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Destiny 2: The Witch Queen |OT|

Shubh_C63

Member
So i just finished the beyond light campaign and grinding the exotic quests and post campaign stuff before moving to witch queen. Am i right in assuming the seasonal story stuff is pretty much lost forever in game. Not even the cutscenes survive?
Yeah none of the seasonal stuff survives except the Expansion main activity and anything with Battlegrounds in them which goes into Strike playlist.
 

Bond007

Member
I have a question i cant seem to find an answer for.

I have a Vex Mythoclast in Destiny 1. I got on DIM to refresh my memory and confirm.

I know weapons did not transfer back when 2 launched and my history is alittle murky now and i played D2 for a long time.
Do the collections or exotic retrieval not consider my accomplishments in D1?
Would i have to do the VOG again to retrieve this weapon in any fashion?

Thanks!!
 

Dthomp

Member
I have a question i cant seem to find an answer for.

I have a Vex Mythoclast in Destiny 1. I got on DIM to refresh my memory and confirm.

I know weapons did not transfer back when 2 launched and my history is alittle murky now and i played D2 for a long time.
Do the collections or exotic retrieval not consider my accomplishments in D1?
Would i have to do the VOG again to retrieve this weapon in any fashion?

Thanks!!

Yeah nothing weapon or armor wise carried over into Destiny 2. Clean slate
 
Not sure if serious, or just not paying attention.

Not only do they not let you carry over weapons from the original... they disabled a bunch of weapons from Destiny 2 only to convince you to delete them, then they would bring them back later so you'd have to grind out your rolls again, and then, just now, for fun, they said "fuck it, we're reenabling all those old weapons.... aww did you delete them alweady? poor poor baby. Real shame"
 

Bond007

Member
Not sure if serious, or just not paying attention.

Not only do they not let you carry over weapons from the original... they disabled a bunch of weapons from Destiny 2 only to convince you to delete them, then they would bring them back later so you'd have to grind out your rolls again, and then, just now, for fun, they said "fuck it, we're reenabling all those old weapons.... aww did you delete them alweady? poor poor baby. Real shame"

Im serious. Just alittle back story i suppose.
Been day one D1 since beta. But around the time PS5 came out my time with the game dwindled to nothing. Ended up quitting and now returning to Final Shape.
While i know nothing transferred obviously - im not as up to speed with all the changes or how we can tap into old previously owned exotics/legendary gear. It seems clear to me i can only tap into old things i acquired in D2.
When it comes to D2- i dont really delete.

One of the major reasons i quit was Bungies lack of respect for peoples grind. Perfect example now as it seem alot of D1 weapons have returned since i left and they completely erased all history of me previously working hard to have obtained those.
Vex / Gjallorn etc.

I recall some excuse around D2 launch about no D1 weapons- made the pill easier to swallow. But now they are back and i was hoping i could tap into acquiring them.
$24 now via DLC for Gjallohorn when i already had it.
Vex - Do Vault of Glass and pray to RNG gods again? C'mon


#Rantover lol
 
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Raven117

Member
Not sure if serious, or just not paying attention.

Not only do they not let you carry over weapons from the original... they disabled a bunch of weapons from Destiny 2 only to convince you to delete them, then they would bring them back later so you'd have to grind out your rolls again, and then, just now, for fun, they said "fuck it, we're reenabling all those old weapons.... aww did you delete them alweady? poor poor baby. Real shame"
Jokes on them. I never deleted a damn thing because I didn’t trust them.

TFS is still a great time. But I can’t be bothered with a hard grind. (And honestly, it’s better now than it’s ever been)
 

Dthomp

Member
I'm going to be honest, there isn't a single weapon that was sunset that can hang with any of the current drops in game. It's just another reason to complain over something that is meaningless.

Bond007 Bond007 That cost for the content that brought back Ghally also contains that activity that offers some of the most solid craftable weapons in the game like the BXR Pulse, Grenade Launcher, Shotty, etc. You are paying for a bunch of content not a single gun. I get not having your old guns is a bummer, but reacquiring most is not overly hard outside of Vex since it's a raid drop, but the changes to the raid rotator list makes it infinitely farmable the weeks that VoG is the weekly raid.

I mean, I am a very vocal person that I've hated some of the things they have done over the years, but if they just somehow gave everybody VoG weapons, there would be no reason to bring back the raid at all, plus the guns (outside of Vex) all have random rolls now instead of D1 where it was a static one.

If you have any questions Bond007 Bond007 about where/how to acquire anything specific I'm glad to try to help out with where to point ya.
 

Bond007

Member
I'm going to be honest, there isn't a single weapon that was sunset that can hang with any of the current drops in game. It's just another reason to complain over something that is meaningless.

Bond007 Bond007 That cost for the content that brought back Ghally also contains that activity that offers some of the most solid craftable weapons in the game like the BXR Pulse, Grenade Launcher, Shotty, etc. You are paying for a bunch of content not a single gun. I get not having your old guns is a bummer, but reacquiring most is not overly hard outside of Vex since it's a raid drop, but the changes to the raid rotator list makes it infinitely farmable the weeks that VoG is the weekly raid.

I mean, I am a very vocal person that I've hated some of the things they have done over the years, but if they just somehow gave everybody VoG weapons, there would be no reason to bring back the raid at all, plus the guns (outside of Vex) all have random rolls now instead of D1 where it was a static one.

If you have any questions Bond007 Bond007 about where/how to acquire anything specific I'm glad to try to help out with where to point ya.

I appreciate that- and your comments make a ton of sense. I was just hoping i could tap into what i already owned now that they are back or even acknowledge them in my collections. Is what it is.
I may have to bite the bullet and purchase that content then.
 

Dthomp

Member
I appreciate that- and your comments make a ton of sense. I was just hoping i could tap into what i already owned now that they are back or even acknowledge them in my collections. Is what it is.
I may have to bite the bullet and purchase that content then.

Pick up old content as you want to run it, Ghally is nice but I wouldn't rush to get it back there are other rockets that can do the trick or that are better. I think you can get after building up whatever currency you need for it the Dragons Breath from the exotic kiosk and it's pretty great. There should be quite a few old seasonal exotics you can get over time, and Xurs new rework also will have exotics so as long as you play in some of the playlist activities (Vanguard/Crucible/Gambit...ugh) you'll get strange coins to give him for catalysts and other exotics you may want.

Depending on what other DLCs you may have missed, wait for them to do a sale on the Big expansions if you don't have them, I think there is a bundle that has WQ, LF, and the previous one a few times a year. LF story wise sucks, but it unlocks Strand which is a fantastic subclass.
 
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Dthomp

Member
I get that if you play Final Shape you kind of already will have wrapped up the story, but Witch Queen is a top 3 DLC in Destiny history and worth playing just because of how good it was. This was the DLC Strand was supposed to be in so it's interesting to go back and realize how much of the traversal and gameplay would have been even better with Strand there in the proper DLC and not the thing that the C level employees of bungie threw together while the main cast was trying to make a Marathon that nobody cares about.
 

Bond007

Member
I get that if you play Final Shape you kind of already will have wrapped up the story, but Witch Queen is a top 3 DLC in Destiny history and worth playing just because of how good it was. This was the DLC Strand was supposed to be in so it's interesting to go back and realize how much of the traversal and gameplay would have been even better with Strand there in the proper DLC and not the thing that the C level employees of bungie threw together while the main cast was trying to make a Marathon that nobody cares about.

I have all the expansions via Playstation plus- figured id grab em while they were free if i ever returned.
So i have everything and the Final Shape available to me. So naturally alittle overwhelming figuring what path to go on first while figuring out all the changes.
I knew of the Prismatic subclass since i already got it. Color me surprised to just find out there are two others ones i need to get. lol.

Sounds like Strand should be my first priority?
 

Dthomp

Member
I have all the expansions via Playstation plus- figured id grab em while they were free if i ever returned.
So i have everything and the Final Shape available to me. So naturally alittle overwhelming figuring what path to go on first while figuring out all the changes.
I knew of the Prismatic subclass since i already got it. Color me surprised to just find out there are two others ones i need to get. lol.

Sounds like Strand should be my first priority?

If you have them all and haven't done them just for story sake you could do Beyond Light first to unlock Stasis as it is also very good but might take longer then LF and unlocking Strand. I won't be super useful for info cause I don't know if they have made unlocks easier then they used to be. I think they may have made Stasis easier to unlock all the fragments for with just glimmer for Elsie but I may be wrong. I think Strand fragments are more annoying to unlock cause you need to get the currency from Neomuna and that place is boring AF. If you just want the subclasses I think you unlock Strand faster but it might be more post story work, they both will take a little time and grinding but I remember BL being much more fun then LF.

I know if you click on the icon from the destinations tab in the top corner I think there is a timeline with some older story beat missions to catch you up on the major story stuff and I think you'll have a marker on each of the planets for BL and LF as well as Pale Heart for each of the campaigns to kind of keep you going in the right direction to get through those without being too confusing I hope. I've usually only taken breaks at or during seasons so I tend to only have the newest stuff to do when it comes around :messenger_tears_of_joy:
 
I'm going to be honest, there isn't a single weapon that was sunset that can hang with any of the current drops in game. It's just another reason to complain over something that is meaningless.
And that's the thing... they were sunsetting weapons so that the replacement weapons didn't have to power creep the old ones to be worth getting. Then they promptly forgot their plan and power crept the fuck out of everything at every possible turn. So sunsetting was a complete failure, and then they only undid it because it was easier than writing their new power level code with the old sunsetting in mind. Lol.

As for exotic weapons, most of them are significantly reworked from what they were in D1 anyway. Gjally for instance is a support rocket. It's not bad for things like Onslaught add clear, but its main purpose is to buff other people's legendary rockets now. And any decent legendary rocket will out-DPS it head-to-head.

I have zero issue with D1 guns having to be re-earned such as it is. But I'm still annoyed that I bought some silver in D1 just to support the game and then while they let me import my character into D2, they didn't let me transfer the silver, or pool it between the two games. And hey 7+ years since and they haven't gotten another penny for cosmetics from me. Spent that excess cash on Rocket League.
 

Forth

Neophyte
I'm playing on PS5 but I don't like using overear headphones.
I would like to get into the raids but I don't want to frustrate other players in the LFG by having no voice communication.
Can anyone recommend a set of one ear mic headset for voice only? They don't have to be wireless, id prefer to play them into my Dual sense.
Thanks.
 

Trogdor1123

Member
Logged in to play some last night for the first time in forever. Was a great start to the campaign.

I was looking at my drivers and it said my average fps was 53.xx which seemed really low to me.

I have 5800x3d, an amd 6800, and 32 gigs os ddr 4.

Shouldn’t I be getting more?

It’s not a huge concern at this moment as I’m only on a 1080/60hz screen but I have 120 or 144 on the horizon and I’d like to take advantage of that.
 

Dthomp

Member
I'm playing on PS5 but I don't like using overear headphones.
I would like to get into the raids but I don't want to frustrate other players in the LFG by having no voice communication.
Can anyone recommend a set of one ear mic headset for voice only? They don't have to be wireless, id prefer to play them into my Dual sense.
Thanks.

I wish I could be more helpful with the headphones, I used to dislike over the head/ear ones but I love the Pulse Sony headset, I can wear it all day with no issues. I'm sure there is likely a third party set to match what you are looking for
 
so, I joined a LFG team for the GM 12 man activity thing. we got kinda rough start but was able to recover and got to the 2nd half of the fight. the leader said don't damage the Witness during the first 2 damage phase and we would have unlimited time to do damage on the 3rd phase, that and we should just stay at the Saint-14 bubble and just shoot at the Tormentors from there since heavy ammo box would keep respawning behind the bubble. so we actually got to 3rd damage phase and got the Witness down to 40% health but 9 out of the 12 Guardians had die to the Witness blast thing. me and the other 2 was able to chip the Witness down to 30% before both of them also died and I was the last one left. I just keep working on it switching between Outbreak and Microcosm, since the heavy ammo box would still respawn behind Saint's bubble when you wait long enough. I was able to chip the Witness down to 10% or so but then I choked and stepped forward too soon and died to one of the blast's leftover wake. was so bumped that I lost it when it's so close, but oh well. at least I'll know what to do next time.
 

Dthomp

Member
so, I joined a LFG team for the GM 12 man activity thing. we got kinda rough start but was able to recover and got to the 2nd half of the fight. the leader said don't damage the Witness during the first 2 damage phase and we would have unlimited time to do damage on the 3rd phase, that and we should just stay at the Saint-14 bubble and just shoot at the Tormentors from there since heavy ammo box would keep respawning behind the bubble. so we actually got to 3rd damage phase and got the Witness down to 40% health but 9 out of the 12 Guardians had die to the Witness blast thing. me and the other 2 was able to chip the Witness down to 30% before both of them also died and I was the last one left. I just keep working on it switching between Outbreak and Microcosm, since the heavy ammo box would still respawn behind Saint's bubble when you wait long enough. I was able to chip the Witness down to 10% or so but then I choked and stepped forward too soon and died to one of the blast's leftover wake. was so bumped that I lost it when it's so close, but oh well. at least I'll know what to do next time.

That battle is a slog, did it with clanmates and honestly I will never step foot in there again after getting the catalyst. Thought the game was going to explode a few times in the encounter due to all the particle effects and guardians doing stuff. If you end up in again, make sure the group after 2nd damage phase farms back up to 20 revives so you can get it done
 
That battle is a slog, did it with clanmates and honestly I will never step foot in there again after getting the catalyst. Thought the game was going to explode a few times in the encounter due to all the particle effects and guardians doing stuff. If you end up in again, make sure the group after 2nd damage phase farms back up to 20 revives so you can get it done

yeah, might try it tomorrow or something. I think the key point is just to make sure everyone understand that we're not gonna burn the Witness to death and have to just pace ourselves and chip at it safely. it's attack pattern doesn't change so as long as you're not greedy it's not hard to stay alive.
 

LordOfChaos

Member
Running an expansion behind...Is Callus at the end of Lightfall the most bullshit boss they've ever made or is it just me? I find I'm better off without strand as it's 50/50 on if it works or gets stuck on something or a tormenter disables your abilities mid swing, I can get him down to 2nd phase 30% of the time but then it's just that tiny ass cramped stage where you're running around trying to make some space which he can close instantly and 1 shot you even levelled appropriately while you try to just tickle his health bar.
 

Dthomp

Member
Running an expansion behind...Is Callus at the end of Lightfall the most bullshit boss they've ever made or is it just me? I find I'm better off without strand as it's 50/50 on if it works or gets stuck on something or a tormenter disables your abilities mid swing, I can get him down to 2nd phase 30% of the time but then it's just that tiny ass cramped stage where you're running around trying to make some space which he can close instantly and 1 shot you even levelled appropriately while you try to just tickle his health bar.

Are you on Legend difficulty? I know he can be a pain in the ass on legend, not sure if you can still get under the staircase to fight him, that used to be a cheese. I still believe he was easily the hardest campaign boss to solo of any of the legend campaigns. His last stage of health is nuts, basically hold heavy or your super and pray since like you said he can close the distance fast and if I remember right he can also just launch you off the platform to death too.
 

Dthomp

Member
yeah, might try it tomorrow or something. I think the key point is just to make sure everyone understand that we're not gonna burn the Witness to death and have to just pace ourselves and chip at it safely. it's attack pattern doesn't change so as long as you're not greedy it's not hard to stay alive.

I can't believe how many people still die to witness attacks on this mission, it's like 1/3 the area of effect as the actual raid boss. People just need to learn to descope and move and it would wipe away 10 deaths easy
 
I can't believe how many people still die to witness attacks on this mission, it's like 1/3 the area of effect as the actual raid boss. People just need to learn to descope and move and it would wipe away 10 deaths easy

haha, yeah. a lot of players are just too focus on damage and taking too much risks.

I ended up joining a LFG that had almost no talking but somehow everyone just knows what to do. we went into the 3rd damage phase of the Witness with more than 10 rez and was able to finally knock that one out. the only person who did talk for a little was some granny it sounds like. really funny stuff.
 

Trogdor1123

Member
Bought everything last night for the pc version. I gotta say, this campaign is pretty good. So much to do. I beat the first instance with the witness and am slowly getting through the quests afterwards.

The Crow Cayde bromance is kinda lame though.
 

Trogdor1123

Member
Is the 12 man mission buggy? We fought in front of the witness for 20 minutes and nothing happened.
 
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At least in GM version, Witness room you have to kill like a Tormentor on each side, then ya gotta grab some light and dunk it some number of times, then you go into the statue room and chop up some statues, and then ya go DPS, third time you do it DPS is infinite.
 

Trogdor1123

Member
At least in GM version, Witness room you have to kill like a Tormentor on each side, then ya gotta grab some light and dunk it some number of times, then you go into the statue room and chop up some statues, and then ya go DPS, third time you do it DPS is infinite.
Beat it last night. Was great fun. I liked it a bunch, no silly, over complicated raid mechanics. Just a good, fun, over the top, battle.

They did a great job with this expansion. Loads to do. I’m liking it so far very much. I’ll need to get through the seasonal stuff now… I mean episodes….

Are the quests still worth doing for the main campaign?
 
Beat it last night. Was great fun. I liked it a bunch, no silly, over complicated raid mechanics. Just a good, fun, over the top, battle.

They did a great job with this expansion. Loads to do. I’m liking it so far very much. I’ll need to get through the seasonal stuff now… I mean episodes….

Are the quests still worth doing for the main campaign?
Not exactly sure what quests you're referring to. But the post-campaign content in general is better than the episodic content IMO. I'd work on things like unlocking the Khvostov and all the prismatic fragments and abilities, as all the best builds are in Prismatic right now. And I'd lean on guides that show how to do all that, otherwise you'll waste time as Bungo likes to give incomplete or misleading descriptions of quest steps. Or if you've been doing those 'follow the birdie' challenges (sorry, forget what they're called) and not interacting with the rubble piles, you'll need to do that again, that sort of stuff.

I think there's that Alone in the Dark quest that you only actually need to do once but it will keep popping up as you can farm red borders that way. I don't recall, I finished all the red borders for the expansion weeks ago, and I just have the new pulse from the Episode to finish right now but I don't care too much about that.

My latest thing has been trying to solo all the Grandmaster Nightfalls this season. Got 'em all so far except for Liminality which I kind of figured would take a while. I bailed on a run with my friends right before they got the kill/clear on the boss just so that when the gilded conqueror node rolls around this season I'll have an opportunity to work on it rather than having to wait for it on the rotation.

This week's GM is double rewards, goated Lucky Pants weapon (Warden's Law), and a pretty reasonable/quick clear, so I'll probably farm some ascendent shards this week and upgrade some armor.

not sure how everyone feels about Cross,
Absolutely love him. Does some good testing work, extremely likeable... he's the only really huge Destiny content creator that I really like. Though maybe Mactics counts... but as he transitioned to full-time and cranking out the Will-it-builds I don't think his channel is quite as good as it used to be.

but I think he's describing a lot of the players who're still playing (me included). :messenger_grinning_sweat:
I was a "get the godroll of every weapon" type player... but now I'm trying to trash as many weapons as I can. Vault management is such a nightmare in this game.. I think I need a tool that just superimposes the light.gg PVE rating of every weapon over my DIM inventory so I can just mass delete everything under like a 4.3. Every time I do clean my vault I end up destroying some pretty good stuff. Pretty sure I deleted the shoot-to-loot explosive payload Vulpecula while cleaning up for TFS.
 
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I don't have 1k so that does me no good. At least I finished solo gilded conqueror. Liminality took me more tries than I want to admit (easily more than the other 8 GMs combined) to finally clear. On the bright side I now have a PhD in prismatic liar's handshake hunter. Pro-tip, Liar's/Assassin's is the class item to have for this sort of thing... seems pretty redundant with Stylish Executioner but really it isn't. Being able to punch any red bar to death in a pinch makes life so much easier when things go bad. Was running Liar/Galanor for a long time but you get your super back fast enough as it is.



That last third of health where he can sprint took me forever. The final sixth or so he calls in shadow thrall and it seemed pretty easy to hit free shots watching Esoterickk's video but I was not picking up on the cue or something, or just was generally running for my life trying to get space.

I hate the reload timing of Izanagi, wish it would just permanently switch modes. It just doesn't feel good to do, and not much feedback as to whether you missed the timing window. Between that and sprint canceling allowing you to ADS in but not actually able to shoot for another or second or two... yeah just a terrible feeling weapon. But unfortunately it's the perfect tool to deal with that boss.

Also kind of lucked out, by not finishing Liminality on either of its rotation weeks, I couldn't claim 6 triumphs on the seal, and thus didn't glitch my GM nodes that opened with act 3. Would have had to have waited an extra 2 weeks to finish Conqueror if I had.

What else in Destiny? Act 3 of Episode 1 is a snoozer. Aside from the Exotic quest which is totally fine. But the 3-week drip feeding is painful. And looking at steam charts, a new 'act' does nothing to bring back players.

Very dark days for the playerbase indeed.
 
I don't have 1k so that does me no good. At least I finished solo gilded conqueror. Liminality took me more tries than I want to admit (easily more than the other 8 GMs combined) to finally clear. On the bright side I now have a PhD in prismatic liar's handshake hunter. Pro-tip, Liar's/Assassin's is the class item to have for this sort of thing... seems pretty redundant with Stylish Executioner but really it isn't. Being able to punch any red bar to death in a pinch makes life so much easier when things go bad. Was running Liar/Galanor for a long time but you get your super back fast enough as it is.



That last third of health where he can sprint took me forever. The final sixth or so he calls in shadow thrall and it seemed pretty easy to hit free shots watching Esoterickk's video but I was not picking up on the cue or something, or just was generally running for my life trying to get space.

I hate the reload timing of Izanagi, wish it would just permanently switch modes. It just doesn't feel good to do, and not much feedback as to whether you missed the timing window. Between that and sprint canceling allowing you to ADS in but not actually able to shoot for another or second or two... yeah just a terrible feeling weapon. But unfortunately it's the perfect tool to deal with that boss.

Also kind of lucked out, by not finishing Liminality on either of its rotation weeks, I couldn't claim 6 triumphs on the seal, and thus didn't glitch my GM nodes that opened with act 3. Would have had to have waited an extra 2 weeks to finish Conqueror if I had.

What else in Destiny? Act 3 of Episode 1 is a snoozer. Aside from the Exotic quest which is totally fine. But the 3-week drip feeding is painful. And looking at steam charts, a new 'act' does nothing to bring back players.

Very dark days for the playerbase indeed.


good lord man. do you hate yourself or something? :messenger_grinning_sweat: but all jokes aside, this is most impressive. my hat's off to you.

as for the future of Destiny 2, honestly I think we'll just have to wait and see. with Concord bombing in historical fashion, Bungie and Sony might rethink Marathon's approach and Bungie might have to fall back on more Destiny 2 content. if that is a good or bad thing will remain to be seen. in any case. I'll be here for better or worse. thou I had been playing a lot of Deadlock lately to kinda take a break.
 
good lord man. do you hate yourself or something? :messenger_grinning_sweat:
harry potter book GIF

but all jokes aside, this is most impressive. my hat's off to you.
Thanks!

And hey, if you don't do solo GMs how are you ever going to see that Warden of Nothing has like an actual boss fight?

I think that was the first solo GM I cleared, or maybe second. That part where my health is all gone I had basically given up and then I guess my arc buddy killed a goblin granting me Devour. And looking at this clip a couple of months later it's obvious I popped my super way too soon... I don't think I was running surges but I really wonder why I couldn't fit at least one void surge... seems like that would get me close to being able to clear the boss on a full commit... and of course probably nova bomb instead for burst damage...

And I lost devour in the first place because I wasted time plinking a miniboss with Outbreak... and then instead of getting a kill I wasted time going transcendent and attacking the boss waaaay too long after his psycho solar attack had finished and thus I ran straight into the next one...

Anyway yeah I like git gud content and there's not a lot of it in Destiny beyond soloing some of the harder stuff designed for 3 people. Liar's Handshake is especially unfun with teammates so aside from the GMs and solo dungeons there's not many places to play it. Solo master dungeons are a bit much just because the boss damage phases are too much for me.

I might try to... well not match... but do something similar to this clear (this dude's nuts):


I haven't played a lot of Consecration Titan... I did do most of Warlord's Ruin with it (stopped on the final boss because I didn't want to figure out a DPS strat). One thing I don't understand is that even though I just tap melee once in my slide, 90% of the time I still get the slam and consume the full melee... The other 10% it doesn't do the slam... For the life of me I can't figure out why... the text just says melee again to do the slam but I'm only doing it once to begin with and when I google the issue I never see anyone else complaining about the same thing. So I need to figure that out to play this Titan effectively... Might try it this weekend.
as for the future of Destiny 2, honestly I think we'll just have to wait and see. with Concord bombing in historical fashion, Bungie and Sony might rethink Marathon's approach and Bungie might have to fall back on more Destiny 2 content. if that is a good or bad thing will remain to be seen. in any case. I'll be here for better or worse. thou I had been playing a lot of Deadlock lately to kinda take a break.
Deadlock doesn't really seem like my thing. I might do some more Warframe. I tried it a couple of times but it never stuck. I really like the movement, and the fact that I can play without doing vault management every session. But I don't like the full-time third person view and I haven't figured out the buildcrafting enough yet for it to scratch that itch on my brain. The content calendar for D2 is pretty bleak though so I wouldn't be shocked if I retire.

I guess in the near term I want to do the Exotic mission solo flawless on Legend (cleared it solo but uhhh... it was very very not flawless.. that final boss's void cannon's hit like a truck). Next season will have a new dungeon I think, which will be good for a couple of days of grinding out a solo flawless.

Wouldn't mind getting into raiding but LFG experiences have been awful. I will have to do Salvation's Edge plus a full clear on Master if I want to renew my guardian rank though... but nobody cares about guardian rank.
 
harry potter book GIF


Thanks!

And hey, if you don't do solo GMs how are you ever going to see that Warden of Nothing has like an actual boss fight?

I think that was the first solo GM I cleared, or maybe second. That part where my health is all gone I had basically given up and then I guess my arc buddy killed a goblin granting me Devour. And looking at this clip a couple of months later it's obvious I popped my super way too soon... I don't think I was running surges but I really wonder why I couldn't fit at least one void surge... seems like that would get me close to being able to clear the boss on a full commit... and of course probably nova bomb instead for burst damage...

And I lost devour in the first place because I wasted time plinking a miniboss with Outbreak... and then instead of getting a kill I wasted time going transcendent and attacking the boss waaaay too long after his psycho solar attack had finished and thus I ran straight into the next one...

Anyway yeah I like git gud content and there's not a lot of it in Destiny beyond soloing some of the harder stuff designed for 3 people. Liar's Handshake is especially unfun with teammates so aside from the GMs and solo dungeons there's not many places to play it. Solo master dungeons are a bit much just because the boss damage phases are too much for me.

I might try to... well not match... but do something similar to this clear (this dude's nuts):


I haven't played a lot of Consecration Titan... I did do most of Warlord's Ruin with it (stopped on the final boss because I didn't want to figure out a DPS strat). One thing I don't understand is that even though I just tap melee once in my slide, 90% of the time I still get the slam and consume the full melee... The other 10% it doesn't do the slam... For the life of me I can't figure out why... the text just says melee again to do the slam but I'm only doing it once to begin with and when I google the issue I never see anyone else complaining about the same thing. So I need to figure that out to play this Titan effectively... Might try it this weekend.

Deadlock doesn't really seem like my thing. I might do some more Warframe. I tried it a couple of times but it never stuck. I really like the movement, and the fact that I can play without doing vault management every session. But I don't like the full-time third person view and I haven't figured out the buildcrafting enough yet for it to scratch that itch on my brain. The content calendar for D2 is pretty bleak though so I wouldn't be shocked if I retire.

I guess in the near term I want to do the Exotic mission solo flawless on Legend (cleared it solo but uhhh... it was very very not flawless.. that final boss's void cannon's hit like a truck). Next season will have a new dungeon I think, which will be good for a couple of days of grinding out a solo flawless.

Wouldn't mind getting into raiding but LFG experiences have been awful. I will have to do Salvation's Edge plus a full clear on Master if I want to renew my guardian rank though... but nobody cares about guardian rank.


I used to play Warframe for a long time but fell off around the time they put in the big "open world" maps. I do kinda want to get back into it. back then I never get around to doing raids and mainly just collecting different frames and weapons and leveling very simply. only had done some very minor "overclocked" on the frames and weapons. still enough to get me through most of the missions, but I would definitely have to invest into doing more if I plan on doing raids and stuff I think. the buildcrafting aspect takes a little figuring out. mostly the power ups and where to get them. I'm pretty sure we have a Warframe thread but I don't think it's all that active. I think last time I checked the last post was Nov last year.

I'm still doing the weekly raid runs and GM runs in Destiny 2. but I think I'll probably only do the final encounter once I've unlocked all the weapons. I've only farmed the exotic class items once so far, so I might do that a little more and also work on the other craftable weapons that I'm still missing. there are still plenty to do and I'm fine with hopping over to other games anyway.
 

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We're plotting our course to the stars through Codename: Frontiers. We closed a door with The Final Shape, but we are opening a new one, a weird one, an exciting one, that takes Destiny to places it has never been before. We're building this future now and are excited to share with you a first glimpse of it today.

This roadmap lays out our plan for Year 11 and beyond, with some exciting changes to our annual model:
Two Expansions per year
Four Major Updates of FREE content every year
Over the next few months, we will be sharing more info with you on Codename: Frontiers, which is how we are describing major innovations coming to Destiny over the next few years starting with our next expansion, Codename: Apollo. We have several Dev Insight deep dives going live today and will continue to add more to this list over the weeks and months to come..

so, we got some new info on the future of Destiny 2. let's see how it goes with those upcoming announcements. I'm personally still onboard, but we'll se what kinda content that's coming first.
 
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Shubh_C63

Member

new armor change seems interesting. might actually have some reason to farm some armors now.
Good changes I bet but ANY changes to armor was welcome. There was literally nothing to chase once you get 3-100s in most subclass.
I may just let this expansion go completely and jump in Behemoth only.

Also I heard Dungeon Keys are going away. Wow.
Dungeon Key scum only worked when you can force people to buy Annual Pass while being market leader, seems not the scenario anymore.
 
Armor changes look a little silly to me. I guess rebranding nonsense words like "discipline" as the things they actually do is a plus. It sounded like they were going to have each point actually count now, but then all their armor pieces were in increments of 10, so maybe that's just the fix? The "make things add up to 10" thing was always stupid.

The set bonuses give you reason to hoard more armor... but that's not a good thing, I got enough of a shit pile of exotics for 'just in case'. I don't feel like adding redundant legendary armor sets on top of all the other marginal crap I feel forced to hold onto.

Biggest problem with the current armor system IMO is just the fact that it's not reasonable to farm quality artifice armor. There was a season or two where you could quickly farm high stat good stuff... then they redid the artifice slot and compensated by making the stat distributions into trash to where you're better off just cashing in seasonal engrams for 'good enough' armor. And I can grind stuff pretty hard, it just wasn't even remotely worth it, and just feels like I got FOMO'd per usual by not exploiting the instakill boss glitches on Duality.

Adding armor stats to class items just adds to the vault pressure. And the vague "we're thinking about vault solutions" thing is apparently slated for the second half-assed expansion so... 6 months after the armor changes?

Dungeon key change doesn't make a difference to me since I just buy the year up front, but it was a shitty business practice so I'm happy to see the back of it.

The artifact 'reveal' was kind of triggering as they cut away from showing the final two mods... kind of poetic that the streaming dev got pulled out of his menu upon loading his destination only to try to get back to show the artifact and fail to beat the cutaway.

Lots of stasis it seems... I guess some minor tweaks to the GOATed Getaway Artist build should carry us no problem for the next 4 months 😴💤
 
new changes seems pretty decent over all and I like the Warlock exotic changes. I've been kinda slacking this "season" and with my upcoming trip I probably won't be really active for a while. but will be back on it and see how much I can work with after the trip.
 
On the one hand I should knock out some bounties so I can do the contest dungeon, on the other hand I just don't want to play right now and my typical fireteam candidates have seemingly all noped out of playing next weekend anyway so...

Not excited for the Lucky Pants nerf... the ease of use improvements don't mean much to me since I got pretty good with the cadence of swapping and timing the cooldown (despite it having such low priority and never actually appearing in my list of buffs/debuffs)... and the other improvements seem more PVP focused muh slide range type crap.

Choir of One and its final form catalyst came so late in the season that I'm not even going to actually use it for anything before that reserves nerf hits.

Lack of craftable weapons this season is bullshit too. Not really the type of change you should make in the middle of a year of content. I don't want to try to figure out if this pile of weapons is any good and hunt god rolls. I just want to mindlessly grind out some red borders, and have that shit ready to be crafted if I ever actually need it.

The Destiny Industrial YouTube Complex is going to pretend as best they can that every weapon is some kind of revelation as per usual. So I guess instead of engaging with the seasonal trash content I'll just ignore the weapons and maybe maybe grind out something specific if I see an actual good PVE player actually using it in some challenging content. I think there's a void rocket sidearm coming though so that's probably worth automatically grabbing just because they're the best weapons in the game.
 
did not get a chance to do the contest run of the new dungeon but did manage to do a normal run yesterday through LFG. it's pretty fun and interesting overall that's for sure. hopefully I will be able to put some more time into it after my trip.

as for that Rising thing





it looks kinda interesting, but being a mobile title from NetEase is a sure fire of a guarantee no for me.
 
No contest for me either, if it's contest raid, I can find 2 other people and then not do it, but when it's dungeon time I find 0 other people. Go figure.

Looks like it was pretty difficult. I had the harebrained idea to try to solo contest mode but then I remembered there would be enrage mechanics and didn't try. Looks like the GOAT tier players got to the final boss solo in contest but the damage just isn't possible for the required three phase.

I worked on regular solo for a bit, got to the final boss. Then did it as a duo. And worked on the solo final boss long enough to get to the damage phase once... I'll probably try to string together the solo and the solo flawless maybe on the coming weekend. I still don't have full artifact unlocked anyway.

I will say that the final boss feels pretty terrible as a solo. A lot of work to get to a damage phase only to deal with a really horrible room and annoying to see 'the ground will kill you' mechanics. And so much of Destiny strategy/buildcrafting works off of squishy 'creeps' to keep your combat loop going. Final encounter a lot of the time doesn't really give you that aside from the opening bit and transitions. Seems like you have to spec into hard healing like healing nades, rift/phoneix dive, Lorely, maybe even a well on the 'cheese' spot. Might be worse than Ghosts of the Deep final boss. We'll see.

First two encounters are pretty good solos, though the weird damage system for the second encounter seems to force your hand a bit.
 
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Not too bad in the end, 4 phase on both bosses (should have been both 3 phases but well sometimes things come up during damage and you got to play your life a little).

Used standard getaway artist prismatic for everything up to the final boss, Trans-dimensional Hypnotoad for damage on first boss.
big bang a teoria GIF

(okay Destiny calls it Dimensional Hypotrochoid, but I'm definitely sticking with Hypnotoad)

I think this was easier than Ghosts of the Deep. Too long, too many stupid Klingon symbols that would kill you if you messed them up... too hard to keep focus up. Most of my deaths were stupid mistakes like "whoops it was line-table not dot-table"... Vesper's on the other hand is actually pretty predictable once you've built up a script for how to execute all the mechanics and damage. Deaths were almost always of the form of "wasn't patient enough". There was one close call with Radation x9 in the undercroft that felt a little cheesy but in later phases I made sure to bait any nuke dudes away before making my sprint.

Most dangerous thing in the boss room ended up jumping up to the antenna cheese spot... I should have practiced it after a normal clear. And remembered the golden rule of these sorts of jumps.... ignore all screen shake and stay on your trajectory. I think the regular bunker cheese spot Titan strat would have been easier. Though it kind of seems from watching other people that maybe the anomoly discharges have bad RNG if you're sitting there, might be a case of "grass is always greener".

Warlord's Ruin was also heavy on the cheese spots (jumping up to next level for DPS to avoid adds). No contest that Vesper's is the hardest if done completely legit.

And now we don't get another new dungeon for a whole year. RIP.
 
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