Guilty_AI
Member
i mean... its not like gears is some revolutionary thing either.You just described Gears as well by this logic.
i mean... its not like gears is some revolutionary thing either.You just described Gears as well by this logic.
I think he means as a total business.....while sony as a whole was much better its still full of shithouse divisions that drain the good parts of their business
and this is probably why you wont see them rocking the boat as much as COVID would of had a pretty big effect and its also why you see alot of cost cutting stuff like Japanstudio and them thinking shutting down the ps3/vita stores was a great idea...many of these decisions are done by bean counters and not gamers
Jim is a bean counter
getting bethesda was a super smart move.I don't think the acquisition of Bethesda is good monetarily, didn't their games primarily sale more on Playstation? If so that means their purchase actually lost a lot of value, business wise it actually sounds terrible having to over pay for an acquisition that won't hit old revenue targets.
Then your metaphor sucks, kemosabe"a fist full of steroid needles" is a metaphor for Microsoft's war chest.
You seem so desperate, I didn't say anything of that.This flow chart gets more mileage than it should.
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Naughty Dog games are just playable movies. Their gameplay has never been something that other games haven’t done and in most cases have done better. Given they are third person games the case study belongs to Resident Evil 4 and Capcom.
Their main contributions have been high production values and guess what you have to THROW MONEY AT a game to get it at that level. So no. Not even close.
Their game has been announced as 2nd party, which means Sony publishes it and almost always this means Sony owns the IP. Sony owns the IPs of Returnal, Bloodborne, Demon's Souls, Journey, Detroit, The Order, Death Stranding, etc. even if they may decide to allow someone else to publish a port somewhere.Nope, but the wording gives it away. Sony is publishing THEIR games. Sony doesnt own the IPs in these cases. The bungie studio was created in 2018 way before sony got involved.
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PlayStation and Firewalk Studios announce publishing partnership for a new, original multiplayer IP
Firewalk’s AAA team sets its sights on creating memorable multiplayer moments for players.blog.playstation.com
Also the job listings ask for multiplat engine experience.
- You have a lot of experience developing an optimized multi-platform graphics code taking advantage of each platform to its fullest.
why fans do not know the history behind their favourite company ?
what passion does MS has? they forced Rare to make Kinect games...
They shut down studio after studio in the xbox 360 gen, then for the middle gen they relied on Kinect games and their 3 IPs.
If anything what you just said about Sea of Thieves says how resilient those people at Rare are.
Pretty gross for him to say that to be honest.
A slap in the face of the Xbox Game Studio developers.
A development studio like id Software has had more influence on the industry than any of Sony’s studios for example.
You are a joke. Resident evil 4 is an unplayable mess. Maybe early 2000s shit is unplayable today
You're looking at it wrong most companies will look to create a return on investment as quickly as possible. GamePass already doesn't create a profit. What kind of budget is MS willing to invest in the games to create revenue? My guess is a lot of Bethesda games will have microtransactions.getting bethesda was a super smart move.
How I see is bethesda made good games with vision but tech caught up to them. They needed big money from MS and MS wanted a must buy Halo-guy for the new gen, which is either Starfield (good not great) or ES6 (which is the safest bet in the world).
I had no intention of getting Xbox but goddamn I will jump on gamepass day one for ES6. Everyone will and probably keep playing (and paying) for Gamepass because of Destiny/Starfield/AAA.
He didn't say anything about Xbox Game Studio developers. id Software? What?
And I'm the lunatic lol you the one seen things. Anyway go to that ignore list as wellHe is clearly talking about Microsoft and Xbox Game Studios?
And I'm the lunatic lol you the one seen things. Anyway go to that ignore list as well
You too"JUST SO YOU KNOW, I AM IGNORING YOU" is some 6 year old shit hahahaha
You too
He is clearly talking about Microsoft and Xbox Game Studios?
No, he is not. He is talking about Sony.
And I'm the lunatic lol you the one seen things. Anyway go to that ignore list as well
Even a third or a quarter would be a nice amount. If you can buy Insomniac for $250M, imagine what you can do with with $4.5B or $6B.Yes gaming and other media. If gaming gets half of that it will be a nice amount. I think at the moment no one really knows if Microsoft are looking for another major buyout or if they'll just acquire the odd smaller developer now. Sony needed more studio's and this is the first in quite a few I would imagine. Both companies are looking to expand and that's great for us gamers.
The entire conversation is in response to MS acquisitions and their own. It’s not explicitly asked but it’s definitely not talking about Nintendo.
The entire conversation is in response to MS acquisitions and their own. It’s not explicitly asked but it’s definitely not talking about Nintendo.
There are a lot of companies making acquisitions in gaming at the moment. Microsoft just bought Bethesda for $7.5 billion, Facebook has scooped up a lot of developers in the VR space of late and now Sony is purchasing Housemarque. Looking at the industry from the outside, it feels like a bit of an arms race. Is that how you see it, Hermen?
HH: No, not at all. We're very selective about the developers that we bring in. Our last new acquisition was Insomniac [for $229 million in 2019], which has worked out very well. I'm always looking for people that have a similar set of values, similar creative ambitions and work very well with our team that we can further invest in and help grow as creators. It's not like we're going around and just making random acquisitions.
They’re very, very targeted acquisitions of teams that we know well. The amount of collaboration between our external development group and Housemarque on the technical side, the production management side and even on the creative side has been so deep. So for us, it just makes so much sense to do that.
Obviously, this is not something you do overnight. Ilari and my team have been working on this for quite a while, but we obviously didn't want to distract the core group at Housemarque that’s been working to get this amazing title out.
The Sony fanboys want it to be shade so they can have the higher ground.Frankly, suggesting he is somehow throwing shade at Microsoft with that is simply a matter of reading far too much into it from a console war mindset.
Nah TLOU PT2 was genuinely fun from a gameplay perspectiveNaughty Dog games are just playable movies. Their gameplay has never been something that other games haven’t done and in most cases have done better. Given they are third person games the case study belongs to Resident Evil 4 and Capcom.
Their main contributions have been high production values and guess what you have to THROW MONEY AT a game to get it at that level. So no. Not even close.
most companies. Not super mega giants like Apple and Microsoft.You're looking at it wrong most companies will look to create a return on investment as quickly as possible. GamePass already doesn't create a profit. What kind of budget is MS willing to invest in the games to create revenue? My guess is a lot of Bethesda games will have microtransactions.
I believe Microsoft purchased Bethesda because they knew how behind they where as far as games ready to go that would gain instant popularity and Xbox might just fail without it? Imagine how XSX would look if only Halo and Forza where the only games released in the first 3 years? Starfield was already in development so I'm sure it won't suffer from problems their future games might suffer from so MS could make their money back.
This purchase seems like a purchase that was rushed and needed by MS because of how poorly the gaming division would do with out it. It's a bad purchase they did for failing to produce their own titles.
You do know GamePass isn't free right? You also don't own any of the games there...Game is included in GamePass, so I'll have an extra $70 burning in my pocket![]()
Microsoft like Amazon is spending money to grab your time/attention and then trying to monetize it later using different revenue streams. Listen to a number of Scott Galloway podcast to hear it more eloquently.You're looking at it wrong most companies will look to create a return on investment as quickly as possible. GamePass already doesn't create a profit. What kind of budget is MS willing to invest in the games to create revenue? My guess is a lot of Bethesda games will have microtransactions.
You're looking at it wrong most companies will look to create a return on investment as quickly as possible. GamePass already doesn't create a profit. What kind of budget is MS willing to invest in the games to create revenue? My guess is a lot of Bethesda games will have microtransactions.
I believe Microsoft purchased Bethesda because they knew how behind they where as far as games ready to go that would gain instant popularity and Xbox might just fail without it? Imagine how XSX would look if only Halo and Forza where the only games released in the first 3 years? Starfield was already in development so I'm sure it won't suffer from problems their future games might suffer from so MS could make their money back.
This purchase seems like a purchase that was rushed and needed by MS because of how poorly the gaming division would do with out it. It's a bad purchase they did for failing to produce their own titles.
Makes sense to me, Bob.Then your metaphor sucks, kemosabe![]()
yeah it was. gears revolutionized the tps as we know. is not even funny, like is not even closei mean... its not like gears is some revolutionary thing either.
Nevermind."JUST SO YOU KNOW, I AM IGNORING YOU" is some 6 year old shit hahahaha
GamePass is a fantastic value, but yeah, we can't pretend anything on there is "free". All too common occurrence when people are speaking on subscription services. Not calling out the poster you quoted specifically, but it feels like people imply this, often to make themselves feel better. "Well, I got it for 'free' so no loss!" I mean, whatever helps you sleep, I guess.You do know GamePass isn't free right? You also don't own any of the games there...
nah, it was fun but ultimately just another dudebro shooter that popularized a horrible press-for-cover trend that thankfully died outyeah it was. gears revolutionized the tps as we know. is not even funny, like is not even close
What do you mean by another? It started all thonah, it was fun but ultimately just another dudebro shooter that popularized a horrible press-for-cover trend that thankfully died out
When it released Gears was a technical marvel, and the third person cover based shooting was pretty fresh feeling from what I remember. I remember having a blast with it.i mean... its not like gears is some revolutionary thing either.
That didnt have anything to do with it. Zenimax was up for sale and it made sense from a biz perspectiveI am pretty sure that was part of the reasoning. Time exclusivity deals prevent the games from appearing on Game Pass for example. And when you don't own the content it can leave any time or you cannot get it until contract expired (see that Evil Within 2 did not appear on Game Pass until it was removed from PS Now). And that's why I think will purchase some japanese publisher - it will just make sense.
dudebro shooters? do you even halo broWhat do you mean by another? It started all tho
it had pretty graphics at the time and it was fun yeah, but its only real influence was the cover button, which honestly was a horrible trend.When it released Gears was a technical marvel, and the third person cover based shooting was pretty fresh feeling from what I remember. I remember having a blast with it.
You have to look at these things through the lens of when they were released.
You can take elements from a bad game and put them in a good game. RE4 isn't bad though, but it's not that good and has tons of problems.RE4 is one of the greatest games ever made and basically started the third person over the shoulder genre of games.
Everything Naughty Dog or Gears of War did starting in the PS3/360 era was because of the innovation and success of RE4. For you you call it trash, unplayable etc is lunacy.
what other third person shooters played like it at the time? I remember it feeling quite different from the constant flow of FPS of the time (though I guess we still get a lot of those). I remember it being a big deal, I think downplaying that seems disingenuous.it had pretty graphics at the time and it was fun yeah, but its only real influence was the cover button, which honestly was a horrible trend.