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PS5 version of Sniper Contracts 2 delayed due to technical issues (featuring 3D audio derail).

assurdum

Banned
Tempest 3D audio is basically Sony's version of Windows Sonic, meaning it's a 3D audio tech they created to avoid paying the license fee to Dolby for Atmos. You get what you pay for because Atmos for Headphones does sound better (but you need to pay a one-time fee for that).
Isn't it exactly the same thing eh. Not sure why Atmos should sounds better when it's a different solution.
 
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Md Ray

Member
The only thing xbox does better than ps5 is the gpu.
Not entirely correct. There are aspects of the PS5 GPU that are faster than XSX GPU hence why you see this:

JOqj3Wi.png
 
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Panajev2001a

GAF's Pleasant Genius
To be fair, that immersion really goes away when you move your head. Headsets provide you with relative-to-the-headset positional audio, surround systems provide you with absolute positional audio.

With VR head-tracking you can account for that but for the moment, hearing a voice that's behind you loses all it's effect when you turn back. That doesn't happen with a surround sound.
In addition, headsets assume you are directly in front and perpendicular to the screen. When that's not the case, the positional audio effects make no sense when compared with what you are viewing.

So yeah, everything has its pro's and cons. Claiming one is better than the other in absolute terms, like what has been done in this thread, is naive.
Sure, head tracking can solve most of those cons to be fair or come very very reasonably close.

Headphones for regular non VR games does have the limitations you mentioned with the advantage of being able to know exactly how the sound will meet your ears.

Then again with surround sound speakers you are making assumptions and having a different but not much better set of problems. if you are trying to simulate 360° sound you are going to be making assumptions that are going to be inaccurate depending on the number of unique speakers / channels you have (you are simulating sound sources and thus making assumptions necessarily of where the listener has to be)… and you have the problem of needing to assume where the listener is located in the room (which is why these setups ask you to measure the room and tell the system which is the listening position).

Tempest, similarly to XSX’s audio solution, throws a fair amount of HW at the problem for devs to make complex audio with normal speakers simulating a lot of dynamic 3D audio sources, evolving that for headphones (trying to improve immersion/presence), and then you will have the ultimate goal achieved when you pair Tempest with PSVR2 with inside out tracking and gyros+accelerometers helping the audio engine place you and your head inside the 3D space accurately.
 
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FrankieSab

Member
And Dolby Atmos is just another cool name for 3D audio, So Dolby Atmos audio do really nothing that PS5 can't do aside from having a cool name.
You are right, but Xbox had that since last generation and I do not remember having read that I will get this game on Xbox because of better positional 3d sound. Sony is like Apple now, when they play catch-up, it's suddenly seen as it never existed before.
 

assurdum

Banned
You are right, but Xbox had that since last generation and I do not remember having read that I will get this game on Xbox because of better positional 3d sound. Sony is like Apple now, when they play catch-up, it's suddenly seen as it never existed before.
He is not right. If Tempest Engine was identical with Dolby, Sony could encounter tons of legals problems against them. It's not just matter of change the name of the tech to avoid the copyright stuff behind the intellectual property. The tech need to be different too.
 
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FrankieSab

Member
He is not right. If Tempest Engine was identical with Dolby, Sony could encounter tons of legals problems against them. You can't just change the name to fix the copyright stuff about the intellectual property.
I never said that it's using the same technology but the end goal is the same.
 

assurdum

Banned
I never said that it's using the same technology but the end goal is the same.
And that's a total different matter. Say it's the same thing isn't it exactly true. Anyway I won't reply to you and the other who you quoted, my mistake, my apologies.
 
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MonarchJT

Banned
You guys act like that 0.1 GHz increase is like some earth-shattering, mind-blowing, outstanding, out of this world shit. :messenger_tears_of_joy:
i don't act like nothing ... there was a poorly informed user who was rambling about the fact that the only hw advantage of the console was the GPU ..I just corrected it. But there is no doubt that the CPU of the xsx is more powerful than that of the PS5 also because, as seen in the dieshot, in addition to the clock difference, they realized that the CPU it would seem had other deficits.
 
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Mr Moose

Member
Weird. It's running fine* on everything else, doesn't make much sense.

*maybe
I have both. I have the pulse headset. Overrated. No different to Dolby atmos. As for what’s better. Don’t have a clue.
I tried with my Sennheiser 559s and it sounded a bit poo (they sound good when EQ'd on PC), Pulse headset is decent enough, mic could be better.
Recently bought some Philips Fidelio X2HRs (ÂŁ125 from Amazon) and they are better in every way, except they don't have a mic. Might get a V-MODA BoomPro for it.
 

skakmk

Member
I use bose qc35's.I can confirm they sound much better on any xbox with Atmos on, when compared to PS4, which sucks. I hate that 3D audio will not work with regular headphones.
 
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rofif

Can’t Git Gud
Stop with the hyperbole, Resident Evil 8 uses "3D Audio" and sounds no different 🤔 your fanboy mentality is clouding your judgement my friend.
I played all re8 demos on PS5 and then full game on pc. It sounded better on PS5 I think.
The best is still demon's. How is this even possible.
I am using pulse3d btw
 
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Weird. It's running fine* on everything else, doesn't make much sense.

*maybe

I tried with my Sennheiser 559s and it sounded a bit poo (they sound good when EQ'd on PC), Pulse headset is decent enough, mic could be better.
Recently bought some Philips Fidelio X2HRs (ÂŁ125 from Amazon) and they are better in every way, except they don't have a mic. Might get a V-MODA BoomPro for it.
I use a boom pro on PC and it's fantastic for the price.
 

Schmick

Member
Again can you delight me what's the first intent of this thread? Because the OP is notorious to make war about ps5, now you are trying to convince me this thread is purely informative? Mmm.
Christ!.. (is that how you do it)..... or should i start with Jeez!..... I have a good idea about who the consoles warriors are.

However i found the beginning of this thread informative and i do not feel compelled to convince you about that.
 

Moonjt9

No Silksong? = Delivering the pain.
That simply describes 3D audio. It, in no way, suggests that 'Tempest' is better than other 3D audio solutions.

Series X has three options, Windows Sonic, which is completely free, Dolby Atmos or DTS Headphone: X.
Those companies might know a thing or two about audio, don't you think?
And yet not a single game on Xbox has the kind of audio that Returnal does.

I go with real world results, not brand name expectations.
 

rofif

Can’t Git Gud
How did you connect the headphones to both and what did you use on PC for virtualization?
The pulse 3d works great on pc with their dongle wireless. They sound amazing tbh.
I know better and don't use any additional windows Sonic or Atmos. I just use re8 virtual surround option. I also used it on PS5 and but also Sony 3d audio in the system. No idea how these 2 are interacting but I think it was more immersive on PS5. No proof.

Btw the pulse 3d it's so fucking good I got rid of fiio e10k and where'd headphones :p it's now my main for all. Music too
 
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ethomaz

Banned
Stop with the hyperbole, Resident Evil 8 uses "3D Audio" and sounds no different 🤔 your fanboy mentality is clouding your judgement my friend.
Weird example because 3D audio is one of the things that put PS5 version Resident Evil 8 over the others versions of the game.

Maybe you should try it on PS5 before talk about fanboys.
 
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ManaByte

Member
He is not right. If Tempest Engine was identical with Dolby, Sony could encounter tons of legals problems against them. It's not just matter of change the name of the tech to avoid the copyright stuff behind the intellectual property. The tech need to be different too.
It's not identical to Dolby, it's closer to Windows Sonic. It's still not in the same league as Dolby.

Sony has a long history of doing this. Back in 1993 when DTS came on the scene and was blowing movie theaters away in Jurassic Park, Sony had SDDS playing with Last Action Hero. SDDS went away about 20 years ago as Sony never introduced a home version and both DTS and Dolby were in home theaters.
 
The pulse 3d works great on pc with their dongle wireless. They sound amazing tbh.
I know better and don't use any additional windows Sonic or Atmos. I just use re8 virtual surround option. I also used it on PS5 and but also Sony 3d audio in the system. No idea how these 2 are interacting but I think it was more immersive on PS5. No proof.

Btw the pulse 3d it's so fucking good I got rid of fiio e10k and where'd headphones :p it's now my main for all. Music too
Try it with Sonic, DTS or Dolby. Even better is with all 3.
Weird example because 3D audio is one of the things that put PS5 version Resident Evil 8 over the others versions of the game.

Maybe you should try it on PS5 before talk about fanboys.
Between PC and ps5 I really didn't notice much difference. The ps5 version advertises the audio and I think that skews the results a bit. In a totally blind test for re8 I'm pretty sure most couldn't tell which was which.
 

SLB1904

Banned
Didn't you just prove his point? You're just a fanboy dude.
What point I proove clown? You are comparing a third party game that needs to run on xbox one and ps4 as a standard. How about those games created exclusive for ps5. These are benchmark I'm using.
 

DenchDeckard

Moderated wildly
When will Cerny come to my house and analyse my ears so I can get the ultimate tempest experience?

Or can i just cut off my ears and mail them to Sony for analysis. A small sacrifice for the ultimate experience that is "Tempest 3D audio" tm brought to you by Sony entertainment!
 

ethomaz

Banned
Try it with Sonic, DTS or Dolby. Even better is with all 3.

Between PC and ps5 I really didn't notice much difference. The ps5 version advertises the audio and I think that skews the results a bit. In a totally blind test for re8 I'm pretty sure most couldn't tell which was which.
Even sites like Tom’s Hardware or PC Gamers that are PC focused said it hear best on PS5.

You can call implementation of whatever but say it is no different is not true at all.
 
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Even sites like Tom’s Hardware or PC Gamers that are PC focused said it hear best on PS5.

You can call implementation of whatever but say it is no different is not true at all.
Sorry my wording was poor. I didn't mean they didn't sound different. It's more none sounded better. Maybe on cheaper headphones the ps5 sounds "better" but on higher end properly amped headphones they are all quite similar.

Edit also I can't find Tom or PC gamer saying that. Link?
 
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SLB1904

Banned
Sorry my wording was poor. I didn't mean they didn't sound different. It's more none sounded better. Maybe on cheaper headphones the ps5 sounds "better" but on higher end properly amped headphones they are all quite similar.
Is not about how it sounds but how accurate the sound is located
For example in returnal you need to find a switch to open a small room with a chest in it. And the way to find it is by the sound. If aim anywhere near the door you can hear the switch beeping with an accurate sound location
 

GuinGuin

Banned
It's not identical to Dolby, it's closer to Windows Sonic. It's still not in the same league as Dolby.

Sony has a long history of doing this. Back in 1993 when DTS came on the scene and was blowing movie theaters away in Jurassic Park, Sony had SDDS playing with Last Action Hero. SDDS went away about 20 years ago as Sony never introduced a home version and both DTS and Dolby were in home theaters.

Tempest is designed from the ground up for gaming. Tracking hundreds of moving sources at once. This is essential because characters and the camera are constantly in motion.
Dolby is designed primarily for TV and film and uses stationary sound sources almost exclusively. Gaming is an afterthought for them. Stationary sources are fine for TV because the location of everything in a scene is fixed and known. They are awful for video games where every object is in almost constant motion that is unpredictable.
 
Is not about how it sounds but how accurate the sound is located
For example in returnal you need to find a switch to open a small room with a chest in it. And the way to find it is by the sound. If aim anywhere near the door you can hear the switch beeping with an accurate sound location
In 1999 I could accurately tell exactly how many and basically to the inch where people were in counter strike by sound. With shitty headphones on a crappy PC set to regular stereo. Sounds have gotten much better in gaming, but it's not exclusive to ps5.
 

ManaByte

Member
Tempest is designed from the ground up for gaming. Tracking hundreds of moving sources at once. This is essential because characters and the camera are constantly in motion.
Dolby is designed primarily for TV and film and uses stationary sound sources almost exclusively. Gaming is an afterthought for them. Stationary sources are fine for TV because the location of everything in a scene is fixed and known. They are awful for video games where every object is in almost constant motion that is unpredictable.

Have you played any game in Atmos?
 
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