At this point next Xbox will likely license PSSR...All look impressive to me. Wonder what xbox can bring to the table.
Sure at full res RT on PC is slighty better. But using quality on the moment I shared the reflections are similar but aliasing is terrible with DLSS. Both have pluses and minuses, here some lag, but elsewhere plenty of aliasing on PC and you better not use CBR reflections with DLSS... Overall ratchet and clank running on PS5 Pro looks incredibly similar as running on high end PC with the same resolution and full res RT. Now we understand the recent statements from John and the look of Alex.You "forgot" about full res reflections on PC:
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And PSSR has motion trails on RT:
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At this point next Xbox will likely license PSSR...
Sure at full res RT on PC is slighty better. But using quality on the moment I shared the reflections are similar but aliasing is terrible with DLSS. Both have pluses and minuses, here some lag, but elsewhere plenty of aliasing on PC and you better not use CBR reflections with DLSS... Overall ratchet and clank running on PS5 Pro looks incredibly similar as running on high end PC with the same resolution and full res RT. Now we understand the recent statements from John and the look of Alex.
"3000x zoomed in image to spot any difference"
ppl playing games nowadays
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Even on a Pro, it doesn't look as good as it could. It's just Performance Mode using PSSR when it could probably do this using Fidelity Mode. The settings on PC scale higher than the Fidelity Mode. It's a meh showcase for the Pro because it just swaps out IGTI for PSSR.Overall ratchet and clank running on PS5 Pro looks incredibly similar as running on high end PC with the same resolution and full res RT. Now we understand the recent statements from John and the look of Alex.
Even on a Pro, it doesn't look as good as it could. It's just Performance Mode using PSSR when it could probably do this using Fidelity Mode. The settings on PC scale higher than the Fidelity Mode. It's a meh showcase for the Pro because it just swaps out IGTI for PSSR.
Agreed.It's goof showcase for PSSR
Agreed.
Lol. It's all good. PSSR looks great, exciting times ahead.Fucking typo...
But yeah PSSR appears to be very good based on this game.
But why? Who would be interested in such a comparison?You try to match visual settings as he's done here, you bring a similar GPU and CPU and you compare framerate.
Yeah and Sony had to basically hand AMD the designs they wanted and told AMD to do it and they are the ones who developed PSSRPretty much sure PSSR is utilizing AMD hardware.
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Some very obvious differences which somehow DF had failed to recognize.. as usual lol
Blurred vs aliased. Pick one.![]()
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Some very obvious differences which somehow DF had failed to recognize.. as usual lol
Are you showing less details of PSSR or more aliasing of DLSS? Both can connected, you can't set sharpening as low as what PSSR have on PC.
If you want to see what technique is more stable look at 10:33 in the vide (timestamped):
Yeah, I can see the different tones. Nowhere near as big as the sky of the earlier shot, but it’s there. I really need to try this out myself. That can be an important difference. It seems subtle most of the time, but it varies.![]()
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Can you see the colour tone differences(orange and blue water under the pipe are the obvious ones) in these closeups from your own posted screengrab? and that's even with an extra half a million more pixels for DLSS3.7 to work with than the last shot analysed at 1584p
Blurred vs aliased. Pick one.
Love how the tail is resolved with PSSR. Looks like real fur in this shot.
True.Blurred vs aliased. Pick one.
But why? Who would be interested in such a comparison?
As said in a different thread, nobody who is seriously considering moving from console to PC is going to limit themselves to building a PC with parts comparable to any console and run at console settings.
It’s a stupid idea. People are going to build as powerful PC as they can afford and crank up the settings as far as they can.
It's called collaboration.Yeah and Sony had to basically hand AMD the designs they wanted and told AMD to do it and they are the ones who developed PSSR
AMD didn't do shit, they are being given this for free and it's only because Sony had no choice but to do it themselves because AMD were so incompetent
Except that the sharpening does NOT create aliasing
Just try sharpening PSSR images and see if you get the same aliasing effect,
or try blurring DLSS image and see if the aliasing effects go away![]()
I don't like being that guy nitpicking at zoomed screenshots. I prefer the look of PSSR in the images you posted, mind you. However, there are some details that straight up disappear. The window panes become much harder to separate as well.it's more like the norm vs sharpened & aliased![]()
Not really, because the result of those things are in a minification so aliasing is noise, whereas smoothing isn't blurry in minification, it is only blurry in magnification. Here's the most offensive DLSS aliasing giff from above at 50% of the size, and PSSR doesn't look blurry on those offending edges where DLSS is aliasing.Blurred vs aliased. Pick one.
But then look at the grate while the video is playing and you can see PSSR being much more unstable than DLSS and it's pretty clear.Not really, because the result of those things are in a minification so aliasing is noise, whereas smoothing isn't blurry in minification, it is only blurry in magnification. Here's the most offensive DLSS aliasing giff from above at 50% of the size, and PSSR doesn't look blurry on those offending edges where DLSS is aliasing.
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I don't like being that guy nitpicking at zoomed screenshots. I prefer the look of PSSR in the images you posted, mind you. However, there are some details that straight up disappear. The window panes become much harder to separate as well.
Besides, still images conceal the biggest flaw of all upscalers: image stability. If you look at them side-by-side in movement instead of stopping to zoom in on things in the background, that's where the obvious differences manifest themselves. What you're doing is no different than all the people who tried to claim FSR was equal to DLSS by posting screenshots...until we saw them in motion and it wasn't close. PSSR is much better than FSR, but its temporal stability has work to do and that work doesn't show in still images.
As things stand, I think you'd be hard-pressed to find differences at normal viewing distances between PSSR and DLSS, which is all we need. However, both still have issues with temporal stability that can be obvious if you stop for a second.
Not really, because the result of those things are in a minification so aliasing is noise, whereas smoothing isn't blurry in minification, it is only blurry in magnification. Here's the most offensive DLSS aliasing giff from above at 50% of the size, and PSSR doesn't look blurry on those offending edges where DLSS is aliasing.
But then look at the grate while the video is playing and you can see PSSR being much more unstable than DLSS and it's pretty clear.
What GPU is being compared?
How? That grate is at an acute angle being anisotropically filtered, so should look like that. where as aliasing even on a still image means there is a base temporal instability in the rendering even if there is no discontinuity popping and fizzing between frames there will be a stair step crawl between frames for every offending aliased edge.But then look at the grate while the video is playing and you can see PSSR being much more unstable than DLSS and it's pretty clear.
If the aliasing is a consequence of discarding more samples from previous frames, then it may result in more detail, if the samples were "correctly" discarded.Except that the sharpening does NOT create aliasing
Just try sharpening PSSR images and see if you get the same aliasing effect,
or try blurring DLSS image and see if the aliasing effects go away![]()
Seems like an important omission for an image quality discussion.It could even be rtx 2060, it's image quality comparison...
Seems like an important omission for an image quality discussion.
Still images are fucking us up. Look at this, more aliased with DLSS?
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On the video (11:48) it's "boiling" on PSSR side, it's very unstable while DLSS is stable:
Still images are fucking us up. Look at this, more aliased with DLSS?
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On the video (11:48) it's "boiling" on PSSR side, it's very unstable while DLSS is stable:
Blurred vs aliased. Pick one.
How can you not see the aliasing in the DLSS is like a full length saw tooth - as the stills capture? whereas by comparison the PSSR elements move half the length then smoothly disappear.Yeah that’s pretty definitive. A still image makes PSSR look better in that particular shot, but the video in motion clearly has DLSS being the winner.
Comparisons should really be done by video in these cases.
The grate should fizzle? Are you serious? It fizzles a whole lot with PSSR but barely with DLSS. Hell, you can also look at the flower pots and they also fizzle with PSSR.How? That grate is at an acute angle being anisotropically filtered, so should look like that. where as aliasing even on a still image means there is a base temporal instability in the rendering even if there is no discontinuity popping and fizzing between frames there will be a stair step crawl between frames for every offending aliased edge.
So a 2060 looks just as good as a 4090?DLSS has the same quality no matter the hardware. GPU is irrelevant here.
This in particular is super fucking impressive. Thanks for making these.
This in particular is super fucking impressive. Thanks for making these.
Yeah that’s pretty definitive. A still image makes PSSR look better in that particular shot, but the video in motion clearly has DLSS being the winner.
Comparisons should really be done by video in these cases.
So a 2060 looks just as good as a 4090?
The steps have more defined aliasing on the edges but the grates behind them have a crawling artifact that is not present on DLSS.How can you not see the aliasing in the DLSS is like a full length saw tooth - as the stills capture? whereas by comparison the PSSR elements move half the length then smoothly disappear.
It is because without frame-rate, for example a 120fps DLSS render then motion sampled at 60fps would hide more of any unsightly aliasing in motion because the ghosting of the missing frames would hide half the aliasing in motion but wouldn't hide it in stillsSeems like an important omission for an image quality discussion.
Who cares? Enthusiast gamers are a tiny percentage of all gamers but those are the only ones who would ever be interested in tiny details like this. And no enthusiast is going to use console settings on PC and manually set dynamic res with some hack app to match what can be found on console. It’s an absurd comparison. So who exactly is this video made for?It seems like actual sales top out around the 4070ish range though. Which is not too far off from the Pro?
The CPU is a bigger deal.