I don't even think AMD supports GDDR6X.
It's probably something like this:
8 Zen 4c cores, max 4 Ghz
60 RDNA3/4 CUs, max 2.5 Ghz
16 GB GDDR6 @ 18 Gbps
1.65 TB drive
No Infinity Cache or Disc Drive
~$599
I don't know why we are still calling it 60CUs. We might as well start calling it 54CU. Because if Sony/Cerny is following what they have been doing thus far, 18/20CU (active/total) basically represents 1 GPU unit so to speak. PS4 has 1 unit. Ps4pro has 2 units. PS5 has 2 units. PS5pro will either have 3 units 54/60CU (most likely) of 4 units 72/80CU.
I really do not see them doubling the Storage size in the PS5 either. Just absolutely no reason to do so. They gave us of the shelf SSD support. And the kinda people buying a Pro console, are more than likely going to buy a bigger SSD anyways.
They don't have to put in an infinity cache. And that shit is named as such because of how big it is. All they have to do is just put in more cache for the CPU or even a pool of it that can be shared between the CPU and the GPU. Increasing it to 16MB would be over twice what the current PS5 has. And 32MB would be even better. Doesnt have to be in the 96-128MB we are seeing on the PC side of things.
And that price... $599. You guys keep throwing around prices like its nothing lol. It's Nvidia's fault. Anyways, $499 is plenty enough. I can see it being $499 without the disc drive while the PS5slim would be $399 without the disc drive. Can also see the disc drive add-on being $100. Think of the PS5pro like this, its the PS5, but the only thing that cost more to make is the APU, and maybe the RAM cost a little more being that you are using faster chips (18Gbs instead of 14Gbs). Everything else costs the same or less. The disc drive they are axing makes up for the increased APU cost and RAM cost..
It may be worth it just for the marketing bullet point if it doesn't cost a whole lot extra. It may be a lot cheaper that we think with die shrinks and buying the chips in mass quantity.
I am more surprised he thinks it will be 60 CU's instead of 54. Which implies none are disabled for better yields.
No its not. And even if it doesn't cost a lot, it still kinda does. And yes it doesn't cost a lot. A good way to guess its price, if you don't wanna just go to the Nand flash exchange (yes its a real thing), is just look at the cost of an SSD on Amazon and half its price. And you kinda have a per GB cost. eg. 1TB NvME4 WD SSD on Amazon cost $60 right now. So that's $0.06/GB. At that cost, the PS5 SSD cost $49.5. But PS5 SSD doesn't have OEM and retail markup, so it probably cost at least 25%-50% less than that. So let's just say it cost $35. Doubling it would be adding another $35 to the BOM. May not sound like a lot, until you start multiplying that by 10-20M.
What he says doesn't mean he thinks it would be 60 active CU. He is just saying what he heard. But if we use some sense, knowing how Sony and AMD do stuff... we can easily fill in the gaps. There s no way a console APU is made without disabling some CUs. None at all. Sonys narrow and fast approach, means they are not exceeding 10 WGs per SE. Identical to what they used in the PS4, PS4pro and PS5.And this is said to have 3 SEs. That means 30 WGs. Disabeone for each SE, and you end up with a total of 27 WGs aka... 54CU.
We even already know the exact GPU this APU is based on more or less. That would have the exact same SE layout.