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Rumor: PS5 Pro Codenamed "Trinity" targeting Late 2024 (some alleged specs leaked)

Would you upgrade from your current PS5?

  • For sure

    Votes: 377 41.0%
  • Probably

    Votes: 131 14.2%
  • Maybe

    Votes: 127 13.8%
  • Unlikely

    Votes: 140 15.2%
  • Not a chance

    Votes: 145 15.8%

  • Total voters
    920

shamoomoo

Banned
I honestly wanted a more beefed up Pro console, with more later hardware.

PS5 Pro is releasing in 2024.
AMD already have Phenix 2 in 2023 with Zen4c.
pPsl3Y2.jpg


And Phenix 1 with XDNA. Bottom left square.
KOAZI3X.jpg


Then there is the up coming Strix Point.
Which would be great for the PS5 Pro with 60 RDNA3.5 CUs total, 54 active.
75deKVP.png



Guess I just wanted a console with the latest tech this time around.

Why though? Let the Pro be a stopgap and let Sony go HAM on PS6.
 

Fafalada

Fafracer forever
You guys fell for this for the PS4 Pro. These systems won’t jump to a new version of RDNA if they exist.
But Pro was literally a mix of Polaris, Vega and Sony proprietary extensions.
Afaik the switch to the new node pretty much necessitated the switch to newer architectural elements, it would have cost them more if they didn't.

Obviously we don't know if PS5 Pro will be on a different node though.
 

Taycan77

Neophyte
I don't actually think the TF number matters.

If PS5 Pro can deliver Quality mode features and Performance mode framerates, that's enough to attract existing PS5 and Series X players who want the higher end experience. On console!

No doubt Cerny will also add some special sauce, be it RT trickery or some other kind of AI upscaling.
 

onQ123

Member
They're pushing for 8k, not frames.

It's not a cut down 3600. It's more like a 3700x with less cache and lower clocks.

Not with AMD.



RDNA3 TFs are different from RDNA2.

35 RDNA3 tflops is the same as 16 RDNA2 tflops.

Extrapolate from there.
I'm not sure if you know who you're talking to but lol

The 21TF is calculated the old way this not counting the double pack math. That's 21TF from 60 CUs clocked from 2.5GHz - 2.8GHz
 
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Dream-Knife

Banned
I'm not sure if you know who you're talking to but lol

The 21TF is calculated the old way this not counting the double pack math. That's 21TF from 60 CUs clocked from 2500GHz - 2800GHz
It's funny you say that and yet mess up ghz for mhz.

Oh ok. So it's an overclocked 6800 and 3700x.

Back when I had a 6800 and ran it at 2600mhz I could play Valkyria 4 at 8k 50. Sounds about right.
 

Bkdk

Member
Don't even have a ps5 now, unfortunately I'll have to buy one for rebirth since no pc version day 1. I really really hope stellar blade will have pc so I don't have to get a ps5 pro. GTA6 I can wait for PC.
 
Don't even have a ps5 now, unfortunately I'll have to buy one for rebirth since no pc version day 1. I really really hope stellar blade will have pc so I don't have to get a ps5 pro. GTA6 I can wait for PC.

The exclusivity is only 3 months for Part 2. Granted there is no guarantee the PC version will be released 3 months later...
 

onQ123

Member
It's funny you say that and yet mess up ghz for mhz.

Oh ok. So it's an overclocked 6800 and 3700x.

Back when I had a 6800 and ran it at 2600mhz I could play Valkyria 4 at 8k 50. Sounds about right.
Yeah I had other things on my mind but anyway 2.5GHz - 2.8GHz
 

foamdino

Member
I;m in the "ps5pro will be a mid-gen jump" set of folks. I can see Sony getting a bump upto 18-20TF in GPU fixing some issues with ram speeds, CPU etc. But I don't see them going all out for the pro for a couple of reasons:

1 - they're already showing that the ps5 when used well can deliver good results, so they really need to just extend the lifespan, not kickstart another gen
2 - whatever they produce will make the series X look a bit silly
3 - they won't be getting good economies of scale for the pro as it won't be selling as much - so parts will be more expensive etc
4 - there does need to be an actual next gen jump when they create the ps6, so I can imagine most of the CPU side of things (and ram capacity etc) being reserved for the ps6 - by then they'll be looking at zen6 or something
 

Caio

Member
I highly doubt that. The PS5 is not even 3x the PS4 Pro (GPU wise) and GPU improvements are slowing down.

6x the PS5? Sure. 6x the PS5 Pro? Almost certainly not.
My guess is 8X the PS5 power, but not sure about the jump in power from PS5 PRO, probably somewhere between 3 and 4 times.
 
My guess is 8X the PS5 power, but not sure about the jump in power from PS5 PRO, probably somewhere between 3 and 4 times.
I think you’re right on the money. With almost every console generation we’ve seen an 8x to 10x increase in power so it’s pretty normal to expect the same amount for next gen. It’s gonna be lit!

That being said, in pure tf count, the PS5 is only around 2.5 times more powerful than the PS4 pro. If Sony would do the same as with the PS4 pro the PS5 pro would be around lets see, 1.8 to 4.2 tf equals 10 tf to around 25 tf for the pro.

If we say times 2.5 there just for fun, a PS6 would be 62.5 tf. Just enough to run the Star Wars darth Vader ea demo before that claimed to need to have 50tfs to run in real time.
 
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Zathalus

Member
Only if your looking at the TF number.
In terms of performance, PS5 is much more than 3x the PS4 Pro.
I doubt it, Uncharted 4 for example can't even do 4k60 on the PS5. Implying a less then 4x multiplier over the Pro. Even the 1080p120 mode drops frames.

I'm aware of the IPC boost of RDNA2 over GCN but other aspects do not enjoy such a lift, such as memory bandwidth.

It holds up when comparing similar PC components, the closest GPU to the Pro was the 470, while the closest GPU to the PS5 is the 6700. The 6700 is not even 3x the 470.
 

shamoomoo

Banned
Only if your looking at the TF number.
In terms of performance, PS5 is much more than 3x the PS4 Pro.
The PS5 is like 2.5x the pro in terms of the various fill rates,about 2x the bandwidth vs the Pro and the TFLOPS of the PS5 is exactly 2 PS4 pros plus the base PS4.
 

DenchDeckard

Moderated wildly
I just hope it has a massive upgrade to raytracing performance. Like, Sony comes with some custom built solution to it.

I dunno, the potential of having 30% more resolution isn't turning me on but I'll still buy it day one lol
 

Mr.Phoenix

Member
I think I was saying this ages ago, that at best we get a sizeable bump on the GPU, but everything else would be more conservative. The same amount of RAM, same Zen 2 CPU but with higher clock and more cache...etc. And to the people thinking that is disappointing, remember that the PS5pro is designed to run PS5 games, and have the same ceilings. Meaning that we never et a game at more than 2160p and 120fps. What inda CPU + cache do you need for that?

I think the PS4pro has shown us exactly what to expect with the PS5pro.
 

FireFly

Member
I doubt it, Uncharted 4 for example can't even do 4k60 on the PS5. Implying a less then 4x multiplier over the Pro. Even the 1080p120 mode drops frames.

I'm aware of the IPC boost of RDNA2 over GCN but other aspects do not enjoy such a lift, such as memory bandwidth.

It holds up when comparing similar PC components, the closest GPU to the Pro was the 470, while the closest GPU to the PS5 is the 6700. The 6700 is not even 3x the 470.
The 470 was 4.94 TF though. So that's like 18% faster. (The fillrate and texture rate differentials also track similarly higher)

The RX 6400 would be a closer comparison according to the TPU charts, as that sits between the 470 and the R9 280X (4.096 TF GCN 1.0 GPU). So at 1440p the 6600 XT is 3.18X faster. That's about where we would expect it to be with the 1.25X boost to IPC on RDNA 2.

 
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Dream-Knife

Banned
The 470 was 4.94 TF though. So that's like 18% faster. (The fillrate and texture rate differentials also track similarly higher)

The RX 6400 would be a closer comparison according to the TPU charts, as that sits between the 470 and the R9 280X (4.096 TF GCN 1.0 GPU). So at 1440p the 6600 XT is 3.18X faster. That's about where we would expect it to be with the 1.25X boost to IPC on RDNA 2.

The 6700 is also faster than the PS5.
 
The PS5 is like 2.5x the pro in terms of the various fill rates,about 2x the bandwidth vs the Pro and the TFLOPS of the PS5 is exactly 2 PS4 pros plus the base PS4.
Loxus point is that often games will perform much better because of tech improvements. For instance Death stranding on PS5 performs like 4 times better than on PS4 Pro (CBR 4K at 30fps vs native 4K 60fps).
 
How long do you think the lifespan of the PS5 and PS5 Pro will last before they stop receiving AAA games? The PS4 still receives games despite coming out in 2013 with a Jaguar CPU and a slow hard drive.
 

Zuzu

Member
How long do you think the lifespan of the PS5 and PS5 Pro will last before they stop receiving AAA games? The PS4 still receives games despite coming out in 2013 with a Jaguar CPU and a slow hard drive.

I reckon they’ll both receive a lot of support until at least 2030. Sony might release a few exclusives in 2028/2029 for PS6 but I think third parties will continue to release a lot of their games on PS5 & Pro until 2030. I’m sure there’ll even be a few releases still on them in 2031 as well.
 

Zathalus

Member
Loxus point is that often games will perform much better because of tech improvements. For instance Death stranding on PS5 performs like 4 times better than on PS4 Pro (CBR 4K at 30fps vs native 4K 60fps).
It's not fully 4k60 though. In the most demanding cut scenes it drops to the mid 40s, while the Pro drops to the high 20s. Gameplay drops to the 50s (in BT combat) while the Pro is locked. CBR isn't free either, so some computation power is wasted on that. So roughly 3.4x, if not a bit less.
 
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I reckon they’ll both receive a lot of support until at least 2030. Sony might release a few exclusives in 2028/2029 for PS6 but I think third parties will continue to release a lot of their games on PS5 & Pro until 2030. I’m sure there’ll even be a few releases still on them in 2031 as well.
I think that as long as it is not done around Raytracing, all games will be able to work perfectly on PS5

but if in 2030 all games rely on things like Pathtracing or similar then the PS5 will be abandoned quickly

If the PS5 Pro has Cerny's secret sauce for RT I think Sony should allow some PS6 games to skip the normal PS5 and allow a release only on PS5 Pro and PS6
 

Zuzu

Member
I think that as long as it is not done around Raytracing, all games will be able to work perfectly on PS5

but if in 2030 all games rely on things like Pathtracing or similar then the PS5 will be abandoned quickly

If the PS5 Pro has Cerny's secret sauce for RT I think Sony should allow some PS6 games to skip the normal PS5 and allow a release only on PS5 Pro and PS6

Yes, that’s a good point. If there is a massive adoption of ray-tracing for next generation consoles then the PS5 won’t be able to keep up much past 2028. It’ll probably receive standard yearly franchises like sports franchises (2K and EA FC etc.) and maybe some CODs for a few years but yeah if lots of 1st & 3rd parties adopt high-end ray tracing then the number of releases for it may be quite limited past 2028. I guess we’ll have to wait and see what the gaming landscape is like nearer to the time…
 
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Mibu no ookami

Demoted Member® Pro™
We got a whole thread about this what if. At the end of the day the games are what matters. If a GTA 6 is best played on the PS5 Pro, it will hurt Xbox in my opinion. If Fifa, COD, and others games work marketing deals with Sony like Hogwarts legacy did it will really hurt Xbox too. As for what Xbox can do... Hard situation for them no matter what IMHO.

The problem with that choice is that they can't decide when a generation ends and when a new one begins. And they would need to find a way to make Gamepass users that are still mostly on the Series S and X happy. And being too soon would mean allowing Sony and Nintendo time to do whatever they want. There is not that many options for them IMHO:
Continue the generation and have a Pro like Sony, or a better one one year later like they did with the One X. They have said publicly that they are not planning that for the moment. And it will not save them as having 3 consoles will make their marketing harder.
Do nothing. Have a Slim version and wait for next gen. Even worse in my opinion.
Go next gen early. But it would mean doing nothing at first AND risk being the Dreamcast of next gen. Can work, but with tech being slower to evolve I can't see them investing enough to stay competitive with a PS6 that have 2 or more years to launch.

When you look back at the position that Sega was in dating back all the way to the release of the Sega CD, you could really map out the end result for them with the Dreamcast.

I think people consider it console warring to map out the future of Xbox, but it's a similar end. They've backed themselves into a massive corner, and I don't really see a way out of it.

If it were me, I would shift course of Day 1 PC/GamePass. I would buy key studios that drive user adoption. If I were Phil Spencer, I would have bought T2 10 times out 10 before ABK. Red Dead and GTA drive user adoption, not CoD. CoD drives MAU though and that's what his focus was on. ABK isn't going to sustain Xbox or GamePass. And due to the deal, Sony now has 10 years to develop a CoD rival, which is a substantial amount of time. CoD isn't Mario and it isn't Baldur's Gate... it's a pretty generic albeit polished online FPS with a community that has stuck by it for now.
 

Elios83

Member
Here we are still talking about the damn Teraflops...

Just like Microsoft did in 2020...

Some people never learn 👀 :pie_roffles:

Anyway it's absolutely clear that the real weakness of current gen consoles is ray tracing.
That first gen AMD tech is unfortunately rudimental.
The only developer who has grasped how to achieve the best ray tracing performance on consoles is Insomniac.
Star Wars Jedi Survivor also had impressive ray traced lighting but at the cost of really low internal resolution and shaky performance.
The others are only implementing some unnoticeable ray traced shadows and pixelated reflections.

If PS5 Pro could run Cyberpunk in Overdrive Mode it would amazing.
Cerny could also create some special custom sauce to improve smart upscaling through AI.
 
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It's not fully 4k60 though. In the most demanding cut scenes it drops to the mid 40s, while the Pro drops to the high 20s. Gameplay drops to the 50s (in BT combat) while the Pro is locked. CBR isn't free either, so some computation power is wasted on that. So roughly 3.4x, if not a bit less.
That's why I specified 'like 4x' when it's actually 3.5x times better in this heavily GPU limited cutscene: PS4/Pro 23fps vs PS5 40fps.

Granted Pro has the cost of CBR but it also has Vega tech improvements and compared to PS4 it's an impressive 7x performance improvement. PS5 also has better LOD and better water effects in this game.
 

Fabieter

Member
Will be see ps5 pro versions of cod coming next year? Serious question. Games like psychonauts 2 didn't get the next gen treatment. And I can't imagine ms paying for by the best Version when they don't have a pro coming
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I don't actually think the TF number matters.

If PS5 Pro can deliver Quality mode features and Performance mode framerates, that's enough to attract existing PS5 and Series X players who want the higher end experience. On console!

No doubt Cerny will also add some special sauce, be it RT trickery or some other kind of AI upscaling.

THIS!!!!

It's all that's needed for real, for real.
 

Sethbacca

Member
Will be see ps5 pro versions of cod coming next year? Serious question. Games like psychonauts 2 didn't get the next gen treatment. And I can't imagine ms paying for by the best Version when they don't have a pro coming
I'd suspect that initial versions wouldn't come out optimized and would have to be relegated to patches until the PRO actually comes out. I recall seeing a quote indicating that Sony would stop providing information on upcoming hardware to studios upon acquisition by MS, so I wouldn't expect any of those studios to get dev kits until non competing studios get theirs first.
 

damidu

Member
Will be see ps5 pro versions of cod coming next year? Serious question. Games like psychonauts 2 didn't get the next gen treatment. And I can't imagine ms paying for by the best Version when they don't have a pro coming
not sure of next year.
but pretty sure it's mandated by sony after the hw launches.
there isn't a post-ps4pro game without a pro mode.

pscyhonauts is a PS4 game (with a PS4 pro mode)
 
When you look back at the position that Sega was in dating back all the way to the release of the Sega CD, you could really map out the end result for them with the Dreamcast.

I think people consider it console warring to map out the future of Xbox, but it's a similar end. They've backed themselves into a massive corner, and I don't really see a way out of it.

If it were me, I would shift course of Day 1 PC/GamePass. I would buy key studios that drive user adoption. If I were Phil Spencer, I would have bought T2 10 times out 10 before ABK. Red Dead and GTA drive user adoption, not CoD. CoD drives MAU though and that's what his focus was on. ABK isn't going to sustain Xbox or GamePass. And due to the deal, Sony now has 10 years to develop a CoD rival, which is a substantial amount of time. CoD isn't Mario and it isn't Baldur's Gate... it's a pretty generic albeit polished online FPS with a community that has stuck by it for now.
Not to defend Microsoft, as I feel like you in a lot of ways, but there is a reason to their actions, and each of your complaints can be explained to favor their plan if you accept a few caveats. One of the most interesting parts of the video from Laura Fryer was the praises that she had about some of the process that exist at Microsoft. And of the competent people that she was working with. There is a reason that we are talking more in Neogaf about mismanagement than incompetence at Xbox. I believe like you that T2 is more valuable than Activision for Xbox. But in my opinion Activision was the one that wanted to sell so from Microsoft POV why not take it? They simply failed to buy them the right way.
For me Xbox problems are in part due to them privileging to much the US and short term thinking. During the Xbox One not putting their games on PC would have made them a lot less relevant and Gamepass without PC would have never be a viable strategy IMHO. So once they are doing day one releases on PC the harm to the console side is already done better get the good parts with it. Stopping that now would be a huge blow to their brand so in short term thinking they need to continue that way no matter what. Gamepass and the Series S/X strategy are together and without it both would suffer a lot. Fondamentally there is problems no matter what. They choose one strategy and we can talk a lot about the theory. But in reality they failed to accomplish their objectives and now we can all see that the next few years will be hard for them. But for them to get out of the market will need a new CEO IMHO. And as Satya Nadella is really successful he will not go away for a long time.
 

Fafalada

Fafracer forever
Devs had to make sure their games (new games, not old games) would work without glaring bugs on PS4 Pro.
New games were required to have native support for Pro (see that slide above).
You're right there was no obligation to do anything special with it(but that's the same thing as this gen) - but they couldn't be released in BC mode.
 
New games were required to have native support for Pro (see that slide above).
You're right there was no obligation to do anything special with it(but that's the same thing as this gen) - but they couldn't be released in BC mode.
Wait do you mean the game could have specific bugs only on Pro even with "Pro native support"? If true that's even worse than I thought. I thought of native support as the game being tested against bugs the same way as the normal PS4 version.
 
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