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Assassin’s Creed Shadow - Rendering Modes Revealed (PS5/PS5 Pro)

Zacfoldor

Member
Interesting video. I appreciate you letting me know. Good info to have. For me? Thanks but no thanks. I'd rip up my sack like tissue paper before I would allow this game to render on my Pro.
 

rofif

Can’t Git Gud
Came here to share this video as well, gameplay looks excellent so far and the visuals look clean and good.

I'm glad we're getting 60 FPS with ray-tracing on the Pro, should make for an enjoyable visual experience.
in b4 "but ackwhallly the watermelons are not growin in japan at that time of the year and on 1:44 you can see a watermelon so ubisoft is ultra trash"
 

adamsapple

Or is it just one of Phil's balls in my throat?
Why does balanced modes need HDMI 2.1?
I thought HDMI 2.1 was just required for 4k/120fps

If I'm not mistaken, hdmi 2.0 doesn't support 120hz at 4K.

hdmi 2.1 is minimum for 4K at 120hz. The game might be internally rendering lower but the output image is still 4K, so it would need that bandwidth, and the 40fps mode needs 120hz support on the display end.

That's my basic understanding.
 
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Topher

Identifies as young
Because it looks too clean to be a 60 fps pro footage with really high ress textures aswell. If the Pro version really runs at around 800p upscaled to 4k, that would look considerably worse than this.

We don't know what rez it is running at here though. What was reported in the past could have changed.
 

JaksGhost

Member
1741286417_acshadows_consoles_body.jpg


Performance Mode:
  1. The performance mode will target 60 FPS, reducing the rendering resolution and adjusting graphical settings to reach a consistent 60 FPS. On both PS5 and Xbox Series X, this mode relies on our tried and tested baked global illumination technology.

    Furthermore, the increased raytracing capabilities of the PS5 Pro allow us to introduce our new raytraced global illumination technology at 60 FPS.
Quality Mode:
  1. The quality mode will target 30 FPS, leading to a higher resolution as well as boosting several rendering systems. The pre-upscaling resolution is only one area where we leverage the increased GPU budget. Our raytraced global illumination technology is one key element that also distinguishes this mode, as well as improvements on draw distances, shadows, in-game hair quality, etc...

    Again, the PS5 Pro benefits from the more powerful GPU and raytracing capabilities by being the only mode on console that is offering raytraced reflections.
Balanced Mode:
  1. The balanced mode, which does require a High Refresh Rate (120 Hz) compatible display, allows a 40 FPS target which combines both previous modes into one. The balanced mode basically uses the same configuration as the fidelity mode but the upscaler target's FPS is instead 40 FPS. In practice, this leads to a minor reduction in rendering resolution compared to the quality mode, but with all the other rendering system's configuration untouched.

Series S:
On Xbox Series S, the game provides an experience targeting 30 FPS.

PS5 Pro:
We received many questions on the PS5 Pro version.

As detailed above, we use the same 3 graphics mode (performance, quality, balanced) but we opted to enhance each of them. We felt that we had the capability of catering to different player needs by providing for all the 3 modes a better experienced on PS5 Pro.

The most notable improvements are:

  1. Performance mode uses Raytraced Global Illumination
  2. Quality and Balanced mode introduce Raytraced Reflections as well Global Illumination
 
If I'm not mistaken, hdmi 2.0 doesn't support 120hz at 4K.

hdmi 2.1 is minimum for 4K at 120hz. The game might be internally rendering lower but the output image is still 4K, so it would need that bandwidth, and the 40fps mode needs 120hz support on the display end.

That's my basic understanding.

Right, but what if my tv has 2.0 and 120 support and 4k support. Just can't do 4k@120 . . . what does that have to do with 4k@40 balanced mode?
 

Skifi28

Member
Right, but what if my tv has 2.0 and 120 support and 4k support. Just can't do 4k@120 . . . what does that have to do with 4k@40 balanced mode?
On my old 2.0 monitor I could use 40fps modes, but with the resolution set to 1440p. In order to utilise 40fps you are running in 120hz so I imagine that hits the limit of 2.0
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
I've seen the physical edition marked down to €60, so I'm tempted to grab it on day one after seeing some of the more recent gameplay.

Also, I'm currently playing through SW Outlaws in the 40 fps balanced mode on the Pro, and it plays and looks great (the image quality is good after the most recent patch, with the exception of the RT reflections which are still pretty low res; the controls are also very responsive for a 40 fps mode).

And yeah, I know that AC Shadows uses a different custom engine than Outlaws, but if the balanced mode plays similarly to Outlaws, then that's more than good enough for me. I'm not going to bother with the 60 fps mode with limited RT GI and probably pretty bad IQ.
 

Skifi28

Member
It's probably down to VRR support which requires 2.1 on the PlayStation consoles. Hopefully that means they implemented LFC for a smoother Balanced mode.
Technically 2.1 is not required for VRR, it's just the only way to be sure that it's supported. Individual TVs/monitors are known to support VRR even in 2.0 but you have to look up your model to be sure.
 
It's probably down to VRR support which requires 2.1 on the PlayStation consoles. Hopefully that means they implemented LFC for a smoother Balanced mode.

ah. Sucks. I didn't get the pro cause I don't feel like upgrading my TV right now. It has basically all the bells and whistles before hdmi 2.1 and VRR.
It's just 4k with all the HDR and 240hz i believe.
 

Topher

Identifies as young
Because it looks too clean to be a 60 fps pro footage with really high ress textures aswell. If the Pro version really runs at around 800p upscaled to 4k, that would look considerably worse than this.

On second though, you may be right here. I initially thought this was a PlayStation video, but it isn't. This is just a Ubisoft video with PS branding. So probably is a PC version of the game here.
 
I was worried that RTGI was getting axed for all consoles, after rumors started circulating a couple weeks ago that it would be cut.

This is a big relief as a Pro owner and a bigger deal than people realize. It would've been easier for Ubi to just remove it from all consoles for the sake of "parity" (remember when they did that back on ps4?). This is a big deal because it sets a precedent for Ubi and other 3rd parties to not ignore the power of the Pro.

They could've still had the "Pro enhanced" tag without RTGI ...just up the resolution or add pssr and called it a day...not risked missing off regular ps5 owners but they didn't.

This is the way things should be of course but we can't exactly trust devs to do things the right way these days.
 

memoryman3

Neo Member
So many games seem to have the Series S version be the Series X Performance Mode, running at 30fps. Going to be interesting to see how it will cope when Series X games inevitably start targeting 1080p at 30fps.
 

yogaflame

Member
I was worried that RTGI was getting axed for all consoles, after rumors started circulating a couple weeks ago that it would be cut.

This is a big relief as a Pro owner and a bigger deal than people realize. It would've been easier for Ubi to just remove it from all consoles for the sake of "parity" (remember when they did that back on ps4?). This is a big deal because it sets a precedent for Ubi and other 3rd parties to not ignore the power of the Pro.

They could've still had the "Pro enhanced" tag without RTGI ...just up the resolution or add pssr and called it a day...not risked missing off regular ps5 owners but they didn't.

This is the way things should be of course but we can't exactly trust devs to do things the right way these days.
This gives hope for a very good PS5 pro upgrade for GTA6.
 
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