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But I'm not let down which circles back to my original comment.![]()
Fair point. Neither I btw.
But I'm not let down which circles back to my original comment.![]()
Yes and no. The PS5pro can do either of those two of three possible things.correct me if I’m wrong since I need confirmation .
This ps5 pro improves resolution and image quality of performance mode instead of adding more frames to quality mode, is that correct?
Frame generation is only for smoothing presentation though, so people like me, who like high frame rates for the sake of aesthetic are good, but it won't serve well the input lag fellas, one is not a substitute for the otherNo, it won't. PSSR has nothing to do with the CPU. The only way to do something about the CPU limitations is to add frame generation.
That's a good point, about reducing the CPU strain in the current configuration, then an additional 10% on top of that, you're really looking at a jump of 30%. I haven't seen that point of view discussedYeah I think people, just like with the launch of the PS5 itself, are focusing too much on the "only 10% more" part and not thinking at all about what other changes to the hardware may result in less CPU use. Sure it might be only 10% more, but if there are other hardware changes that reduce CPU use by 10-20% over the original PS5 now we are looking at something far more substantial. Like we literally JUST went through this with the actual PS5 launch, why has nobody learned that numbers on paper don't always tell the story.
People might be underselling how much PSSR can free up resources for other things
A couple of dudes said reconstruction would free up resources. I am simply saying FSR, DLSS and PSSR all have a cost of their own so they cant free up resources because they will be taking resources. Something sony themselves mentioned in the leaked docs.I'm really not following what you're trying to say. PSSR upscaling 1440p to 4K could look almost as good as 4K while taking a bit more resources than native 1440p. What's the problem here?
Forget DLSS, PSSR has its own dedicated compute as compared to FSR on the PS5. So by definition in comparison to the standard machine it does free up resources. How much and what can be done with that headroom remains to be seen.A couple of dudes said reconstruction would free up resources. I am simply saying FSR, DLSS and PSSR all have a cost of their own so they cant free up resources because they will be taking resources. Something sony themselves mentioned in the leaked docs.
A couple of dudes said reconstruction would free up resources. I am simply saying FSR, DLSS and PSSR all have a cost of their own so they cant free up resources because they will be taking resources. Something sony themselves mentioned in the leaked docs.
alex is positive regarding the upgrade
A couple of dudes said reconstruction would free up resources. I am simply saying FSR, DLSS and PSSR all have a cost of their own so they cant free up resources because they will be taking resources. Something sony themselves mentioned in the leaked docs.
Though to read but you're spitting facts sadly.I mean they can't even show a significant upgrade over PS4 games to PS5 and that was a colossal upgrade. Going to PS5 Pro is a baby step by comparison and we're supposed to be excited? lol. It's just look like the same shit. You'll be "oh wow" for an hour and then that's it.
The DF crew doesn't seem adverse to the idea. Also as pointed out by others,if the DF crew can accept the Series S with its shortcomings,why can't they and any naysayer accept the Pro as it has the opposite problem of the Series S.They said they didn't see the need for a PS5 Pro, but I don't recall them ever asking for a Xbox Series Pro.
Were they supposed to disable a feature that comes with itPeople were arguing PS5 custom geometry shaders are as good as vrs, what happens now?
Because the Series S costs less than the core console X console while the PS5 Pro will cost more than the core PS5 console. Different expectations for each.The DF crew doesn't seem adverse to the idea. Also as pointed out by others,if the DF crew can accept the Series S with its shortcomings,why can't they and any naysayer accept the Pro as it has the opposite problem of the Series S.
RT, image quality, frame generation (potentially).PS4 pro made sense with the 4K and hdr
Ps5 pro…. I’m not sure about with these specs
Will wait and see the finished product and price
A couple of dudes said reconstruction would free up resources. I am simply saying FSR, DLSS and PSSR all have a cost of their own so they cant free up resources because they will be taking resources. Something sony themselves mentioned in the leaked docs.
you can't deny its a gorgeous games with far better combat than RDR2 could dream of with its point and click shooting and terrible ragdoll horses that crumble like wet paper when it comes an inch near a treeHorizon? GTFO with this shit.
What's the big "mystery"? Have they completely missed all the recent games running at absolutely abysmal resolutions in performance mode? Yes, 4K is "more than enough", but we're nowhere near 4K in most games.
I don't understand their confusion as to why a Pro is needed. It's incredibly obvious, and for them of all people (given what they do) it should be doubly so. Really weird!
I’m not saying there’s something wrong with the CPU. Just that not enough tech upgrades for me to warrant spending another $500-$600 on hardware for this generation.Joking aside. I dont know why everyone reckons the current CPU's in the XSX and PS5 are so terrible. And why supposedly everything is now suddenly CPU limited. I can run loads of stuff really well on an ancient i7 7700k if I drop in a top tier GPU. And when we bear in mind what devs were capable of doing with the PS4 and X1X, I'm of the opinion that most stuff should be GPU limited not CPU. Its an 8 core 16 threaded bit of aged, but capable silicon, from my perspective. If we looked at an X1X or PS4 in the same way, in theory they shouldn't have ran anything at all at 30fps. But they did fine considering.
But be it GPU or CPU limited. 45% is never going to make 30fps 60fps. But it should uptick any DSR games and should smooth off some rough edges. At least thats all I've ever expected. And on that front I've no doubt it will be great.
Also, rendering at a lower resolution in heavily GPU limited scenarios is likely to free more than 2 msI believe it will free up resources in the sense that FSR is currently ran across shader cores (when FSR is actually used), whereas DLSS/PSSR are ran in dedicated tensor cores. So, looks like the actual performance hit is 2ms~ frame time and a 250MB memory footprint.
As I said, I don't like Rockstar games and think they're a borefest. However, I cannot deny that they push the envelope further than almost everyone else when it comes to technology. Horizon Forbidden West still runs on a PS4 and the NPC interactions are pretty much non-existent. I can absolutely guarantee you that GTA VI will not be able to run on a PS4 and will be without a shadow of a doubt far more impressive than Horizon Forbidden West.you can't deny its a gorgeous games with far better combat than RDR2 could dream of with its point and click shooting and terrible ragdoll horses that crumble like wet paper when it comes an inch near a tree
They are not, but rockstar will.These games aren’t doing intense simulation or physics work to stress them at all
Are you confident in that? from my recollection Rockstar has never really been on the cuitting edge of anything apart from RDR2 (which is a beautiful game). Past GTA games were pretty mid graphically until people modded them.As I said, I don't like Rockstar games and think they're a borefest. However, I cannot deny that they push the envelope further than almost everyone else when it comes to technology. Horizon Forbidden West still runs on a PS4 and the NPC interactions are pretty much non-existent. I can absolutely guarantee you that GTA VI will not be able to run on a PS4 and will be without a shadow of a doubt far more impressive than Horizon Forbidden West.
They are not, but rockstar will.
Yes, without a doubt.Are you confident in that?
GTA V on PS360 looked amazing for its time. GTA IV looked great and was widely praised for its "living and breathing" city. To this date, no other game has NPC interactions like Rockstar games, a robust police system like them, and a vibrant open-world like they do. Their games control horribly and are dull as hell but what they do is almost unmatched. The game that came the closest is probably Sleeping Dogs.from my recollection Rockstar has never really been on the cuitting edge of anything apart from RDR2 (which is a beautiful game). Past GTA games were pretty mid graphically until people modded them.
Why are we so sure it will be so demanding?
Not sure why that is.Man, if this doesn’t run GTAVI at 60fps this hardware upgrade will be a massive disappointment IMO. I know pro consoles last gen ran RDR2 with a rez boost @ 30fps but expectations are higher now.
At this rate the Playstation 6 is right round the corner too, and that'll probably last 18 months..Not sure why that is.
Console volume expectations for consumers are limited (in size I mean,) inflation is what it is for everyone, it should have been clear that semiconductor tech improvement are slower and slower (and costlier) and we are well into diminishing returns phase (where the performance required to deliver meaningful graphical and IQ improvements is growing at faster than linear rates).
It has only been little over three years since the PS5 launched. Generations ought to be longer not shorter if you want devs to max the consoles out and to get meaningful generational jumps.
So the Series X shouldn't exist? The base PS5 is better than the Series S and competes with X,the Pro is just extra if anyone wants to buy it.Because the Series S costs less than the core console X console while the PS5 Pro will cost more than the core PS5 console. Different expectations for each.
PS6 is 2028 likely, they could try to rush it forward but it would be a mistake I think.At this rate the Playstation 6 is right round the corner too, and that'll probably last 18 months..
Also, rendering at a lower resolution in heavily GPU limited scenarios is likely to free more than 2 ms.
I missed the news where Rockstar says that GTA VI cannot run at 60Fps on consoles
Helps if you read a couple of pages of the thread before dropping in a low information hot take.The fuck is that cpu. Am I reading that right? What’s the fucking point when it’s often the bottleneck anyways?
Expectations changed when the majority of games launched with 60fps modes at the start of this generation. The idea of regressing back to 30fps in CPU intensive games is unattractive. Especially on expensive hardware. Makes it a tough sell.Not sure why that is.
Console volume expectations for consumers are limited (in size I mean,) inflation is what it is for everyone, it should have been clear that semiconductor tech improvement are slower and slower (and costlier) and we are well into diminishing returns phase (where the performance required to deliver meaningful graphical and IQ improvements is growing at faster than linear rates).
It has only been little over three years since the PS5 launched. Generations ought to be longer not shorter if you want devs to max the consoles out and to get meaningful generational jumps.
I’m not going to read several pages of the thread when I read the entire section of the DF portion covering it.Helps if you read a couple of pages of the thread before dropping in a low information hot take.
But no one argued against that. What they mean by upscaling techniques, "freeing" resources is that upscaling to a target resolution always costs less than the target resolution itself, thus freeing resources.A couple of dudes said reconstruction would free up resources. I am simply saying FSR, DLSS and PSSR all have a cost of their own so they cant free up resources because they will be taking resources. Something sony themselves mentioned in the leaked docs.
What the hell am I even reading, do you not remember GTA V on release? It was a miracle that thing even ran on those butt-fuck old consoles from 2005. It was so, so impressive.Are you confident in that? from my recollection Rockstar has never really been on the cuitting edge of anything apart from RDR2 (which is a beautiful game). Past GTA games were pretty mid graphically until people modded them.
Why are we so sure it will be so demanding?
You didn't watch the youtube video did you? The CPU is covered there and the general consensus was ok, makes sense, bit disappointing but whatever. Then they move on to all the different things that the Pro does that could be really impactful.I’m not going to read several pages of the thread when I read the entire section of the DF portion covering it.
GTAV was the best looking game on PS3 and 360.Are you confident in that? from my recollection Rockstar has never really been on the cuitting edge of anything apart from RDR2 (which is a beautiful game). Past GTA games were pretty mid graphically until people modded them.
Why are we so sure it will be so demanding?
Yep, the things one must read here.. RDR2 can't be touched on level of details and simulation of the world.What the hell am I even reading, do you not remember GTA V on release? It was a miracle that thing even ran on those butt-fuck old consoles from 2005. It was so, so impressive.
Not sure what you are on about, games will not run slower on PS5 Pro.Expectations changed when the majority of games launched with 60fps modes at the start of this generation. The idea of regressing back to 30fps in CPU intensive games is unattractive. Especially on expensive hardware. Makes it a tough sell.
it started with "gta 6 will have the same game logic as rdr 2/gta 5 so it should run at 60 fps"Yep, the things one must read here.. RDR2 can't be touched on level of details and simulation of the world.