saintjules
Member
I don't need someone to tell me what I should watch or not. I can judge by myself.

I don't need someone to tell me what I should watch or not. I can judge by myself.
Lol at all the people here quick to side with the Asperger's aggrieved hairstyle dude over DF.
Oof!
When was the last time Alex said anything interesting on DF?GAF typically hates Alex with a passion with no way to actually phrase something coherent about why outside that's he's guey
But I don't give a shit
Giving Threat Interactive the time of day is my biggest gripe. This grifter does not deserve a click. You don't watch DF? You're unsubscribed? Good for ya.
Is DF the one who has the clown who got upset by Stellar Blade ..
As someone who's been watching this lads videos for a while now, I agree with him.
When was the last time Alex said anything interesting on DF?
At least John makes cool retro videos.
UE2´s BSP was used to make the basic geometry of a level with the BSP acting as the occluder for meshes. But this wasnt cheap.Very interesting. What was the cause of the BSP(Binary Space Partitioning) planes limit - in a tree? Or are you referring to tree node count limits inside the main root node tree?
The game in question was the port of Splinter Cell 3 for PS2, which had alot of AI and other systems going that used up alot of CPU leaving little for rendering.I'm just trying to visualize a scene and the technical issue. Was it something like a technical issue where some programmer had used a 5 bit Identifier for each tree node - which then meant for the active part of the loaded scene, partitioning to make rendering occlusion more efficient to cull geometry from rendering was at odds with improving visuals and to stay within the unique identifier 5bit key space? Or was it something completely different?
The consumer only decides if they want to buy the end product or not.How can you be so sure of that? The devs surely may want that but the ones who ultimate get to decide are the consumers who's really paying the paycheck of the devs
The industry is growing every single year, so I dont really see how this will ever happen unless there is something big like WW3.There's no such a thing of "there is no way back" if the alternative is destroying an entire industry and get fired
#stutterstruggle only trends because Alex akeeps hounding devs about......even Epic are working towards making it stupid proof.
Regardless of what opinions you might have of him personally (without knowing him personally) he is a net benefit to the PC gaming community.
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Threat Interactive seems to go around telling people they are stupid and dont know what they are talking about.....as a supposedly active developer.....release your tech demo......show us the receipts.
Produce a vertical slice of anything that can back up your claims you are here to save the gaming visuals and PC gaming.
Hell if Fuck TAA subreddit has banned you, clearly your messege is missing its target audience.
So instead of just talking and grifting for 900,000 dollars to hire another developer to do the things you think you can do.
Just release the demo.
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Hi Threat Interactive
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All those mentioned are modern games tech wise.Cyberpunk 2077, RDR2, Days Gone, TLoU2... heck, i could point out select few modern games that run way better than others. Why the fuck Kingdom Come Deliverance 2 can make 1080p high 60 fps on a rtx 3060 and Monster Hunter Wilds can barely hold 30 on similar settings? The latter certainly isn't more complex, nor does it look better.
Lmfao if it's actually him then this thread needs the live tag.![]()
Hi Threat Interactive
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Which mods...?Sorry not him, I've been on here for a very long time but lost access to original account and mods were no help whatsoever.
Please modsI want my account back.
Yes, and they run better than other "modern games". Why? Wasn't that impossible according to you?All those mentioned are modern games tech wise.
You can read based on results alone! KCD2 has npc schedules, dynamic time of the day, dense enviroments and so on. What MHW has in practice? If it's making some esoteric calculations behind the scene, why is it doing so? Is it really necessary? Why Rise and World ran better if mechanics are mostly the same? This just opens up a case for a horribly optimized engine that needs fixing.As for KCD2 vs MHW you say one isnt more complex than the other - but you do not know that, thats just speculation.
MHW might do realtime wind simulations or other complex physical calculations for more realism - without knowing the code it will be impossible to say why one runs better than the other!
Looks and complexity onscreen can be decieving!
He has a point though, even for the most unoptimized trash... We don't really know what's going that could be hogging the hardware so much. MH Wilds having no raytracing at all (other than some reflections) and yet running like this is comically confusing.Yes, and they run better than other "modern games". Why? Wasn't that impossible according to you?
You can read based on results alone! KCD2 has npc schedules, dynamic time of the day, dense enviroments and so on. What MHW has in practice? If it's making some esoteric calculations behind the scene, why is it doing so? Is it really necessary? Why Rise and World ran better if mechanics are mostly the same? This just opens up a case for a horribly optimized engine that needs fixing.
It's obvious something is hogging up resources. The point is that based on what the game's mechanics are, other games with similar mechanics and previous iterations of the series; that something is either unnecessary or pure coding nightmare. And that that something needs fixing ASAP.He has a point though, even for the most unoptimized trash... We don't really know what's going that could be hogging the hardware so much. MH Wilds having no raytracing at all (other than some reflections) and yet running like this is comically confusing.
I'd bet for the later, it's not possible that a game without raytracing or half the asset quality literally runs in equal ground to Cyberpunk RT Ultra. It's absolute bullshit.It's obvious something is hogging up resources. The point is that based on what the game's mechanics are, other games with similar mechanics and previous iterations of the series; that something is either unnecessary or pure coding nightmare. And that that something needs fixing ASAP.
Yes, they do by not buying the type of games they don't want, like unoptimized gamesThe consumer does not decide how a game is financed or developed.
If you count everything like mobile, gacha and china maybe, but the aaa market are in a dire state right nowThe industry is growing every single year, so I dont really see how this will ever happen unless there is something big like WW3.
Based on previous capcom games using the RE engine, and their comments on Dragons dogma 2, my guess is that the engine has both horrible asset streaming and actor management.I'd bet for the later, it's not possible that a game without raytracing or half the asset quality literally runs in equal ground to Cyberpunk RT Ultra. It's absolute bullshit.
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Hi Threat Interactive
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Yes, that's why they are full of praise for the new AMD cards.DF is and always has been a shameless nVidia mouthpiece. Never was subbed, always hated their content.
Got it, I hadn't realised that the brushes in BSP editors like quakes' q(X)radiant and UnrealEd called the brushes BSPs as a shorthand.UE2´s BSP was used to make the basic geometry of a level with the BSP acting as the occluder for meshes. But this wasnt cheap.
So when I refer to BSP I mean a simple additive or substractive cube in UE2. When a pivot of such a cube is onscreen it renders.
If I remember correctly the limit of 20 or 30 visible BSP at any time was in the Splitscreen Mutliplayer mode which basically rendered the game twice.
The game in question was the port of Splinter Cell 3 for PS2, which had alot of AI and other systems going that used up alot of CPU leaving little for rendering.
For me the bad influence that DF did is conditioning the minds of gamers that Ray tracing and frame rate matters so much. Not giving much attention to image quality, physics and artistic and level design.
Yep it is crazy low and was a giant pain in the ass to get it done. That was some real optimization, not that BS TI is spreading.Got it, I hadn't realised that the brushes in BSP editors like quakes' q(X)radiant and UnrealEd called the brushes BSPs as a shorthand.
I used radiant a little to make a few maps for Quake2 and 3 back in the day. In one of my failed maps of a real location, I tried building toilets in a multi-floor stairwell build and had managed to exceed the geometry limits in the toilet area with brushes used just for two curved urinals and one curved sink/taps - using about 100 kit-bashed BSP brushes - so if you were limited to 30 visible brushes at anyone time, I can see why that would have been really difficult optimisation for MP, that's nothing at all to work with.
I know that some GAFers love to hate DF, but that video does not do shit to make me do the same.
Df fell off when they started making console content. Keep it to pc
DF's first gig was comparing PS3/360 ports lmao.Df fell off when they started making console content. Keep it to pc
I never said it was impossible, I said that modern games look better!Yes, and they run better than other "modern games". Why? Wasn't that impossible according to you?
I wouldnt know why its doing what its doing, only the devs know.You can read based on results alone! KCD2 has npc schedules, dynamic time of the day, dense enviroments and so on. What MHW has in practice? If it's making some esoteric calculations behind the scene, why is it doing so? Is it really necessary? Why Rise and World ran better if mechanics are mostly the same? This just opens up a case for a horribly optimized engine that needs fixing.
Some folks here like to underplay it but DF have had a genuine impact on various games and developers reach out to them directly.
One example is how Sony Santa Monica let them preview a demo build of God of War 2018 on the PS4 Pro before release and John pointed out some issues (tearing on the Pro Quality mode) to the developers that they then fixed in time for the game to release.
And for everyone who whines about Alex being a rampant PC fanboy, he frequently puts out articles like this calling the state of PC gaming a "Disaster". Shit like this probably grates PC developers as well and this brings more eyes to it.
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Last year was a disaster for PC games - here's how things need to change
Digital Foundry presents its recommendation to PC game developers in delivering better ports after a dire 2022.www.eurogamer.net
Look how great it looks and plays on a rtx 3060, unlike MH WildsI never said it was impossible, I said that modern games look better!
But regardless, look how well CP2077 ran on PS4 when it released!
You have no idea how much i'd love to do just that. Heck, i'd do it for free. But we both know that won't be happening.But if you know better, why not consider doing a consulting job for those companys? They pay ALOT for that! (Ive done it before)
I'd say there is a reason to return currently, especially since current hardware can't utilize the new tech without hallucinating frames and using stone age resolutions. It would be a different story in a decade or so though.It is more painless now, but there is just no reason to go backwards to old tech.
Batman Arkham Knight and Halo 5 come to mind. Decade old games that look and run better than their modern sequels.Well would you say games like Lords of the Fallen were terrible? I wouldnt.
I cant think of a single game in the last 5-10 years that looks better than modern games - but performance wise I agree.
As for complexity, modern games are way more complex in the amount of details they simulate.
That said, it is a classic case of diminishing returns, as the number of people that will realize that horse testicles in RDR2 shrink when its cold is tiny!
Unfortunately, that's why upscaling and such are a thing in the first place. Hardware improvements have hit a wall, there isn't much left to squeeze from node processes anymore. It's AI in its many forms or no progress at all.I'd say there is a reason to return currently, especially since current hardware can't utilize the new tech without hallucinating frames and using stone age resolutions. It would be a different story in a decade or so though.
Batman Arkham Knight and Halo 5 come to mind. Decade old games that look and run better than their modern sequels.
Well that has been a problem for PC gaming since forever - and the solution is to upgradeLook how great it looks and plays on a rtx 3060, unlike MH Wilds
Sure, but no dev will ever listen to you if you got no proveable skills.You have no idea how much i'd love to do just that. Heck, i'd do it for free. But we both know that won't be happening.
Df fell off when they started making console content. Keep it to pc