A reminder that cutscenes in Uncharted 3 are pre-rendered and second picture is heavily compressed compare to first one.
U2 shot is completely difference in lighting. Also, if you noticed, some detailes were added, like necklace and curtains
Regarding U4, IIRC ND said they wete targeting 60fps, not it will be 60. That's different
Isn't it funny how that visual ratio is almost always in the direction of looking worse at release? Quite a coincidence eh? Kinda spooky how often that happens almost like devs should be able to pick up on the trend so as not to drum up unrealistic expectations... And maybe not give interviews after claiming it really looks and plays like that. Or sick twitter mobs after detractors.Oh goody, another thread where people show their ignorance by assuming that builds made years apart are expected to be visually 1:1 despite all the additions and modifications made to the underlying code in order to finish the entire game.
Oh "different lighting" lol. Yeah it is. Because they couldn't get this lighting working on PS3.
as for U4
CAPTURED ON PLAYSTATION 4
And like i said we had The Last of US downgrade thread years before where literally everything they did in trailers was just scripted fake stuff that almost never happens in game and it was presented as "real gameplay"
Isn't it funny how that visual ratio is almost always in the direction of looking worse at release? Quite a coincidence eh? Kinda spooky how often that happens almost like devs should be able to pick up on the trend so as not to drum up unrealistic expectations...
And here we have people defending a blatant lie.Not at all. One of these things is built with the intention to show as well as possible,the other to play as well as possible.
Two quite different goals and a scenario that's basically unavoidable given that on the multi-year journey between these two builds being set side-by-side, countless changes have been made to the code-base, bugs fixed, parameters tweaked, things added, all of which have a cumulative impact as the game is running on a closed, fixed, system.
Its all very obvious, if you actually think about it.
Wasn’t that just for mp?Not as Bad as ND stringing people along that UC4 would be 60 FPS for a year, but still pretty bad
That isn't all that obvious to me.Not at all. One of these things is built with the intention to show as well as possible,the other to play as well as possible.
Two quite different goals and a scenario that's basically unavoidable given that on the multi-year journey between these two builds being set side-by-side, countless changes have been made to the code-base, bugs fixed, parameters tweaked, things added, all of which have a cumulative impact as the game is running on a closed, fixed, system.
Its all very obvious, if you actually think about it.
The scenes they used in the original shots were all set up with very clear and distinct point lights like they would use in a hero asset cinematic.
To even be shocked that wouldn’t happen in the final game is a bit daft. There is no way you can light a world and have every single shot be lit perfectly in any situation.
The games boring as fuck with a trash story, but the one area you simply cannot poke holes in is it’s visuals, they are incredible.
Wasn’t that just for mp?
Did you think the original gameplay was boring as fuck?
Yes and no. It wasn’t the best but it was serviceable. But this was SEVEN YEARS AGO.
Think about what games and experiences, what improvements we have had since then.
Ahahahah people really believed they could pull that on that piece of crap CPU?Nah, first UC4 teaser was supposed to be representative of gameplay, but was a 60fps pre rendered cutscene. The cutscene was in the final campaign, but it looked worse and ran at 30. People on this forum were using UC4 looking so good at 60 to show how much better the PS4 was. And ND kept saying they were considering 60 FPS for the whole game till the next year, even after we had seen some 30fps gameplay.
Games play the exact same as 7 years ago lol.Yes and no. It wasn’t the best but it was serviceable. But this was SEVEN YEARS AGO.
Think about what games and experiences, what improvements we have had since then.
Games play the exact same as 7 years ago lol.
I should be the one saying that. Gameplay has practically stagnated for the last decade. Pretending games have "improved" in areas outside of visuals is a farce.Can I borrow your rose tinted glasses, Elton?
Been working on a video for this particular conversation, will be up on my channel in a few hours and then we can discuss more.So, i see some lighting difference...but how can be a downgrade if enemy struck the shelf in e3 demo, but in final version enemy missed the shelf, but instead Ellie struck the shelf?
PagingNXGamer
And here we have people defending a blatant lie.
Nothing about persecution. It's a blatant lie. End of the story.No, just keeping it real.
You're just ignorant, and are so wrapped in a persecution fantasy that you are totally oblivious to how the way games are made, the technical and economic factors in play make change over time basically unavoidable.
Noone in the industry is going to waste manpower and resources to maintain the exact parity levels demanded by internet pedants. It ain't happening!
Nothing about persecution. It's a blatant lie. End of the story.
Game dislikers =/= playstaiton haters.Even more salt? The PlayStation haters are OBSESSED with this game.
Not going to watch all that, because the outcome is the same.
Game looks good/great for a 7 year old console with shitty components, but fans also do it to themselves by supporting a company seek to cut too many corners.
PS5 is no different (if there won't be a Pro model), it might sound great and all and the jump is 5x of base PS4 (whoop di fucking doo!), but they are butchering their own talent by limiting them.
I often feel that PlayStation studios spends a large amount of their time trying to figure out how to get shit to work because the parent company is cheap as fuck, fake this, fake that, variable bla bla.
At the end of the day you could also call it smart business, you could also call it taking your consumers for granted and for fools, because the average ones don't see it or know better.
Wasn’t that just for mp?
Not as Bad as ND stringing people along that UC4 would be 60 FPS for a year, but still pretty bad
Nah, first UC4 teaser was supposed to be representative of gameplay, but was a 60fps pre rendered cutscene. The cutscene was in the final campaign, but it looked worse and ran at 30. People on this forum were using UC4 looking so good at 60 to show how much better the PS4 was. And ND kept saying they were considering 60 FPS for the whole game till the next year, even after we had seen some 30fps gameplay.
Been working on a video for this particular conversation, will be up on my channel in a few hours and then we can discuss more.
Been working on a video for this particular conversation, will be up on my channel in a few hours and then we can discuss more.
The pop-ins may be just a bug or something not properly tweaked related to when they have to change the LOD of certain vegetation assets. Maybe it's something they didn't have time to fix and may solve it in a post launch patch even in base PS4.The game remains visually impressive and is in the top 5 of the gen easily but
- The lighting has been dimmed.
- Some NPCs in the game have full transluminescence.
- Color calibration has been changed.
- The intensity of the God Rays has been reduced.
- Specular clarity has been disabled.
- Some pop-ins.
- The disappearance of some puddles.
- The quality of the motion blur appears to have been reduced.
- The quality of some shadows has been lowered.
- The enemy AI no longer interacts with the environment.
It would be a shame if the PS5 version can't fix this.
There are downgrades and some changes in lighting, but there aren't animation downgrades. The game features a ton of (great) animations and in most cases blending and transitions between them is simply awesome, they just changed or replaced some of them, and the way they are activated or blended makes very difficult to get the same result twice because they change depending on their environment, position, transition, etc.Huge downgrades especially on the lighting and animation parts
Lighting has been downgraded significantly IMO.
Also, I haven't played the game, but a friend of mine who's a huge fan of the first game and also Uncharted 4, is playing it but so far he's not really enjoying it much. He also said U4 graphics are still a lot better.
To be fair Uncharted 4 is still a gorgeous game, and this is the same hardware its not like the PS3 days when developers had to find customized solutions because the CPU was so hard to program for they took years to figure it out, PS4 is relatively easy so we see better results much sooner.Naughty Dog already made use of the full potential of PS4The downgrade is very real.
The final game looks only slightly better than UC4, which is a smaller leap than I expected.
Sony must be doomed then with their sub 9.2 ~ 10.15 machine if 12+ is infinite!If only they could release a console with infinite power, all would be well.
Enter the thread.
Notice OP has a Phil Spencer avatar.
Write this and leave the thread.
Let him bit the end. There are impressives vistas later in the gameLighting has been downgraded significantly IMO.
Also, I haven't played the game, but a friend of mine who's a huge fan of the first game and also Uncharted 4, is playing it but so far he's not really enjoying it much. He also said U4 graphics are still a lot better.
Burned his ass by sliding too hard on the pitch, it happens.wait.... what is actually happening in this gif lol why.....