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Capcom just doesn't seem... cool anymore.

pooptest

Member
Concepts for what would later become

Abel and Rufus.

The Abel design we got was pretty good and I have no qualms with.

But the big giant black man who somehow got turned into the Rufus from SFIV.....always baffled me.

It's like they picked up a design from a trash bin instead of picking giant black man.

They were supposed to be Abel and Rufus. Shame they ended up with what we have now.


Thanks!

Wait, Abel was originally supposed to be a girl? Weird.
And yeah, Rufus going from fit and black to white and fat is quite contrasting.

Edit: he's apparently "a boy with pigtails that could be mistaken for a girl." Ummm, okay, Capcom.
 

Snakeyes

Member
80s, 90s and early 00s Capcom were heavily involved with Nintendo and Sega, both of which excel (in the past tense when it comes to the latter) at crafting stylized worlds, character designs and top-notch arcadey soundtracks, and Capcom had to constantly push themselves in these aspects to compete with those platforms' first-party lineups. Microsoft and Sony aren't particularly great at any of those things (Sony made genuine attempts on the PS1 and PS2, but have since focused their efforts on more realistic fare), and the lack of pressure has made Capcom lose their touch over time.

As others have said in this thread, Resident Evil is still good. It also happens to be a Capcom IP that is much closer in tone to Microsoft and Sony's first party offerings, and even competes directly with some of the latter's output.
 

MoonFrog

Member
Idk Resident Evil VII bought Capcom a lot of my good will back.

I thought it was on-point, for the most part, and a creative take on the franchise.
 

D.Lo

Member
Please excuse my naivety, but who are these characters?
Cool concept characters, adding variety to the roster, which were thrown out and replaced with a generic Tekken reject and a disgusting looking comedy character.
 

Tunahead

Member
Cool concept characters, adding variety to the roster, which were thrown out and replaced with a generic Tekken reject and a disgusting looking comedy character.

Still, at least it's not another Cammy #2 or Li'l Bison.

All these duplicate characters combined with Capcom's reluctance to move forward past SFIII in the timeline make it seemingly inevitable that we'll eventually get some time travel nonsense featuring Wee Baby Blanka or Guiletron 3000.
 

Tunahead

Member
what? capcom was edgy before edgy was even coined. Zero for example is edgy as fuck.

You'll have to refresh my memory here, because all I can remember about Zero is that his robot hat had cute fox ears and his first ever appearance was him cheering X on and then going on to do heroic deeds. Truly the edgiest of all the characters.
 

Kaleinc

Banned
They thought outsourcing to incompetent devs/studios for cheap would make them a ton of paper. Remasters keeping copcam's output not completely trash.
Dragon's dogma on pc is not a port, same goes for every other x360 era capcom (as in not outsourced) game that is also on pc.
It's a 100% port lol.
 
They thought outsourcing to incompetent devs/studios for cheap would make them a ton of paper. Remasters keeping copcam's output not completely trash.
tumblr_inline_oo2vgviKYo1qb9x1g_500.gif
 
*comes into thread kinda generally agreeing about Capcom as a company and their overall output*

*sees it's about SF5 designs*

No, I really like the characters in SF5.
Makes me wish I could play that game :-/
 

yurinka

Member
Abel design is great, just like Crimson Viper, Juri, Rashid, Laura or Ed and his crew (fortune teller, gorilla, slim guy). And the redesigns they did for Nash, Birdie, Urien or Balrog are really cool too.

IMO from SFIV and SFV only Rufus and Fang (add Peter here xDD) are bad designs. But in terms of moveset, Rufus is kinda funny.

On the one hand, if you look at RE6 and RE7, Capcom's somewhat lost their spark.
Lies detected. RE6 was pretty decent, but RE7 is great as shown in its 86 metascore.
 

RRockman

Banned
They thought outsourcing to incompetent devs/studios for cheap would make them a ton of paper. Remasters keeping copcam's output not completely trash.

Lol this post had me dyin over here. copcam is perfect. I will call them this from now on.
 
Take a look at Bandai Namco and Tekken for contrast. Tekken is like someone's favorite Ed Hardy tshirt that just won't get thrown out. When Harada submits a new character design, the rest of the team has to come up with tactful ways to explain how they didn't go with the oversized short sleeved button down with roses embroidered on the shoulders and the bedazzled bowling shoes.
 
Bought SF4 + Fight Stick back in... 2010?
Was crap, didn't really have anyone to play with, was a waste of money.

Have even less people to play with now.

Play online man, at launch the competition was pretty gnarly but not so much anymore. I hadn't played since Uriens release whenever that was and I got 3 wins a row the other day.

Also don't go mad and get a fight stick because you think it will make you better, just enjoy it for what it is.
 

Pompadour

Member
They were supposed to be Abel and Rufus. Shame they ended up with what we have now.

Edit: aaaand beaten, oh well, let me add that Fang still is one of the ugliest SF characters in history. Terrible.

FANG is probably my favorite new character they've introduced since SF4. Most of the others are either bad, tolerable, or decent but not that interesting.

I kind of wish his animations were a little more sinister and less goofball but he's still great.

I'd rank the newcomers since 4 from best to worst (including characters that were in other games but not playable in SF until recently) like this:

FANG
Poison
Juri
Ed
Kolin
Rashid
Hakan
Necalli
Abel
Laura
C. Viper
Gouken
Oni
Decapre
El Fuerte
Rufus
Seth
 

Vespa

Member
There's still some talent there but they've lost their 'Design Works' crew and a majority of their Production Studio 4 team I believe. They're not the creative force they once were.
 

Filter

Member
Back in the days of street fighter 2 and before, everyone at the studio could draw. They took turns making posters for their games.
Personally I think that being able to draw well is a huge benefit to having good taste when creating games or movies etc.

When a company grows as large as capcom did, the staff grows and the culture changes. I wouldn't go so far as to say that capcom isn't cool now, they are one of my absolute favourite developers, but they are not the same as they used to be. The whole gaming landscape is different now. Arcades are gone. Console games are overblown.

Maybe Nintendo is one of the only Japanese gaming companies to retain their culture and ethos since the early days of games.
 

Valonquar

Member
I was very LTTP, just picked up Ultimate MvC3 last weekend for $14 on PSN. Holy shit it's terrible. I seriously don't understand how the company that made MvC2 could release something so utterly devoid of fun. If it wasn't for RE7 being so horrifyingly entertaining, especially in VR, Capcom would be dead to me.
 
SFV is amazing, most complains vs it are very superficial.

Capcom still very cool, they need to make a Dragon Dogma 2 with 4 player online co-op. No MMO please.
 
I think they started loosing it when they made their own games with a western aesthetic (see Dark Void and Remember Me*)

* In the case of Remember Me, it was already in development by DONTNOD until Capcom came in with the publishing funds.

Even if they do still want to use outsourcing developers, pick better ones.

There's still some talent there but they've lost their 'Design Works' crew and a majority of their Production Studio 4 team I believe. They're not the creative force they once were.

Yep. Now they are 'Development Division [place number here]'.
 

Piers

Member
In 2000 this would be a thread about how SF3 lost the plot with its monster characters and music that wasn't as iconic as the SF2 themes. If we're speaking to SF specifically I find it's SF4 that was the soulless husk of the series, I find 5 to be a considerable stylistic step up.

I definitely remember this regarding SF3, I vaguely recall also that it just wasn't that popular of a SF game.
 
I think they started loosing it when they made their own games with a western aesthetic (see Dark Void and Remember Me*)

* In the case of Remember Me, it was already in development by DONTNOD until Capcom came in with the publishing funds.

Even if they do still want to use outsourcing developers, pick better ones.



Yep. Now they are 'Development Division [place number here]'.

Yup!

Their outsourcing of IP like DMC, Lost Planet, bionic commando etc.. were an exceptionally low point in Capcom's history.

Thank God they realized in time to bring Dragon's Dogma in house and give us that absolute gem.
 

D.Lo

Member
I definitely remember this regarding SF3, I vaguely recall also that it just wasn't that popular of a SF game.
Street Fighter 3 was on very expensive new 2D arcade hardware that was fragile and not very versatile - unlike a cheaper Neo Geo or CPS2 there were not many games you could swap out - it was basically an expensive dedicated Street Fighter 3 PCB.

It also launched at a time when 3D was the hot new thing taking over everything, and more importantly, Capcom had burned out the market with dozens of fighters in just a few years.

The following is the list of Capcom fighters released to the arcade just between 1997-1999 (list may be slightly off, just based on a quick search):

Star Gladiator
X-Men vs. Street Fighter
Street Fighter EX
Red Earth
Street Fighter III: New Generation
Street Fighter EX Plus
Marvel Super Heroes
Vampire Savior
Cyberbots: Fullmetal Madness
Marvel Super Heroes vs. Street Fighter
Pocket Fighter
Vampire Hunter 2
Vampire Savior 2
Rival Schools
Star Gladiator 2
Marvel vs. Capcom
Street Fighter III: 2nd Impact
Tech Romancer
Street Fighter EX2
Street Fighter Alpha 3
Street Fighter III: Third Strike
Street Fighter EX2 Plus
JoJo's Bizarre Adventure

Street Fighter 3 also never received a timely conversion to a popular console - the first port to a popular/leading console (aka not the essentially DOA Dreamcast) was 3rd Strike on PS2 in 2004 - SEVEN years after Street Fighter 3 first hit arcades, five since 3rd Strike did. Outside Japan it wasn't even released by itself but packaged in Street Fighter Anniversary Collection.

There were many, many, many reasons why it never got public recognition and popularity, none of which had to do with the actual three Street FIghter 3 games themselves.

Yet the only lesson Capcom learned was 'it wasn't enough like Street Fighter II', so now they only make games with as many Street FIghter II characters and derivatives of them as possible.

Street Fighter IV was the exact opposite. It was released to a fighter starving market. I believe almost any semi competent game called Street Fighter 4 would have done well at that time. Unfortunately that meant even a horrifically ugly, creatively bankrupt outsourced 3D monstrosity called Street Fighter IV was successful.
 

Baleoce

Member
SFV's soundtrack has its share of hits and misses alike. Laura's and Juri's themes are trash.

What struck me as utterly bemusing is that the DLC tracks for the Christmas stage (both stage 1 and 2) are absolutely incredible pieces of music, and quite honestly far above the rest of the soundtracks standard. It's all so inconsistent.
 
SF5 still has the coolest fighting game characters. But Needs more Sagat and Blanca.

Dragon's Dogma HD will be one of the coolest games on PS4/X1.

Devil May Cry 5 is hopefully around the corner including Dante and one of the most badass villains: Vergil.
 

djtiesto

is beloved, despite what anyone might say
I actually like the SF5 music a whole lot, but the UI and service game esque hooks seem cheesy and very me-too.
 

gfxtwin

Member
I detest the SFV and MVC 3D at style and wish they still used 2D sprites only much higher resolution and with much smoother animation.
 

joe2187

Banned
I detest the SFV and MVC 3D at style and wish they still used 2D sprites only much higher resolution and with much smoother animation.

That shit is toooooooooo expensive nowadays and would probably not even sell as much since the market demographics have changed.

Also the Models MVC and SFV are some of the best they've ever been. Beautiful and faithful to their roots nearly frame for frame.
 
Street Fighter 3 was on very expensive new 2D arcade hardware that was fragile and not very versatile - unlike a cheaper Neo Geo or CPS2 there were not many games you could swap out - it was basically an expensive dedicated Street Fighter 3 PCB.

It also launched at a time when 3D was the hot new thing taking over everything, and more importantly, Capcom had burned out the market with dozens of fighters in just a few years.

The following is the list of Capcom fighters released to the arcade just between 1997-1999 (list may be slightly off, just based on a quick search):

Star Gladiator
X-Men vs. Street Fighter
Street Fighter EX
Red Earth
Street Fighter III: New Generation
Street Fighter EX Plus
Marvel Super Heroes
Vampire Savior
Cyberbots: Fullmetal Madness
Marvel Super Heroes vs. Street Fighter
Pocket Fighter
Vampire Hunter 2
Vampire Savior 2
Rival Schools
Star Gladiator 2
Marvel vs. Capcom
Street Fighter III: 2nd Impact
Tech Romancer
Street Fighter EX2
Street Fighter Alpha 3
Street Fighter III: Third Strike
Street Fighter EX2 Plus
JoJo’s Bizarre Adventure

Street Fighter 3 also never received a timely conversion to a popular console - the first port to a popular/leading console (aka not the essentially DOA Dreamcast) was 3rd Strike on PS2 in 2004 - SEVEN years after Street Fighter 3 first hit arcades, five since 3rd Strike did. Outside Japan it wasn't even released by itself but packaged in Street Fighter Anniversary Collection.

There were many, many, many reasons why it never got public recognition and popularity, none of which had to do with the actual three Street FIghter 3 games themselves.

Yet the only lesson Capcom learned was 'it wasn't enough like Street Fighter II', so now they only make games with as many Street FIghter II characters and derivatives of them as possible.

Street Fighter IV was the exact opposite. It was released to a fighter starving market. I believe almost any semi competent game called Street Fighter 4 would have done well at that time. Unfortunately that meant even a horrifically ugly, creatively bankrupt outsourced 3D monstrosity called Street Fighter IV was successful.

This! SF4 is such a horrible SF game.
 

SephLuis

Member
Bought SF4 + Fight Stick back in... 2010?
Was crap, didn't really have anyone to play with, was a waste of money.

Have even less people to play with now.

I would recommend SF V if you can play it online. You will find opponents close to you, but you will need a good connection. You need much less effort to get good in SF V than in SF IV and your match-up experience counts much more.

SF V is easier to learn the basics and even the most advanced tactics of it. There's much less "tricks" that were common in SF IV and that would create a giant gap between intermediate and advanced players.

Since the gap is shorter now, it's easier to get int and learn the game. It's also easier to get your ass kicked because of 1-2 mistakes and the overall level of the player base has increased too, so everyone is playing less bad.
 
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