Kacho
Gold Member
Just smile and nod![]()
Oh, he edited.
Just smile and nod![]()
Oh, he edited.
Exactly.
When it comes to the gameplay loop, it will largely be the same especially clearing outpost to upgrade. In both games you'll be shooting and blowing up bad guys and clearing areas.
None of us know for sure but it sounds like the campaign here is going to be a live service with new content added. Exciting if so, and I can't wait to find out.Because multiplayer is free.
Halo campaigns are not long.
No coop mode also is a bummer.
I need more info.
Why don't you go pick out the assumption in the original post I called out instead. It's a big one. Can't miss is.I’ll let you pick out the assumptions in your own post.
Meet the ‘Halo 4’ Engineers Delivering ‘30 Seconds of Fun’ – Early and Often - Stories (microsoft.com)Exactly.
I didn't say anything about the gunplay of either games. What I stated about FC6 having more options is a fact. When it comes to the gameplay loop, it will largely be the same especially clearing outpost to upgrade. In both games you'll be shooting and blowing up bad guys and clearing areas. Not even sure why you're bringing up other Ubisoft titles.
If they add on to the campaign, that be awesome.None of us know for sure but it sounds like the campaign here is going to be a live service with new content added. Exciting if so, and I can't wait to find out.
Just smile and nod
Just smile and nod
The fuck did I just watch?
Is this a Ubisoft type open world?
The visuals don't look anything like other next gen games and this is supposed to be Xbox's tentpole franchise.
More hyped for multiplayer but the campaign doesn't look good.
If this is true then this game wasn't designed for co-op which does make sense give what we have seen.I suspect 343 is wondering the same thing.
This would go against what 343 has stated numerous times during the development.If this is true then this game wasn't designed for co-op which does make sense give what we have seen.
What I think will happen is they never "planned to have coop" so they are saying "its delayed" to avoid the blow back for now and then drop the news of no co-op months after launch or they plan to create a new mode that has co-op and drop that instead.
Sony sold a reskinned map of NYC with snow, added 8 hours of content, and sold the Miles Morales expansion for $50. People on this forum didn't bat an eye. So why would a brand new open-world Halo game not be worth $60?Them charging $60 for this is a hard sell.
Them charging $60 for this is a hard sell.
Because multiplayer is free.
Halo campaigns are not long.
No coop mode also is a bummer.
I need more info.
I don't get it. Why is it a hard sell for a SP to be sold at retail price? The experience should matter more than the artificial length.Them charging $60 for this is a hard sell.
If people with a strong affinity to the franchise are happy with what they see then so be it.
No co-op agreed is a bummer but if its good I've got no issues paying £60, playing the shit out of it then running it again a few months down the line with pals.Because multiplayer is free.
Halo campaigns are not long.
No coop mode also is a bummer.
I need more info.
I don't recall you expressing any concern that Ratchet And Clank: A Rift Apart would be a hard sell? My understanding is it didn't have any multiplayer, free or otherwise, no co-op ever, was only about 8hrs long and cost $70, so why are you concerned about Halo Infinite?
Gameplay looks fun but by god the graphics are massively disappointing. This game should have a show stopper and it’s not even close to that
Halo was always a very soft M. They basically had to beg for the M rating on earlier games in the seriesLookin pretty sweet.
Wonder why 343 toned down the violence? I think Halo 5 was rated Teen as well.
I dont get the ubisoft comparisons.Surprised by the hype, it feels like they've aimed to replicate the Ubisoft open-world gameplay just when everyone is getting bored of that formula.
Visually it's now solid for a cross-gen title with some obvious lighting and material improvements. Animation still seems a bit off, lack of foliage movement especially stands out.
I really hope they have more terrain types to show like ice, snow, jungle but the cutscenes seemed to span quite a lot of the story and never diverged from the generic Halo: CE look and feel.
I don't recall you expressing any concern that Ratchet And Clank: A Rift Apart would be a hard sell? My understanding is it didn't have any multiplayer, free or otherwise, no co-op ever, was only about 8hrs long and cost $70, so why are you concerned about Halo Infinite?
I finally figured out why I'm so bothered by the graphics in this game and it is because of Forza. I had just watched Digital Foundry's preview of the Forza game like a day or 2 ago and the world and it's environments looks stunning and then you come to this halo campaign trailer and it's world looks fairly bare bones.
Like Spencer needs to get the Forza team to create the more natural scenery of halo and let 343 handle the spaceships and architecture.
Yo, this game's art direction is fucking fantastic. I've just been going over this video over and over, noticing all the little details and things I missed.
Yeah I think that’s the biggest downer. The 2018 E3 trailer gave the impression that the world would be much more lively and diverse. So far all we’ve seen is the bog standard Ubisoft open world template. Looks very basic.though I think open-world Halo might not be the unique experience many will want.
That sounds amazing. Microsoft would definitely do great at this since they have a few studios with some really unique styles. I kind of feel like Sony's world would feel samey.I wonder when we will see a platform like Xbox or Sony take advantage of access to all the studios they own. Imagine a game developed just as you say, Forza team on the environment and 343 team on the action.
I'd go one further and imagine a game were 10 levels are built around 10 different engines/studios. One game world but a greatest hits from each studio, sort of a continuous game theme/characters/story through a Love, Death+ Robots deal. Contra did this really well back in the day, I struggle to think of a modern game crossing multiple genres per mission/chapter.