Need your help guys/gals...
How does this all sound?
Your feedback is valuable and much appreciated!
Thanks,
James
What if you guys also include the time it took to beat the level and measure it in milliseconds. And let that be a deciding factor on what your position on the leaderboard is.
Also thank u for including a platinum in this game! Does this change how many trophies will be included? Or will there still be 11 or 13?
The more trophies the better.
We're using points AND time to create an 'Online Score' for each level, but some levels, such as the Critical Urgency levels, will always result in the same score for each player once they've reached a certain level of proficiency - because boosting all the way through a level will always take the same amount of time for each player if they never let go of boost.
Some levels are designed so that you have to hold boost all the way through - and it's fun!
- BTW, more trophies, yes.
Eurogamer got some footage and James on camera!
http://www.youtube.com/watch?v=5oiU1gBSTjk
"You can use the right stick to fling bombs, we don't think it's a good idea so we included it so you can see why we think it's not a good idea" lol
Also talks about using the touch screen to teleport and why it doesn't always offer the best option and it's clumsy at times. But they included it anyway because we asked for it
Also talks about the leaderboards and how it will work on speed missions where people are likly to get the same time. READ: You're all awesome.
NEOGAF GETS A MENTION!
Hopefully out in May, around $7-10 but no definite yet.
@FuturLab @DBT85 @shakemayster Probably aren't enough weekends to cram that in! (but, you know, theoretically... what stats would you want?)
VITA HAZ NO GAEM
Yup. Got about 20 seconds into that video.VITA HAZ NO GAEM
Hi there Joe - when we released the PSP version we had a request to do something about turning off the analogue stick - on old PSPs the stick can get a bit flaky. I remembered this request when I made the Vita version option screen - so it's already in!
Dpad will always work, but analogue stick can be deactivated.
As to the stats tracking - I don't see why I can't put that in as another option in the Flight Computer. Will just take a weekend to add it - will try and find somewhere to cram it into the save file
Cheers,
Robin
Hi there Joe - when we released the PSP version we had a request to do something about turning off the analogue stick - on old PSPs the stick can get a bit flaky. I remembered this request when I made the Vita version option screen - so it's already in!
Dpad will always work, but analogue stick can be deactivated.
As to the stats tracking - I don't see why I can't put that in as another option in the Flight Computer. Will just take a weekend to add it - will try and find somewhere to cram it into the save file
Cheers,
Robin
Eurogamer got some footage and James on camera!
http://www.youtube.com/watch?v=5oiU1gBSTjk
"You can use the right stick to fling bombs, we don't think it's a good idea so we included it so you can see why we think it's not a good idea" lol
Also talks about using the touch screen to teleport and why it doesn't always offer the best option and it's clumsy at times. But they included it anyway because we asked for it
Also talks about the leaderboards and how it will work on speed missions where people are likly to get the same time. READ: You're all awesome.
NEOGAF GETS A MENTION!
Hopefully out in May, around $7-10 but no definite yet.
I assume that the music is going to be unchanged? No extra fantastic tune squeezed in there somewhere?
Thanks for adding a touch screen option, there were times in the first Velocity where pinpointing where I wanted to go with the stick or dpad didn't work that well for me. Question though, is the touch option going to be a tap where you want to go, or will one have to drag from the ship to the destination?
Will this do? Have I missed anything?
Cheers,
Robin Jubber, Futurlab, Feb 2013
Loved Velocity, day one buy for the Vita version. I have completed the survey as well. I have some ideas:
1. Digital Deluxe version
Includes a collection of Vita wallpapers, PS3 wallpapers, and the soundtrack.
Hi there - here at Futurlab we're keen to hear your suggestions. I liked the game stats suggestion so I've just spent a few hours programming it in.
All the stats now have their own page in the Flight Computer, with dpad, analogue and touch scroll - and a save button to record it all for posterity although the game will also save all this information whenever you win a level.
First I added how long you've been playing the game, bombs thrown, switches hit and bullets fired.
This was nice, but perhaps a bit stingy. So next I added how many times you had killed yourself (idiot score), times you'd beaten a zone, total points scored and the distance you had flown. And the fuel expended while doing so. This last number in no way involved massive guesswork.
Then I added the number of aliens spawned while you were flying, the number of pickups collected and the number of survivors rescued. And how many times you threw a bomb at the wrong switch. Plus how many times you have ever checked the map, for good measure.
But that didn't seem like enough, so the game also checks how many times you've pressed a menu button, how long you've been paused for, how many times you paused the game, how many times you changed menu screen and how many times you've changed the flight computer backdrop. All very important stuff.
But what if that wasn't enough? Some people are very obsessive (for instance programmers) and others love their stats - so it also records the number of in-game messages you've read, how many baddies you've blown to bits and your use of long and short form teleport. And how many panes of glass your bullets have shattered, the total number of bomb kills and the number of times your bombs have killed multiple aliens in one superb shot. And your total in-game flight time when in control of the Quarp Jet, because that's tax deductible.
Will this do? Have I missed anything?
Cheers,
Robin Jubber, Futurlab, Feb 2013
Dear neogaffers - it's all very well having stats but how do we analyse those stats? I have a proposal. If you press the triangle button on the stats screen I'll run a simple maths formula on all the stats and print up a message - e.g. "ricen beans salutes you!" - where the name is chosen based on the formula. Who wants their neogaf name to be in the game? Or your real name if you prefer. Post a reply here and I'll add you to the array. James likes the idea and it's no problem to code it in.
Cheers,
Robin Jubber, Futurlab, Feb 2013
Dear neogaffers - it's all very well having stats but how do we analyse those stats? I have a proposal. If you press the triangle button on the stats screen I'll run a simple maths formula on all the stats and print up a message - e.g. "ricen beans salutes you!" - where the name is chosen based on the formula. Who wants their neogaf name to be in the game? Or your real name if you prefer. Post a reply here and I'll add you to the array. James likes the idea and it's no problem to code it in.
Cheers,
Robin Jubber, Futurlab, Feb 2013
Dear neogaffers - it's all very well having stats but how do we analyse those stats? I have a proposal. If you press the triangle button on the stats screen I'll run a simple maths formula on all the stats and print up a message - e.g. "ricen beans salutes you!" - where the name is chosen based on the formula. Who wants their neogaf name to be in the game? Or your real name if you prefer. Post a reply here and I'll add you to the array. James likes the idea and it's no problem to code it in.
Cheers,
Robin Jubber, Futurlab, Feb 2013
Guess what I'll do first when I got the game.Dear neogaffers - it's all very well having stats but how do we analyse those stats? I have a proposal. If you press the triangle button on the stats screen I'll run a simple maths formula on all the stats and print up a message - e.g. "ricen beans salutes you!" - where the name is chosen based on the formula. Who wants their neogaf name to be in the game? Or your real name if you prefer. Post a reply here and I'll add you to the array. James likes the idea and it's no problem to code it in.
Cheers,
Robin Jubber, Futurlab, Feb 2013
Dear neogaffers - it's all very well having stats but how do we analyse those stats? I have a proposal. If you press the triangle button on the stats screen I'll run a simple maths formula on all the stats and print up a message - e.g. "ricen beans salutes you!" - where the name is chosen based on the formula. Who wants their neogaf name to be in the game? Or your real name if you prefer. Post a reply here and I'll add you to the array. James likes the idea and it's no problem to code it in.
Cheers,
Robin Jubber, Futurlab, Feb 2013
Dear neogaffers - it's all very well having stats but how do we analyse those stats? I have a proposal. If you press the triangle button on the stats screen I'll run a simple maths formula on all the stats and print up a message - e.g. "ricen beans salutes you!" - where the name is chosen based on the formula. Who wants their neogaf name to be in the game? Or your real name if you prefer. Post a reply here and I'll add you to the array. James likes the idea and it's no problem to code it in.
Cheers,
Robin Jubber, Futurlab, Feb 2013
Dear neogaffers - it's all very well having stats but how do we analyse those stats? I have a proposal. If you press the triangle button on the stats screen I'll run a simple maths formula on all the stats and print up a message - e.g. "ricen beans salutes you!" - where the name is chosen based on the formula. Who wants their neogaf name to be in the game? Or your real name if you prefer. Post a reply here and I'll add you to the array. James likes the idea and it's no problem to code it in.
Cheers,
Robin Jubber, Futurlab, Feb 2013
Dear neogaffers - it's all very well having stats but how do we analyse those stats? I have a proposal. If you press the triangle button on the stats screen I'll run a simple maths formula on all the stats and print up a message - e.g. "ricen beans salutes you!" - where the name is chosen based on the formula. Who wants their neogaf name to be in the game? Or your real name if you prefer. Post a reply here and I'll add you to the array. James likes the idea and it's no problem to code it in.
Cheers,
Robin Jubber, Futurlab, Feb 2013