain they might be better off withholding a launch rollout and perhaps even pack in even further performance levels with PS5 and just push PS4 and PS4 Pro for all of 2020. They could then wait to do their launch for PS5 a bit later, maybe by Spring 2021 at earliest, and do so without the mess of coronavirus that's plaguing this year.

I feel they would do that if they can gauge MS doing a "softer" launch for XSX in 2020 ultimately doesn't produce a foothold for them in those territories that they feel PS5 couldn't at least match up to by the time they went with a 2021 launch, and that'd come down to just how many XSXs MS could actually get out there and what the ratios are for the limited territories they'd launch in. But, given everything else we're seeing, I don't think Sony would want to wait that long for even a delayed launch, so Spring 2021 (if they delay) would probably by the latest they'd actually wait.
 
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joshcrispy

Neo Member
Hmm...on the one hand, some of those IP (especially Castlevania) have effectively been dormant for years and not in the best of shape, and it's doubtful Konami has the dev teams in-place to give them the attention they deserve. On the other hand, those IP might be associated with Sony but it's not like they haven't also appeared on non-Sony platforms: the MGS remake on Gamecube, multiple Silent Hill games on OG Xbox and 360, a few Castlevania exclusives on N64 (not to mention the portable games), etc.

So if it happens, and there's a strong chance it could happen, I can see why some might call it a moneyhat deal. At the same time, is the dev situation really THAT bad at Konami now? Their market cap's higher than both SEGA's and Capcom's, and those two have been doing pretty well these days (particularly Capcom). So I think Konami probably has the funds to develop those titles, or at least hire people to do so, but maybe they're really just that lazy xD.

I'm actually more worried how this would affect Nintendo with Castlevania in particular, because that's a Konami IP probably more strongly associated with them than Nintendo, especially with the handhelds. Maybe Sony'll still support those with specific ports to the Switch or whatever Nintendo's next system ends up being by then.. And if Sony does that then you know Microsoft's going to try something similar by poaching some well-known but poor-health/dormant Japanese IPs, if they can't outright buy the studios that is.

Guess I'm just saying it can kinda be seen as a moneyhat but given how Konami's been of late and how dormant some of those IP really are, this could be one of those justified ones. But if we start seeing stuff like Resident Evil, Street Fighter, Tekken, Dark Souls etc. getting their IPs purchased or even just installments purchased for exclusivity to either system, it'd be very hard not to call those questionable moneyhats. Which means it's probably gonna happen at least a few times.
If PS does pick these IPs up I think PS will continue to support the old castlevania games on future systems, but if they make a brand new bloodborn type game, expect it to be exclusive and maybe a PC port.
 

EliteSmurf

Member
Gavin Stevens Gavin Stevens and OsirisBlack OsirisBlack can't both be right.

One says the target specs for PS5 was aiming for 13TF the other says its always been 10.5-11.5TF .

One says the newer DK is smaller and has thermal / noise issues while the other says the newer DK is quiet and taller .

One says the PS5 is 11.6TFs and won't be 12TFs while the other says it is 12.4TFs and could be potentially higher .

I'm not trying to call the insiders out but I just had to point out how much one contradicts the other if what I've said is correct .
 
I'd kill for a METAL GEAR remake.

MGS1? Eh, I mean it already had one on Gamecube. Now MGS4? That would be ideal; it's basically lost in time to the PS3, and could benefit from some optimizations (and more color saturation; damn why did so many 7th gen games look like shit & piss with those color filterings, it's super-jarring. I get they wanted gritty realism but there's better ways to do it xD).
 

joshcrispy

Neo Member
MGS1? Eh, I mean it already had one on Gamecube. Now MGS4? That would be ideal; it's basically lost in time to the PS3, and could benefit from some optimizations (and more color saturation; damn why did so many 7th gen games look like shit & piss with those color filterings, it's super-jarring. I get they wanted gritty realism but there's better ways to do it xD).
although i'd love a metal gear solid remake, i'm talking about METAL GEAR the very first game in the series thats like 6bits lmao it needs a remake to clear up the story.
 
MGS1? Eh, I mean it already had one on Gamecube. Now MGS4? That would be ideal; it's basically lost in time to the PS3, and could benefit from some optimizations (and more color saturation; damn why did so many 7th gen games look like shit & piss with those color filterings, it's super-jarring. I get they wanted gritty realism but there's better ways to do it xD).
That avatar....Man. Thick AND ripped. Fucking hell. What a Monday
 

LED Guy?

Banned
Gavin Stevens Gavin Stevens and OsirisBlack OsirisBlack can't both be right.

One says the target specs for PS5 was aiming for 13TF the other says its always been 10.5-11.5TF .

One says the newer DK is smaller and has thermal / noise issues while the other says the newer DK is quiet and taller .

One says the PS5 is 11.6TFs and won't be 12TFs while the other says it is 12.4TFs and could be potentially higher .

I'm not trying to call the insiders out but I just had to point out how much one contradicts the other if what I've said is correct .
Well, Osiris was saying that the 11.6 TFs loud dev kit was an old one, he says that the new one is whisper quiet at 12.4 TFs or around it, which lines up with what Klee said in terms of power, maybe O'dium got the news about the dev kits so late into the game.
 
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