FoundryMusic
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Give DF few clicks

Give DF few clicks
I see, so quite a big mistake by df in this videoThe ps4 pro version is definitely using CB as well and not native.
I dont consider shooting in U4 to be very fun, just the opposite because I have real troubles aiming in this game on gamepad. Aiming feels laggy (maybe it's vsync lag to blame), and it's especially hard to aim when you have to shoot at the medium to long range (and enemies in this game are constantly moving around). I hope we will get PS5 patch, because 60fps should improve input latency in this game and make aiming much easier.Disagree, I think they improved shooting in UC4. In fact I just didnt get to do enough shooting.
I think Uncharted is several levels above TR, in terms of characters, dialogue and voice acting in particular Uncharted just destroys TR, I hated listening to Camilla Luddington and her breathy voice acting and all the characters were forgettable.
TR also doesn't have the charming characters or any interesting back and forth dialogue, nobody is charming at all. The villians in TR also terrible.
Uncharted 1 has aged badly but anything from 2 onward plays great for me, looks great and I think they all have great stories,
I think Uncharted 2 and Lost Legacy are the best ones followed by 3 and then 4.
My issue with 4 is all the forced walking and the pacing in general.
The stories of Uncharted are just way more engaging from what I've played too, I was told TR reboot was the best one and if I couldn't get through that....what hope is there for the others?
The thing about Uncharted is that the gameplay is actually great and underappreciated, you just need to play the multiplayer to see how good it actually is. I mean it puts most 3rd person shooters to shame. The rope in UC4 really made things a lot more fun IMO.
I've always thought of uncharted as a Seann William Scott movie from 2002. Fine for an hour and a half, but I'd probably cut off a finger before agreeing to 20+ hours of it.
I dont consider shooting in U4 to be very fun, just the opposite because I have real troubles aiming in this game on gamepad. Aiming feels laggy (maybe it's vsync lag to blame), and it's especially hard to aim when you have to shoot at the medium to long range (and enemies in this game are constantly moving around). I hope we will get PS5 patch, because 60fps should improve input latency in this game and make aiming much easier.
And BTW. I'm playing on gamepads since PS2 days and I have no problems in games like Gears Of War series, COD, Battlefield, Borderlands series, GTA series (in fact in GTA5 I can easily aim even without aiming aids), but in Uncharted 4 I prefer to use auto lock feature, because otherwise my aiming is not precise and fast enough.
So this isn't really a Nextgen patch then.On Playstation its PS4 version in BC mode.
You don't disrespect The Stifler!I've always thought of uncharted as a Seann William Scott movie from 2002. Fine for an hour and a half, but I'd probably cut off a finger before agreeing to 20+ hours of it.
They do with Samsung, not sure about LG.Does Microsoft have some deal with Samsung and LG going on? I am asking because their premium console only delivers the "premium" experience with activated VRR.
Honestly this patch is so lazy on the Xbox side that I would bet that they didn't bother changing the DRS threshold, which would explain why the framerate matched the FPS Boost version. So it's probably DRS but only set to trigger at sub 30 fps drops like the One X version.DF said the resolution is around 2016p.
They said that they can’t say there is DSR or not.
“For Shadow, we're looking at 2016p on the Microsoft machine and 1872p on Sony's hardware. Pixel-counting this game isn't easy (and TAA lessens the importance of native resolution somewhat) but there remains the possibility of dynamic resolution in play here. That said, if it's dynamic, it's not dropping very often.”
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Shadow of the Tomb Raider is a beautiful tech showcase
Spanning more than two decades and produced by a succession of talented developers, the Tomb Raider series almost serve…www.eurogamer.net
BTW the OP is wrong in any case.
I've always thought of uncharted as a Seann William Scott movie from 2002. Fine for an hour and a half, but I'd probably cut off a finger before agreeing to 20+ hours of it.
Summary-
PS5 resolution mode version uses 4k CBR to maintain stable 60fps throughout the game. Very smooth experience overall.
Xbox Series X - Resolution mode runs at native 4k with no CBR or DRS which causes frame rate drops in cutscenes and few intense action set pieces with heavy Alpha effects. Overall it runs close to 60.
Series X version in Frame rate mode runs at 1080p but for some odd reason again runs at 60fps like resolution mode. Both modes give 60 but one at 4k and one at 1080p.
Tbh i don't see the point of 1080p60 fps mode much. My guess they just forgot to remove or didn't bother doing any thing with high frame rate mode.
It's also dropping framerate.
Devs just didn't give a shit and kept XSX resolution while machine can't handle it. Change in PS5 resolution setup is much wiser decision.
For some reason trying to balance things out is just not being done for Xbox games....its almost like they care more about resolution over everything else.
And some folks see this as a ....win....
Interesting.
Say 4K CBR is half of native 4k is laughable. In fact CBR save around 30% of performance compared the native resolution but to be fair it reaches full resolution temporarily. What Tom tries to argue is fallacy. It's incredibly the level of incompetence shows this guy at every face off. And the only reason because series X it handles such resolution it's the BC with the one X setting, hardware power has nothing to do with the resolution choice.DF themselves said multiple times. 4k cbr is half of native 4k.
Native 4k at 60fps will cause sharp drops on PS5. So they went CBR route according to DF.
SX being more powerful can handle it better but still struggle under stress areas
The original PS1 game was great for that. The nailed the atmosphere. Minimal music, etc.Shadow is closer to the orig PS1 games in terms of exploration and puzzles
Xbox Series has VRR that solves the issue surrounding framerate with Smooth Performance. PS5 doesn't have VRR that's why they focused on stable Frame Rate.
They only talk about a half the pixels resolution (which is technically false as some CBR methods do renders some parts natively) when the CBR is only on Sony machine. When there is CBR on XBox oddly they don't mention such things anymore. This is them talking about the CBR mode on XBX version of Rise. No mention of half the pixels resolution here. Only 'reconstruction' , '4K', '2160p' and praises of how great it looks. Reading their article one might think that "reconstruction technique" on XBX is a genuine 4K rendering technique.Say 4K CBR is half of native 4k is laughable. In fact CBR save around 30% of performance compared the native resolution but to be fair it reaches full resolution temporarily. What Tom tries to argue is fallacy. It's incredibly the level of incompetence shows this guy at every face off. And the only reason because series X it handles such resolution it's the BC with the one X setting, hardware power has nothing to do with the resolution choice.
gets a 4K upgrade, retaining what looks like the same visual feature-set (enhanced draw distance, tessellation etc) but using a reconstruction technique similar to checkerboard rendering to produce a pixel count of 2160p just like on the Pro. Not only does this mode look great on Xbox One X, it also offers improved performance...You lose some fidelity when using this type of rendering but it works beautifully on a 4K screen
On paper it should be the case but this is not what happenning here as in most cases as NXGamer said, both games look virtually identical.giving a marginal lead overall in image quality
Keep telling yourself that developers cater primarily for such a minor portion of their user base by prioritising poor performance. It is simply not true.Xbox Series has VRR that solves the issue surrounding framerate with Smooth Performance. PS5 doesn't have VRR that's why they focused on stable Frame Rate.
Give DF few clicks![]()
This. I'd wager maybe 1 percent of people have a vrr capable display who are also on a series x. Maybe even less.Keep telling yourself that developers cater primarily for such a minor portion of their user base by prioritising poor performance. It is simply not true.
I perfectly know DF and their attitude. Put a bolded 1920x2160p writing hurts less the Xbox fans for the better ps5 performance. It's incredibly how childish they become everytime a performance verdict could hurts their loyal fanbase. Said that outside more aliased transparencies, it's impressive how good and sharp is the IQ on the ps5, not sure where they see all that superiority of the native resolution, which of course is native and it has his advantages but who gives a fuck if such CBR is virtually identical in terms of sharpness.They only talk about a half the pixels resolution (which is technically false as some CBR methods do renders some parts natively) when the CBR is only on Sony machine. When there is CBR on XBox oddly they don't mention such things anymore. This is them talking about the CBR mode on XBX version of Rise. No mention of half the pixels resolution here. Only 'reconstruction' , '4K', '2160p' and praises of how great it looks. Reading their article one might think that "reconstruction technique" on XBX is a genuine 4K rendering technique.
But what bothers me is them claiming the image is marginally better on Series X, which is completely false.
On paper it should be the case but this is not what happenning here as in most cases as NXGamer said, both games look virtually identical.
Big baby feelings hurt?They only talk about a half the pixels resolution (which is technically false as some CBR methods do renders some parts natively) when the CBR is only on Sony machine. When there is CBR on XBox oddly they don't mention such things anymore. This is them talking about the CBR mode on XBX version of Rise. No mention of half the pixels resolution here. Only 'reconstruction' , '4K', '2160p' and praises of how great it looks. Reading their article one might think that "reconstruction technique" on XBX is a genuine 4K rendering technique.
But what bothers me is them claiming the image is marginally better on Series X, which is completely false.
On paper it should be the case but this is not what happenning here as in most cases as NXGamer said, both games look virtually identical.
Then how come developers almost always aim for a higher resolution on the X than on PS5. Obviously the NEAR 4k resolution in many Series X titles seem to be overkill for the hardware, leading to framerate problems, yet developers seem to deliberately ignore this issue. They wouldn't do this if they weren't actively pushing for VRR to become more mainstream.Keep telling yourself that developers cater primarily for such a minor portion of their user base by prioritising poor performance. It is simply not true.
That's because this is still a BC game and just inherits the One X resolution as is, just like it does on most BC games on both XSX and PS5. It's the same reason why Series S is 900p because One S was 900p.Then how come developers almost always aim for a higher resolution on the X than on PS5. Obviously the NEAR 4k resolution in many Series X titles seem to be overkill for the hardware, leading to framerate problems, yet developers seem to deliberately ignore this issue. They wouldn't do this if they weren't actively pushing for VRR to become more mainstream.
Most likely a dev kit issue as some have alluded to on here.Then how come developers almost always aim for a higher resolution on the X than on PS5. Obviously the NEAR 4k resolution in many Series X titles seem to be overkill for the hardware, leading to framerate problems, yet developers seem to deliberately ignore this issue. They wouldn't do this if they weren't actively pushing for VRR to become more mainstream.
Most likely a dev kit issue as some have alluded to on here.
If it's really a dev kit issue that hinders something as simple as a resolution change then it's deliberately ignored by Microsoft.I dont know why its so hard just to change the resolution slightly.
?Then how come developers almost always aim for a higher resolution on the X than on PS5. Obviously the NEAR 4k resolution in many Series X titles seem to be overkill for the hardware, leading to framerate problems, yet developers seem to deliberately ignore this issue. They wouldn't do this if they weren't actively pushing for VRR to become more mainstream.
Sony doesnt have VRR across their range of TVs. They don’t want to have their console promote sales of others TVsDoes Microsoft have some deal with Samsung and LG going on? I am asking because their premium console only delivers the "premium" experience with activated VRR.
Wrong, Xbox One X and even S both support VRR, just not with all games.?
They pushed for 4k with framerate issues with Xbox One X without VRR support.
So I don’t think the reason to do that is due VRR.
Yeah, apparently it's because the subpar SOC from MediaTek they and many other TV manufacturers use. Samsung and LG build their own chipsets and thus are currently the only viable choice for "Gaming" TVs.Sony doesnt have VRR across their range of TVs. They don’t want to have their console promote sales of others TVs
Wrong, Xbox One X and even S both support VRR, just not with all games.
FreeSync, not VRR (HDMI 2.1 feature).Wrong, Xbox One X and even S both support VRR, just not with all games.
Yeah, apparently it's because the subpar SOC from MediaTek they and many other TV manufacturers use. Samsung and LG build their own chipsets and thus are currently the only viable choice for "Gaming" TVs.
They never supported VRR.Wrong, Xbox One X and even S both support VRR, just not with all games.
Yeah, apparently it's because the subpar SOC from MediaTek they and many other TV manufacturers use. Samsung and LG build their own chipsets and thus are currently the only viable choice for "Gaming" TVs.
None. Zero.I wasn't aware of this. Which games?
It's a BC game.It's amazing how demanding this game still is on PC, so not surprised at all to see it still struggle on console. It's no wonder they didn't even bother adding ray-tracing to the console version, but I think it's a huge missed opportunity. In my opinion, ray-tracing at 4K completely changes the look of the game. This is a photo I took where you can see the shadows and textures on the wooden stakes and bridge to point where almost looks completely real.
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Par for the courseWorth playing for the levels. Best levels and tombs of the reboot trilogy.
Story is dogshit.
They never supported VRR.
HDMI 1.3 (which Xbox One X is based) not even can support it.
None. Zero.
It is not possible to support VRR on Xbox One X no matter what the devs want.
People create some weird claims lol
It's amazing how demanding this game still is on PC, so not surprised at all to see it still struggle on console. It's no wonder they didn't even bother adding ray-tracing to the console version, but I think it's a huge missed opportunity. In my opinion, ray-tracing at 4K completely changes the look of the game. This is a photo I took where you can see the shadows and textures on the wooden stakes and bridge to point where almost looks completely real.
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Pro uses checkerboard 1872p. They increased it to 4k CB with the patch for PS5.First, not a PS5 native application... So I guess.. they use the last SDK PS4 Pro for the CBR solution on PS5.
Then PS4 Pro is at 3328x1872p = 6 230 016 pixels
PS5 Resolution Mode use 4k checkboarding and not 1920x2160 checkboarding issue (which is the RDR2 case), but yes, internaly 4k checkboarding mean original native is 1920x2160.
Also, the PS5 run "less pixels" than PS4 Pro version 1920x2160p = 4 147 200 pixels
But we can see PS5 is more sharpen than PS4 Pro version at 400% Zoom
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And Series X on comparison
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We can see, the sharpeness seems the same... but PS5 have more edges (but better performance)..
Keep in mind it's just a PS4 Pro Boost/ One X Boost patch and not a native port...
First, not a PS5 native application... So I guess.. they use the last SDK PS4 Pro for the CBR solution on PS5.
Then PS4 Pro is at 3328x1872p = 6 230 016 pixels
PS5 Resolution Mode use 4k checkboarding and not 1920x2160 checkboarding issue (which is the RDR2 case), but yes, internaly 4k checkboarding mean original native is 1920x2160.
Also, the PS5 run "less pixels" than PS4 Pro version 1920x2160p = 4 147 200 pixels
But we can see PS5 is more sharpen than PS4 Pro version at 400% Zoom
![]()
And Series X on comparison
![]()
We can see, the sharpeness seems the same... but PS5 have more edges (but better performance)..
Keep in mind it's just a PS4 Pro Boost/ One X Boost patch and not a native port...
Usual DF jargon, I find that they are the least useful of their kind of analysis.What does "(half of native 4k)" mean here?
Sorry for my mistake... , going to edit.Pro uses checkerboard 1872p. They increased it to 4k CB with the patch for PS5.
Actually what we see is CBR artefacts seen on vegetation, not the typical aliasing (you can also see aliasing on XSX). But the game is not only made of vegetation, there are plenty of rocks, walls etc. in that game (more so than vegetation if you do the tombs stuff). Stuff that they didn't show unsuprisingly as I'd except those to look a bit sharper on PS5. Overall for image quality it's a wash. A bit more sharper on PS5 but with some CBR artefacts. Better image in motion on XSX but it's hard to see because of the TAA + motion blur.First, not a PS5 native application... So I guess.. they use the last SDK PS4 Pro for the CBR solution on PS5.
Then PS4 Pro is at 3328x1872c = 3 115 008 pixels (so 1664x1872)
PS5 Resolution Mode use 4k checkboarding and not 1920x2160 checkboarding issue (which is the RDR2 case), but yes, internaly 4k checkboarding mean original native is 1920x2160.
But we can see PS5 is more sharpen than PS4 Pro version at 400% Zoom. 1 Millions pixels difference...
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And Series X on comparison
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We can see, the sharpeness seems the same...(but missing 3 millions pixels) but PS5 have more edges (but better performance)..
Keep in mind it's just a PS4 Pro Boost/ One X Boost patch and not a native port...
I personally really enjoyed it.Is it worth playing for a first time?