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DF: Xbone Specs/Tech Analysis: GPU 33% less powerful than PS4

teo72

Neo Member
I think this is going to shake out only after 6 to 12 months of sales. If XBone is running away with marketshare and software sales, the PS4 version will get little love (low impact enhancements that take up little time to implement).

If the platforms are very close or if PS4 is ahead, then I suspect there will be more incentive for publishers to make their PS4 titles stand out and the difference between the same 3rd party titles between platforms will get larger.

Ps3 games was held back not by xbox360, but by being a very difficult peace of hardware to make games for. Ps4 has no such drawback. Result: Games on ps4 will look better as long as the rumoured/confirmed specs tell the whole truth about the real power in both consoles.
 

LCfiner

Member
Ps3 games was held back not by xbox360, but by being a very difficult peace of hardware to make games for. Ps4 has no such drawback. Result: Games on ps4 will look better as long as the rumoured/confirmed specs tell the whole truth about the real power in both consoles.

I understand that. I still maintain that if the PS4 is behind in 2nd place by a fair amount, multiplatform pS4 games will only have IQ improvements and maybe some more impressive particle effects or better shadows. stuff that's cheap to implement because they share a similar platform to the XBone

improvements that will look nice but won't blow most people away.

I should say at this point that I honestly expect PS4 exclusives to be very impressive not just graphically but with the ability to have a larger scope than games aimed at the XBone target.
 
1) Running: The game is loaded in memory and is fully running. The game has full access to the reserved system resources, which are six CPU cores, 90 percent of GPU processing power, and 5 GB of memory. The game is rendering full-screen and the user can interact with it.

Yeah, this is ridiculous, as the PS4 has a dedicated CPU taking care of the OS and such.

Updated comparison:

Xbrony - PS4 (Superiour)
CPU: 6 cores - 8 cores
GPU: 1.1Tflops - 1.8Tflops
GPU extras: 12 CUs - 18 CUs
RAM: 8GB of DDR3 (lousy ass) RAM+32MB SRAM - 8GB of GDDR5 (faster than the SRAM) RAM
 

amayo15

Banned
The RSX graphics chip in the PS3 had around 80% more raw power than the Xbox 360's...look how that turned out. The Xbox (Original) had ALOT more power than PS2...look how that turned out. Sony will push the PS4...but nobody else will.

To people saying Xbox One = WiiU....NO. This is a modern architecture with raw performance at 1.3TFLOPS + cloud off-load Vs WiiU's archaic architecture running 300-400 TFLOPS. They're not even close.

Also...apparently nobody is taking into account CPU.

Also, almost nothing is known about real world performance - ie. Direct X 11 (exclusive to the Xbox One) will allow many shortcuts to developers...it's apparently very powerful.
 
The RSX graphics chip in the PS3 had around 80% more raw power than the Xbox 360's...look how that turned out. The Xbox (Original) had ALOT more power than PS2...look how that turned out. Sony will push the PS4...but nobody else will.

To people saying Xbox One = WiiU....NO. This is a modern architecture with raw performance at 1.3TFLOPS + cloud off-load Vs WiiU's archaic architecture running 300-400 TFLOPS.
They're not even close.

No it did not
 

SSM25

Member
The RSX graphics chip in the PS3 had around 80% more raw power than the Xbox 360's...look how that turned out. The Xbox (Original) had ALOT more power than PS2...look how that turned out. Sony will push the PS4...but nobody else will.

To people saying Xbox One = WiiU....NO. This is a modern architecture with raw performance at 1.3TFLOPS + cloud off-load Vs WiiU's archaic architecture running 300-400 TFLOPS.
They're not even close.

1.3? OS takes .1 does not add .1, just saying...
 
The RSX graphics chip in the PS3 had around 80% more raw power than the Xbox 360's...look how that turned out. The Xbox (Original) had ALOT more power than PS2...look how that turned out. Sony will push the PS4...but nobody else will.

To people saying Xbox One = WiiU....NO. This is a modern architecture with raw performance at 1.3TFLOPS + cloud off-load Vs WiiU's archaic architecture running 300-400 TFLOPS. They're not even close.

Also...apparently nobody is taking into account CPU.

Also, almost nothing is known about real world performance - ie. Direct X 11 (exclusive to the Xbox One) will allow many shortcuts to developers...it's apparently very powerful.
Uh, the RSX was substantially less powerful than the 360's GPU.
 

TheD

The Detective
The RSX graphics chip in the PS3 had around 80% more raw power than the Xbox 360's...look how that turned out. The Xbox (Original) had ALOT more power than PS2...look how that turned out. Sony will push the PS4...but nobody else will.

To people saying Xbox One = WiiU....NO. This is a modern architecture with raw performance at 1.3TFLOPS + cloud off-load Vs WiiU's archaic architecture running 300-400 TFLOPS. They're not even close.

Also...apparently nobody is taking into account CPU.

Also, almost nothing is known about real world performance - ie. Direct X 11 (exclusive to the Xbox One) will allow many shortcuts to developers...it's apparently very powerful.

You are clueless.

The RSX was not 80% more powerful!

Games on the first xbox looked much better than PS2 games.

The PS4 and xbone GPUs just about the same architecture wise and thus it is fine to compare them straight on.

"cloud" making a console more powerful is a load of shit!

DirectX 11 is not an advantage.
 

Cidd

Member
The RSX graphics chip in the PS3 had around 80% more raw power than the Xbox 360's...look how that turned out. The Xbox (Original) had ALOT more power than PS2...look how that turned out. Sony will push the PS4...but nobody else will.

To people saying Xbox One = WiiU....NO. This is a modern architecture with raw performance at 1.3TFLOPS + cloud off-load Vs WiiU's archaic architecture running 300-400 TFLOPS. They're not even close.

Also...apparently nobody is taking into account CPU.

Also, almost nothing is known about real world performance - ie. Direct X 11 (exclusive to the Xbox One) will allow many shortcuts to developers...it's apparently very powerful.

Lmao! ok please carry on.
 
Gemüsepizza;58916181 said:
I have just read in this thread that devs can only access 90% of the GPU ressources on the Xbox One (=1.107 TFLOPS for games). If PS4 doesn't reserve a noticable, similar amount, the PS4 would have ~66% more GPU power instead of 50%.

http://kotaku.com/the-five-possible-states-of-xbox-one-games-are-strangel-509597078

Sony is reserving portions of the GPU for them as well (in case they need to pop up system dialogues, a system guide, etc). We just don't know the numbers.
 

Curufinwe

Member
I think this is going to shake out only after 6 to 12 months of sales. If XBone is running away with marketshare and software sales, the PS4 version will get little love (low impact enhancements that take up little time to implement)..

With a simultaneous launch and similar pricing I can't see how Xbox One would race ahead anywhere but the US and maybe the UK.
 
The RSX graphics chip in the PS3 had around 80% more raw power than the Xbox 360's...look how that turned out. The Xbox (Original) had ALOT more power than PS2...look how that turned out. Sony will push the PS4...but nobody else will.

To people saying Xbox One = WiiU....NO. This is a modern architecture with raw performance at 1.3TFLOPS + cloud off-load Vs WiiU's archaic architecture running 300-400 TFLOPS. They're not even close.

Also...apparently nobody is taking into account CPU.

Also, almost nothing is known about real world performance - ie. Direct X 11 (exclusive to the Xbox One) will allow many shortcuts to developers...it's apparently very powerful.

oh i love these posts. the rsx was more powerful than the xenos, the xbox wasn't more powerful than the ps2.
not taking into account the cpu? i'm guessing you missed the memo that the tflops for both machines is for the whole package.
as yusuf mendhi would say, "go home".
 

Truespeed

Member
Also...apparently nobody is taking into account CPU.

Also, almost nothing is known about real world performance - ie. Direct X 11 (exclusive to the Xbox One) will allow many shortcuts to developers...it's apparently very powerful.

How is a bloated API supposed to help out a weak ass GPU? Let me guess - the Cloud, right?
 

ascii42

Member
Holy shit. Are they using the GPU for extra compute functions for the OS or something?

Also, do we know if XBO has the same compute efficiency tweaks as PS4? Those are really impressive and could also have a bearing once GPU accelerated compute becomes common.

Would make sense that the GPU has to handle the spiffy snap and zooming in and out of the home screen stuff. I'd guess the PS4 is similar in that regard.
 

Spongebob

Banned
The RSX graphics chip in the PS3 had around 80% more raw power than the Xbox 360's...look how that turned out. The Xbox (Original) had ALOT more power than PS2...look how that turned out. Sony will push the PS4...but nobody else will.

To people saying Xbox One = WiiU....NO. This is a modern architecture with raw performance at 1.3TFLOPS + cloud off-load Vs WiiU's archaic architecture running 300-400 TFLOPS. They're not even close.

Also...apparently nobody is taking into account CPU.

Also, almost nothing is known about real world performance - ie. Direct X 11 (exclusive to the Xbox One) will allow many shortcuts to developers...it's apparently very powerful.
Oh boy.
 

Freki

Member
Digital Foundry is soooooo pro microsoft/xbox they say: xbone gpu 33% less powerfull instead of Playstation 4 GPU 150%!! the power of xbox gpu!! .....

Or even say " PS4 gpu 50% more powerfull then xbone gpu" . no, theyre experts at downplaying just like they did all those years with head2heads.

F%*k them and most american/pro xbox media.

Playstation will prevail!! No matter what you do

Is this a joke post or an attempt at sarcasm? I honestly can't tell...
 
The RSX graphics chip in the PS3 had around 80% more raw power than the Xbox 360's...look how that turned out. The Xbox (Original) had ALOT more power than PS2...look how that turned out. Sony will push the PS4...but nobody else will.

To people saying Xbox One = WiiU....NO. This is a modern architecture with raw performance at 1.3TFLOPS + cloud off-load Vs WiiU's archaic architecture running 300-400 TFLOPS. They're not even close.

Also...apparently nobody is taking into account CPU.

Also, almost nothing is known about real world performance - ie. Direct X 11 (exclusive to the Xbox One) will allow many shortcuts to developers...it's apparently very powerful.

ZqbBKBV.gif
 

LCfiner

Member
With a simultaneous launch and similar pricing I can't see how Xbox One would race ahead anywhere but the US and maybe the UK.

I don't think so, either. But in the US, you never know. I put that out as a possibility but I don't think it's likely.

We'll all be able to make more educated guesses once we see launch window games and prices.
 

i-Lo

Member
The RSX graphics chip in the PS3 had around 80% more raw power than the Xbox 360's...look how that turned out. The Xbox (Original) had ALOT more power than PS2...look how that turned out. Sony will push the PS4...but nobody else will.

To people saying Xbox One = WiiU....NO. This is a modern architecture with raw performance at 1.3TFLOPS + cloud off-load Vs WiiU's archaic architecture running 300-400 TFLOPS. They're not even close.

Also...apparently nobody is taking into account CPU.

Also, almost nothing is known about real world performance - ie. Direct X 11 (exclusive to the Xbox One) will allow many shortcuts to developers...it's apparently very powerful.

The new juniors are really something.

Stop drinking whatever MS kool aid you're on, learn some facts to dispel your own ignorance including where no one reasonable individual here has said that Xbone has the same capability as the wiiU.
 

Freki

Member
The RSX graphics chip in the PS3 had around 80% more raw power than the Xbox 360's...look how that turned out. The Xbox (Original) had ALOT more power than PS2...look how that turned out. Sony will push the PS4...but nobody else will.

To people saying Xbox One = WiiU....NO. This is a modern architecture with raw performance at 1.3TFLOPS + cloud off-load Vs WiiU's archaic architecture running 300-400 TFLOPS. They're not even close.

Also...apparently nobody is taking into account CPU.

Also, almost nothing is known about real world performance - ie. Direct X 11 (exclusive to the Xbox One) will allow many shortcuts to developers...it's apparently very powerful.

Please explain the advantages of having DirectX 11 vs. not having DirectX 11 - especially when it comes to real world gaming performance.
Thanks in advance!
 

bomblord

Banned
Has anyone posted the claim by EA that both xbox One and PS4 will outperform even the highest end PC's currently on the market?
 

Curufinwe

Member
I don't think so, either. But in the US, you never know. I put that out as a possibility but I don't think it's likely.

We'll all be able to make more educated guesses once we see launch window games and prices.

I think it's great that for the first time Sony and Microsoft's consoles will be releasing in the same year, and (I'm assuming) at quite similar prices. It should make for great competition and easier comparisons. Last time MS had a year to 18 month head start and Sony's price was way higher at launch, and the gen before that Sony had the head start in time and MS was also creating a console completely from scratch.
 
The RSX graphics chip in the PS3 had around 80% more raw power than the Xbox 360's...look how that turned out. The Xbox (Original) had ALOT more power than PS2...look how that turned out. Sony will push the PS4...but nobody else will.

To people saying Xbox One = WiiU....NO. This is a modern architecture with raw performance at 1.3TFLOPS + cloud off-load Vs WiiU's archaic architecture running 300-400 TFLOPS. They're not even close.

Also...apparently nobody is taking into account CPU.

Also, almost nothing is known about real world performance - ie. Direct X 11 (exclusive to the Xbox One) will allow many shortcuts to developers...it's apparently very powerful.
Dat ass bout to get ate up.
 

charsace

Member
It does not matter if you want to call it bloated or not, it will always be at a bit of a disadvantage vs bypassing the API.

There's a distinct advantage to using the API over doing the graphics programming yourself. You need some advanced mathematical skills to do 3d work without the api, and that's only the tip of the iceberg. We have "bloated," api's like DX and OGL for a reason. If you want to understand why we have API's, try to draw a quad in in DX/OGL then try to draw a quad without the help of either API. Its hard to do without API. And that's just drawing a quad and displaying it in screen space. Now imagine trying to do post processing effects without the help of an API. Most of these companies aren't gonna bypass the API. The cost in time, manpower, and debugging it makes it impractical.
 

bomblord

Banned
That's not what they claimed.

They just said that architecturally they are a generation ahead. Not performance wise.

"Both the Xbox One and PlayStation 4 have adopted electronics and an integrated systems-on-a -chip (soc) architecture that unleashes magnitudes more compute and graphics power than the current generation of consoles," says Teneja. "These architectures are a generation ahead of the highest end PC on the market and their unique design of the hardware, the underlying operating system and the live service layer create one of the most compelling platforms to reimagine game mechanics."

I take that as raw power.

edit- but now were getting into semantics and that goes nowhere so might as well ignore this sorry
 

Bunta

Fujiwara Tofu Shop
The RSX graphics chip in the PS3 had around 80% more raw power than the Xbox 360's...look how that turned out. The Xbox (Original) had ALOT more power than PS2...look how that turned out. Sony will push the PS4...but nobody else will.

To people saying Xbox One = WiiU....NO. This is a modern architecture with raw performance at 1.3TFLOPS + cloud off-load Vs WiiU's archaic architecture running 300-400 TFLOPS. They're not even close.

Also...apparently nobody is taking into account CPU.

Also, almost nothing is known about real world performance - ie. Direct X 11 (exclusive to the Xbox One) will allow many shortcuts to developers...it's apparently very powerful.

Uhhhhh, what?

R2qFh.gif
 

TheD

The Detective
There's a distinct advantage to using the API over doing the graphics programming yourself. You need some advanced mathematical skills to do 3d work without the api, and that's only the tip of the iceberg. We have "bloated," api's like DX and OGL for a reason. If you want to understand why we have API's, try to draw a quad in in DX/OGL then try to draw a quad without the help of either API. Its hard to do without API. And that's just drawing a quad and displaying it in screen space. Now imagine trying to do post processing effects without the help of an API.

I know why we have APIs.
It is just a fact that they also give a bit of a performance hit and DX11 has not advantages in that regard (other than vs DX9 on PC).
 
The RSX graphics chip in the PS3 had around 80% more raw power than the Xbox 360's...look how that turned out. The Xbox (Original) had ALOT more power than PS2...look how that turned out. Sony will push the PS4...but nobody else will.

To people saying Xbox One = WiiU....NO. This is a modern architecture with raw performance at 1.3TFLOPS + cloud off-load Vs WiiU's archaic architecture running 300-400 TFLOPS. They're not even close.

Also...apparently nobody is taking into account CPU.

Also, almost nothing is known about real world performance - ie. Direct X 11 (exclusive to the Xbox One) will allow many shortcuts to developers...it's apparently very powerful.

wonka.jpg
 

charsace

Member
I know why we have APIs.
It is just a fact that they also give a bit of a performance hit and DX11 has not advantages in that regard (other than vs DX9 on PC).

What version of DX are you talking about? The API's for the X1 and PS4 will have lower overhead than their PC counterparts since they are targeting one hardware configuration. And most of the functions that devs use when working with API's, they would have to develop if they are coding to the metal. They would have to come up with their own library and educate the programmers in how to use it. It would be impractical, take a lot of time, and require you to spend a lot of money on staff that can develop it.

More restrictive than bloated. Should definitely not be considered an advantage, especially if Sony allows lower level access to the hardware.
I've played around with DirectX and OGL and I really don't see any difference between them in regards to graphics. They have different coordinate system, but you can choose one and write a wrapper to convert for the other.
 

ShowDog

Member
The RSX graphics chip in the PS3 had around 80% more raw power than the Xbox 360's...look how that turned out. The Xbox (Original) had ALOT more power than PS2...look how that turned out. Sony will push the PS4...but nobody else will.

To people saying Xbox One = WiiU....NO. This is a modern architecture with raw performance at 1.3TFLOPS + cloud off-load Vs WiiU's archaic architecture running 300-400 TFLOPS. They're not even close.

Also...apparently nobody is taking into account CPU.

Also, almost nothing is known about real world performance - ie. Direct X 11 (exclusive to the Xbox One) will allow many shortcuts to developers...it's apparently very powerful.


Sooo you're saying... the archaic WiiU architecture is 300-400 times more powerful than the Xbox One?

It's the post that keeps on giving.
 

McLovin

Member
The RSX graphics chip in the PS3 had around 80% more raw power than the Xbox 360's...look how that turned out. The Xbox (Original) had ALOT more power than PS2...look how that turned out. Sony will push the PS4...but nobody else will.

To people saying Xbox One = WiiU....NO. This is a modern architecture with raw performance at 1.3TFLOPS + cloud off-load Vs WiiU's archaic architecture running 300-400 TFLOPS. They're not even close.

Also...apparently nobody is taking into account CPU.

Also, almost nothing is known about real world performance - ie. Direct X 11 (exclusive to the Xbox One) will allow many shortcuts to developers...it's apparently very powerful.
Have fun with sub 30fps, don't most pc gamers turn off dx11?
 
After reading page 1, no wonder this country is in shambles. People can't even figure out how percentages work...

Have fun with sub 30fps, don't most pc gamers turn off dx11?


No most pc games use DirectX, one reason games being ported to Mac is not common. If a game is made in OpenGl it should be easier to port. Also sub 30fps thing? DirectX made graphics easier with a pretty small overhead cost. I get better performance running DirectX11 vs 10 but that is because I have the hardware to support it.
 
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