rofif
Can’t Git Gud
Yeah, it might be non combat for a lot of time but it only serves to make combat more scary and impactful instead of shooting thousand mobs all the time.I think they struck a very good balance between exploration, puzzles, combat and dialogue exposition.
I actually had my skin crawling yesterday when playing as Alan in the metro. All the shadows walking around whispering "Alannnn" and you have no idea which one will attack. I still don't know how this works. that was creepy.
Also, the way people in the town or Casey behave and act when you approach them in gameplay is very stiff and weird but I don't know if it's because they coded no interactions or because there is something happening in-game. Lol good job remedy.
I've seen gggman review and he bashed the game for "walking sim" and "you more watch cutscenes than play the game"... wtf man? There are not a lot of cutscenes. You do everything yourself I feel.
And he didn't like SEGA mind place. I see how it could get tedious on next run.. but I am enjoying it. It's easy and reasonable where to put next clues. Would be too much if you did that as alan. He got more traditional AW gameplay
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