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EDGE: "Power struggle: the real differences between PS4 and Xbox One performance"

vcc

Member
I'm still thinking there will be a lot of parity between multiplat games. The Ps4 version will not blow the xbone version out of the water on many, if any, multiplat games. If I'm wrong I'll eat my hat.

I don't think it's likely that the PS4 versions of multi-plats will be extremely different either. The power difference will likely show up in things like higher native res, less frame rate drops, and less texture pop in or better textures. It will probably mean more later in the generation when the average PC will be better than both consoles and studios aim higher. Then the PS4 will be able to keep up better than the XB1 and you'll see more severe compromises on the XB1.

For first parties or exclusives you might see more leveraging of GPGPU like you have on resogun on the PS4, and for XB1 you'll probably see games that lean on effects that favor fast frame buffers due to the ESRAM.
 

Skeff

Member

That's a PR piece written by PR.

You can get even more CPU on your dedicated servers to do new things like dozens of AI and giant autopilot titans!
Suddenly you have no more host advantage!
Bandwidth for the servers is guaranteed from the hosting provider!
You can use all of the available CPU and memory on the player machines for awesome visuals and audio!
Hacked-host cheating isn’t an issue!
Matchmaking can be lightning fast since it’s guaranteed that everyone can connect to your servers.

The exclamation marks....the whole thing stinks, "awesome visuals and audio" it's disingenuous at best.

EDIT: I know the author isn't a PR person, but this piece certainly was tweaked by PR, heavily.
 

Wow that was actually written by an engineer?

the actual information is ok but the presentation is kind of hyperbolic

I think he was trying to put it in laymens terms and dumbed some of it down one notch too far

Anyways your referring to this part

So if I’m hosting [player-hosting vs dedicated servers], my machine is doing all this extra work on behalf of everyone else? Yes! You are doing more work on your CPU than all of the other players are. This means the game isn’t as cool looking as it could be and everyone else has extra CPU just sitting there. Or worse, their game actually looks better than yours! We think the game should be consistent on every machine in a match. Don’t punish the host with a worse game or leave all of that extra CPU sitting empty on the other players machines.

So yeah it's CPU as I thought and would likely result in a very very minimal amount of graphics resource change as it would mainly be physics processing and the like

fedora of course. the hat of choice on neogaf!

Good choice

They go down nicely with some Tabasco sauce

EDIT: I know the author isn't a PR person, but this piece certainly was tweaked by PR, heavily.

Yeah I've been trying to figure it out

It's such a weird piece

It had to go through PR people right?

No way an engineer writes that first time round, it's ridiculously hyperbolic
 

Lady Gaia

Member
Still trying to track down one of those 'technical fellows' i would imagine.

The snickering about this term is quite juvenile. It's a legitimate job title at Microsoft, where the technical advancement ladder for a Software Development Engineer goes from junior to senior to principal to partner to distinguished engineer, and finally to technical fellow. That title is reserved for the most highly regarded engineers at the company. It's a fairly common term in industry, probably derived from academia where a fellowship is a very distinguished title.
 

lherre

Accurate
About the CU's ...

All are the same, no differences between them.

About the "balance". As Cerny said in the interview you can use them as you wish, render or GPGPU. They simply said that those "extra" 400 Gflops are "ideal" for gpgpu tasks instead of rendering, but it is up to you how to use them. Not that you can't gain anything using the 18 CU's for rendering, obviously you will see a difference using them only for rendering versus 14 CU's but they want to encourage devs to use gpgpu compute in ps4.

So it's a misunderstood that the gpu is unbalanced in any way.
 
The Respawn guy said it allowed for better visuals and sound. That's where I got it from, but he never put a number on it.

In the sense that a dedicated server can take over some of the AI functions or other non critical tasks then yes that saved compute time (on the console) can be dedicated to other things.

Your console still needs to render these objects so I wouldn't say it would give you better graphics but it would provide you with smarter AI's .
 

BajiRav

Member
Aaaaaagain.

Principal thing =/= only thing.
I have seen this mentioned many times and unless he was misquoted or misspoke - you don't say principal thing unless that's the primary function of a hardware.
Will you ever say "the principal thing a car engine does is warm up your car in winter"?
 

skdoo

Banned
The snickering about this term is quite juvenile. It's a legitimate job title at Microsoft, where the technical advancement ladder for a Software Development Engineer goes from junior to senior to principal to partner to distinguished engineer, and finally to technical fellow. That title is reserved for the most highly regarded engineers at the company. It's a fairly common term in industry, probably derived from academia where a fellowship is a very distinguished title.

Are you familiar with how MS works? I am... they have some great technical people, but they rely on FUD instead of the facts when it comes to sales competition with their products. That is why everything by their technical guys reads like PR fluff for the most part.
 

vcc

Member
Stop spewing nonsense drivel please.

To be fair, dedicated servers allows you to free up some of the resources you needed to reserve to allow any particular console to be host. It would be fairly marginal for such beefy systems but it'd be something more than 0.
 
About the CU's ...

All are the same, no differences between them.

About the "balance". As Cerny said in the interview you can use them as you wish, render or GPGPU. They simply said that those "extra" 400 Gflops are "ideal" for gpgpu tasks instead of rendering, but is up to you how to use them. Not that you can't gain anything using the 18 CU's for rendering, obviosly you will see a difference using them only for rendering versus 14 CU's but they want to encourage devs to use gpgpu compute in ps4.

So it's a misunderstood that the gpu is unbalanced in any way.

It's over folks.

thanks for sharing lherre
 

Jack_AG

Banned
I think Forza and Ryse do, not sure, Battlefield, COD, Halo and Titanfall do though. For the improved graphics I was only meaning because nothing has to be reserved as one person has to be host rather than anything to do with offloading to the cloud or that.
Forza has 600% MOAR AI POWA! when using the cloud and a 10-20% graphics bump because of it... but... you know... the game can be played offline. So what does that mean for all that cloud hocus pocus?

I'm amazed people don't see the contradictory PR statements MS has been tossing about because, while a single beast, it has dozens of heads and they don't defer to each other when it comes to PR bullshit.

How do people honestly fall for any of it? The dots are too damn easy to connect. A bunch of 3rd party devs speak out in favor of PS4 and MS comes in and is all "yeah well... The devs we talk to say different" and when you ask for clarification or proof its "crickets".

I'm honestly confused as to how any of this PR passes.
 

Jack_AG

Banned
The snickering about this term is quite juvenile. It's a legitimate job title at Microsoft, where the technical advancement ladder for a Software Development Engineer goes from junior to senior to principal to partner to distinguished engineer, and finally to technical fellow. That title is reserved for the most highly regarded engineers at the company. It's a fairly common term in industry, probably derived from academia where a fellowship is a very distinguished title.
You um... Completely missed the point. It wasn't a jab at the fellow. It was a jab at how every time anyone asks for clarification - all we get is more bullshit obfuscation or nothing at all.
 

TechnicPuppet

Nothing! I said nothing!
Forza has 600% MOAR AI POWA! when using the cloud and a 10-20% graphics bump because of it... but... you know... the game can be played offline. So what does that mean for all that cloud hocus pocus?

I'm amazed people don't see the contradictory PR statements MS has been tossing about because, while a single beast, it has dozens of heads and they don't defer to each other when it comes to PR bullshit.

How do people honestly fall for any of it? The dots are too damn easy to connect. A bunch of 3rd party devs speak out in favor of PS4 and MS comes in and is all "yeah well... The devs we talk to say different" and when you ask for clarification or proof its "crickets".

I'm honestly confused as to how any of this PR passes.

I have no idea what any of this has to do with what I posted.
 

skdoo

Banned
So what can you do with the cloud?

Graphic effects? Doubtful given the latency involved
AI - offloading parts of the AI to the cloud would be possible with backend code, but what happens when it is taken offline? Will there be a performance hit in games like Forza? More likely, Forza will simply contact the servers on the backend to download some new AI for races, but there is no actual performance increase.

I can appreciate what MS is trying to do, but it isn't going to work in most of the world where latency is a huge issue. More and more it looks like MS is focused on the US to the exclusion of the rest of the world.
 

Racer1977

Member
Driveclub is confirmed as having dedicated servers, I don't think it's going to be a rarity next gen, it's just a matter of how quickly these services role out.

Same goes for cloud computing in general, sure, it will add something down the line, but it's not exclusive to MS, and by the time it makes an impact, it will be common across the industry.
 
Because this whole notion of better graphics through the cloud is complete nonsense. I think that any person who is not completely blinded by their love for their xbone will acknowledge that.

  • What is the minimum internet connection speed requirement to achieve these graphical advances?
  • What happens when someone else sharing your connection at home, lets say kids watching netflix and your speed drops. Does the game become pixelated like netflix does when the connection quality drops?
  • What happens if someone isn't connected to the internet and tries to play a game that takes advantage of this supposed cloud rendering? (not titanfall)
 

Brera

Banned
Has anyone mentioned that Sony have been using dedicated servers for games since day 1 of PSN?

MS going on like they are doing us a favour when Sony offered that shit for free.
 
Because this whole notion of better graphics through the cloud is complete nonsense. I think that any person who is not completely blinded by their love for their xbone will acknowledge that.

  • What is the minimum internet connection speed requirement to achieve these graphical advances?
  • What happens when someone else sharing your connection at home, lets say kids watching netflix and your speed drops. Does the game become pixelated like netflix does when the connection quality drops?
  • What happens if someone isn't connected to the internet and tries to play a game that takes advantage of this supposed cloud rendering? (not titanfall)

Your grasp of simple mathematics is lacking

DDR3 bandwith + ESRAM bandwith + internet bandwith > DDR3 bandwith + ESRAM bandwith

Obviously this inequality proves that the cloud will make the XBO more of a graphical powerhouse.

;)
 
I wish the Sony/MS guys would answer plainly to the following question, no ifs and/or buts.

Out of the two upcoming consoles (XB1, PS4), which one is the most powerful one?
 

Nafai1123

Banned
* on some first-party games only.


Your point being? 3rd party games has dedis this gen and that will continue next gen.


This FUD about 3rd party games being dedi on xbone and p2p on ps4 needs to stop. It's complete bullshit and shows how little some people know about game design.
 

HORRORSHØW

Member
I wish the Sony/MS guys would answer plainly to the following question, no ifs and/or buts.

Out of the two upcoming consoles (XB1, PS4), which one is the most powerful one?
Well, Sony has gone on record saying that the PS4 is the most powerful console ever created, whereas Microsoft is touting their machine as having equilibrium.
 

hawk2025

Member
Grimløck;83344485 said:
Well, Sony has gone on record saying that the PS4 is the most powerful console ever created, whereas Microsoft is touting their machine as having equilibrium.



Well, technically the day one achievement on the X1 touts that it's the most powerful console :p
 

astraycat

Member
I wish the Sony/MS guys would answer plainly to the following question, no ifs and/or buts.

Out of the two upcoming consoles (XB1, PS4), which one is the most powerful one?

There's very little debate that the PS4 is actually the more powerful machine. It's all about how much more powerful it is now.
 
I wish the Sony/MS guys would answer plainly to the following question, no ifs and/or buts.

Out of the two upcoming consoles (XB1, PS4), which one is the most powerful one?

Sony has stated "world's most powerful console"

MS is never ever ever going to admit to having the weaker console and that makes perfect sense

Edit: Beaten like a bad horse
 
I wish the Sony/MS guys would answer plainly to the following question, no ifs and/or buts.

Out of the two upcoming consoles (XB1, PS4), which one is the most powerful one?

yWywwWM.jpg
 
That's a PR piece written by PR.



The exclamation marks....the whole thing stinks, "awesome visuals and audio" it's disingenuous at best.

EDIT: I know the author isn't a PR person, but this piece certainly was tweaked by PR, heavily.


Yeah man the whole thing just sounds way too dumbed down. Like it's a sales pitch to little children.
 

nib95

Banned
About the CU's ...

All are the same, no differences between them.

About the "balance". As Cerny said in the interview you can use them as you wish, render or GPGPU. They simply said that those "extra" 400 Gflops are "ideal" for gpgpu tasks instead of rendering, but it is up to you how to use them. Not that you can't gain anything using the 18 CU's for rendering, obviously you will see a difference using them only for rendering versus 14 CU's but they want to encourage devs to use gpgpu compute in ps4.

So it's a misunderstood that the gpu is unbalanced in any way.

Cheers for the input Lherre.

That's two devs now that have chimed in.
 
How is it nonsense drivel?

It's what the Respawn guy said. The fact it is probably a negligible amount was pointed out to me already in a far more constructive way.


The respawn guy also said the host PC gets the best experience cause the entire match is running off their machine. And if there are any hits to graphics and audio, only happens to the host machine. So it's not everyone who gets less graphics per respawn guy.
 

vdo

Member
Because MS's favourite word, exclusive is missing from any conversations whatsoever regarding dedicated servers for CoD : Ghost.

When MS was asked to comment, they didn't say it was exclusive. When IW was asked to comment, they asked us to wait for more news on other platforms.

MS uses the word exclusive from everything from DLC all the way to Titanfall's 'next-gen console exclusive', and for this one thing, they don't use it?

I would also add, that it would seem that development and testing would be easier and less costly to have a game use the same networking solution across as many platforms as possible. Just one less variation to have to put resources into.
 

velociraptor

Junior Member
About the CU's ...

All are the same, no differences between them.

About the "balance". As Cerny said in the interview you can use them as you wish, render or GPGPU. They simply said that those "extra" 400 Gflops are "ideal" for gpgpu tasks instead of rendering, but it is up to you how to use them. Not that you can't gain anything using the 18 CU's for rendering, obviously you will see a difference using them only for rendering versus 14 CU's but they want to encourage devs to use gpgpu compute in ps4.

So it's a misunderstood that the gpu is unbalanced in any way.
I guess that makes sense. Looks like it's a choice between eye candy and potential gameplay improvements by the looks of it.
 
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