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Rumor: PS5 Pro Codenamed "Trinity" targeting Late 2024 (some alleged specs leaked)

Would you upgrade from your current PS5?

  • For sure

    Votes: 377 41.0%
  • Probably

    Votes: 131 14.2%
  • Maybe

    Votes: 127 13.8%
  • Unlikely

    Votes: 140 15.2%
  • Not a chance

    Votes: 145 15.8%

  • Total voters
    920

Zuzu

Member
I'm fairly confident it will be a 54 CUs GPU...

It has to be a multiple of 18 as PS5 and PS4 Pro have 36 CU and the original PS4 has 18.

And we all know that 72 is not happening

They will simply disable 18 (or 36) CUs in backwards compatibility mode.....
I’m tending to agree with this. I think it’s gonna be 15-16 teraflops (maybe it’ll get to 18 teraflops) with around double the ray-tracing performance and double the SSD storage (like 1.6Gbs or so). Perhaps a little increase in CPU clock speeds as well. I will still aim to buy it but I don’t think it’s gonna be an insane leap over the PS5.
 
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Mr.Phoenix

Member
This PS5 Pro if these rumours are true is not exactly setting the world alight. I'm wondering given it looks unlikely Microsoft are doing a Pro version that they may go for next-gen system earlier than expected, much like the 360 situation?
Its a mid-gen refresh. Its not supposed to be setting the world alight.

I really don't get people. How is it ok to clamor for a new GPU release every year that ups performance in each class by 1.2x to 1.3x, while usually coming with even higher prices? But then a console does a mid-gen refresh, that comes in at the same launch price, while offering over 2x the performance, but seems to be a problem or adheres to different (unknown) standards.

If these PS5pro rumors are true, we get a $600 `GPU` equivalent in a $500 console. Isnt that enough? What more does it need to be? I mean, if its not then CPUs and GPUs in the PC space need to change their cadence to a 3-4 year cycle, as that's usually how long it takes to see console mid-gen refresh kinda performance improvement between products. And even then, it should still be met with this not setting the world alight or not necessary moniker.

Anyways, MS going for next-gen earlier... would be just another big mistake in a long list of mistakes they seem to be making. I would hope they aren't stupid enough to be completely oblivious to the duration of cross-gen support this gen. We are in202, and the PS4 is still being heavily supported. And the PS5 is like 6x more powerful than the PS4. Can you imagine how it looks for the XSX2 in say, 2026, two years after the PS5 Pro, and being what, 2x more powerful than the PS5 Pro and 4x more powerful than the PS5?

It won't even be considered a next-gen console.
 
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Its a mid-gen refresh. Its not supposed to be setting the world alight.

I really don't get people. How is it ok to clamor for a new GPU release every year that ups performance in each class by 1.2x to 1.3x, while usually coming with even higher prices? But then a console does a mid-gen refresh, that comes in at the same launch price, while offering over 2x the performance, but seems to be a problem or adheres to different (unknown) standards.

If these PS5pro rumors are true, we get a $600 `GPU` equivalent in a $500 console. Isnt that enough? What more does it need to be? I mean, if its not then CPUs and GPUs in the PC space need to change their cadence to a 3-4 year cycle, as that's usually how long it takes to see console mid-gen refresh kinda performance improvement between products. And even then, it should still be met with this not setting the world alight or not necessarily moniker.

Anyways, MS going for next-gen earlier... would be just another big mistake in a long list of mistakes they seem to be making. I would hope they aren't stupid enough to be completely oblivious to the duration of cross-gen support this gen. We are in202, and the PS4 is still being heavily supported. And the PS5 is like 6x more powerful than the PS4. Can you imagine how it looks for the XSX2 in say, 2026, two years after the PS5 Pro, and being what, 2x more powerful than the PS5 Pro and 4x more powerful than the PS5?

It won't even be considered a next-gen console.

Agreed, people here are dreaming of specs that are more similar to a PS6 than a PS5 Pro...
 

Mr.Phoenix

Member
I’m tending to agree with this. I think it’s gonna be 15-16 teraflops (maybe it’ll get to 18 teraflops) with around double the ray-tracing performance and double the SSD storage (like 1.6Gbs or so). Perhaps a little increase in CPU clock speeds as well. I will still aim to buy it but I don’t think it’s gonna be an insane leap over the PS5.
There's no way that its clocked the same with a PS5. So 54@2233mhz(PS5 current GPU clock) is 15.4TF. Now if we add a modest 10% clock boost to this, we get 54@2500mhz which gives us 17.1TF. And bear in mind, PS4pro doubled CU count vs the PS4 and still managed a 15% GPU clock boost.

But all this is actually the least impressive part about the PS5pro. More interesting is dual issue computing which is an RDNA3 thing. First off, that means the PS5pro would be listed as having a 32TF+ GPU, which it could at least, when running optimized code, perform like a 26-28TF GPU. Then there are not just 50% more RT cores, but these RT cores are based on 3rd gen RDNA3 RT. Which would make an AMD RT core at least as competent as an Nvidia or Intel RT core.

I don't know how it would be utilized, but there is a lot to be excited about here.
 
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Ronin_7

Member
I’m tending to agree with this. I think it’s gonna be 15-16 teraflops (maybe it’ll get to 18 teraflops) with around double the ray-tracing performance and double the SSD storage (like 1.6Gbs or so). Perhaps a little increase in CPU clock speeds as well. I will still aim to buy it but I don’t think it’s gonna be an insane leap over the PS5.
Those numbers make absolute zero sense, you probably have no idea what you're talking about.

RDNA 3/4 TFs are calculated differently.

With that Said TF are a useless metric, Cerny will focus on Ray Tracing for sure.
 

THE:MILKMAN

Member
Can't the devkits be set out on a different node than the final retail product? Or the November wave of devkits not being the final devkits? I believe the final devkits for the PS4 Pro were sent out in the spring, just six months ahead of the console launch in November.

They can of course but that isn't how Sony have done it since PS4. From what I remember of the leaked PS4 "NEO" docs there was only the one final spec devkit proto (and two retail cased test kits) that went to the wider third-party developers. Maybe there was also a PC-based approximation for first-party/select third-parties earlier than that?
I don't know about all the N4/N5 or N6 stuff. But I know the dev kit being on N6 for instance doesn't mean the console cant be on N4. Or that a later revision of the dev kits with N4 would go out eventually.

Eg... Current PS5 is on N6, I am pretty certain dev kits are still in N7. And I don't know where you got the to a year+ for tape out. We are also in Aug of 2023, if this thing is due out say around this time next year, and its been in development since 2021, and based on tech that is already on the market now, and still has at least 6 months before it goes into production. I think its safe to say they are still way ahead of the curve.

What I mean by a year+ for tape out is that from when the design of the APU/chip is complete to when the final retail product goes on sale it can be that long. Lead times are huge for these complex products. They don't just throw in the final APU in a devkit 2 months before launch these days.

Obviously that had been solved with the PS5 launch (or found it a non-issue).

Yeah you're right there so makes what Cerny said about PS4 Pro funny in hindsight. Maybe Sony just figured a Zen CPU wasn't needed or it busted their CPU power budget? I'm sure Cerny/AMD could've figured something out back then if needed.

But Pro also upgraded the CPU.

Well they increased the clocks by 30% allowed by the node shrink but the CPU was the same Jaguar cores instead of moving to Zen. I expect a overclock with PS5 Pro, I'm just not sure whether they will also move to Zen 4.

a 15% GPU cock boost.

Not just the Phoenix rising here......


While I'm questioning a lot of these rumours it is only because if all of them come to pass then this thing IMO will be power hungry and pretty damn expensive which for a niche console expected at best to make up 20% of sales doesn't make a lot of sense to me. But what do I know.

Having been pretty negative about this I actually do hope Sony push things and go as all out as is achievable and will be the first to tip my hat if they do. I just probably won't be able to afford it if I wanted one!
 

Perrott

Member
Those numbers make absolute zero sense, you probably have no idea what you're talking about.

RDNA 3/4 TFs are calculated differently.

With that Said TF are a useless metric, Cerny will focus on Ray Tracing for sure.
Let's not fall into the trap of AMD's marketing here.

54 active CUs and a clock speed in between 2.5ghz and 2.6ghz give us a PS5 Pro with a raw performance of 17-18TF. Could it punch above that through the usage of RDNA 3 optimized code that performs two FP32 operations at once? Sure, but the PS4 Pro was also able to perform two FP16 operations simultaneously making it a 8.4TF machine under those circumstances but no one really referred to it as nothing else than the 4.2TF console that it really was.

That said, I agree that the TF count will be irrelevant, as the room for dramatic improvements over the PS5 lie elsewhere in other aspects of the hardware.
 
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mansoor1980

Gold Member
ps5 be like

trinity-help.gif
 

Mr.Phoenix

Member
Not just the Phoenix rising here......


While I'm questioning a lot of these rumours it is only because if all of them come to pass then this thing IMO will be power hungry and pretty damn expensive which for a niche console expected at best to make up 20% of sales doesn't make a lot of sense to me. But what do I know.

Having been pretty negative about this I actually do hope Sony push things and go as all out as is achievable and will be the first to tip my hat if they do. I just probably won't be able to afford it if I wanted one!
I can get into how this thing would probably not draw anything more than 260W and all that. But nah.

What I will talk on though is what you said about it being a niche product. Thats exactly the point. Sony isn't making a PS5+, which can cost $100-$200 more than the base model, that only the enthusiast or hardcore PSfans would care about, to sell 50M of them. Sony wouldn't care if only 5M or 10M PS5pros sold as long as people are still buying PS5s.

What the PSpro does though, is give them good free marketing. The PS5 version of every multiplatform game becomes the primary for reviewers. If it's not already the case.
 

DenchDeckard

Moderated wildly
How bad is it gonna look if all these fake insiders or crazy Sony fanboy shills are touting 23 tf etc and it comes in at like 18?

I mean, being on 23 plus tf but I think these people are living in dream land.

What's the tf count of the 7800xt?
 

Mr.Phoenix

Member
How bad is it gonna look if all these fake insiders or crazy Sony fanboy shills are touting 23 tf etc and it comes in at like 18?

I mean, being on 23 plus tf but I think these people are living in dream land.

What's the tf count of the 7800xt?
Who thinks its gonna be 23?

I think the general consensus here at least is 18TF max.

I don't even think anyone can come to that 23TF+ number without doing some silly unrealistic calculations. And when they do they are too clueless to even now they are doing it.

Anyways.. the 7800ct (a 60CU GPU) is rumored to be around 20TF(or 40TF if using RDNA3 count), the 7700xt that the PS5 pro is based on, is a 54CU GPU and around 18TF (or 35TF RDNA3 count).
 
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Zuzu

Member
Those numbers make absolute zero sense, you probably have no idea what you're talking about.

RDNA 3/4 TFs are calculated differently.

With that Said TF are a useless metric, Cerny will focus on Ray Tracing for sure.
I don’t have much idea of what I’m talking about apart from some of the things said in this thread and perhaps some other threads. But the power increase that I mentioned has been supported by HeisenbergFX4 so it isn’t without basis.

And I’d like to see some evidence that the new way of calculating teraflops translates to a corresponding increase in performance in games. Perhaps I should say this: I think the PS5 Pro will be 50-75% more powerful than the PS5 when it comes to rasterisation performance. That’s my current prediction. But hopefully it’s more.
 
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Zuzu

Member
There's no way that its clocked the same with a PS5. So 54@2233mhz(PS5 current GPU clock) is 15.4TF. Now if we add a modest 10% clock boost to this, we get 54@2500mhz which gives us 17.1TF. And bear in mind, PS4pro doubled CU count vs the PS4 and still managed a 15% GPU clock boost.

But all this is actually the least impressive part about the PS5pro. More interesting is dual issue computing which is an RDNA3 thing. First off, that means the PS5pro would be listed as having a 32TF+ GPU, which it could at least, when running optimized code, perform like a 26-28TF GPU. Then there are not just 50% more RT cores, but these RT cores are based on 3rd gen RDNA3 RT. Which would make an AMD RT core at least as competent as an Nvidia or Intel RT core.

I don't know how it would be utilized, but there is a lot to be excited about here.
Yes I mentioned that maybe it will be up to 18 teraflops, to account for things like clock speed increases. But I like to keep my expectations low until there is confirmation of these things. I would need to see evidence of the dual issue computing translating into regular improvements across many games before I get too excited about that feature. Ray-tracing should be nicely improved like you said. I’m looking forward to the machine and will buy it but I just want to be sensible with my expectations.
 
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Mr.Phoenix

Member
That’s why I said maybe it will be up to 18 teraflops, to account for things like clock speed increases. But I like to keep my expectations low until there is confirmation of these things. I would need to see evidence of the dual issue computing translating into regular improvements across many games before I get too excited about that feature. Ray-tracing should be nicely improved like you said. I’m looking forward to the machine and will buy it but I just want to be sensible with my expectations.
As for the dual issue thing? Here you go.

As i said before, the tech is there, and in theory its pretty straightforward. However, its current imitation is driver dependent. As its the driver that determines how good the GPU is at scheduling tasks/instructions to take advantage of it. Something that ikey wouldn't be an issue in consoles.

But we don't know, thats why I said I don't know how it all will be utilized. I just speak to the technology, my understanding of it, and what I believe is possible. Ony heaven knows what will actually happen.
 

Zuzu

Member
As for the dual issue thing? Here you go.

As i said before, the tech is there, and in theory its pretty straightforward. However, its current imitation is driver dependent. As its the driver that determines how good the GPU is at scheduling tasks/instructions to take advantage of it. Something that ikey wouldn't be an issue in consoles.

But we don't know, thats why I said I don't know how it all will be utilized. I just speak to the technology, my understanding of it, and what I believe is possible. Ony heaven knows what will actually happen.
Ok thank you. Sorry for being rude and defensive. I’ll trust you regarding the dual issue thing and change my prediction to probably around 18 teraflops with the potential to exceed that if utilised correctly. I think you’re right that there’s a high likelihood that the gpu will also get a clock speed increase. So my initial prediction of 15-16tf is probably too low. And probably better than 2x ray tracing performance. It should be a nice machine.
 
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Ok thank you. I’ll trust you regarding the dual issue thing and change my prediction to probably around 18 teraflops with the potential to exceed that if utilised correctly. And probably better than 2x ray tracing performance. It should be a nice machine.

Let's assume the PS5 Pro has a 75% (1.5x) improvement over PS5 in terms of rasterisation performance instead of 100% (2x), I think Sony's plan will be to claw back the performance through upsampling most likely through FSR 3 or a customised version of it. Similar to what they did with the PS4 Pro.
 
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HawarMiran

Banned
We are supposedly getting a pro console with dedicated HW for RT traversal and AI upscaling and all this thread wants to talk about is "how many teraflops?" SMH.

idiots never learn :messenger_tears_of_joy: I bet the Xbox Series Ultra X or whatever silly name Microsoft comes up with, will have more teraflops but will not be more powerful than the PS 5 Pro
 

Zuzu

Member
Let's assume the PS5 Pro has a 75% (1.5x) improvement over PS5 in terms of rasterisation performance instead of 100% (2x), I think Sony's plan will be to claw back the performance through upsampling most likely through FSR 3 or a customised version of it. Similar to what they did with the PS4 Pro.
That would be good. I wonder if they’ll have some dedicated AI upscaling hardware built into it? But regardless, it should be a nice machine and I’ll be buying it. I’m glad it’s happening (assuming the leaks are true which I think they are).
 
That would be good. I wonder if they’ll have some dedicated AI upscaling hardware built into it? But regardless, it should be a nice machine and I’ll be buying it. I’m glad it’s happening (assuming the leaks are true which I think they are).

I'm curious to see how much silicon real estate they have to incorporate a HW accelerated upsampling, worst case scenario they don't have any but it's still VERY likely that it can run FSR 3, which should more than make up for a 1.5-1.7x boost in rasterisation performance.
 

Mr.Phoenix

Member
I'm not convinced yet that Microsoft has a Pro model to release this generation but we shall see.
Didn't you hear, MS released its pro console in 2020 along with the Series S.
I'm curious to see how much silicon real estate they have to incorporate a HW accelerated upsampling, worst case scenario they don't have any but it's still VERY likely that it can run FSR 3, which should more than make up for a 1.5-1.7x boost in rasterisation performance.
I honestly have my doubts here. Unless something drastic happens between RDNA3 and RDNA3+ that the PS5pro would be based on.

As it stands, RDNA3 has AI accelerators. But rather than have dedicated AI cores, its using the same shaders it uses for fp32 float to handle AI (fp16/fp8...etc). They claim 2.8x AI improvement vs RDNA2... and its not like that was that great, to begin with.

We will get much better RT. But I won't hold my breath on th AI thing. As is, its more likely to be FSR2 but working with higher base resolutions.
 
Didn't you hear, MS released its pro console in 2020 along with the Series S.

I honestly have my doubts here. Unless something drastic happens between RDNA3 and RDNA3+ that the PS5pro would be based on.

As it stands, RDNA3 has AI accelerators. But rather than have dedicated AI cores, its using the same shaders it uses for fp32 float to handle AI (fp16/fp8...etc). They claim 2.8x AI improvement vs RDNA2... and its not like that was that great, to begin with.

We will get much better RT. But I won't hold my breath on th AI thing. As is, its more likely to be FSR2 but working with higher base resolutions.

But what about FSR3? I know AMD have been suspiciously quiet about it but surely it has to launch at some point before the end of next year.
 

shamoomoo

Banned
Didn't you hear, MS released its pro console in 2020 along with the Series S.

I honestly have my doubts here. Unless something drastic happens between RDNA3 and RDNA3+ that the PS5pro would be based on.

As it stands, RDNA3 has AI accelerators. But rather than have dedicated AI cores, its using the same shaders it uses for fp32 float to handle AI (fp16/fp8...etc). They claim 2.8x AI improvement vs RDNA2... and its not like that was that great, to begin with.

We will get much better RT. But I won't hold my breath on th AI thing. As is, its more likely to be FSR2 but working with higher base resolutions.
If I remember correctly, there's dedicated hardware,it just it shares resources with the shaders instead of being a stand alone unit.
 

Mr.Phoenix

Member
But what about FSR3? I know AMD have been suspiciously quiet about it but surely it has to launch at some point before the end of next year.
I won't hold my breath. And technically, it can launch whenever they want it to launch. But AMD hasn't even got FSR2 right yet, and that shit is supposed to be easier to do than frame generation. I just don't know, For Nvidia to pull off FG, they are using AI (tensor cores) for reconstruction, using an image accelerator on top of that for part of the FG, and using AI for the rest of it. In addition to having reflex.

And it took Nvidia almost 5 years with all that to get it right. I strongly doubt AMD is doing all that with some handwritten algorithm.

Sometimes... I wonder if Sony and MS woudnt be better off using Intel for their next-gen APUs. Controversial opinion I know.
 

DenchDeckard

Moderated wildly
Who thinks is gonna be 23?

I think the general consensus here at least is 18TF max.

I don't even think anyone can come to that 23TF+ number without doing some silly unrealistic calculations. And when they do they are too clueless to even now they are doing it.

Anyways.. the 7800ct (a 60CU GPU) is rumored to be around 20TF(or 40TF if using RDNA3 count), the 7700xt that the PS5 pro is based on, is a 54CU GPU and around 18TF (or 35TF RDNA3 count).

Me, personally. I'm more than happy with 18tf like I have said before. That would be perfect for me and I am in day one.

The point I was trying to make, is more and more of these twitter weirdos are touting un realistic numbers and their visibility is growing. It's potentially only going to lead to disappointment. Which would be a shame.
 

Panajev2001a

GAF's Pleasant Genius
Me, personally. I'm more than happy with 18tf like I have said before. That would be perfect for me and I am in day one.

The point I was trying to make, is more and more of these twitter weirdos are touting un realistic numbers and their visibility is growing. It's potentially only going to lead to disappointment. Which would be a shame.
The rumours are coming because people are being sold the need of Pro consoles, they are sold the promise to double the framerate and/or resolution of their current games and then people are making back of the envelope math and taking diminishing returns / non linear scaling in mind and putting specs forward that do not rely on major architectural improvements to achieve what they think is needed to deliver for the “you just buy a Pro console, cannot wait for PS6, consume more HW more often!” message.

I think we have the same sources for both…
 
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Ar¢tos

Member
The rumours are coming because people are being sold the need of Pro consoles to double the framerate and/or resolution of their current games and then people are making back of the envelope math and taking diminishing returns / non linear scaling in mind and putting specs forward that do not rely on major architectural improvements to achieve what they think is needed to deliver for the “you just buy a Pro console, cannot wait for PS6, consume more HW more often!” message.

I think we have the same sources for both…
PSVR2 games will have more to gain from a pro console than flat screen ones, at least when it comes to noticeable visual diminishing returns.
 
How bad is it gonna look if all these fake insiders or crazy Sony fanboy shills are touting 23 tf etc and it comes in at like 18?

I mean, being on 23 plus tf but I think these people are living in dream land.

What's the tf count of the 7800xt?

I think we can all agree that it will be greater than 12 if it exists. Other than that I have no idea where its going to land if it even exists.
 
PSVR2 games will have more to gain from a pro console than flat screen ones, at least when it comes to noticeable visual diminishing returns.
Given that PSVR2 is going to be a colossal failure if a Pro is centered around that then it's huge mistake IMO. A Pro model should be delivering around 3 or 4 times the capability of the base model. Those specs are not near that, this is just rumours nothing more, hopefully anyway.
 

Panajev2001a

GAF's Pleasant Genius
Given that PSVR2 is going to be a colossal failure if a Pro is centered around that then it's huge mistake IMO. A Pro model should be delivering around 3 or 4 times the capability of the base model. Those specs are not near that, this is just rumours nothing more, hopefully anyway.
It should be clear by now that at similar prices and box sizes as we have now 3-4x performance jumps after 3-4 years are just not feasible unless the base point was just botched in execution badly. If you make the box expensive and big enough to deliver such a jump, what do you do with PS6? Do you have PS6 slower than PS5 Pro?
 

DenchDeckard

Moderated wildly
I think it has to be 18tf minimum. If it comes in at 15TF but with better RT I still cant see how that really trumps the current consoles. We will probably just have a current situation where there is slightly higher lower bounds on resolution and better performance by a little?

what would that be vs series X 20 to 30% higher resolution? it has to do something more than just 15-18tf I think? if its 18 is that 33% more resolution? am I mathing correctly? lol
 
It should be clear by now that at similar prices and box sizes as we have now 3-4x performance jumps after 3-4 years are just not feasible unless the base point was just botched in execution badly. If you make the box expensive and big enough to deliver such a jump, what do you do with PS6? Do you have PS6 slower than PS5 Pro?

Will the rumored PS5 Pro be 3-4x more powerful than the Series S?
 

Panajev2001a

GAF's Pleasant Genius
Will the rumored PS5 Pro be 3-4x more powerful than the Series S?
The PS5 is about 3x more powerful so, well, yes… at least GPU metrics wise. Not sure what the point is though, for titles designed around the XSS sure, but again bruteforcing their way through pushing smaller and smaller and less and less noticeable improvements to IQ (those built around XSS titles should get 60 FPS on PS5 already).
 
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Hudo

Gold Member
People were bitching and moaning about years of cross gen releases and how the old consoles "hold back" games for the new consoles. So now that games are developed mostly with PS5 and XSX in mind without any regard for cross gen, you all cheer at splitting up the user base yet again (it was already a mistake to make Pro versions of Xbox One and PS4) and games will still be developed with the lowest common denominator in mind, the PS5 / XSX. I don't know how anyone from a consumer standpoint can cheer for Pro versions of consoles. The only ones who are winning are Sony and Microsoft because they're overcharging for consoles with capabilities that can't be fully utilized. And even worse, the jump from PS5 Pro / XSX "Pro" to PS6 / "Xbox Next or whatever" is gonna be as small again as the jump from PS4 / XBox One to PS5 / XSX was.

But then again, I am probably not the target audience for these things anyway, so hate away at me, I guess.
 
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Panajev2001a

GAF's Pleasant Genius
I think it has to be 18tf minimum. If it comes in at 15TF but with better RT I still cant see how that really trumps the current consoles. We will probably just have a current situation where there is slightly higher lower bounds on resolution and better performance by a little?

what would that be vs series X 20 to 30% higher resolution? it has to do something more than just 15-18tf I think? if its 18 is that 33% more resolution? am I mathing correctly? lol
Now ask yourself, do you see PS6 reaching 36-40 TFLOPS in 2028? Mmmh…
 
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Panajev2001a

GAF's Pleasant Genius
The only ones who are winning are Sony and Microsoft because they're overcharging for consoles with capabilities that can't be fully utilized.
… yup… and until a really big breakthrough comes out of left field, this is going to be more and more accurate as times goes on.
 
People were bitching and moaning about years of cross gen releases and how the old consoles "hold back" games for the new consoles. So now that games are developed mostly with PS5 and XSX in mind without any regard for cross gen, you all cheer at splitting up the user base yet again (it was already a mistake to make Pro versions of Xbox One and PS4) and games will still be developed with the lowest common denominator in mind, the PS5 / XSX. I don't know how anyone from a consumer standpoint can cheer for Pro versions of consoles. The only ones who are winning are Sony and Microsoft because they're overcharging for consoles with capabilities that can't be fully utilized. And even worse, the jump from PS5 Pro / XSX "Pro" to PS6 / "Xbox Next or whatever" is gonna be as small again as the jump from PS4 / XBox One to PS5 / XSX was.

But then again, I am probably not the target audience for these things anyway, so hate away at me, I guess.

I think you forgot to mention the Series S. That's the lowest console this gen that devs would have to consider.
 

Ar¢tos

Member
Given that PSVR2 is going to be a colossal failure if a Pro is centered around that then it's huge mistake IMO. A Pro model should be delivering around 3 or 4 times the capability of the base model. Those specs are not near that, this is just rumours nothing more, hopefully anyway.
It's impossible to center it around that... It's just an inevitable consequence from the increase in power. PSVR2 will get more noticeable benefits than flat screen games because of the diffence of resolution between images per eye vs the single high res image of flat-screen. Diminishing returns come earlier to the higher res image (and if the cpu boost allows for more native 120hz VR games, it's also a massive improvement over the normal ps5).
 

Caio

Member
Who thinks is gonna be 23?

I think the general consensus here at least is 18TF max.

I don't even think anyone can come to that 23TF+ number without doing some silly unrealistic calculations. And when they do they are too clueless to even now they are doing it.

Anyways.. the 7800ct (a 60CU GPU) is rumored to be around 20TF(or 40TF if using RDNA3 count), the 7700xt that the PS5 pro is based on, is a 54CU GPU and around 18TF (or 35TF RDNA3 count).
PS5 PRO is coming out, most probably, in Nov 2024, 4 years after the Base Model, so yes, it can be a 23.5 TF machine, I wouldn't be surprised. My bet is always the same, 72 RDNA3 CUs clocked at 2.5 GHz Variable, 2X Hardware Ray Tracing acceleration, and this would be what needed for a real 2X the performance and better Ray Tracing. People can laugh how much they want, I will quote them once the final specs will be announced.
 
PS5 PRO is coming out, most probably, in Nov 2024, 4 years after the Base Model, so yes, it can be a 23.5 TF machine, I wouldn't be surprised. My bet is always the same, 72 RDNA3 CUs clocked at 2.5 GHz Variable, 2X Hardware Ray Tracing acceleration, and this would be what needed for a real 2X the performance and better Ray Tracing. People can laugh how much they want, I will quote them once the final specs will be announced.

Tom Henderson already told us:

30 WGP = 60 CUs

How is 72 CUs even possibile???

Nov 2024 is far away but the Dev Kits are going out in like 3 months.... The final specs are set NOW
 
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