MastaKiiLA
Member
Hopefully the headphones are $150, as speculated. I'd like to get a pair. The PS4 one used to make my ears sweat though.
Basically, and do correct me if I'm wrong, the system is designed to have a constant power draw, no matter how that power is split between the CPU and GPU. Thus the cooling solution can be built around that power draw, which (in theory) means the fans (or whatever cooling solution is used) will also run at a constant rate, possibly making the system quieter (or at least consistently loud, we'll see how it turns out).I’m not super techy, but if I understand the variable stuff right what they did is they designed for thermal limits first so that the clock speed could always remain at or near max. Is that right?
Only thing it allows it to use weaker cooling solution because you can design quiet cooling system for both components using full power too (it will be much bigger and more expensive).Basically, and do correct me if I'm wrong, the system is designed to have a constant power draw, no matter how that power is split between the CPU and GPU. Thus the cooling solution can be built around that power draw, which (in theory) means the fans (or whatever cooling solution is used) will also run at a constant rate, possibly making the system quieter (or at least consistently loud, we'll see how it turns out).
I can't find a home theatre system with the receiver supporting both 4K and HDR in my country. And if I find such a receiver, it comes with no speakers, and I have no idea what speakers to buy which won't get fried by the receiver.
The best I found was this, but it doesn't support HDR (at least, doesn't say if it does).
Sony BDV-N9200WB | Petropoulos | soundimage.gr
www.soundimage.gr
This is the problem. The particular receiver does not support hdr.It's very hard to go wrong with 4 ohms speakers. There's plenty of resources around and plenty of forums where you can just ask, I'm sure in Greek also.
Even from that site, here's a fast 5.1 setup I put together:
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Note: I'm not necessarily recommending those choices and at those prices, those are just for an example. Tho I did use both that AVR & speakers and they are quite good, though for the AVR that one would limit you to just 5.1 with no upgrade path, but that's okay in general because AVRs get more expensive quickly and if you don't know you want to add more in the future, it's not worth worrying about. Downside also - no HDMI 2.1, but there's ways around that possibly.
I had the Sony Gold headset and it also became a bit uncomfortable after an hour or so. I bought HyperX Cloud headset. It's a wired headset, you can plug it into the controller or into console through USB (the cable is quite long).I have the platinum headset already and it sounds great but I'm not the type of guy that likes wearing big headphones for very long, they start to get uncomfortable to me. I wonder how much better then new set is going to be?
I had the Sony Gold headset and it also became a bit uncomfortable after an hour or so. I bought HyperX Cloud headset. It's a wired headset, you can plug it into the controller or into console through USB (the cable is quite long).
It's the most comfortable headset I have ever used. Never gets uncomfortable. They also come with foam padding, which is useful in summer time, when it's hot.
It's difficult to tell what the sound quality is like compared to my Gold hesdset, since I've been using them for 2-3 years now. If you connect it through USB then the sound quality is a bit better than connecting it through the controller, like there's more bass/depth to the sound, but I still connect it through the controller since the console is some distance away from me.How's the sound quality? Is it crisp and clear? Does it have some nice base to it?
I assume Sony had to invent a 3d audio solution as dolby atmos and dts x on games both use Windows sonic.
I hope dolby are able to use the tempest engine thing to get dolby atmos to work on the ps5.
Simple 3d audio using 2 speakers is not good enough in 2020
I think most will use headphones.Yea. I plan on getting a nice sound bar for next gen but the average consumer will probably just use the tv speakers.
What is it with these alt accounts.Very versatile.. it can take a 9.2 tf GPU and make is 10.3!!!!![]()
It made you appreciate all the screaming and gurgling blood etc. ?I've migrated to headphones.... they made a huge difference when playing TLOU2. It really made the whole experience better and allowed me to appreciate the amount of detail in the sound design.
I'm selling my old receiver + speakers and subwoofer to get a sound bar, the whole thing is way too big, and when I get to enjoy audio this is because the family is asleep... Which means I have to use headphones anway.Sorry, but your atmos channel isn't doing anything on that soundbar. Sound bars are a sin for anyone into home theater audio.
You're not getting surround channels either. At most you're getting a 3.1 system but even then, the center and front left+right speakers are too close together in the bar to make any real noticeable sound separation. Sound bars are just a gimmick.
The fun thing is that while I love the sound quality of TLoU 2, I seem to remember that the first one had better 3d audio placement.I've migrated to headphones.... they made a huge difference when playing TLOU2. It really made the whole experience better and allowed me to appreciate the amount of detail in the sound design.
Are you talking about the Sony or the Denon?This is the problem. The particular receiver does not support hdr.
Theoretically, I could connect a ps4 with an optical cable, but I will unable to connect it to a series x with hdmi and also have hdr.
The soundbar I found comes with rear speakers and a subwoofer, and supports both 4k and hdr.
The Denon.Are you talking about the Sony or the Denon?
It absolutely does, and I've personally tested it.The Denon.
At any rate, my room is small so the soundbar will probably be more effective. Plus, it comes with a woofer and rear speakers, so I'll definitely get the surround feel.
To get an idea, my speakers are currently to each side of my 42" TV. The Soundbar is about the same length so technically its left/right side is the same distance with my current left/right speakers.
The AVR-X550BT features an advanced HDMI section with 5 inputs that offer full 4K Ultra HD, HDR (High Dynamic Range), BT.2020, Wide Color Gamut, 4:4:4 Pure Color sub-sampling, as well as 21:9 and 3D video pass-through, Dolby Vision compatibility and HLG (Hybrid Log-Gamma) pass-through support.
I thought that was pretty clear to everyone...It made you appreciate all the screaming and gurgling blood etc. ?
You are a sadist.
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Xbox Series X doesn't deliver its full potential even 1% of the time because without variable frequency they are leaving performance on the table and that's a fact.Variable frequency is versatile. It is becoming more difficult everyday to explain how this aspect of the console is actually a strength it seems.
Or you could have a system that delivers its full potential 100% of the time and don't have to care about adjusting frequency.
Not quite. At launch it'll work for headphones and it'll work within a "sweet spot" for TV Speakers, with the hopes to one day bring its ambisonics to surround sound setups. The PS5 can turn off its Tempest Engine 3D Audio, so users can fall back to the more traditional surround sound setups that we're used to until Sony have it functioning. We'll still benefit from the higher number of audio sources that the engine allows for, but it won't illicit the effect that using headphones with the 3D Audio enabled will.Isn't the tempest engine designed to work with a wide variety do devices? So everything from a headset to a complex surround sound system should benefit from it. You don't need Dolby Atmos to get good sound quality from my understanding of the situation.
Isn't the tempest engine designed to work with a wide variety do devices? So everything from a headset to a complex surround sound system should benefit from it. You don't need Dolby Atmos to get good sound quality from my understanding of the situation.
If an av receiver doesn't support whatever Sony is doing how will I get my 7.2.4 speakers to work correctly?
It really does just come across like it's a fake 3d sound which we're all aware of.
I hope sint can do something amazing I really do as dolby atmos and dts x are absolutely amazing so if they can somehow give me the same thing using my setup then I'll be in heaven playing god of war 2.
Developers haven't said anything about it being shitty. They appear to be excited for it. Im pretty sure it isn't just crappy 3D audio because that wouldn't be exciting to anyone.
How can it be anything else?
3d audio with 2 speakers or headphones is surely just a version of what we already have heard.
I listened to the Sony 3d audio demo with headphones that someone on here or the other gaming forum that bans everyone who doesn't think a particular way.
It sounded very good but no better than dts x headphones thst have been trying on my driving simulator.
I'd love to be wrong 2 speakers for multiple directions and objects equals fake 3d sound.
I think this was it
I'm willing to bet each and every gamer, hell, every thing in the universe, is running on atoms.Anyone who isnt running at least 5.1 if not DTS or Atoms by now is not a “real” gamer.
Of course there's advantage.Tempest sounds (lol) really interesting.
It's a compensation method plain and simple. There is absolutely no advantage to having it.
Paying more to offer less. Rational choice indeed.But it was their rational choice. To have variable frequency they'd need die space for that and they didn't want to make that concession.
It really depends on hos graphics or computationally expensive any particular area in a game is. But since the switch can happen multiple times in a single frame, I agree with you that there might not be a lot of scenarios where the hardware needs to run at full clock for extended periods of time. This is based on the idea that microprocessors spend a lot of time waiting for data, and even when they are processing, don't necessarily have a full plate to eat.I absolutely don't believe that the ps5 gpu will run at full speed for more than seconds or maybe a minute as of when is needed.
I believe the frequency will ramp up for high demand things like explosions or something else but why can the ps5 gpu go to frequencies that no gpu has done in home computing.
Its a great idea and will definitely smooth out the drops in performance games have in high demanding scenes but I still see the ps5 as less their highest frequency teraflop number as I can't imagine it not struggling to ramp up the frequency if a player is purposefully trying to stress the machine with some game thing like heavy rain, full car count smashing in the other cars to cause bits flying off kind of stress test in some garbage developed game like assetto corsa competizione on console.
We shall see and hopefully the ps5 will change how gpus and cpus are ran from now on.
That concession does have advantages though.Xbox Series X doesn't deliver its full potential even 1% of the time because without variable frequency they are leaving performance on the table and that's a fact.
But it was their rational choice. To have variable frequency they'd need die space for that and they didn't want to make that concession.
pls educat3 urself
Indeed which is why I said it's a rational choice.That concession does have advantages though.