Lol I was just repeating what you wrote under your tagNope.
Lol I was just repeating what you wrote under your tagNope.
well, there could be the chance that you don't understand what you write. is it so?Go back and look at the post I replied to. I know what I was posting and why. You don't.
When I heard Cyberpunk is enough to sell XSX, I think the people forget where CD Projekt Red has more sells.
Cyberpunk will work great to sell more new GPUs in PC and more PS4.
I understand fine. You are the one interpreting what I wrote in a way based off your own bias.well, there could be the chance that you don't understand what you write. is it so?
Time to revisit the launch of the Xbox One.
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Digital Foundry vs. the Xbox One architects
"There's a lot of misinformation out there and a lot of people who don't get it. We're actually extremely proud of our design."www.eurogamer.net
One interesting point in the article was about CU count versus Clock. MS evaluated this and had some interesting findings.
- CU count on the XB1 increased from 12 to 14. That's an increase in TFLOP of 16.6%.
- CU count remains as 12, but the GPU clock was increased from 800 to 853MHz, so a TFLOP increase of 6.6%.
So, logically the higher CU count would perform better? Not so, according to MS.
"but in terms of actual measured games - what actually, ultimately counts - is that it was a better engineering decision to raise the clock."
"Increasing the frequency impacts the whole of the GPU whereas adding CUs beefs up shaders and ALU," interjects Nick Baker.
"Right. By fixing the clock, not only do we increase our ALU performance, we also increase our vertex rate, we increase our pixel rate and ironically increase our ESRAM bandwidth," continues Goossen.
"But we also increase the performance in areas surrounding bottlenecks like the drawcalls flowing through the pipeline, the performance of reading GPRs out of the GPR pool, etc. GPUs are giantly complex. There's gazillions of areas in the pipeline that can be your bottleneck in addition to just ALU and fetch performance."
Wasn't the APU just smaller because the BOM had to include Kinect as part of the original SKU? Now that they're not restrained by budget, guessing they decided POWER with a bigger GPU was the best way to try and reclaw some of the lost ground.Yeah I posted this weeks ago. Mark Cerny went the smaller chip/higher clocks way with the PS5 design and condensed it down to the aphorism "A rising tide lifts all boats". It makes you wonder why Microsoft abandoned this thinking. One X might be understandable as a mid-gen upgrade but going the TF/Compute route with Series X I guess was because of the 2-tier SKU approach (as well as that all important power crown).
yes, mainly it was the STUPID idea of microsoft that they could be a wii-copycat, and that led to a myriad of STUPID decisionsWasn't the APU just smaller because the BOM had to include Kinect as part of the original SKU? Now that they're not restrained by budget, guessing they decided POWER with a bigger GPU was the best way to try and reclaw some of the lost ground.
Yeah I posted this weeks ago. Mark Cerny went the smaller chip/higher clocks way with the PS5 design and condensed it down to the aphorism "A rising tide lifts all boats". It makes you wonder why Microsoft abandoned this thinking. One X might be understandable as a mid-gen upgrade but going the TF/Compute route with Series X I guess was because of the 2-tier SKU approach (as well as that all important power crown).
Wasn't the APU just smaller because the BOM had to include Kinect as part of the original SKU? Now that they're not restrained by budget, guessing they decided POWER with a bigger GPU was the best way to try and reclaw some of the lost ground.
But didn't they add the ESRAM to use as a 'scratch pad', if IIRC the term they used back then, to try and mitigate the fact that the main RAM pool was slower DDR3 compared to the much faster GDDR5 on the PS4.The amount of CUs was less because the APU had 32MB of ESRAM that took a huge amount of mm^2. The point is after the bad June E3 showing Microsoft's Andrew Goossen (Now architect on XSX APU) and Nick Baker sat down with DF 3 months later and gave a very detailed breakdown of why actual games on Xbox One would be equal/better than PS4 due to increased clocks. A lot of sound logic seemingly abandoned.
Looks lovely, although I suspect there will be some frustrations with the small buttons that could get hit on accident. But then again, they probably tested that already.
Personally I love cyberpunk theme (Ghost in the Shell, Philip K Dick novels etc) it's possibly my second fave genre after post apocalyptic. But I'm not sure it as a genre is even close in popularity to fantasy (which helped Witcher sales).
So I'm curious how Cyberpunk will sell. It will no doubt sell well, but mainstream do seem to reject cyberpunk stuff, so I wonder if there is a ceiling to its sales.
It's a fair comment. On the DS4 the share/options button aren't on the same level as the D pad / square/triangle. However, the share/options buttons also require more pressure to activate versus the square/triangle ones. So I guess that may be enough to avoid that issue.Looks lovely, although I suspect there will be some frustrations with the small buttons that could get hit on accident. But then again, they probably tested that already.
But didn't they add the ESRAM to use as a 'scratch pad', if IIRC the term they used back then, to try and mitigate the fact that the main RAM pool was slower DDR3 compared to the much faster GDDR5 on the PS4.
It's a fair comment. On the DS4 the share/options button aren't on the same level as the D pad / square/triangle. However, the share/options buttons also require more pressure to activate versus the square/triangle ones. So I guess that may be enough to avoid that issue.
Yeah, the term probably was first used during the 360, then used again for the 1.I think ultimately they went with ESRAM because they wanted 8GB RAM. Unfortunately it didn't work out as expected and Sony got lucky in some ways with GDDR5.
ETA: I think the term 'Scratch pad' was used about the 360's 10MB eDRAM?
Tbf the share and options button are far away enough from the face buttons and D-pad to not be an issue. I've never hit either accidentally, as you'd have to stretch your thumb out all the way to hit those buttons, so it'd have to be an intentional press.It's a fair comment. On the DS4 the share/options button aren't on the same level as the D pad / square/triangle. However, the share/options buttons also require more pressure to activate versus the square/triangle ones. So I guess that may be enough to avoid that issue.
XboxOne 4.3 m out of 28.3 m total sales gives around 16%. I wouldn't call it a good deal.Oh no! We only sold 28 million, our marketing deal was a disaster!
I hope Sony takes the bait and releases the same day, not the 20th as rumoured.Controller packaging and warranty leaks suggest a potential November 6 release date for Microsoft's slate of next-gen consoles.
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Xbox Series X and S Could Launch on November 6, According to Controller Leaks - IGN
Controller packaging and warranty leaks suggest a potential November 6 release date for Microsoft's slate of next-gen consoles.www.ign.com
Cyberpunk is one of the most recognised brands in pen and paper RPGs. That's millions of fans who might also want to play the video game. Analysts predict it'll sell 20 million in the first year (I know, it's very optimistic).Personally I love cyberpunk theme (Ghost in the Shell, Philip K Dick novels etc) it's possibly my second fave genre after post apocalyptic. But I'm not sure it as a genre is even close in popularity to fantasy (which helped Witcher sales).
So I'm curious how Cyberpunk will sell. It will no doubt sell well, but mainstream do seem to reject cyberpunk stuff, so I wonder if there is a ceiling to its sales.
The buttons are flat, praise the lord!
L1 R1 looks different also main buttons have color which i haven't noticed before.
No lights on the face buttons. They went Goku Ultra Instinct on them. I think I'll be OK remembering which button is which
L1 R1 looks different also main buttons have color which i haven't noticed before.
No one has any clue atm I reckon. Not until Cerny and Sony to a full tear down of the Custom I/O unit. That's probably most likely where the secret sauce is.I have some questions about PS5's variable clocks and how it may affect the I/O block elements.
At what clock speed(s) do the various I/O blocks run at? All the same clock as each other or independently different? Do they run at the CPU or GPU clock rate?
Anyone have any insight?
They take the photo geotagging info so they're very accurate. But you can fake it if you want to hide things.How accurate is Twitter location GPS? One of those images says it is being posted from a Beijing shopping mall?
If products are in the wild like with the PS3 and PS4 slim everything will leak.
No one has any clue atm I reckon. Not until Cerny and Sony to a full tear down of the Custom I/O unit. That's probably most likely where the secret sauce is.
I/O and CPU/GPU buses aren't dependent on each other in classic system design. However, as the I/O system in PS5 connects directly to the GPU, they might be dependent. We need to wait for details.I have some questions about PS5's variable clocks and how it may affect the I/O block elements.
At what clock speed(s) do the various I/O blocks run at? All the same clock as each other or independently different? Do they run at the CPU or GPU clock rate?
Anyone have any insight?
you right seems i was hallucinatingI know I'm a bit blind when it comes to these things, but I just don't see color in the four main buttons. I just see clear coat with grayish colored shapes.
Yeah I'm hoping for a more technical analysis of the design balance and the custom tricks to make the PS5, rather than just a spec sheet read off.I guess most likely will be Richard Leadbetter's inevitable tech breakdown article. I doubt whatever format Sony's teardown takes, it will just be a disassembly like they did with the PS4 and Pro with basic tech spec commentary (hope I'm wrong though).
I guess most likely will be Richard Leadbetter's inevitable tech breakdown article. I doubt whatever format Sony's teardown takes, it will just be a disassembly like they did with the PS4 and Pro with basic tech spec commentary (hope I'm wrong though).
Read the Audiobook of Do androids dream of electric sheep a couple of years back, along with dunction wood, slaughterhouse five and Magician was one of my all-time favorites.
The amount of CUs was less because the APU had 32MB of ESRAM that took a huge amount of mm^2. The point is after the bad June E3 showing Microsoft's Andrew Goossen (Now architect on XSX APU) and Nick Baker sat down with DF 3 months later and gave a very detailed breakdown of why actual games on Xbox One would be equal/better than PS4 due to increased clocks. A lot of sound logic seemingly abandoned.
Add that to the fact that a dedicated Apple Silicon box to run games would ease on macOS gaming!! They should at least try! My only fear is them pulling one of the Nintendo book and never dropping games prices.Apple already is in the gaming market. iPhone, IPad, Apple TV. App Store and Apple Arcade service. They have big name games like Fortnite, Minecraft, Call of Duty Mobile, plus indies like Sky (sequel to Journey) and various other mobile games.
It’s not real console gaming, like we would want, but it is a legit sector of the gaming market.
Will Apple ever release a dedicated game box? With Apple Silicon, SSD, and dedicated gaming controller? No way. They just want to sell iPhones.
Honestly though, I wish they would. The Apple TV 4K is tiny! It’s silent, passively cooled, solid state, and can run games at up to 4K. Sure it’s mobile games but still, for the size of the device, it’s impressive. And now Apple’s new chips are far ahead of what that Apple TV has inside.
If they made a gaming box, it’d be super impressive, solid state and compact, and best of all, silent. Sadly, it wouldn’t have many ports or be user upgradable at all. And it would cost a lot.
Yeah I've been meaning to read more of Dick's stuff and another cyberpunk pioneer whose name escapes me...I love it.
No lights on the face buttons. They went Goku Ultra Instinct on them. I think I'll be OK remembering which button is which
Cyberpunk was born in the first sentence of Neuromancer by William Gibson:Yeah I've been meaning to read more of Dick's stuff and another cyberpunk pioneer whose name escapes me...I love it.
The sky above the port was the color of television, tuned to a dead channel
Well, Cerny did a massive deep dive into the various engines and things that run the system inside. What remains are hardware reveals. It can be done in a very stylized presentation sort of way, or a dude with a desk and a screwdriver type of format. I'm good either way, though, I prefer stylized every time.
Sure but I'm talking the nitty-gritty details like this:
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When I heard Cyberpunk is enough to sell XSX, I think the people forget where CD Projekt Red has more sells.
Cyberpunk will work great to sell more new GPUs in PC and more PS4.
Have they ever done that? Wouldn't it just fly over the audience's head (For the most part? I mean, it would fly over mine)?
I'd tune in because I want to see whatever they have to show and because I think there might be other things revealed speaking as someone with a slight techie background.