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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Mahavastu

Member
I'm not sure what you guys call "next-gen patches" but a lot of these games are getting remakes for the PS5. Are you talking about a patch to run the PS4 game with increased resolution and FPS? Or an overall remaster?
I expect most "next gen patch" to be something most studios are easily able to do with not too much work:
1. upgrading resolution to 4k/60: PS5/XSX should easily be able to do that for most current gen games. Should be easy to add, especially if the game already has a XOX/PS4Pro support build in
2. use better, already existing assets like better textures, higher polygon models
3. add some more blingbling by improving some settings, for example go to high/ultra if it is a game with PC support.

That should result in a patch which is easy and cheap to do and should still make a visible difference compared to current gen.
 
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You literally two posts ago in this same page:



It's not my fault that you are the fucking champions of hypocrisy and fanboyism.

You are literally trying to project unto others your own frustrations. You are the ones bringing PC to the discussion and you are the ones claiming that other people need "therapy" because they dare to voice a different opinion outside of the Official Sony narrative.
I really wish u would just talk about related topics to the thread rather than ur usual warrior posts. Its tiring to read ur posts and everyone of them has the same tone to them . Anyways u do u.
 

Vae_Victis

Banned

I think it's photoshopped. There is more compression artefacting on the controller than on the hand, and you can see in a couple of points on the edges that there are tiny sharp dents that I can't explain other that because it was cropped imperfectly.

It's not super-obvious though, if it is edited they did a good job.
 
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Jon Neu

Banned
I really wish u would just talk about related topics to the thread rather than ur usual warrior posts. Its tiring to read ur posts and everyone of them has the same tone to them . Anyways u do u.

I really wish you were consistent and complained to the Sony fan who brought the PC comparison trying to make the PS5 look better with the comparison (but none of you did that because he said what you all wanted to hear). You know, the one who brought the PC comparison in the first place instead of accusing the people responding to that comparison because they are giving a different opinion that you all don't like.

And you talking about warrior boring posts it's incredibly ironic, my friend. But u do u and we r cool!
 
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TBiddy

Member
His reasoning seems to make sense. Its a lot more work to ask a studio to make a game for all the various PC specs that they want to support, and then 3 variations of Xbox One, and then 2 more new Xbox Series systems. Thats a lot of extra work.

Compared that to Insomniac who when making Ratchet & Clank only have 1 PS5 system to worry about. Easier. It certainly could help PS Studios output and/or lead to longer dev times for Xbox Studios games.

Of course it's more work. But do we know if that is the reason they aren't ready? What is Sonys excuse then?

Point is - he's pulling tales from his ass and as always arguing in bad faith.

If I read another "Fake" reply to this post, I'm going to give up on humanity.

He literally says that's how his room WILL LOOK in November.

Bloody hell. This is why this thread gets derailed all the time.

It's in Spanish. OP didn't even bother to bloody translate it and just assumed that we all understand Spanish.
 
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Jon Neu

Banned
If I read another "Fake" reply to this post, I'm going to give up on humanity.

He literally says that's how his room WILL LOOK in November.

Bloody hell. This is why this thread gets derailed all the time.

Who needs reading comprehension in this shilling times?

*Insert "Thats bait" gif here.

Or simply that the game doesn't look that impressive for a next gen title?
 
These are not RAY TRACING. Forza does dashboard shadow reflections since 2013.


I replied to a specific question, with a specific answer. if you don't mind, read it again before you comment more:



I comment on what has been shown.

edit: that gif you posted is not GAMEPLAY though. its not even replay mode. its just part of the trailer.

You missed my second edit I suppose. The sun shinning on different parts of the chassis depending on the angle, and also the reflections of the sky, trees, etc on the front. It's a great comparison with the Forza demo you just posted, you can really see a good example of RT ON vs RT OFF.

And this is all from a cockpit view mind you.
 

xacto

Member
Of course it's more work. But do we know if that is the reason they aren't ready? What is Sonys excuse then?

Point is - he's pulling tales from his ass and as always arguing in bad faith.



It's in Spanish. OP didn't even bother to bloody translate it and just assumed that we all understand Spanish.

Or that you could use Google Translate for it?
 

pixelguy

Member
Hasn't Sony told us that they want do their Marketing like Apple?

Maybe we get an event invite in the first week of november and after the event we can buy the PS5.
Nothing more before that.

That would be really hard for some people (and me) :messenger_beaming:
 

BGs

Industry Professional
...
I comment on what has been shown.

edit: that gif you posted is not GAMEPLAY though. its not even replay mode. its just part of the trailer.
I repeat, the potential is there. And the engine can handle it at 8k@120fps (or 4k@240fps (or 2k@240fps x eye).

One thing is what you see and another thing is the interest to see.

"I replied to a specific question, with a specific answer. "

Nope. You answered a question with an unnecessary answer.

Reason in that part and version of the demo you are not missing, but it is unnecessary, since nobody has asked you "where there is NO raytracing in GT7?". Do you know what I want to tell you? It is a clearly unnecessary provocation, which makes you doubt the good intentions of your comment. Then you wonder why they attack you. Yet it is very unwise to think, based on that portion of the demo, that there will be no such reflections in the final version of the game. We will see if by the time the Gold version with full reflections comes out you will come to report them, also for free, or if on the contrary then you will come to criticize their low resolution.

On the other hand, it is interesting to see how in real life (look below) it is also difficult to find these reflections if one does not want to appreciate them. Which leads us to analyze what relevance these reflections have in some circumstances. Why should I calculate something that cannot be seen? Better to do it when strictly necessary. And we could say the same of any game on any platform.

Fair balance.

 
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Jon Neu

Banned
You have either set your expectations incredibly high or you're trolling. This is a $500 console not a $1500 PC.

Being a 500$ console doesn't justify those graphics. It's precisely because it's a next gen 500$ console that we expect better graphics than this:

hqdefault.jpg


Maybe you are happy with whatever is thrown at you, but I expect next gen games to look a generation better than previous gen games.
 

Zoro7

Banned
Being a 500$ console doesn't justify those graphics. It's precisely because it's a next gen 500$ console that we expect better graphics than this:

hqdefault.jpg


Maybe you are happy with whatever is thrown at you, but I expect next gen games to look a generation better than previous gen games.
Lol I actually feel for you! Enjoy life on my ignore list, coz I’m worried your stupidity is contagious.
 

zaitsu

Banned
Being a 500$ console doesn't justify those graphics. It's precisely because it's a next gen 500$ console that we expect better graphics than this:

hqdefault.jpg


Maybe you are happy with whatever is thrown at you, but I expect next gen games to look a generation better than previous gen games.
Nice manipulation from YT video miniature which is being manipulative in the same manner.

Here you go, proper YT screenshot fron inside that video.

In GT sport there were Halo infinite trees, in GT7 are nextgen trees.

5zxGZXf.jpg
 
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I repeat, the potential is there. And the engine can handle it at 8k@120fps (or 4k@240fps (or 2k@240fps x eye).

One thing is what you see and another thing is the interest to see.

"I replied to a specific question, with a specific answer. "

Nope. You answered a question with an unnecessary answer.

Reason in that part and version of the demo you are not missing, but it is unnecessary, since nobody has asked you "where there is NO raytracing in GT7?". Do you know what I want to tell you? It is a clearly unnecessary provocation, which makes you doubt the good intentions of your comment. Then you wonder why they attack you. Yet it is very unwise to think, based on that portion of the demo, that there will be no such reflections in the final version of the game. We will see if by the time the Gold version with full reflections comes out you will come to report them, also for free, or if on the contrary then you will come to criticize their low resolution.

On the other hand, it is interesting to see how in real life (look below) it is also difficult to find these reflections if one does not want to appreciate them. Which leads us to analyze what relevance these reflections have in some circumstances. Why should I calculate something that cannot be seen? Better to do it when strictly necessary. And we could say the same of any game on any platform.

Fair balance.



I have this circuit imprinted in my memory from trying to get the gold challenge in the BMW, under 6:57 min on GT Sport :D. You have to push so damn hard, driving at the limit for a long period of time any mistake can cost you a ton of time.

Yes did it with 6:53 min finally after a few days, but I was sleeping dreaming about the course xD
 

Emmy

Neo Member
The "Garlic" bus in the PS4 has 176GB/s with 20GB/s of that contended by "Onion". Depending on priorities, that would give "156GB/s to the GPU". So, is that type of memory contention still a thing on PS5? Have there been any improvements on this front? Or everything is the same as it was?
 

sandkiller

Member
Of course it's more work. But do we know if that is the reason they aren't ready? What is Sonys excuse then?

Point is - he's pulling tales from his ass and as always arguing in bad faith.



It's in Spanish. OP didn't even bother to bloody translate it and just assumed that we all understand Spanish.

Portuguese but, yes, they should have put the translation in.
 
Being a 500$ console doesn't justify those graphics. It's precisely because it's a next gen 500$ console that we expect better graphics than this:

hqdefault.jpg


Maybe you are happy with whatever is thrown at you, but I expect next gen games to look a generation better than previous gen games.
U seek negativity and u complain about being victimised when u catch that negativity. Big yikes 😬
Just watch a video side by side comparison and gt7 looks much better than gts .

Beside u r accepting xsx with that beautiful halo infinite. So u shouldn't be talking
 
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Jon Neu

Banned

RaZoR No1

Member
Sony have always been very price conscious except on PS3, which was a disaster. They simply aren't going $599 again unless some people really fucked up and want to lose their jobs
Honestly I think this time they could get away with a 599 dollar console.
With the correct marketing they could convince the people to buy it for that price.
IMO more people are willing to spend more money on their gaming hobby.
Look at all the accessories, GPU prices etc we have now.
Gaming is currently at its peak(probably thanks to Corona, too).
The core PS gamers would buy that console at release to benefit from the advantages and wouldn't mind the price bump.

Casual gamers? They will probably wait some years or get a current Gen console, as they get cheaper and cheaper

BTW: at relaese wasn't the PS2 pretty expensive, too? At least in Germany you had to pay around 800-1000 DM for a console + Memory Card, which was a very huge amount of money(if I remember it correctly)
 

geordiemp

Member
HvvsnIp.gif


I'll admit that I'm really scared that we're going to end up with Xbox 360 v PS3 levels of jankiness when it comes to third parties.

OK, so what is the difference between XSX and Ps5, well, I have an easy picture for you of what it is likely to be


w4zysnK.jpg


The CUs will be same, XSX has more, ps5 they run 20 % faster clock, and likely different Geometry engines...

The shader array has the CU fed by L1.

Blue is the ps5 likely arrangment, 20 % faster clock and feeding 10 CU

Green is XSX, slower clock and feeding 14 CU

Note the PC Big Navi is also rumoured to be L1 feeding 10 CU shader array......

The internal bandwidths feeding teh CUs are just as important if not more important than memory bandwidth (as long as L2 cache is kept busy), and Ps5 will have a much better bandwidth on the silicon chip feeding those CUs.

I believe the larger shader array design of the XSX is the result of the focus on running 4 XB1s games as a server, and hence 4 larger shader arrays and this looks to be the design focus. We will need to see if any PC parts on RDNA2 have larger 14 CU shader arrays, and even then the proof will be in benchmarks..

I would bet my house on ps5 having better utilisation of shaders as a console as its Sonys sole focus, but we await benchmarks and white papers. I am not saying ps5 is stronger, but the difference will be not as you expect coming from the simple 12 > 10 brigade..
 
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jonnyp

Member
I remember people complaining about Drive Club not being a generational leap pre-release. When it released it looked pretty damn good, in fact it still does. Same with GT Sport - the first reveal wasn't that impressive.

I'm sure Polyphony will push it as far as they can, as they always do.
 
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OK, so what is the difference between XSX and Ps5, well, I have an easy picture for you of what it is likely to be


w4zysnK.jpg


The CUs will be same, XSX has more, ps5 they run 20 % faster clock,

The shader array has the CU fed by L1.

Blue is the ps5 lilely arrangment, 20 % faster clock and feeding 10 CU

Green is XSX, slower clock and feeding 14 CU

Note the PC Big Navi is also rumoured to be L1 feeding 10 CU.

The internal bandwidths feeding teh CUs are just as important as memory bandwidth, and Ps5 will have a much better bandwidth on the silicon chip feeding those CUs.

I believe the larger shader array design of the XSX is the result of the focus on running 4 XB1s games as a server, and hence 4 larger shader arrays and this looks to be the design focus. We will need to see if any PC parts on RDNA2 have larger 14 CU shader arrays, and even then the proof will be in benchmarks..

I would bet my house on ps5 having better utilisation of shaders as a console as its Sonys sole focus, but we await benchmarks and white papers. I am not saying ps5 is stronger, but the difference will be not as you expect coming from the simple 12 > 10 brigade..
Ps5 and xsx both have 64 rop thats a benefit for ps5 due to 36 cu ,correct?
 
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