• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DF x IGN closest GPU to PS5 pro is an RTX 4070

Bitstream

Member
Nah.....the people who are buying PS5 Pro will more than likely be the first ones upgrading to PS6 in 2027/2028.

Count me in, in getting a Pro and PS6 day 1 if I like what I see.

damn right walter white GIF by Breaking Bad
 
You will get a lot of "told you so" from both sides of the argument as the results swing depending on the dev team, but, minimizing the importance of the CPU is simply a "narrative" that a lot of people will fall for.

For me personally, a "best in class" gaming machine shouldn't rely on a CPU that is several generations behind already, especially if you consider that most people who buy these boxes will keep them for at least 4-5 years, at which point that Zen2 CPU will be 10 years old!

The CPU argument is a red herring. It's irrelevant.

Games are being designed with console limitations in mind, and CPUs are hardly ever the limiting factor. Consoles also have more secondary chips outside the CPU that handle many tasks a PC requires a CPU for. The bottom line is that they are not a major limitation for developers at the moment for the types of games they are designing. 60 fps modes are 99% the norm, with the occasional one that struggles.

We are seeing this already play out in Dragon's Dogma 2, a game that runs poorly no matter the CPU, and one where PS5 Pro which received hardly any CPU bump is ending up being one of the most stable versions on the market. You should recall that games like Red Dead Redemption 2 were running on Jaguar core CPUs that were already significantly under-powered in 2013 relative to their LAST GEN counterparts (such as CELL).
 

Mr.Phoenix

Member
Most don't go "pro" to "pro" ? I guess I underestimated the purchasing power of that particular subgroup.
That subgroup will always go for the best PS gaming experience possible, be that day 1/year 1 PS5 or day 1/year 1 PS5pro or PS6. Rinse and repeat.

I game on Playstation and PC. PC for PC exclusives and MS games. Everything else on PS. I spent $900 just buying my GPU on the PC about 4 years ago. JUST THE GPU.

You really think someone like me, would have a problem, selling off my PS5 for like $300, and adding $400 to that to buy a PS5pro? That would mean that my net hardware spend on the PS5 for the 8 years that the thing is on the market, when you factor in what I spend ontop of whatever I get back from selling hardware on is...

$400 (launch PS5) + $100 (PS5slim) + $400 (PS5pro) = $900.

Remember, the GPU alone in my PC, a 3080... cost me $900 when I bought it in January 2021.

This is kinda why it irks me to no end when fellow PC gamers start trying to make price arguments or narratives.
 

bitbydeath

Member
On the topic of CPU, does anyone else find it interesting that frame rate benchmarks are always GPU based and not CPU?

Maybe there’s a reason for it but I can’t say I get it.

Eg.
images
 

DeepEnigma

Gold Member
The CPU argument is a red herring. It's irrelevant.

Games are being designed with console limitations in mind, and CPUs are hardly ever the limiting factor. Consoles also have more secondary chips outside the CPU that handle many tasks a PC requires a CPU for. The bottom line is that they are not a major limitation for developers at the moment for the types of games they are designing. 60 fps modes are 99% the norm, with the occasional one that struggles.

We are seeing this already play out in Dragon's Dogma 2, a game that runs poorly no matter the CPU, and one where PS5 Pro which received hardly any CPU bump is ending up being one of the most stable versions on the market. You should recall that games like Red Dead Redemption 2 were running on Jaguar core CPUs that were already significantly under-powered in 2013 relative to their LAST GEN counterparts (such as CELL).
Yet some keep on trying to pass off DG2 as "cpu bound" even though the framerate has practically doubled on the Pro, in the quality mode providing an even cleaner DLSS-like IQ.

Mental gymnastics. Games more often than not are designed on these consoles CPU and Steam stats CPUs in mind, CPU bound vs GPGPU is a rare developer anomaly and NOT the norm, no matter how much it's pushed as the flavor the the month(s).

IBalance and efficiencies, friends.

With that said, however, of course most multithreaded optimized games will benefit from better CPUs as well.
 
Last edited:
On the topic of CPU, does anyone else find it interesting that frame rate benchmarks are always GPU based and not CPU?

Maybe there’s a reason for it but I can’t say I get it.

Eg.
images

Because the reality is most games are developed with a certain CPU baseline in mind, because it has to be that way for the game to run and function well across various platforms of differing hardware. Yes, there are cases where graphical features do need additional CPU power, but by and large this is a rare exception and GPU's are MUCH more scalable to visual fidelity results or framerates on offer than the CPUs are.


You can easily add more resolution or frames. You can't easily scale gameplay scenarios where CPU limitations come much more into play.
 

Tqaulity

Member
This kind of flew under the radar a bit but I'd suggest that this is the closest GPU on the market to the PS5 PRO's GPU in raster perf:


Overall, this card is just slighter below the RX 7800XT due to lower clocks and memory bandwidth.

Some benchmarks showing excellent performance for a mobile GPU:


Keep in mind that the PS5 PRO's GPU is still slightly better than this on paper with more mem bandwidth and a slighter higher clock (assuming same clock speed as base PS5). But the custom RT hardware in the PRO, higher cache, and other console customizations should increase efficiency in real games as well (especially with RT).
 
Last edited:
Top Bottom