It's definitely up there. Insomniac are great and Spider-Man 2 is gonna be a great game.
Luca releases on Disney+ tomorrow if you'd like to take a look at the latest Pixar movie for comparisons..
Nah Loki is on Wednesdays.Don't you mean Loki?
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Nah Loki is on Wednesdays.
It's the new Pixar movie coming out straight to D+ like how Soul was. Based on kids in ItalyOk I thought it was a typo or something. I'm not familiar with Luca.
It's the new Pixar movie coming out straight to D+ like how Soul was. Based on kids in Italy
You must be in the wrong thread, or are responding to something about a PS1 game.
EDIT: Seriously, cars are much more static than characters with limbs, sometimes air, etc. Also, the forest environments in R & C are much more convincing:
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FH 5:
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I mean they don't even look like they are from the same generation.
Why are you comparing Ratchet and Clank screenshot cutscenes, vs Forza Horizon 5 Gameplay? Forza Horizon 5 looks next gen
both of these are in gameWhy are you comparing Ratchet and Clank screenshot cutscenes, vs Forza Horizon 5 Gameplay? Forza Horizon 5 looks next gen
Why are you comparing Ratchet and Clank screenshot cutscenes, vs Forza Horizon 5 Gameplay? Forza Horizon 5 looks next gen
Hold up now. FH5 doesn't have lighting anywhere near raytracing or lumen. It doesn't have GI in any form close to the two as far as I can see. It seems to be SVOGI.I remember when the Hellblade 2 in-engine teaser dropped.
No ray tracing in it (and running at sub 30fps).
People claimed it looked way too good/realistic to be in-engine.
Then the Unreal Engine 5 Lumen demo dropped.
Its Dynamic lighting, coupled with photogrametry resulted in near convincing photorealism..running at 30fps in a linear environment.
People said: "Wow..why waste power on raytracing when you can use proper dynamic lighting and get visuals like this?"
Fast forward to the Forza Horizon 5 gameplay demo.
It's dynamic lighting coupled with photogrametry results in near convincing photorealism..running at 60fps in an enormous open world environment.
People are now saying: "But where's the ray tracing?"
We need to appreciate both games, they both look next gen for the type of game they are and they both look much much better than there last gen versions ( older games in the series). Right now 2 of the most talented studios imo, they are putting quality games out in such short time that i applaud them. They deserve all the praise.And Ratchet doesn't?
And Ratchet doesn't?
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Cutscenes? That's gameplay dude....
Why would this matter even? Wow hitboxes. Much advance.Can you travel to all of those places in the BACKGROUND? In Forza you can go any and everywhere essentially. Not just static lighting, static weather, etc. Those shots look good, but it's still about art style vs art style. Technically wise, Forza takes the cake.
Gameplay with a logo on the right side? its definitly photomode but Forza one is also photomode so it doesn't mather.Cutscenes? That's gameplay dude....
Now that's Gameplay
The Screenshot he showed was Photo Mode.
Gameplay with a logo on the right side? its definitly photomode but Forza one is also photomode so it doesn't mather.
Now that's Gameplay
The Screenshot he showed was Photo Mode.
Yeah. The Ratchet and Clank comparison is not a fair comparison. You can use the photomode to filter and make it look more cinematic. It's the same with Forza Horizon 5.It's in-game so a still shot in photomode, that's something different then a "cutscene". It has the same assets so nothing different.
when you can see this far and have this much detail and draw distance that is far harder to pull then some buildings and plants where you can't see the background because there is nothing behind it and you can't go there.Why would this matter even? Wow hitboxes. Much advance.
Yeah. The Ratchet and Clank comparison is not a fair comparison. You can use the photomode to filter and make it look more cinematic. It's the same with Forza Horizon 5.
With Photo mode you can focus on one area like Sharpening, Softening, colour intensity, light distance etc… It's unfair to compare Ratchet and Clank Screenshot to Forza Horizon 5 Gameplay.But it's not like photo mode makes it look next gen while gameplay looks last gen. It doesn't improve the visuals like you think it does. The assets are pretty much the same. Also something that was said in the tech analysis.
This would only be true if the background was a static image. If the models are moving and they are fully modelled what does it matter if you can "go there" other than hitboxes? People are talking about objects on screen. There is far more objects and geometric detail on screen in ratchet in even the places you can go. People who deny that are only deflecting with this 'but can you go there' talk.when you can see this far and have this much detail and draw distance that is far harder to pull then some buildings and plants where you can't see the background because there is nothing behind it and you can't go there.
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you can go anywhere on the map that you see ( if the car allows it lol)
in R&C or any other not open world game the background is just empty or very low quality but you never see it or can't get close enough so you have more power for closer objects.
Dude the FH5 shot is also photomode. StopWith Photo mode you can focus on one area like Sharpening, Softening, colour intensity, light distance etc… It's unfair to compare Ratchet and Clank Screenshot to Forza Horizon 5 Gameplay.
With Photo mode you can focus on one area like Sharpening, Softening, colour intensity, light distance etc… It's unfair to compare Ratchet and Clank Screenshot to Forza Horizon 5 Gameplay.
You can't make a game look next gen with fotomode. It's not like you triple the quality of the assets with it.
It doesn't look the same during gameplay with the effects added. Completely different to the gameplay. It's like adding effects on Forza Horizon 5 with Ray Tracing in Photo mode and saying this is the actual Gameplay.Game looks pretty much the same during gameplay and fotomode.
Is that what you wanted to show me?
It doesn't look the same during gameplay with the effects added. Completely different to the gameplay. It's like adding effects on Forza Horizon 5 with Ray Tracing in Photo mode and saying this is the actual Gameplay.
In any openworld game there is a limit to where you can go, it may be further, but "you can go everywhere you see" is marketing B.S., it's not like any modern game loaded the whole world/level at once, they all do dynamic loading in some manner.when you can see this far and have this much detail and draw distance that is far harder to pull then some buildings and plants where you can't see the background because there is nothing behind it and you can't go there.
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you can go anywhere on the map that you see ( if the car allows it lol)
in R&C or any other not open world game the background is just empty or very low quality but you never see it or can't get close enough so you have more power for closer objects.
For the record, the first, second and fifth images i posted is all gameplay, i literally used photomode only to change the camera angle. The others images i messed with the DOF, but this game does not have asset change quality between gameplay and photomode, and the DOF appears in gameplay too when you hold L2 to aim with guns on enemys.
Ratchet is fucking amazing, the last levels are mind blowing with so mouch stuff happening at the same time:
Also, this gun is fucking amazing.
Some screenshots for you guys, i will put in spoiler in the case someone dot not want to get spoiled:
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It's not even Next Gen. Even Ryse Son of Rome from 2013 looks more next gen on Xbox One, and that's Gameplay, Not Photo mode. Forza Horizon 5 looks more next gen, Xbox E3 Stream was struggling to keep up with the graphics.
Pathetic really ! Hahaha the guy must be blind or missing half a brain!So now your saying Ratchet looks worse than a 360 game?
I never said that. I said Forza Horizon 5 graphics looks more advancedSo now your saying Ratchet looks worse than a 360 game?
I never said that. I said Forza Horizon 5 graphics looks more advanced
It's not even Next Gen. Even Ryse Son of Rome from 2013 looks more next gen on Xbox One
As great as R & C's graphics are ..and they are, no question there. The character designs make me think of it as more DreamWorks or Blue Sky Studios than Pixar.Its called Pixar5 for a reason.
Turn off motion blur and film grain,calibrate hdr and bam its far better then any game i have seen,I think it doesn‘t look better than Gears 5 or Forza Horizon 4 on XSX. Currently playing R&C and I‘m a bit disappointed.
Look, with R&C you follow a path, everything in the path is high quality but the environments that are little further are little less detailed. But behind those environments there is nothing, they are literally blocking your view to see whats behind because there is nothing so its not rendering something extra in the distance. Here i made a simple graph, so red zones render the high quality assest and orange little les detailed en so it goes. you see after orange (in R&C behind the building or jungle or whatever) there is nothing you cannot see behind it or you cannot go there. But in a open world lets say in Forza Horizon 5, when you are on the highest spot ( the volcano) you can see the end of the map. It need to render all the way back up there because you can see it and you can go there. So the red zones in Forza move, so they need to render those light orane yellow zones. They need to render far more than R&C because at any givin time the player can go there. Thats not the case with R&C, the devs choose what you can see and where you can go.This would only be true if the background was a static image. If the models are moving and they are fully modelled what does it matter if you can "go there" other than hitboxes? People are talking about objects on screen. There is far more objects and geometric detail on screen in ratchet in even the places you can go. People who deny that are only deflecting with this 'but can you go there' talk.
Dude the FH5 shot is also photomode. Stop
This simply isn't true though. You can see far into the distance even in your ratchet pic. The only difference you can argue is if it would need to stream high LOD assets when you go there vs low LOD assets when you are far. That's it. It's still drawing and animating those far away details all the same. Ratchet has more objects and animations on screen and countering that with but can you go there is simply a stupid distraction. In a lot of R&C distance shots you actually can 'go there' anyway.Look, with R&C you follow a path, everything in the path is high quality but the environments that are little further are little less detailed. But behind those environments there is nothing, they are literally blocking your view to see whats behind because there is nothing so its not rendering something extra in the distance. Here i made a simple graph, so red zones render the high quality assest and orange little les detailed en so it goes. you see after orange (in R&C behind the building or jungle or whatever) there is nothing you cannot see behind it or you cannot go there. But in a open world lets say in Forza Horizon 5, when you are on the highest spot ( the volcano) you can see the end of the map. It need to render all the way back up there because you can see it and you can go there. So the red zones in Forza move, so they need to render those light orane yellow zones. They need to render far more than R&C because at any givin time the player can go there. Thats not the case with R&C, the devs choose what you can see and where you can go.
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here look how high quality everything, the distance looks little less nice but still great. but behind those rocks isn't anything to render, the rocks are there to hide the background. Its much much shorter range than in Forza.
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Now lets look at the image in Forza, you can literally see the end of the map and you can go there, its KM's far and still rendered and visible
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behind those high quality mountains its stil rendering the map
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The devs say that they upgraded there lighting and added new volumetric lighting and you say that its not upgradedIn any openworld game there is a limit to where you can go, it may be further, but "you can go everywhere you see" is marketing B.S., it's not like any modern game loaded the whole world/level at once, they all do dynamic loading in some manner.
The problem with Forza Horison 5 is the lighting, it's off and I can't bring myself to find the game as visually pleasing as the previous iterations.
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It's not that different, not buzzier, etc. It has more dense vegetation and a couple more polygons, but the lighting is definitely not upgraded.
You can see far but the detail is not the same as the building in front of him, and behind those rocks there is literally nothing its all on rails after some point to get from 1 point to the other. Thats not the case in Forza thats what i mean with you can choose to go anywhere that you can drive obv. And the map is 107km² in size so roughly 10km to 10km, thats much much bigger and you can see far far further than any of the levels in R&C. Also in my second Forza pic there are more environmental detail and alot more foliage than that entire level of R&C, R&C environment is far simpler and smaller.This simply isn't true though. You can see far into the distance even in your ratchet pic. The only difference you can argue is if it would need to stream high LOD assets when you go there vs low LOD assets when you are far. That's it. It's still drawing and animating those far away details all the same. Ratchet has more objects and animations on screen and countering that with but can you go there is simply a stupid distraction. In a lot of R&C distance shots you actually can 'go there' anyway.