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Halo Infinite - Campaign Overview (October 25th - 6am PT / 9am ET / 3pm CET)

Kacho

Gold Member
Seth Meyers What GIF by Late Night with Seth Meyers

Oh, he edited.
Just smile and nod
 

93xfan

Banned
Exactly.


When it comes to the gameplay loop, it will largely be the same especially clearing outpost to upgrade. In both games you'll be shooting and blowing up bad guys and clearing areas.

I’ll let you pick out the assumptions in your own post.
 

Flintty

Member
Exactly.


I didn't say anything about the gunplay of either games. What I stated about FC6 having more options is a fact. When it comes to the gameplay loop, it will largely be the same especially clearing outpost to upgrade. In both games you'll be shooting and blowing up bad guys and clearing areas. Not even sure why you're bringing up other Ubisoft titles.
Meet the ‘Halo 4’ Engineers Delivering ‘30 Seconds of Fun’ – Early and Often - Stories (microsoft.com)

Every Halo fan knows this (the 30 seconds of fun mantra).
 
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Surprised by the hype, it feels like they've aimed to replicate the Ubisoft open-world gameplay just when everyone is getting bored of that formula.

Visually it's now solid for a cross-gen title with some obvious lighting and material improvements. Animation still seems a bit off, lack of foliage movement especially stands out.

I really hope they have more terrain types to show like ice, snow, jungle but the cutscenes seemed to span quite a lot of the story and never diverged from the generic Halo: CE look and feel.
 
I’m really struggling to play through far cry 6 so I’m hoping halo has a few extra tricks up it’s sleeve

please don’t have respawing enemies that spawn outta nowhere

look forward to playing through it
 
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Fbh

Member
Looks better than the last showing.
I think a lot will come down to how fun the world is the explore, how varied the encounters are,how engaging, the story is, etc. Which we won't really know until it's out.

I played Rage 2 not long ago and it was basically a big generic Ubisoft style open world with fun gunplay. But it got kinda boring after some hours.
 
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GHG

Gold Member
The fuck did I just watch?

Is this a Ubisoft type open world?

The visuals don't look anything like other next gen games and this is supposed to be Xbox's tentpole franchise.

More hyped for multiplayer but the campaign doesn't look good.

Yep same.

I'm 100% there for the arena multiplayer, it looked great in the latest video update.

I'm actually very surprised by the reaction to this trailer here, if this was a 3rd party game I don't think anyone would be praising the graphics or gameplay mechanics on show.

But people can like what they like, I'm not one to judge. If people with a strong affinity to the franchise are happy with what they see then so be it.
 
I suspect 343 is wondering the same thing.
If this is true then this game wasn't designed for co-op which does make sense give what we have seen.

What I think will happen is they never "planned to have coop" so they are saying "its delayed" to avoid the blow back for now and then drop the news of no co-op months after launch or they plan to create a new mode that has co-op and drop that instead.
 

TrebleShot

Member
I mean it looks decent , doesn’t scream “halo” to me
Past the look of the characters and music. Gameplay reminds me mostly of something like that Apex game.
 

Chiggs

Gold Member
I thought it looked decent, though I think open-world Halo might not be the unique experience many will want.

Add me to the list of people complaining about those refinery tanks exploding in the same way.
 

MarkMe2525

Banned
If this is true then this game wasn't designed for co-op which does make sense give what we have seen.

What I think will happen is they never "planned to have coop" so they are saying "its delayed" to avoid the blow back for now and then drop the news of no co-op months after launch or they plan to create a new mode that has co-op and drop that instead.
This would go against what 343 has stated numerous times during the development.
 

THE DUCK

voted poster of the decade by bots
Such a contradiction of opinions, from it looks amazing to it looks bad. I have a feeling it will look pretty good overall and be fun to play, say 8.5-9 overall, and I think that's good enough to keep everyone happy. We have Forza and Flight Sim for true eye candy, and expect more in the future.
 
This looks fun as fuck. Chief reporting for duty. I hope they turn the corner in game to a bit more alien, it's getting a bit military only sort of feeling. There's a huge world to build on and I really hope this moves into PvE/coop regular content post launch. Halo could do so well to move into strikes/raids/lairs/gambit type stuff.
 
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CatLady

Selfishly plays on Xbox Purr-ies X
Them charging $60 for this is a hard sell.
Because multiplayer is free.
Halo campaigns are not long.
No coop mode also is a bummer.

I need more info.

I don't recall you expressing any concern that Ratchet And Clank: A Rift Apart would be a hard sell? My understanding is it didn't have any multiplayer, free or otherwise, no co-op ever, was only about 8hrs long and cost $70, so why are you concerned about Halo Infinite?
 

clarky

Gold Member
Because multiplayer is free.
Halo campaigns are not long.
No coop mode also is a bummer.

I need more info.
No co-op agreed is a bummer but if its good I've got no issues paying £60, playing the shit out of it then running it again a few months down the line with pals.
If memory serves me right ODST was $60 for just the campaign and a few multiplayer maps? And that was way back when. This looks to be a much bigger package.
 

NahaNago

Member
I finally figured out why I'm so bothered by the graphics in this game and it is because of Forza. I had just watched Digital Foundry's preview of the Forza game like a day or 2 ago and the world and it's environments looks stunning and then you come to this halo campaign trailer and it's world looks fairly bare bones.

Like Spencer needs to get the Forza team to create the more natural scenery of halo and let 343 handle the spaceships and architecture.
 
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IDKFA

I am Become Bilbo Baggins
Looks okay. Not sure about the openworld aspect to it. I know Microsoft have said they want this game to last a decade, so I guess we'll get the base game first, then they'll just keep adding to it for years as a live service game. I'm certainly hoping do.

I'll still get it day one, but I'm not in full hype mode yet.
 

Sosokrates

Report me if I continue to console war
Surprised by the hype, it feels like they've aimed to replicate the Ubisoft open-world gameplay just when everyone is getting bored of that formula.

Visually it's now solid for a cross-gen title with some obvious lighting and material improvements. Animation still seems a bit off, lack of foliage movement especially stands out.

I really hope they have more terrain types to show like ice, snow, jungle but the cutscenes seemed to span quite a lot of the story and never diverged from the generic Halo: CE look and feel.
I dont get the ubisoft comparisons.
I mean its an open world and its an fps, but it looks more like Rage 2 then farcry.
 
I finally figured out why I'm so bothered by the graphics in this game and it is because of Forza. I had just watched Digital Foundry's preview of the Forza game like a day or 2 ago and the world and it's environments looks stunning and then you come to this halo campaign trailer and it's world looks fairly bare bones.

Like Spencer needs to get the Forza team to create the more natural scenery of halo and let 343 handle the spaceships and architecture.

I wonder when we will see a platform like Xbox or Sony take advantage of access to all the studios they own. Imagine a game developed just as you say, Forza team on the environment and 343 team on the action.

I'd go one further and imagine a game were 10 levels are built around 10 different engines/studios. One game world but a greatest hits from each studio, sort of a continuous game theme/characters/story through a Love, Death+ Robots deal. Contra did this really well back in the day, I struggle to think of a modern game crossing multiple genres per mission/chapter.
 

ZehDon

Member
Definitely a big step up from the previous showing in terms of visuals, but it's far from the home run I think it needed to be, at least for me.

Before I explain why I think that, I really just have to say: the folks here posting down-sampled, low quality, bit-rate-fucked compressed-to-hell-and-back YouTube screen grabs to make their "points" about visuals are just... sad. Desperately trying to keep the console war fires burning by finding the next Craig meme to spam out of context in every thread the word 'Halo' appears in. A lot of my complaints about the visuals from the original showing are basically all addressed. Check my post history if you need to: I haven't been kind to 343i, and I don't give them the benefit of the doubt - they're incompetent until they prove otherwise. But, they've worked hard to fix their stupidity and it shows. Credit where it's due: if Infinite had of been shown off originally looking like it does in this video, it wouldn't have been delayed, and no one would complain.

Anyway. The things that I'm seeing that are holding me back from being fully excited are:
  • We've still only seen a single biome for the campaign. Sorry, but we're close enough to launch, and this concern has been echoed enough. I needed an assurance that Halo Infinite was not an entire game built around variations of one environment.
  • Halo Infinite seems to have adopted the least interesting part of Ubisoft's design: repetitive busy work. And 343i clearly aren't as good as Ubisoft's best, so I doubt they're the ones to finally make it interesting.
  • Destiny-style health bars doesn't bode well for a game billing itself as a "ten year platform". See above note about repetitive busy work.
  • The pilot feels like an annoying "I want to go home, I don't to continue this adventure! Stop having fun!" character that grates on my nerves. The Weapon feels like an annoying "Gee wizz, Mr Chief, you must've blown up their favourite tank - the bad guys sure are angry! ^_^" character that I can stomach for about negative five seconds. If these are our primary secondary characters, 343i are close to the crimes against humanity that was vanilla Destiny 2's dialogue and character writing. And this is supposed to be the longest Halo... :messenger_fearful:
For me, given 343i's track record, they do not get the benefit of the doubt on any of my concerns, and I'll need player reviews and hands on to tell me otherwise. OG Halo worked so darn well because of its incredible pacing; sandbox moments, that moved into scripted moments, that moved into story moments. And every piece of it was industry leading. Always moving forward, always on mission, always amazing. If Halo Infinite has decided that "Clear 3 Banished Outposts", "Kill 5 Brute Chieftans" and "Active the Relay Tower" are the next big evolution for Halo... then Halo is now just a lesser quality Far Cry with a bigger brand name.

Multiplayer is pitch perfect, no argument there. But, campaign feels off note. I really do hope I'm wrong, and 343i have delivered the Halo they desperately needed to.
 

NahaNago

Member
I wonder when we will see a platform like Xbox or Sony take advantage of access to all the studios they own. Imagine a game developed just as you say, Forza team on the environment and 343 team on the action.

I'd go one further and imagine a game were 10 levels are built around 10 different engines/studios. One game world but a greatest hits from each studio, sort of a continuous game theme/characters/story through a Love, Death+ Robots deal. Contra did this really well back in the day, I struggle to think of a modern game crossing multiple genres per mission/chapter.
That sounds amazing. Microsoft would definitely do great at this since they have a few studios with some really unique styles. I kind of feel like Sony's world would feel samey.
 
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