I've no problem with that. The problem I have is thinking that no other platform will get movie-level assets and textures simply because none of the alternate hardware platforms have EXACTLY the same I/O speed as the PS5. This isn't a do or die situation here. All these things will be brought to the other platforms as well. The overall I/O speed up is definitely a good thing. It just gets annoying when certain fans of a particular platform think theirs will be the only platform to partake of the goodness simply because other numbers don't match up. It's basically a transparent agenda behind it.
one example how PS5 SSD could do things other platforms can not and it was talked in road to PS5 by Mark Cerny with Jak & Daxter example.
if PS5 SSD could stream data behind player when turns in 0.5 second that means there's more spce available in RAM and more bandwidth to render what it's in current view of player meaning higher quality assets, more polys to render for GPU.
But it's not just about sustained SSD speeds that allows that its also about latency, priority levels because data must be requested and transferred from SSD to RAM immediately with minimum latency to work that way and what if there's more data at that given moment requested? that's why PS5 SSD have 6 priority levels.
you could not do that even on Nvidia's 3070 and 3080(with 10gb , 8gb of RAM) without having SSD with low latency and above 2 priority levels.
Streaming is necessary for assets which exceeds 10GB for my given example, there's no way PC I/O could achieve such latency because data goes through cpu, kernel, drivers back and forth into GPU memory.
Now if you can give me example how that could be achieved on others platforms i'm all ears.