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DLSS 4 (the new Super Resolution and Ray Reconstruction models) will be compatible with ALL RTX GPUs

//DEVIL//

Member


Over on IGN NXGamer had a pretty good breakdown of CNN vs Transformer and why DLSS 4 is so impressive. As soon as competitors almost catch up, Nvidia pulls away again.

How the hell this is possible? DLSS Transformers model on Performance looks miles better than native even with ray tracing.

if that isn't fucking impressive, I don't know what is.
 

PaintTinJr

Member


Over on IGN NXGamer had a pretty good breakdown of CNN vs Transformer and why DLSS 4 is so impressive. As soon as competitors almost catch up, Nvidia pulls away again.

It is a good comparison in the video with older DLSS/FSR/XeSS and a good explanation if a little simplified, and with some glossing over in giving the impression that CNNs are done with when they still effectively get used collaboratively to generate the final transformer model results.

The video also doesn't really convey that one of the biggest reasons DLSS4 is superior to earlier DLSS, etc is because of the training, which continues to get computationally easier as new GPUs offer release on release improvements in performance per watt for training..
 

TheTurboFD

Member
I've swapped all games that use DLSS with the latest and forced the latest frame gen with x3 on my 4080 super. It's fucking amazing, i legit have no reason to have bought my 5090 but hot damn. The 5090 will last me years at this point.
 

3liteDragon

Member
I've swapped all games that use DLSS with the latest and forced the latest frame gen with x3 on my 4080 super. It's fucking amazing, i legit have no reason to have bought my 5090 but hot damn. The 5090 will last me years at this point.
How'd you force MFG 3x on ur 40 card? There's no artifacts or black screens?
 

3liteDragon

Member
DLSS Swapper and using Nvidia inspector. 0 black screen at the moment. I forced it globally so I don't have to set it manually per game. I'm excited for when my 5090 gets here.
Wtf & it actually works properly? Stable frame times & all?
 
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TheTurboFD

Member
Wtf & it actually works properly? Stable frame times & all?
So far I've tried it on STALKER 2 and Dying Light 2 and have 0 issues.

My settings below

cniY6D4.png
 
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3liteDragon

Member
My brain's struggling to process this lol, others are having issues running MFG on non-50 cards, I gotta try this rn.
 
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xenosys

Member
How the hell this is possible? DLSS Transformers model on Performance looks miles better than native even with ray tracing.

if that isn't fucking impressive, I don't know what is.

It's very impressive, and I'm glad Nvidia didn't lock it behind the 5000 series. It means I get a little more mileage out of my 4090 for at least another generation.
 
Shouldn’t need nvidia inspector now, or at least I didn’t in my case. I’m still using DLSS swapper and adding in the latest DLSS just to be sure but once you done that just go to the nvidia app and select latest and it should use the latest preset. Tried it myself on a few games and preset K is the one that was being used.
I don't think you can force preset K on the app globally; it's available for 75 games officially so far.
 

Utherellus

Member
Sorry guys but I'm confused.

Does swapping latest .dll gives me latest preset K?

Or I must also choose it from Nvidia App
 
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GymWolf

Member
Installed the latest drivers, i used swapper to upgrade dlss/framegen to the latest version in atomic heart...and when the game start it's just a black screen and i can't see shit, it only show if i return to the original dlss/framegen version.

Inspector doesn't even show the option to change the dlss for the game...

Yeah i'm just gonna wait the official ingame toggle for this shit :lollipop_grinning_sweat:
 
After testing the latest DLSS FG in a couple of games I realised that this new version has improved aiming on M+K significantly. For example, SH2 Remake or Alan Wake 2 used to be somewhat unresponsive with FG on M+K, but with the latest dll I no longer feel any input lag and it almost feels like FG improves responsiveness. I was able to aim more easily, almost as if I was running the game at a higher frame rate for real. FG in its previous state was already very usable on the gamepad, but now I wouldn't hesitate to use it on the M+K. This is pure black magic🙂🪄🎩🧙‍♂️


yGhGR0q.png
 

Bojji

Member
Installed the latest drivers, i used swapper to upgrade dlss/framegen to the latest version in atomic heart...and when the game start it's just a black screen and i can't see shit, it only show if i return to the original dlss/framegen version.

Inspector doesn't even show the option to change the dlss for the game...

Yeah i'm just gonna wait the official ingame toggle for this shit :lollipop_grinning_sweat:

Use Nvidia App.
 
Installed the latest drivers, i used swapper to upgrade dlss/framegen to the latest version in atomic heart...and when the game start it's just a black screen and i can't see shit, it only show if i return to the original dlss/framegen version.

Inspector doesn't even show the option to change the dlss for the game...

Yeah i'm just gonna wait the official ingame toggle for this shit :lollipop_grinning_sweat:
You need to use Nvidia inspector revamped. Set it to "latest". Did you also follow the guide on the previous page?

But yes it's possible some games do not support the new DLSS file.
 
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GymWolf

Member
Use Nvidia App.

You need to use Nvidia inspector revamped. Set it to "latest". Did you also follow the guide on the previous page?

But yes it's possible some games do not support the new DLSS file.
I'm just gonna wait for the official ingame implementation, thanks anyway.
 

Mithos

Member
I don't think all games will release patches for in-game toggle like Cyberpunk.
Is there any page that keeps track on those things, would be nice to see if one is screwed or not, when it comes to getting updated DLSS versions in games.

I mean a few of the games I have installed, have they ever been updated?
Code:
Horizon Zero Dawn            - v2.3.5.0
Horizon Zero Dawn Remastered - v3.5.10.0
Portal RTX                   - v3.7.0.0
Rise of the Tomb Raider      - v2.3.2.0
The Witcher 3: Wild Hunt     - v3.1.1.0
Throne and Liberty           - v3.1.30.0
 

Aaron07088

Neo Member
Hogwarts legacy it's a very bad example. With RT the game stutters even on my 7800X3D, but maybe the recent patch improved something.
We were talking about the Hogwarts Legacy stutters not other games i know unreal engine 4 + rt is curse im playing more games with rt and running fine on my ryzen 5 5600
 

CrustyBritches

Gold Member
I'm preferring DLSS Swapper. Way easier to use with better support for more games. It also lets you swap XeSS and FSR.

Note: It has a warning about MP games I skipped over. Those you might want to stick to Nvidia App.
 

hinch7

Member
I'm preferring DLSS Swapper. Way easier to use with better support for more games. It also lets you swap XeSS and FSR.

Note: It has a warning about MP games I skipped over. Those you might want to stick to Nvidia App.
Yeah I'm prefering the older driver release. The new one breaks Profile Inspector and compatibility is fairly small with this.

Might roll back tbh. RE4 Remake looks damn good with DLAA (transformer).
 

CrustyBritches

Gold Member
I wish DLSS swapper would also have the preset selector

Then it would be perfect
Hopefully it’s in the works. I tried to override Spider-Man Remastered in NVIDIA App and it said ‘Not Supported’, so I got the swapper. It’s crazy how old some of the Versions for every upscaler are. XeSS was a whole full version behind(i.e.- 1.1 vs 2.1, can’t remember exactly).

Are you using Profile Inspector to peek at the preset version? I wonder what the newest DLSS version defaults to? Hopefully at least J. This shit is fucking crazy, honestly.
 

Buggy Loop

Member
Hopefully it’s in the works. I tried to override Spider-Man Remastered in NVIDIA App and it said ‘Not Supported’, so I got the swapper. It’s crazy how old some of the Versions for every upscaler are. XeSS was a whole full version behind(i.e.- 1.1 vs 2.1, can’t remember exactly).

Are you using Profile Inspector to peek at the preset version? I wonder what the newest DLSS version defaults to? Hopefully at least J. This shit is fucking crazy, honestly.

I use profile inspector to select preset yea.

Nvidia app now at least if the game is detected you can select the preset for it.
 

AFBT88

Member
Yeah I'm prefering the older driver release. The new one breaks Profile Inspector and compatibility is fairly small with this.

Might roll back tbh. RE4 Remake looks damn good with DLAA (transformer).

There's been update for Profile Inspector that works without problem with new drivers.
 

MMaRsu

Member
I was using the new drivers and was getting IRQ NOT LESS OR EQUAL BSOD's all over the place. So I'm rolling back to the previous driver.

Don't know if it was because of the edits i made in Profile Inspector, I followed the YT guide where they tell you which things to change.



I enabled it globally, and used DLSS swapper to change it in a bunch of games. But I was playing FF7 Remake which doesnt even use DLSS when I was getting crashes when alt tabbing or when starting Steam. Really weird stuff.

Maybe I messed something up, I'm reading the comments there and they are saying not even to install the Nvidia App and just use the Profile Inspector. And that when forcing it globally you don't need to use dlss swapper.

I wish Nvidia would just make this easy, but it's just not there yet.
 
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PaintTinJr

Member
People still think Switch 2 won't be able to play current-gen AAA games at decent quality, even on portable mode:



Trust me, the visual output will be higher quality compared to XSS.

The thing is AFAIK RTX 30xx TOPS is 300 to run DLSS2 in 1ms, DLSS3 is x2 performance cost IIRC (2ms) and DLSS4 is 4x performance cost of that (8ms per frame on 300TOPS) meaning the NPU in a Switch 2 would need to be at least 400-600TOPs in TV mode to get the cost down to 2ms per frame when working from standard def native at 45fps to get 1080p/1440p60 using frame gen. So I'm not sure that's happening.

As the excellent gamernexus coverage of MFG in the above video locks in on, MFG requires good frame-rates to smooth out and isn't to compensate for bad frame-rate problems like sub 30fps, meaning frame-rates above 30fps, like 45fps.

The Switch 2 having the hardware to do that, scale pleasantly to handheld mode and still ramp that up with transformers in TV docked mode doesn't seem like a Nintendo wish list IMO. I suspect they will be going with DLSS2 or 3 at best and scale down native input to work with a 150TOPS NPU

edit:
Just watched the video and the motion in the Ultra performance looks like PS4 Spider-man 30fps wonkiness, not the 90fps the game is reporting. So I wonder if youtube is causing that or if that is fake frames causing that.
 
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Zathalus

Member
The thing is AFAIK RTX 30xx TOPS is 300 to run DLSS2 in 1ms, DLSS3 is x2 performance cost IIRC (2ms) and DLSS4 is 4x performance cost of that (8ms per frame on 300TOPS) meaning the NPU in a Switch 2 would need to be at least 400-600TOPs in TV mode to get the cost down to 2ms per frame when working from standard def native at 45fps to get 1080p/1440p60 using frame gen. So I'm not sure that's happening.
DLSS 2 and 3 are the same outside of frame generation, with 3 simply having different presets for games to use.

On a 2060 Super (~ 100 TOPS) DLSS 3 has a cost of 0.61ms to upsample 1080p from 540p and 1.01ms to upsample 1440p from 720p. DLSS 4 raises this to 1.15ms and 2.02ms respectively. The Switch 2 should have about 25 TOPS when docked, but it does have sparsity which the 2060 Super doesn’t. There doesn’t appear to be a 1:1 relationship between TOPS and execution time.

Sourced from Nvidia documentation:


As the excellent gamernexus coverage of MFG in the above video locks in on, MFG requires good frame-rates to smooth out and isn't to compensate for bad frame-rate problems like sub 30fps, meaning frame-rates above 30fps, like 45fps.

The Switch 2 having the hardware to do that, scale pleasantly to handheld mode and still ramp that up with transformers in TV docked mode doesn't seem like a Nintendo wish list IMO. I suspect they will be going with DLSS2 or 3 at best and scale down native input to work with a 150TOPS NPU
Agreed, based on the hardware they have FG/MFG seems unlikely and sticking to CNN DLSS would be best.

edit:
Just watched the video and the motion in the Ultra performance looks like PS4 Spider-man 30fps wonkiness, not the 90fps the game is reporting. So I wonder if youtube is causing that or if that is fake frames causing that.
No fake frames in the video, frame generation is disabled, just upscaling.
 
3x and 4x frame generation does not work on 4000 series cards. I forced it with DLSS Inspector Profile and getting the same framerates as 2x.
This was more in relation to the above poster who says it's working on their 4080. I can't see how it is.
 
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