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Nvidia is considering 16 generated frames for the future of DLSS

Larxia

Member
I want it to look smooth, 60fps games feel smooth enough for me, I hace played at very high fps, I know the difference of low latency, it doest matter to me, i value the game looking smooth.
60 fps is enough for me too, but what I mean is that if frame generation becomes the norm and every games rely on it to run AT ALL, then even a 60 fps game would have the latency of a 30 (or less) fps game, which feels really bad.
It might be tolerable when it's a game running at at least 60 fps natively, and then frame generated(?) to 120 or something, but if you use frame generation to reach even just 60, that's bad, and I'm afraid that it's what will happen.
 

Three

Member
additional generated frames do not add to the latency.
it doesn't matter if you generate 1 frame between 2 real frames or 16. the time between the real frames doesn't increase, which means the latency also doesn't increase above what a single generated frame already adds.

if you run at 60 real frames per second, and you turn on frame gen with 1 generated frame, your latency will be roughly that of that same game just running at 60fps (better than that due to Nvidia Reflex).
now you add 16 generated frames to that instead of 2, and your latency is still about that of that game running at 60 real frames per second.

being at 60 native fps vs 60fps with frame gen is usually the difference between 50ms of lag and 66ms of lag. often lower than that in both cases with reflex enabled tbh.
and that's an amount of input lag that is less than that of 99% if console games.
This is not true because turning on framegen drops your native framerate. So if you're running at 60fps without framegen, when you enable framegen you don't get 120fps you get for example 110fps since generating additional frames takes some computational time/resources. Your internal framerate would in that case drop to 55fps. The more frames you generate the more computational time/resources you need and the lower your native framerate. Generating frames isn't free. This is the reason for the increased latency to begin with.
 
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cormack12

Gold Member
I want it to look smooth, 60fps games feel smooth enough for me, I hace played at very high fps, I know the difference of low latency, it doest matter to me, i value the game looking smooth.

If you have any older LG load up a game like DA:I and turn on Trumotion for an extreme example of what people are saying.

Obviously it won't be that bad with advancements but for people who are sensitive to it, it feels as sluggish. If you see a roll of say 6 frames, only 2 of those may actually be responding to your input.

I find a lot of these discussions hypothetical anyway, I think a more interesting discussion is probably have we reached the peak (for now) on real time rendering. And are we going to need all these ML/AI crutches to make us believe that boundaries are still being pushed.
 

Lethal01

Member
If you have any older LG load up a game like DA:I and turn on Trumotion for an extreme example of what people are saying.

Obviously it won't be that bad with advancements but for people who are sensitive to it, it feels as sluggish. If you see a roll of say 6 frames, only 2 of those may actually be responding to your input.

I find a lot of these discussions hypothetical anyway, I think a more interesting discussion is probably have we reached the peak (for now) on real time rendering. And are we going to need all these ML/AI crutches to make us believe that boundaries are still being pushed.

Again, i have tons of experience with high framerate gaming, my monitor does to 180 and I play low demand shooters, I know how it feels, its just not an issues to me. they said nobody cares about the smoothess if the latency is still high, i just disagree.

Also raytracing peformance is what im concerned with and luckily thats still steadily improving.
 

GymWolf

Member
This is not the route to take, jensen.
do something for better raster performance and to make dlss virtually perfect.
 
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