That's not raytracing either. You can go watch the gameplay segment, and specifically watch at the way the tunnel lights are reflected on the left tip of the bonnet. typical cube mapping.
What is a
"provocation"? Are you for real?
The question was:
"Now of course, I know that these games aren't doing NEARLY what that minecraft demo was. That was FULL path tracing as I understand it...part of why it was so damn impressive that the XSX could even pull it off! But my question is....to put it in simple terms...if that minecraft demo was FULL RT, then what percentage are we seeing and likely to see in our standard PS5/XSX titles?
Is what we're seeing in say GT7, 10% 20%? Less? I've read some speculation that somehow the RT portions may just be 1080p to save on resources? I don't understand how that works, but is there anyone who DOES understand it and can answer these questions in a simple form...in other words, without a doctoral thesis on the subject? "
So, my answer is: We haven't seen any ray tracing in gameplay section, but in the pit section where rt reflections where shown, you can see how the resolution is lower and there is detail missing.
So for example one can see how the cupboard cover from glass is reflected as solid, see how the car is reflected without its rims, etc.
And I don't even want to comment on your "
the engine can handle it at 8k@120fps (or 4k@240fps)" part, because
some of you guys make it really impossible for anything that resembles a conversation to take place.
This is basically the "praise cerny/shit on xbox" thread, filled with personal attacks to anybody that is reasonable instead of daydreaming, and he is considered a "provocateur" and gets all kinds of swearing.
And this makes the official title of this thread "
Next-Gen PS5 & XSX |OT| Speculation/Analysis/Leaks Thread" very misleading unfortunately.