• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

AI - The Future of Gaming Beyond Just Fake Frames

SScorpio

Member
We appear to be in a transformative period where a new technology is about to completely alter how the games we love are made and work.

The current discussion is about "fake" frames which use rendering data rather than static pictures along with motion vectors to generate frames faster than the game engine and GPU can product them using traditional rendering techniques. I've been against even the base upscaling of DLSS and FSR, preferring a native resolution rendered image. But there are other uses beyond this which will change how games work.

The linked video shows using AI driven physics, but the example is realtime on just video. What about when this is integrated into a games engine and has much more information about how it will work? It also covers asset creation including ultra detailed model creation using images from an iPhone.

 
Wild stuff.

That said, new technology =/= better videogames (or any sort of art). The fundamentals always matter: tell good stories, create immersive experiences. Too many people focus on the tech as a shortcut past both of those.
 

diffusionx

Gold Member
Desus And Mero Pass GIF by Bernie Sanders


talk about soulless, at least we will always have Genesis and Super Nintendo.
 

SScorpio

Member
Wild stuff.

That said, new technology =/= better videogames (or any sort of art). The fundamentals always matter: tell good stories, create immersive experiences. Too many people focus on the tech as a shortcut past both of those.
Agreed, but I'm hopeful the use of AI will let smaller teams of passionate people be able to get around the need to have such large teams just due to the time it takes for asset creation. The physics is the part that's nuts to me, the model wasn't coded with any of the mathematics behind fluid or fire physics. Yet it seems to have figure those out itself. That can be a big step up from what we currently have in some games, and will aid in making things more immersive.

Wait until we have generative models that can do whole games. Not only "fake" Frames but fake everything!
Did you watch the video? It references Oasis AI Minecraft which is already exactly that. https://oasis-ai.org/ai-minecraft.php
 

SScorpio

Member
I know, I have read the paper (and also the paper where they generated Doom... although it was with lots of constraints). There is still a lot of work to be done w.r.t. to context preservation, especially for global state.
Yes, we're very much in the early days and everything will be just cool tech demos for a bit. But we'll have a full game using this much sooner than any of those 5 year out technologies that we've been promised for the last 30 years. But until that I'll stick with PDF Doom rather than AI Doom for my Dooming.

Going beyond just gaming, this is why Hollywood is scared. I foresee a film student creating something really mind blowing on a shoestring budget without the full staff, expensive cameras, actors, etc. And it will happen very soon.
 
I would really enjoy full blown experiences, particularly with the "hallucinations", like the Minecraft Oasis AI. I love that real time "approximation" of what the game should be and the results of it (unpredictable).
 

SScorpio

Member
I would really enjoy full blown experiences, particularly with the "hallucinations", like the Minecraft Oasis AI. I love that real time "approximation" of what the game should be and the results of it (unpredictable).
If used in a story that revolves around dreams or a corrupted virtual world, it would currently work really well. We've had games that attempted this in the past, but they were still created by a human mind. Yes that mind was likely on some mind altering substance. But this could really create something alien and unsettling.
 
If used in a story that revolves around dreams or a corrupted virtual world, it would currently work really well. We've had games that attempted this in the past, but they were still created by a human mind. Yes that mind was likely on some mind altering substance. But this could really create something alien and unsettling.
Absolutely. I loved how in the Oasis AI Minecraft the world would change and shift in real time, I could be in the ocean and turn around, suddenly a village and desert would be before me. It was dreamlike, I could never really reach any specific goal, but the environment was constantly changing. I loved it as a concept.
 
Top Bottom